Same here. Went for a Hull-A to perform some milk runs when needing some credits. Finally pulled the trigger and did a cross-chassis upgrade from the Aurora LN to the Cutlass Red, since I was pulling out the wallet anyway...
I have been thoroughly impressed with the work that has been done so far. I really don't regret giving them more funds.
Will need to update my contribution to the shame fleet.
"It's not enough that we do our best; sometimes we have to do what's required." - Sir. Winston Churchill
I'm seriously tempted to go after a B to help compliment my Reclaimer. However, I already have two Freelancers for their small cargo capacity. Then I have a Starfarer, which we have yet to get any more info on and with the Hull details it will be very interesting to see how the final design ends up, since it's also MISC.
I also have a Merchantman, which I've been looking to dump due to crew size. BUT... capacity wise, right now it's between a B and C, so I suspect the crew size of the Merchantman may drop accordingly and I'll be wanting to keep it. I'd like to see the Merchantman cargo bay be exposed a little more as well, and get a bit sleeker, like the original concept art looked... one can hope.
I suspect the Reclaimers will be set up to puke out cubes of processed material that can be snagged onto cargo pallets. Whuch of course brings along the other discussion... cargo pallets and boxes. It's one thing to pick up boxes and pallets from whoever you're working for. It's another to have to buy/lease/rent your own. It's fun to talk about loading up with turrets, but somebody has to buy them. :P Same with empty boxes to use with Reclaimers and Orions. They're an additional cost of doing business as well. Of course, they've already talked about some of that, but it's good to remember. That could be an important contract provision on larger cargo ships; who's providing the boxes/pallets.
I wonder... pirates might actually end up being a source for cheap boxes and pallets. As they empty them, I wonder if they'll be able to supplement their income/defray costs by selling the boxes. Interesting concept.
Then there's the economy aspect. Will pallets/boxes be in the whole supply/demand chain like everything else? Could the economy end up short of boxes/pallets if supplies aren't ferried to those factories or if there are too many losses to destruction/pirates in a short period? The possibilities... exciting.
I would think that you would include the cost of the container in any sale. For example, If I was going to sell you 100 shipping containers full of doo-dads, I'd charge you for the doo-dads plus the containers, when you sold them, you'd do the same thing, so it would just cancel out in the end. My assumption would be that if Iron ore was selling for 100 space bucks per freight unit, then that already includes the cost of the shipping container. I have no basis for knowing if that's how it's done in the real world, but I can't imagine that company A would want to own a shipping container that company B possesses until they can offload the product that they purchased, especially when company A isn't particularly attached to "their" shipping containers, since they're all so standardized.
Now if you're talking about mining and packaging the ore into containers, then yeah, you'd probably need to buy empty containers. I would imagine that they would be easy to pick up at any shipping port.
So apparently they're testing out a tutorial in the patch up on the PTU. It tells you to do a barrel roll, and then explains how to do an aileron roll. Ok, so common misconception I don't really care, except that an aileron roll is not an evasive maneuver, and a barrel roll is.
I did learn something though. Google "do a barrel roll" (sans quotes).
“Can the hull ships carry smaller starfighters (packed or configured as cargo) such as the Super Hornet?” – queetz
Yes! Spacecraft can be broken down into their component parts for transport, or carried in their completed forms aboard larger Hulls. There is also a ‘midget fighter attachment’ being developed for the Hull E which will allow it to drop and recover escort fighters in exchange for cargo space.
Star Control references are grounds for immediate promotion in Planetary Acquisitions, Inc....
Hard not to think of star con 2 looking at the big hull's. Pull the top spine, repaint it, and you have the player ship. Really doesn't look like effective space usage for cargo, honestly figured the design to trigger a bit of nostalgia in us older gamers.
Probably not really, since those "midget fighter attachments" probably means nothing more bulky than a snub fighter. Good for light escort protection, not so much for assaults. The implication of what was posted is that you could attach a bigger fighter, but basically as cargo, not as deployable.
I'm betting the latter will be how you get a smaller vessel relocated from point A to point B without having to fly it yourself and how they get from factory to showrooms.
I do have to say I'm really impressed with what they did with the Hull series. It would have been easy to do the bog-standard "Big Flying Box" that 99% of all sci-fi cargo shops are, or a big flat frame that you just stack containers on, not too unlike the existing Starfarer. But instead they went with something that's actually fairly unique in its expandability, while still being an immediately recognizable cargo ship.
I would think that you would include the cost of the container in any sale. [...] I have no basis for knowing if that's how it's done in the real world, but I can't imagine that company A would want to own a shipping container that company B possesses until they can offload the product that they purchased, especially when company A isn't particularly attached to "their" shipping containers, since they're all so standardized.
Hi!
I used to be a cargo logistics consultant type, focusing on air cargo, but to a lesser extent on LTL trucking and ocean freight.
Generally speaking, the liner owns the containers - American Airlines owns the vast majority of the containers that they put in the bellies of their widebody aircraft.*** AA owns them because they need to control them: they need to use them themselves (passenger bags, company materials (COMAT), direct freight sales), they need to manage security on them, and they need to make sure that they aren't pooling up in one area, starving them of needed containers somewhere else. (See below on one weird freight trick!*)
People who want to use them generally rent them from the liner. You see something similar in the domestic US world of freight pallets, where some obscene percentage of the market is controlled by CHEP. Next time you're in a big store, look at the pallets, and count how many are blue.
Most people who are shipping things do not contract with the liner by themselves. Instead, they go through an intermediary called a freight forwarder. Freight forwarders act as consolidators, taking shipments from lots of different people and commingling them into single, larger shipments. The freight forwarder goes to the carrier and buys lots of space all at once and gets a bulk discount. They then resell the space they've bought at a higher rate to their shippers, but at a lower rate than the shipper would pay going directly to the carrier.
Freight forwarders also often provide various value-added services, like doing customs paperwork, picking things up from the origin and delivering them to the destination via truck, etc.
Particularly large freight forwarders might have their own fleets of containers.
* One of the real tricks of the freight business that distinguishes it from the passenger business - and you can see some of this in action in the Elite: Dangerous thread - is that freight is generally a one-way prospect. Passengers, generally speaking, start from home, go somewhere, and then come back home at some point. This means that load factors - how full your airplane / bus / train / ferry - are generally balanced directionally: if you have 100 people a day leaving a city, you're going to have about 100 people a day coming back to the city.
Freight doesn't do that. Freight starts in City A, where it's mined / manufactured / whatever, and ends up in City B, where it's bought / used / consumed, and ... nothing goes back to City A; just money, and since we switched to electronic check verification, not much of that needs to be shipped anymore! **
If you're lucky, you can find places where A trades something to B and B trades something back to A, but it's actually pretty rare to have them line up nicely. For instance, everyone and their brother wants to ship things by air from Asia to the US and from South America to the US. Nobody wants to ship anything back by air, though (except for LATAM shoppers, who generally bring huge bags of stuff home from the US, but that's still not enough to offset the load factor imbalances). So, anyway, lots of empty containers being shipped by air from Miami to Quito.
The other thing that's generally different in these kinds of games vs. the real world is that, in the real world, Maersk isn't buying iPhones in China and selling them at the dock in the US. In E:D or the X series, you might personally pull up to a spaceport, pay for 100 freight units of ore, and then hope the next spaceport is paying more for them than you paid. No, in the real world, the liners just provide transportation and ancillary services; the company who is doing something with the stuff is the one actually buying the goods onboard.
**
No, seriously - there were domestic US cargo airlines who made a whole lot of money flying nothing but cancelled checks around. They're basically all out of business now, though.
*** The ones they don't own personally they tend to contract out from a company like CHEP, mentioned later, that does basically them same thing that AA would do.
I do have to say I'm really impressed with what they did with the Hull series. It would have been easy to do the bog-standard "Big Flying Box" that 99% of all sci-fi cargo shops are, or a big flat frame that you just stack containers on, not too unlike the existing Starfarer. But instead they went with something that's actually fairly unique in its expandability, while still being an immediately recognizable cargo ship.
The Starfarer is really more of an oversized tanker/fuel refinery than a straight up cargo ship but from what I recall you don't stack anything on it, it's supposed to have gigantic tanks that hang underneath.
(and actually I wish they'd finish it alreaaaaaaady)
Thanks for the response. I was not aware of all of the specifics, but I was pretty sure that Sony does not want to own shipping containers to fill up with TVs to send to Wal-Mart, who also does not want to own said containers after it has unloaded the stock. I guess there's plenty of room in the middle for people to make some money helping to accommodate people who don't want to own things.
This paragraph on the Hull page had me thinking that it's possible that I could have my Reclaimer compress salvage into boxes the right size to accommodate a Hull with addons. Something like a system that would allow me to compress space cars and scrap metal into space conex shaped chunks for transportation on space 18 wheelers and space trains.
“Would some of the third party addons for the spindle accommodate cargo not in a container? For example, I’d like to use a Hull C to carry salvage transferred directly from a Reclaimer in space without needing to wait for the Reclaimer to land/dock every time its hold is full. “
A case like this would require a special container that can open during flight; we’re working on developing exactly this, both for ore transfers on the smaller ships and so that fighter scan be stored and constructed from parts on the larger models (E and possibly D.)
Maybe the Reclaimer can compact salvage into the size and shape of Stor-All boxes which can then be ejected and fastened to the Hull C’s spindle?”
In all likelihood, you would need some kind of ‘basket’ container for actually carrying the salvage. But know that the Hull series is intended to be fully modular in the Star Citizen world, allowing crews to work in tandem with all of the game’s other ‘working ships.’
Dang, I didn't realize the Hull's telescopes out like that and that cargo modules could be more then boxes for cargo. After reading the reddit Q&A those look really tempting...
Just need to get the space conexes that have pot-o-johns and sonic showers in them. Once you load up a Hull-E with those, you may as well just call yourself a Quarian Migrant Ship.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
You would need a second ship along to transport all those pilots.
Yeah, if that wasn't just a big car carrier, not launchable ships.
But you can bet that's the vision a bunch of fools will have and will drop money on a Hull-C, then whine about it later.
and if what they've said about the economy is right and all ships are "built" over a certain period of time after receiving the resources. We're going to be seeing a lot of those piloted by npcs transporting new ships to the stores.
and if what they've said about the economy is right and all ships are "built" over a certain period of time after receiving the resources. We're going to be seeing a lot of those piloted by npcs transporting new ships to the stores.
You shut your filthy mouth this second.
I'm already struggling to not melt my Vanguard and go in on a Hull-D to run with my guild on. And now the idea of running materials to a manufacturer, then returning loaded with a few ships for the market is making me tingly.
and if what they've said about the economy is right and all ships are "built" over a certain period of time after receiving the resources. We're going to be seeing a lot of those piloted by npcs transporting new ships to the stores.
You shut your filthy mouth this second.
I'm already struggling to not melt my Vanguard and go in on a Hull-D to run with my guild on. And now the idea of running materials to a manufacturer, then returning loaded with a few ships for the market is making me tingly.
And you, sir, ARE NOT, making it any easier.
I personally find space-trucking boring; I like combat. However, I can see where buying a space-truck would be a better choice, because it would hypothetically let you earn money faster, and that money would let you do whatever else you wanted anyways.
Posts
Same here. Went for a Hull-A to perform some milk runs when needing some credits. Finally pulled the trigger and did a cross-chassis upgrade from the Aurora LN to the Cutlass Red, since I was pulling out the wallet anyway...
I have been thoroughly impressed with the work that has been done so far. I really don't regret giving them more funds.
Will need to update my contribution to the shame fleet.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I also have a Merchantman, which I've been looking to dump due to crew size. BUT... capacity wise, right now it's between a B and C, so I suspect the crew size of the Merchantman may drop accordingly and I'll be wanting to keep it. I'd like to see the Merchantman cargo bay be exposed a little more as well, and get a bit sleeker, like the original concept art looked... one can hope.
I suspect the Reclaimers will be set up to puke out cubes of processed material that can be snagged onto cargo pallets. Whuch of course brings along the other discussion... cargo pallets and boxes. It's one thing to pick up boxes and pallets from whoever you're working for. It's another to have to buy/lease/rent your own. It's fun to talk about loading up with turrets, but somebody has to buy them. :P Same with empty boxes to use with Reclaimers and Orions. They're an additional cost of doing business as well. Of course, they've already talked about some of that, but it's good to remember. That could be an important contract provision on larger cargo ships; who's providing the boxes/pallets.
I wonder... pirates might actually end up being a source for cheap boxes and pallets. As they empty them, I wonder if they'll be able to supplement their income/defray costs by selling the boxes. Interesting concept.
Then there's the economy aspect. Will pallets/boxes be in the whole supply/demand chain like everything else? Could the economy end up short of boxes/pallets if supplies aren't ferried to those factories or if there are too many losses to destruction/pirates in a short period? The possibilities... exciting.
Now if you're talking about mining and packaging the ore into containers, then yeah, you'd probably need to buy empty containers. I would imagine that they would be easy to pick up at any shipping port.
I did learn something though. Google "do a barrel roll" (sans quotes).
https://robertsspaceindustries.com/comm-link/transmission/14681-Hull-A-Q-A
Thought this was interesting
Hard not to think of star con 2 looking at the big hull's. Pull the top spine, repaint it, and you have the player ship. Really doesn't look like effective space usage for cargo, honestly figured the design to trigger a bit of nostalgia in us older gamers.
Probably not really, since those "midget fighter attachments" probably means nothing more bulky than a snub fighter. Good for light escort protection, not so much for assaults. The implication of what was posted is that you could attach a bigger fighter, but basically as cargo, not as deployable.
I'm betting the latter will be how you get a smaller vessel relocated from point A to point B without having to fly it yourself and how they get from factory to showrooms.
Steam ID: Obos Vent: Obos
I'd rather see hundreds of AI controlled M50s. Shit could get scary right quick.
For my poor video card....
http://steamcommunity.com/id/pablocampy
Yeah... I figure I won't be able to pilot more than one ship at a time anyway. The MM will do fine!
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
Hi!
I used to be a cargo logistics consultant type, focusing on air cargo, but to a lesser extent on LTL trucking and ocean freight.
Generally speaking, the liner owns the containers - American Airlines owns the vast majority of the containers that they put in the bellies of their widebody aircraft.*** AA owns them because they need to control them: they need to use them themselves (passenger bags, company materials (COMAT), direct freight sales), they need to manage security on them, and they need to make sure that they aren't pooling up in one area, starving them of needed containers somewhere else. (See below on one weird freight trick!*)
People who want to use them generally rent them from the liner. You see something similar in the domestic US world of freight pallets, where some obscene percentage of the market is controlled by CHEP. Next time you're in a big store, look at the pallets, and count how many are blue.
Most people who are shipping things do not contract with the liner by themselves. Instead, they go through an intermediary called a freight forwarder. Freight forwarders act as consolidators, taking shipments from lots of different people and commingling them into single, larger shipments. The freight forwarder goes to the carrier and buys lots of space all at once and gets a bulk discount. They then resell the space they've bought at a higher rate to their shippers, but at a lower rate than the shipper would pay going directly to the carrier.
Freight forwarders also often provide various value-added services, like doing customs paperwork, picking things up from the origin and delivering them to the destination via truck, etc.
Particularly large freight forwarders might have their own fleets of containers.
* One of the real tricks of the freight business that distinguishes it from the passenger business - and you can see some of this in action in the Elite: Dangerous thread - is that freight is generally a one-way prospect. Passengers, generally speaking, start from home, go somewhere, and then come back home at some point. This means that load factors - how full your airplane / bus / train / ferry - are generally balanced directionally: if you have 100 people a day leaving a city, you're going to have about 100 people a day coming back to the city.
Freight doesn't do that. Freight starts in City A, where it's mined / manufactured / whatever, and ends up in City B, where it's bought / used / consumed, and ... nothing goes back to City A; just money, and since we switched to electronic check verification, not much of that needs to be shipped anymore! **
If you're lucky, you can find places where A trades something to B and B trades something back to A, but it's actually pretty rare to have them line up nicely. For instance, everyone and their brother wants to ship things by air from Asia to the US and from South America to the US. Nobody wants to ship anything back by air, though (except for LATAM shoppers, who generally bring huge bags of stuff home from the US, but that's still not enough to offset the load factor imbalances). So, anyway, lots of empty containers being shipped by air from Miami to Quito.
The other thing that's generally different in these kinds of games vs. the real world is that, in the real world, Maersk isn't buying iPhones in China and selling them at the dock in the US. In E:D or the X series, you might personally pull up to a spaceport, pay for 100 freight units of ore, and then hope the next spaceport is paying more for them than you paid. No, in the real world, the liners just provide transportation and ancillary services; the company who is doing something with the stuff is the one actually buying the goods onboard.
**
*** The ones they don't own personally they tend to contract out from a company like CHEP, mentioned later, that does basically them same thing that AA would do.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
The Starfarer is really more of an oversized tanker/fuel refinery than a straight up cargo ship but from what I recall you don't stack anything on it, it's supposed to have gigantic tanks that hang underneath.
(and actually I wish they'd finish it alreaaaaaaady)
Thanks for the response. I was not aware of all of the specifics, but I was pretty sure that Sony does not want to own shipping containers to fill up with TVs to send to Wal-Mart, who also does not want to own said containers after it has unloaded the stock. I guess there's plenty of room in the middle for people to make some money helping to accommodate people who don't want to own things.
And we've got an answer!
That's my question from the Hull Q&A thread.
Pilfered from reddit who pilfered from around the verse
https://www.youtube.com/watch?v=2c_foIMh7KE
chair to Creation and then suplex the Void.
Nah, they could just ride along in their ships inside the space conexes.
chair to Creation and then suplex the Void.
Just need to get the space conexes that have pot-o-johns and sonic showers in them. Once you load up a Hull-E with those, you may as well just call yourself a Quarian Migrant Ship.
?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
chair to Creation and then suplex the Void.
But you can bet that's the vision a bunch of fools will have and will drop money on a Hull-C, then whine about it later.
Enlist in Star Citizen! Citizenship must be earned!
You shut your filthy mouth this second.
I'm already struggling to not melt my Vanguard and go in on a Hull-D to run with my guild on. And now the idea of running materials to a manufacturer, then returning loaded with a few ships for the market is making me tingly.
And you, sir, ARE NOT, making it any easier.
I personally find space-trucking boring; I like combat. However, I can see where buying a space-truck would be a better choice, because it would hypothetically let you earn money faster, and that money would let you do whatever else you wanted anyways.
Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
XBL Gamertag: Paradox3351 | PSN: imperialparadox