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[STO] Star Trek Online: Save the galaxy. Or don't, the battlezone is bugged.

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Posts

  • HevachHevach Registered User regular
    edited March 13
    It only got trashed once that I remember. Maybe thinking the Belfast? It's a Defiant-class, and has to bite it so Shon can get the Enterprise. It gets wrecked twice in the Dominion arc, and if you do Shon's optional objective he tells you it was already messed up to begin with.

    Hevach on
  • CobellCobell Registered User regular
    dporowski wrote: »
    Okay, advice needed.

    So the Morrigu has... Kind of awkward seating I think. You get Commander and Lt. Tac, a LtComm Eng, a Lt Comm Universal/Intel, and an Ensign Sci.

    Tac powers? No problem, I've got 2x Rapid Fire at least, an Attack Pattern Beta, and an Attack Pattern Omega, with a pair of Tac Team 1s. A torp ability might be nice, but whatever, only 2 torps on so not too worried.

    I'm going nuts, however, trying to fit 2x EPtW and EPtS along with an Engineering Team. If I use the Univ slot on an Engi boff, then Sci sucks. If I pop in a Sci boff to the Universal slot, I can't run one of Engi Team or EPtS and keep 2x EPtW.

    Any ideas? I'm leaning towards dropping to 2xEPtw and an Engi Team, and then using the universal on Sci getting me both Sci Team and Hazard Emitters back, as well as... Something, I dunno. EPtS on consoles can't be set to go off on cooldown, so I'm suspecting that'll be the least loss. Maybe?


    Edit: Settled on dropping EPtS, and using the universal on Sci, letting me have 1x SciTeam and 2x Hazard Emitters, plus a GW1. Dropped to a single Tac Team, dropped AP Omega, now am a pair of Betas, a pair of CRFs, and a Torp Spread, and HOLY SHIT.

    Like, Grav Well + Torp Spread + Gravimetric Torpedo is "that stuff, over there? screw that stuff in particular, all of it." (And then you turn around and poop that Quantum AE shield drain thinger at them too.)

    Sounds like you solved your problem already, but I'm assuming the game hasn't changed too much as far as cooldowns go. If I recall, I found you never really want to slot more than a combo of 2 tact/sci/eng teams. While they all offer some utility, the global cooldown for team powers is such that if you tried to run them as frequently as possible you could really only reasonably have 2 going. So having a 3rd is sort of superfluous as there are other skills you could run that may do similar things but not be locked by cooldown issues.

  • FleebFleeb has all of the fleeb juice Registered User regular
    Hevach wrote: »
    It only got trashed once that I remember. Maybe thinking the Belfast? It's a Defiant-class, and has to bite it so Shon can get the Enterprise. It gets wrecked twice in the Dominion arc, and if you do Shon's optional objective he tells you it was already messed up to begin with.

    Hmm, maybe. Wasn't there a Defiant in the 23rd century arc? I started up a new guy and did some missions, pretty sure one involved the Defiant getting blasted and the temporal cop dude (Daniels?) was pretty nonchalant about it.

  • dporowskidporowski Registered User regular
    edited March 13
    Yep. Ships named "Defiant" blow up about as much as kids named "Kenny", it seems.

    Edit: Technically, that one was, I believe, the original, too.


    Double edit: And if the wiki's correct, Team powers lost their global shared cooldown in 2014 sometime; now it's just duplicate abilities. It's a squishier build to be sure, but there's more explosions and that's more better. Want to see if I can get a pair of Torp Spreads in there somehow... Might need to go pure torp boat though, for that.

    dporowski on
  • BasilBasil Registered User regular
    edited March 14
    Escorts of that nature have a tendency to pop when certain baddies notice them.

    One of my most entertaining ships is a rommie torpedo boat that runs its battle cloak permanently. If it gets hit, bad things happen.

    Basil on
    9KmX8eN.jpg
  • tastydonutstastydonuts Registered User regular
    Console got a patch today, the Temporal Transponder is now active.

    There's a bunch of other stuff too.

    “I don't know the key to success, but the key to failure is trying to please everyone.”
    ― Bill Cosby
  • SnicketysnickSnicketysnick The only honest man in WesterosRegistered User regular
    Hot Space changes coming down the pipeline

    Looks like some nice buffs for Engineering and Science. Carrier pets also getting some attention. This one caught my eye though
    The Target Subsystem powers have been re-designed; they now enable all of your energy weapons to place a stacking power drain debuff on the target, and have a chance to take the target’s relevant subsystem offline.

    making an all cannon/turret Vesta fully capable at last!

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    D3 Steam #TeamTangent STO
  • tastydonutstastydonuts Registered User regular
    edited March 14
    Beat me to it. However you forgot to mention the CHANGER OF GAMES:
    Carrier Pets are getting some significant changes that should make them feel much more useful in space combat. All Carrier Pets:
    • Have received updated AI to be more responsive.
    • Are immune to one torpedo every 30 seconds.
    • Are unaffected by Warp Core Breaches.
    • Receive a health and damage increase. Carrier Pets that already have Scratch the Paint have received a few other buffs to account for this.

    Also FAW is getting nerfed, along with FBP.

    I do not like this change though:
    The different careers have received several changes, mostly focused on increasing the effectiveness of Engineering and Science captains. Here are a few highlights:
    • Subnucleonic Beam is now a Lieutenant Commander or higher Science Bridge Officer Power. In its place, Science Captains now gain Deflector Overcharge, which significantly increases outgoing healing, exotic damage, control abilities, and drain abilities for a short duration.

    tastydonuts on
    “I don't know the key to success, but the key to failure is trying to please everyone.”
    ― Bill Cosby
  • SnicketysnickSnicketysnick The only honest man in WesterosRegistered User regular
    I dunno, Subnuc moving to a bridge seat in exchange for Science Pattern Alpha seems like decent trade to me.

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    D3 Steam #TeamTangent STO
  • tastydonutstastydonuts Registered User regular
    edited March 14
    I dunno, Subnuc moving to a bridge seat in exchange for Science Pattern Alpha seems like decent trade to me.

    I think it was an unnecessary take, despite the give.

    At its core, the science captain is supposed to be the buffer/debuffer, right?

    edit: also all of the delicious

    astronaut-space-ice-cream-balls-dots.jpg

    tastydonuts on
    “I don't know the key to success, but the key to failure is trying to please everyone.”
    ― Bill Cosby
  • HevachHevach Registered User regular
    edited March 14
    Even though escorts aren't getting much love, I think the FAW nerf will put cannon escorts back on top of peak damage output.

    The thing about subnuc, it wipes all buffs, cancels many actions in progress because the game holds them as buffs, and includes one of sci's best debuffs to boot, AND can be doff enhanced even further. Even in those dark days when sci was broken beyond worth it was one of the best abilities in the game.

    Hevach on
  • tastydonutstastydonuts Registered User regular
    Hevach wrote: »
    Even though escorts aren't getting much love, I think the FAW nerf will put cannon escorts back on top of peak damage output.

    The thing about subnuc, it wipes all buffs, cancels many actions in progress because the game holds them as buffs, and includes one of sci's best debuffs to boot, AND can be doff enhanced even further. Even in those dark days when sci was broken beyond worth it was one of the best abilities in the game.

    "Hey, you know that one cool thing you could do that others couldn't even though it was niche? Well, we're going to take that from your class and give you a watered down copy of a Tact officer ability and call it progress!"

    /saltpost

    “I don't know the key to success, but the key to failure is trying to please everyone.”
    ― Bill Cosby
  • SnicketysnickSnicketysnick The only honest man in WesterosRegistered User regular
    huh wow, both leech and the plasma consoles got hit fairly hard, I've not really looked but I bet the forums are on fire over there.

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  • tastydonutstastydonuts Registered User regular
    edited March 16
    huh wow, both leech and the plasma consoles got hit fairly hard, I've not really looked but I bet the forums are on fire over there.

    It's not that bad... though they could have cleaned it up.

    In retrospect, if they make Tact damage boost abilities no longer work with any form of Exotic damage abilities, then the loss of SNB and its replacment of APA-lite wouldn't be that bad, as there would be something actually unique about the ability.

    edit:

    Boff SNB is kind of meh too.
    Subnucleonic Beam
    • Is now a Lt. Commander & Commander Rank Science Bridge Officer Ability
    • Now also debuffs Energy Weapon haste for the duration
    • The duration of Subnucleonic Beam's debuff is now 10 seconds
    • The base cooldown has been increased to three minutes
    • The minimum cooldown is now two minutes

    Also seems like all the science abilities had their damage reduced...

    edit2: but they fixed a miscalculation with aux power so some are actually do more damage?

    tastydonuts on
    “I don't know the key to success, but the key to failure is trying to please everyone.”
    ― Bill Cosby
    Snicketysnick
  • SnicketysnickSnicketysnick The only honest man in WesterosRegistered User regular
    So I hopped onto tribble earlier to see how my main is affected by the changes. Turns out, even though the embassy consoles are definitely weaker everything else has sort of levelled out and it's not bad. Heavy torpedoes are much faster which is neat.

    I'll have to copy another character over to see how much science has changed though, which should be interesting.

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    D3 Steam #TeamTangent STO
  • tastydonutstastydonuts Registered User regular
    I gotta find a fleet at some point for my AoY toon.. who is now engaged in what I like to call the "battlecruiser gauntlet" for starship traits... what's a good mission/queue to grind out the mastery?

    “I don't know the key to success, but the key to failure is trying to please everyone.”
    ― Bill Cosby
  • SnicketysnickSnicketysnick The only honest man in WesterosRegistered User regular
    The borg and tholian red alerts are pretty good. There's also a Delta quadrant patrol (argarla? I think?, somewhere in the upper right corner) that has a lot of ships to shoot. Either way, playing on a higher difficulty will get you there faster, due to the extra XP from kills.

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    D3 Steam #TeamTangent STO
  • tastydonutstastydonuts Registered User regular
    Hmm... I've been playing on Advanced all this time. Perhaps I should ramp it up to Elite?

    “I don't know the key to success, but the key to failure is trying to please everyone.”
    ― Bill Cosby
  • SnicketysnickSnicketysnick The only honest man in WesterosRegistered User regular
    There's probably not too much of an improvement going to elite unless you can really really chew through mobs at that level, but you could always give it a try!

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    D3 Steam #TeamTangent STO
  • SnicketysnickSnicketysnick The only honest man in WesterosRegistered User regular
    Cute, the Andromeda class is half off today for..no particular reason

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    D3 Steam #TeamTangent STO
    BasiltastydonutsCommander Zoom
  • tastydonutstastydonuts Registered User regular
    Was just about to post that, lol...

    “I don't know the key to success, but the key to failure is trying to please everyone.”
    ― Bill Cosby
  • tastydonutstastydonuts Registered User regular
    Doing the Breach on my main in his Baltim is hilarious. I'm rocking the following in its front 5, all XIV:

    UR Rom Plasma DHC [CrtD] [Dmg]x2
    Epic Plasma DHC [CrtD] [Dmg]x3
    Epic Crystal Torp
    Epic Plasma DHC [CrtD]x2 [Dmg]x2
    UR Rom Plasma DHC [CrtD] [Dmg]x2

    It's pretty much GW, rip to shreds.

    But I'm pretty sure they had FAW spam in mind for the trench run. That door never sees it coming though. :P

    “I don't know the key to success, but the key to failure is trying to please everyone.”
    ― Bill Cosby
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