I'm excited for Fantasy Life too, but I cringed at bit at the text-and-tutorial-heavy first "hours." I wonder how many hours we're talking, here?
One, maybe two.
Each Life comes with its own little tutorial quest and there are 12 Lives. However, you only have to do the very first one - for the 11 other lives you get the option to just skip the tutorial quest. So if you want to do them all, it's gonna take longer than one, maybe two, hours.
Is Attack on Titan: The Last Wings of Mankind seeing localization? That does seem to be the case based on a new rating from Australia.
“Attack on Titan” was recently rated, with Atlus listed as publisher. We know that the rating pertains to The Last Wings of Mankind since Spike Chunsoft is included in the rating.
Atlus hasn’t officially announced Attack on Titan for the west. Perhaps that will change soon…
As someone said earlier about buying Fantasy Life off the eshop because it would be welded into the machine if it was a cart is the problem I have with animal crossing and why I am probably going to get Fantasy life and MH4 as digital copies
I did pre order Persona Q collecters for all the junk you got with it
Is there something wrong my 3DS or is Senran Kagura's framerate just absolutely atrocious?
Nothing wrong with your 3DS, the framerate for Senran Kagura Burst on 3DS is terrible. Still perfectly playable, but yeah. Poor framerate.
Jeez, what is it with beat em' ups on the 3DS and poor framerate? Code of Princess had the same problem.
Well, it's a portable with 2 screens and 3D. Try changing the power settings.
?
There are far more visually impressive games on 3DS that actually use stereoscopic 3D during gameplay AND run at a nice framerate. Senran Kagura has 3D graphics, but does not use the 3D slider during gameplay, and runs like a slideshow.
I bought a 32GB on Amazon without much thought about its class... And then I received it and noticed a 4 in a circle... Will that still work on the 3DS? Did I screw up?
I bought a 32GB on Amazon without much thought about its class... And then I received it and noticed a 4 in a circle... Will that still work on the 3DS? Did I screw up?
It will still work but won't be as fast as a class 10 card. However, the difference really isn't that big.
I bought a 32GB on Amazon without much thought about its class... And then I received it and noticed a 4 in a circle... Will that still work on the 3DS? Did I screw up?
It will work just fine. Ideally a 10 is preferred, but 4 is better than 2 (or unrated!) and will be fine for the 3DS.
Is there something wrong my 3DS or is Senran Kagura's framerate just absolutely atrocious?
Nothing wrong with your 3DS, the framerate for Senran Kagura Burst on 3DS is terrible. Still perfectly playable, but yeah. Poor framerate.
Jeez, what is it with beat em' ups on the 3DS and poor framerate? Code of Princess had the same problem.
Well, it's a portable with 2 screens and 3D. Try changing the power settings.
?
There are far more visually impressive games on 3DS that actually use stereoscopic 3D during gameplay AND run at a nice framerate. Senran Kagura has 3D graphics, but does not use the 3D slider during gameplay, and runs like a slideshow.
Also, what power settings?
Smash Bros showed what the 3DS is capable of, and made Pokemon and other such games look very bad in comparison.
Is there something wrong my 3DS or is Senran Kagura's framerate just absolutely atrocious?
Nothing wrong with your 3DS, the framerate for Senran Kagura Burst on 3DS is terrible. Still perfectly playable, but yeah. Poor framerate.
Jeez, what is it with beat em' ups on the 3DS and poor framerate? Code of Princess had the same problem.
Well, it's a portable with 2 screens and 3D. Try changing the power settings.
?
There are far more visually impressive games on 3DS that actually use stereoscopic 3D during gameplay AND run at a nice framerate. Senran Kagura has 3D graphics, but does not use the 3D slider during gameplay, and runs like a slideshow.
Also, what power settings?
Smash Bros showed what the 3DS is capable of, and made Pokemon and other such games look very bad in comparison.
Smash Bros also sucks up so much power it has to disable Streetpass.
Is there something wrong my 3DS or is Senran Kagura's framerate just absolutely atrocious?
Nothing wrong with your 3DS, the framerate for Senran Kagura Burst on 3DS is terrible. Still perfectly playable, but yeah. Poor framerate.
Jeez, what is it with beat em' ups on the 3DS and poor framerate? Code of Princess had the same problem.
Well, it's a portable with 2 screens and 3D. Try changing the power settings.
?
There are far more visually impressive games on 3DS that actually use stereoscopic 3D during gameplay AND run at a nice framerate. Senran Kagura has 3D graphics, but does not use the 3D slider during gameplay, and runs like a slideshow.
Also, what power settings?
Smash Bros showed what the 3DS is capable of, and made Pokemon and other such games look very bad in comparison.
Smash Bros also sucks up so much power it has to disable Streetpass.
Wait, seriously? The only major processes I've seen it turn off are the browser and Miiverse (which are more or less the same thing). But streetpass? That would mean if you walk around with the game in sleep mode, you're fucking yourself out of passes? That can't be right.
But yeah, booting up the game, I can almost hear the system groan. A long loading time with nothing but a blank screen, to scare you into thinking the system crashed. Going to the Home menu takes a lot longer than normal. The whole thing even feels slower for a while after shutting down the game, like it hasn't flushed all the RAM out or something.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Is there something wrong my 3DS or is Senran Kagura's framerate just absolutely atrocious?
Nothing wrong with your 3DS, the framerate for Senran Kagura Burst on 3DS is terrible. Still perfectly playable, but yeah. Poor framerate.
Jeez, what is it with beat em' ups on the 3DS and poor framerate? Code of Princess had the same problem.
Well, it's a portable with 2 screens and 3D. Try changing the power settings.
?
There are far more visually impressive games on 3DS that actually use stereoscopic 3D during gameplay AND run at a nice framerate. Senran Kagura has 3D graphics, but does not use the 3D slider during gameplay, and runs like a slideshow.
Also, what power settings?
Smash Bros showed what the 3DS is capable of, and made Pokemon and other such games look very bad in comparison.
Smash Bros also sucks up so much power it has to disable Streetpass.
Is there something wrong my 3DS or is Senran Kagura's framerate just absolutely atrocious?
Nothing wrong with your 3DS, the framerate for Senran Kagura Burst on 3DS is terrible. Still perfectly playable, but yeah. Poor framerate.
Jeez, what is it with beat em' ups on the 3DS and poor framerate? Code of Princess had the same problem.
Well, it's a portable with 2 screens and 3D. Try changing the power settings.
?
There are far more visually impressive games on 3DS that actually use stereoscopic 3D during gameplay AND run at a nice framerate. Senran Kagura has 3D graphics, but does not use the 3D slider during gameplay, and runs like a slideshow.
Also, what power settings?
Just saying that a dual core, dual screen portable with 3D is power hungry. Don't know what's up with SK or CoP.
Has anyone tried the Yu-Gi-Oh! game? I want to pick it up next month with the Pokémon VC games (Puzzle and TCG) next month.
XBL - ArchSilversmith
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Wait, seriously? The only major processes I've seen it turn off are the browser and Miiverse (which are more or less the same thing). But streetpass? That would mean if you walk around with the game in sleep mode, you're fucking yourself out of passes? That can't be right.
That's the word, though I haven't tried it for myself.
I bought a 32GB on Amazon without much thought about its class... And then I received it and noticed a 4 in a circle... Will that still work on the 3DS? Did I screw up?
It will still work but won't be as fast as a class 10 card. However, the difference really isn't that big.
I bought a 32GB on Amazon without much thought about its class... And then I received it and noticed a 4 in a circle... Will that still work on the 3DS? Did I screw up?
It will work just fine. Ideally a 10 is preferred, but 4 is better than 2 (or unrated!) and will be fine for the 3DS.
Really? Because I keep getting worried that my current 8GB SD card is a bit slower than the 2GB card that came with my 3DS, and it's a class 8, IIRC. I think I remember someone saying that Smash won't boot up for them if the card is too slow. Am I misremembering something?
The 3DS has 128 megs of RAM. However, 32 megs are set aside for system functions and anything that runs alongside a game like Miiverse, the web browser, etc. leaving 96 megs for all games.
When the 3DS boots up Smash Bros, the system reboots itself into a new mode that uses all available RAM. No secondary programs can run alongside the game except the home screen. When it closes, it needs to reboot again to reallocate that RAM for what it's normally used for again.
I'm not sure that doing this could've made Pokemon look any better. Smash Bros needs more RAM for the sheer number of objects and items that could appear at any time, all those textures and models. Pokemon has a lot more predictable graphical state by comparison. It probably loses frames in 3D battles because the Pokemon models are such high resolution, lots of polygons etc. More RAM doesn't increase the number of polygons the system can push. However, Game Freak could've lowered the detail on the Pokemon a bit and reduced the problem...but then again, I do like how good the models look.
The 3DS has 128 megs of RAM. However, 32 megs are set aside for system functions and anything that runs alongside a game like Miiverse, the web browser, etc. leaving 96 megs for all games.
When the 3DS boots up Smash Bros, the system reboots itself into a new mode that uses all available RAM. No secondary programs can run alongside the game except the home screen. When it closes, it needs to reboot again to reallocate that RAM for what it's normally used for again.
I'm not sure that doing this could've made Pokemon look any better. Smash Bros needs more RAM for the sheer number of objects and items that could appear at any time, all those textures and models. Pokemon has a lot more predictable graphical state by comparison. It probably loses frames in 3D battles because the Pokemon models are such high resolution, lots of polygons etc. More RAM doesn't increase the number of polygons the system can push. However, Game Freak could've lowered the detail on the Pokemon a bit and reduced the problem...but then again, I do like how good the models look.
Game Freak sucks at coding. The demo contains all the data from move tutors and base stats that will most likely be in the final game... Don't expect much from them.
I guess with more RAM they might've been able to do a little LOD on the farther away Pokemon, which might require having a lower res model and texture in memory for both Pokemon, but would ease up on the poly pushing.
That's what Smash does:
But the Pokemon camera pans around a lot and moves depending on the attack you use, so it'd be a lot of swapping models in and out when it's probably easier to just load in one model for each Pokemon and be done with it.
Smash has a lot of objects moving around super fast with all kinds of effects plus the transforming stages, on top of the whole physics and fighting mechanics. Regular Pokemon fights don't even compare. They do look good, but they're slow as fuck, while Smash looks (or seems to look) at least as good and moves a billion times faster.
I really like this, though wish Ghirahim wasn't so prominent on the farthest left part of the picture. Much rather have Zelda and Impa there.
I feel like there's a lot of lazy design when it comes to home screen stuff and/or themes on consoles/handhelds. They pick some artwork that might look really cool, but don't take into account how it looks in the actual interface. That image looks great as a poster on my wall, but doesn't work as well as a theme.
PS3 games are particularly bad in this regard. Here are just some awful examples in my own collection.
Smash has a lot of objects moving around super fast with all kinds of effects plus the transforming stages, on top of the whole physics and fighting mechanics. Regular Pokemon fights don't even compare. They do look good, but they're slow as fuck, while Smash looks (or seems to look) at least as good and moves a billion times faster.
I'm saying that Pokemon runs choppy in 3D because it's rendering two really high quality models, too many polygons for the 3DS to handle. More RAM doesn't help in that situation unless they used it for LOD. More RAM does help with Smash because it has a lot going on that might require a wide range of models and textures to be called up at a moment's notice.
I'm not saying they couldn't have done Pokemon better, I'm saying that Smash's extra RAM allocation might not have provided the same benefit to them.
In fact I bet the reason Smash 3DS doesn't have the trophy photo mode is because it'd have a hard time rendering two or three of those trophies at once.
I'm excited for Fantasy Life too, but I cringed at bit at the text-and-tutorial-heavy first "hours." I wonder how many hours we're talking, here?
It's not that bad. After the first story bits you get turned out into the world and can do further story or run around adventuring at your leisure. The story parts are pretty hand-holdy throughout, but the meat of the game is not.
Edit: Man, I missed a page. I am failing at this forum today.
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One, maybe two.
Each Life comes with its own little tutorial quest and there are 12 Lives. However, you only have to do the very first one - for the 11 other lives you get the option to just skip the tutorial quest. So if you want to do them all, it's gonna take longer than one, maybe two, hours.
It's inventory management heavy. There will come a time when you ask yourself 'Why am I carrying 7 kinds of apples, some monster poop and 12 kilts?'.
Currently playing: GW2 and TSW
It might happen in the game too.
Why I fear the ocean.
And maybe this time one of those kilts will be that Top Quality Kilt you've been aiming for.
The kilts are the least of my worries.
Currently playing: GW2 and TSW
Famous last words.
Why I fear the ocean.
Yesssss
I'm guessing they're localizing the updated re-release, which supposedly fixes many of the game's problems.
Are you taking the kilts off monsters?
There ya go.
I did pre order Persona Q collecters for all the junk you got with it
Well, it's a portable with 2 screens and 3D. Try changing the power settings.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Still no Smash Bros., but it sounds like Sakurai and co. were barely able to meet deadlines without keeling over of group heart attacks as it is.
?
There are far more visually impressive games on 3DS that actually use stereoscopic 3D during gameplay AND run at a nice framerate. Senran Kagura has 3D graphics, but does not use the 3D slider during gameplay, and runs like a slideshow.
Also, what power settings?
It will still work but won't be as fast as a class 10 card. However, the difference really isn't that big.
It will work just fine. Ideally a 10 is preferred, but 4 is better than 2 (or unrated!) and will be fine for the 3DS.
Smash Bros showed what the 3DS is capable of, and made Pokemon and other such games look very bad in comparison.
Smash Bros also sucks up so much power it has to disable Streetpass.
It is infuriating
Wait, seriously? The only major processes I've seen it turn off are the browser and Miiverse (which are more or less the same thing). But streetpass? That would mean if you walk around with the game in sleep mode, you're fucking yourself out of passes? That can't be right.
But yeah, booting up the game, I can almost hear the system groan. A long loading time with nothing but a blank screen, to scare you into thinking the system crashed. Going to the Home menu takes a lot longer than normal. The whole thing even feels slower for a while after shutting down the game, like it hasn't flushed all the RAM out or something.
Just saying that a dual core, dual screen portable with 3D is power hungry. Don't know what's up with SK or CoP.
Has anyone tried the Yu-Gi-Oh! game? I want to pick it up next month with the Pokémon VC games (Puzzle and TCG) next month.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
I really like this, though wish Ghirahim wasn't so prominent on the farthest left part of the picture. Much rather have Zelda and Impa there.
3DS: 4184-2362-9697
PSN: Skywarrd
That's the word, though I haven't tried it for myself.
though, I dunno, I haven't been particularly methodical so it could be less efficient and only get you some streetpasses but that would be weird
3DS: 2019-9671-8106 NNID: RamblinMushroom
Twitter/Tumblr
Really? Because I keep getting worried that my current 8GB SD card is a bit slower than the 2GB card that came with my 3DS, and it's a class 8, IIRC. I think I remember someone saying that Smash won't boot up for them if the card is too slow. Am I misremembering something?
When the 3DS boots up Smash Bros, the system reboots itself into a new mode that uses all available RAM. No secondary programs can run alongside the game except the home screen. When it closes, it needs to reboot again to reallocate that RAM for what it's normally used for again.
I'm not sure that doing this could've made Pokemon look any better. Smash Bros needs more RAM for the sheer number of objects and items that could appear at any time, all those textures and models. Pokemon has a lot more predictable graphical state by comparison. It probably loses frames in 3D battles because the Pokemon models are such high resolution, lots of polygons etc. More RAM doesn't increase the number of polygons the system can push. However, Game Freak could've lowered the detail on the Pokemon a bit and reduced the problem...but then again, I do like how good the models look.
Game Freak sucks at coding. The demo contains all the data from move tutors and base stats that will most likely be in the final game... Don't expect much from them.
It's Miiverse that's disabled with Smash not streetpass.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
That's what Smash does:
But the Pokemon camera pans around a lot and moves depending on the attack you use, so it'd be a lot of swapping models in and out when it's probably easier to just load in one model for each Pokemon and be done with it.
I feel like there's a lot of lazy design when it comes to home screen stuff and/or themes on consoles/handhelds. They pick some artwork that might look really cool, but don't take into account how it looks in the actual interface. That image looks great as a poster on my wall, but doesn't work as well as a theme.
PS3 games are particularly bad in this regard. Here are just some awful examples in my own collection.
I'm saying that Pokemon runs choppy in 3D because it's rendering two really high quality models, too many polygons for the 3DS to handle. More RAM doesn't help in that situation unless they used it for LOD. More RAM does help with Smash because it has a lot going on that might require a wide range of models and textures to be called up at a moment's notice.
I'm not saying they couldn't have done Pokemon better, I'm saying that Smash's extra RAM allocation might not have provided the same benefit to them.
In fact I bet the reason Smash 3DS doesn't have the trophy photo mode is because it'd have a hard time rendering two or three of those trophies at once.
It's not that bad. After the first story bits you get turned out into the world and can do further story or run around adventuring at your leisure. The story parts are pretty hand-holdy throughout, but the meat of the game is not.
Edit: Man, I missed a page. I am failing at this forum today.
Poop comes from bunnies. Of course.
Obviously.
Note to self: sell...bunny poop.
Currently playing: GW2 and TSW
Geth wants your poop
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!