Also, because I'm hyped for Homeworld, I think I'll cast off my fear of Space games in general and pick up Sins of a Solar Empire II. I'm am craving some pew pew.
Wait. Sins of a Solar Empire 2? Is that a thing?
Or do you mean Sword of the Stars 2?
Um, Rebellion? Is that not 2? It wouldn't surprise me if that's the case.
I guess you could call it Sins 2, but I have never heard anyone do that until now.
Just finished Broken Lords on hard and I really enjoyed it. Dust bishops behind Stalwarts made my armies invincible. Though 2 of the AI's were Roving Clans, so I don't think I had access to the marketplace the entire game.
I do agree though that this game seems to be built for wide empires vs tall. I think Civ 5 had better balance between the 2. I almost lost to one of the Roving Clans but I just used Dust to build a couple more armies and wiped them out in 3 turns. After which I had so many points, dust, and science no one was going to catch up. I'm interested in trying the Cultists next to see how having only 1 city works.
Trajan45 on
Origin ID\ Steam ID: Warder45
0
Options
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
The Broken Lords is also a descriptor. They're not balanced well.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I do agree though that this game seems to be built for wide empires vs tall.
This is probably my favorite part about the game. I love the eXpand of the 4Xs the most, probably, and I'm always so sad in Civ 5 when your empire is just going to collapse if you expand further, and you seriously should focus on the cities you have for an optimal result. Endless Legend gets to a point where you can add as many more cities as you want and it's delightful!
And I realized that Broken Lords are immune to dissapproval because the pentalies are simply not as severe as that of Civ V. Half food and production are pretty bad, but Broken Lords dont use food. Also, no Barbarians in helicopters.
After owning this game for over a month, I still have yet to see the third age with any of the factions. I think I have started with each of them, played about 30-50 turns, and called it a day for whatever reason.
I think I am always banging my head against the wall in exactly how many cities i should have, or when is a good time to declare war. I don't think any of the decisions I am making are particularly informed so at this point none of them really have any weight. Does anyone have any good starter guides or resources that could also give me a good idea of things to look for when i develop my empire? Since I;m only in age 2, it doesn't seem like I can specialize cities, does this change down the road? For instance, when can you tell whether or not it is a good idea to expand, either by building another city or another tile?
I think my goal for this game is to complete a single game with any faction on any difficulty.
38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
edited February 2015
I tend to build everything in all of my cities so I might be the wrong one to ask. Maybe try the lowest difficulty with the vaulters? That way you only really need one garrison army since you can teleport it to besieged cities. It was my first win.
Things can get pretty tedious if you manual all the battles. Might want to just auto them.
BrodyThe WatchThe First ShoreRegistered Userregular
I originally did every battle manually, because it was a bit novel, but in my most recent games, I've been going full auto just for the sake of faster resolves, and I haven't noticed much of a difference.
Also, I pretty much build everything as well, with a priority on food production, followed by dust. This allows you to leave most of your population on gears, but with room to meet current objectives.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
I think I like the cultists the most in my brief experience with them. I guess i just have to have armies posted outside all of my converted minors just to keep gigantic armies from mowing them all down (which is what happened the first time i tried them).
Edit: and yeah, i've been auto-ing all my combats.
I originally did every battle manually, because it was a bit novel, but in my most recent games, I've been going full auto just for the sake of faster resolves, and I haven't noticed much of a difference.
Also, I pretty much build everything as well, with a priority on food production, followed by dust. This allows you to leave most of your population on gears, but with room to meet current objectives.
There are circumstances where manual is better. Especially if you have severely wounded units. But yeah, auto is pretty good.
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
I originally did every battle manually, because it was a bit novel, but in my most recent games, I've been going full auto just for the sake of faster resolves, and I haven't noticed much of a difference.
Also, I pretty much build everything as well, with a priority on food production, followed by dust. This allows you to leave most of your population on gears, but with room to meet current objectives.
There are circumstances where manual is better. Especially if you have severely wounded units. But yeah, auto is pretty good.
I tend to manual early fights when my armies are weaker, but late game it's usually a steamroll and I auto them all it seems. Manual can make a huge difference though, I've won battles I shouldn't have before simply through positioning and focus fire that the AI can't seem to counter.
+1
Options
BrodyThe WatchThe First ShoreRegistered Userregular
That's definitely true, but after a while I get tired of the units misinterpreting my orders, and let them handle it themselves.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
After owning this game for over a month, I still have yet to see the third age with any of the factions. I think I have started with each of them, played about 30-50 turns, and called it a day for whatever reason.
I think I am always banging my head against the wall in exactly how many cities i should have, or when is a good time to declare war. I don't think any of the decisions I am making are particularly informed so at this point none of them really have any weight. Does anyone have any good starter guides or resources that could also give me a good idea of things to look for when i develop my empire? Since I;m only in age 2, it doesn't seem like I can specialize cities, does this change down the road? For instance, when can you tell whether or not it is a good idea to expand, either by building another city or another tile?
I think my goal for this game is to complete a single game with any faction on any difficulty.
Global happiness is a good guide for how many cities to have. Keep building cities until the next one will make your cities go beneath Content. That means, generally, about 4 cities with only Sewer Systems, and then maybe more like 6 with central markets. If there are some juicy unexploited tiles, or if you are just really satisfied by having nice big cities, start building boroughs (if happiness can tolerate the hit) when you have about 4 cities with 6-8 pop.
You don't really have to worry about specializing cities until later ages, where there are some things that can be built once/empire (in age 4 or 5, I think). You can specialize as needed by just shifting all of (or some of--be as granular as you want) your city's population to generate any one of the FIDSI resources. I love how flexible specialization is--I want a certain amount of gold to buy a hero from the marketplace, I can set my best industry city to become a Dust powerhouse for a few turns.
On declaring war--it's often nice when you just got a big advantage, like getting to age 2 first, because you'll have the upgraded tier of armor and they might not. Or you see there's a city with one guy defending it and no big army in sight--you might be able to get away with taking the city, then suing for peace. The AI is often pretty amenable to truce: "You have taken our city that meant you no harm." hahaha, they get so sad.
Cultists are a weird faction and just don't play like the other ones, but if you like them, more power to you. Vaulters are very easy due to winter penalty reductions and teleportation (I finally beat a Serious game with them; hooray! Not ready to turn it up to Impossible though).
That's definitely true, but after a while I get tired of the units misinterpreting my orders, and let them handle it themselves.
Curious what you mean by misinterpreting? The only times I usually have the units do things I hadn't intended is when their target dies prematurely or moves unexpectedly somewhere they cannot reach.
+1
Options
BrodyThe WatchThe First ShoreRegistered Userregular
That's definitely true, but after a while I get tired of the units misinterpreting my orders, and let them handle it themselves.
Curious what you mean by misinterpreting? The only times I usually have the units do things I hadn't intended is when their target dies prematurely or moves unexpectedly somewhere they cannot reach.
Correct, and then they wander off in the opposite/wrong direction, get caught in a crossfire, and suddenly I might as well have clicked auto.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
That's definitely true, but after a while I get tired of the units misinterpreting my orders, and let them handle it themselves.
Curious what you mean by misinterpreting? The only times I usually have the units do things I hadn't intended is when their target dies prematurely or moves unexpectedly somewhere they cannot reach.
Correct, and then they wander off in the opposite/wrong direction, get caught in a crossfire, and suddenly I might as well have clicked auto.
Fair enough, wasn't sure if you were meaning something where you want them to move to a spot then fire (as it took me a bit to figure out how to give sequential orders to the units).
That's definitely true, but after a while I get tired of the units misinterpreting my orders, and let them handle it themselves.
Curious what you mean by misinterpreting? The only times I usually have the units do things I hadn't intended is when their target dies prematurely or moves unexpectedly somewhere they cannot reach.
Correct, and then they wander off in the opposite/wrong direction, get caught in a crossfire, and suddenly I might as well have clicked auto.
Fair enough, wasn't sure if you were meaning something where you want them to move to a spot then fire (as it took me a bit to figure out how to give sequential orders to the units).
Wait, you can give sequential orders to the units? If I want them to move, then fire, I put them in offensive stance, then tell them to move. Is there a better way to do this?
Steam, LoL: credeiki
0
Options
BrodyThe WatchThe First ShoreRegistered Userregular
Yeah, you can click for move, then shift click for attack? Something like that. I gave up after a while.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Its control I think. Click on the square to move to, then control click who to attack.
Sounds correct, and I'm not sure you can order them to do much more than move to point a, then do action (attack/defend/etc), but it definitely helps control some of the AI stupidity.
0
Options
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited February 2015
If you don't want them to wander from where you put them you can just put them on hold position. They'll go where you put them and will utterly refuse to move to attack anyone else.
In fact for some races you can have a strong ranged unit with strong defensive units set on hold position around them and the melee enemy can't get through, so the ranged nuker ... well...basically nukes them.
That sentence was meant to have a snappier finish.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
After owning this game for over a month, I still have yet to see the third age with any of the factions. I think I have started with each of them, played about 30-50 turns, and called it a day for whatever reason.
I think I am always banging my head against the wall in exactly how many cities i should have, or when is a good time to declare war. I don't think any of the decisions I am making are particularly informed so at this point none of them really have any weight. Does anyone have any good starter guides or resources that could also give me a good idea of things to look for when i develop my empire? Since I;m only in age 2, it doesn't seem like I can specialize cities, does this change down the road? For instance, when can you tell whether or not it is a good idea to expand, either by building another city or another tile?
I think my goal for this game is to complete a single game with any faction on any difficulty.
I could use some starter tips too. I'm having trouble getting over the learning curve hump to get 'into' the game. (Having a few roving bands of ranged-killer demons wander through my Wild Walker all-ranged here/troop forces didn't help...)
After owning this game for over a month, I still have yet to see the third age with any of the factions. I think I have started with each of them, played about 30-50 turns, and called it a day for whatever reason.
I think I am always banging my head against the wall in exactly how many cities i should have, or when is a good time to declare war. I don't think any of the decisions I am making are particularly informed so at this point none of them really have any weight. Does anyone have any good starter guides or resources that could also give me a good idea of things to look for when i develop my empire? Since I;m only in age 2, it doesn't seem like I can specialize cities, does this change down the road? For instance, when can you tell whether or not it is a good idea to expand, either by building another city or another tile?
I think my goal for this game is to complete a single game with any faction on any difficulty.
I could use some starter tips too. I'm having trouble getting over the learning curve hump to get 'into' the game. (Having a few roving bands of ranged-killer demons wander through my Wild Walker all-ranged here/troop forces didn't help...)
You can upgrade your troops, as well as your hero, with better weapons and armor. It took me about 5 plays to figure that out. Tutorial isn't the best.
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
I still haven't managed to get more than about 50 turns into a game so this news doesn't affect me so much but some people here might be interested in this.
I still haven't managed to get more than about 50 turns into a game so this news doesn't affect me so much but some people here might be interested in this.
It also (supposedly, I haven't played a game yet) fixes the ATI/AMD 64bit crashes that were going on, amongst other bug fixes.
You generally heal by not doing anything. Ending the turn without using movement/action points will restore chunks of health, you'll heal more by being in a city or friendly territory tile.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
+2
Options
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited March 2015
:O
I didn't know not moving healed you more!
It makes so much sense! I'm an idiot! I was using up all my movement actions thinking "Wow they take a while to heal."
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
:O
I didn't know not moving healed you more!
It makes so much sense! I'm an idiot! I was using up all my movement actions thinking "Wow they take a while to heal."
You right! Yeah I just saw they were slowly gaining health...but if I let them sit there they gain back health much quicker. I'm a dingus.
I really like how regions work in this game. Oh, and winters..the tutorial didn't really bring it up...so when I hit it...ouch. Suddenly my towns are barely getting by, and my armies are kind of far away with reduced movement speeds. Oops.
Yea, not only do they get worse, but they also get longer and the period between them gets shorter. Once your heroes gain enough experience the top level abilities let them ignore the effects of winter. If you are stationed in a city there is one that lets the city ignore winter and if you are with an army a different ability lets the army ignore the movement penalty.
Also, I find I almost never buy another hero. They're just too expensive.
Always, always, always buy more heroes. Try to get someone acting as a governor in all your cities; they pay for themselves in improved production pretty quickly.
Posts
I guess you could call it Sins 2, but I have never heard anyone do that until now.
I do agree though that this game seems to be built for wide empires vs tall. I think Civ 5 had better balance between the 2. I almost lost to one of the Roving Clans but I just used Dust to build a couple more armies and wiped them out in 3 turns. After which I had so many points, dust, and science no one was going to catch up. I'm interested in trying the Cultists next to see how having only 1 city works.
This is probably my favorite part about the game. I love the eXpand of the 4Xs the most, probably, and I'm always so sad in Civ 5 when your empire is just going to collapse if you expand further, and you seriously should focus on the cities you have for an optimal result. Endless Legend gets to a point where you can add as many more cities as you want and it's delightful!
I think I am always banging my head against the wall in exactly how many cities i should have, or when is a good time to declare war. I don't think any of the decisions I am making are particularly informed so at this point none of them really have any weight. Does anyone have any good starter guides or resources that could also give me a good idea of things to look for when i develop my empire? Since I;m only in age 2, it doesn't seem like I can specialize cities, does this change down the road? For instance, when can you tell whether or not it is a good idea to expand, either by building another city or another tile?
I think my goal for this game is to complete a single game with any faction on any difficulty.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Things can get pretty tedious if you manual all the battles. Might want to just auto them.
Also, I pretty much build everything as well, with a priority on food production, followed by dust. This allows you to leave most of your population on gears, but with room to meet current objectives.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Edit: and yeah, i've been auto-ing all my combats.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
There are circumstances where manual is better. Especially if you have severely wounded units. But yeah, auto is pretty good.
The harder the rain, honey, the sweeter the sun.
I tend to manual early fights when my armies are weaker, but late game it's usually a steamroll and I auto them all it seems. Manual can make a huge difference though, I've won battles I shouldn't have before simply through positioning and focus fire that the AI can't seem to counter.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Global happiness is a good guide for how many cities to have. Keep building cities until the next one will make your cities go beneath Content. That means, generally, about 4 cities with only Sewer Systems, and then maybe more like 6 with central markets. If there are some juicy unexploited tiles, or if you are just really satisfied by having nice big cities, start building boroughs (if happiness can tolerate the hit) when you have about 4 cities with 6-8 pop.
You don't really have to worry about specializing cities until later ages, where there are some things that can be built once/empire (in age 4 or 5, I think). You can specialize as needed by just shifting all of (or some of--be as granular as you want) your city's population to generate any one of the FIDSI resources. I love how flexible specialization is--I want a certain amount of gold to buy a hero from the marketplace, I can set my best industry city to become a Dust powerhouse for a few turns.
On declaring war--it's often nice when you just got a big advantage, like getting to age 2 first, because you'll have the upgraded tier of armor and they might not. Or you see there's a city with one guy defending it and no big army in sight--you might be able to get away with taking the city, then suing for peace. The AI is often pretty amenable to truce: "You have taken our city that meant you no harm." hahaha, they get so sad.
Cultists are a weird faction and just don't play like the other ones, but if you like them, more power to you. Vaulters are very easy due to winter penalty reductions and teleportation (I finally beat a Serious game with them; hooray! Not ready to turn it up to Impossible though).
Curious what you mean by misinterpreting? The only times I usually have the units do things I hadn't intended is when their target dies prematurely or moves unexpectedly somewhere they cannot reach.
Correct, and then they wander off in the opposite/wrong direction, get caught in a crossfire, and suddenly I might as well have clicked auto.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Fair enough, wasn't sure if you were meaning something where you want them to move to a spot then fire (as it took me a bit to figure out how to give sequential orders to the units).
Wait, you can give sequential orders to the units? If I want them to move, then fire, I put them in offensive stance, then tell them to move. Is there a better way to do this?
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Origin: KafkaAU B-Net: Kafka#1778
Sounds correct, and I'm not sure you can order them to do much more than move to point a, then do action (attack/defend/etc), but it definitely helps control some of the AI stupidity.
In fact for some races you can have a strong ranged unit with strong defensive units set on hold position around them and the melee enemy can't get through, so the ranged nuker ... well...basically nukes them.
That sentence was meant to have a snappier finish.
I could use some starter tips too. I'm having trouble getting over the learning curve hump to get 'into' the game. (Having a few roving bands of ranged-killer demons wander through my Wild Walker all-ranged here/troop forces didn't help...)
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
You can upgrade your troops, as well as your hero, with better weapons and armor. It took me about 5 plays to figure that out. Tutorial isn't the best.
The harder the rain, honey, the sweeter the sun.
I still haven't managed to get more than about 50 turns into a game so this news doesn't affect me so much but some people here might be interested in this.
SteamID: edgruberman GOG Galaxy: EdGruberman
It also (supposedly, I haven't played a game yet) fixes the ATI/AMD 64bit crashes that were going on, amongst other bug fixes.
One question...I can't seem to find a way to heal my damaged units. I'm playing as the Vaulters and I'm not seeing how it's possible.
I didn't know not moving healed you more!
It makes so much sense! I'm an idiot! I was using up all my movement actions thinking "Wow they take a while to heal."
You right! Yeah I just saw they were slowly gaining health...but if I let them sit there they gain back health much quicker. I'm a dingus.
I really like how regions work in this game. Oh, and winters..the tutorial didn't really bring it up...so when I hit it...ouch. Suddenly my towns are barely getting by, and my armies are kind of far away with reduced movement speeds. Oops.
Origin: KafkaAU B-Net: Kafka#1778
Armchair: 4098-3704-2012
I like the vaulters, it's easy to use their abilities to really push down the tech tree quickly.
I need to get better at focusing my cities...I just spam build everything available...not smart. I need to get my 4x hat back on.
Also, I find I almost never buy another hero. They're just too expensive.
Always, always, always buy more heroes. Try to get someone acting as a governor in all your cities; they pay for themselves in improved production pretty quickly.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
45% more science, influence and economy
an additional 20% more science, food, and industry
+6 to all villager production
immunity to winter
so it's pretty huge