As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
Options

[pBp][IKRPG] Bitter Medicine - Adventure Over! Thanks for Playing!

SteelhawkSteelhawk Registered User regular
edited July 2015 in Critical Failures
Greeting Fellow Forumer's! I've decided to give running a Play-By-Post a shot. I present to you...
IronKingdoms_Logo.png

The Iron Kingdoms RPG is set in the same world as the Warmachine/Hordes wargame (which in turn is based on the same world as the D&D3.5e setting), It is Fantasy meets Steampunk. It's pretty great.

Western Immoren suffered 200 years of brutal oppression by the vile Orgoth; a soul-harvesting, freedom stealing, dark magic using race from across the sea. Only the Gift of Magic and the resulting advances in steam technology and alchemy led the peoples to rise up in another 200 years of rebellion. The invention of firearms and giant constructs, known as Colossals (to be replaced in the modern age with the iconic Warjack), finally allowed the invaders to be repelled from the lands. In its place rose the Iron Kingdoms: noble Cygnar, mercantile Ord, imperial Khador, recently conquered Llael, vile Cryx and fantatical Protectorate of Menoth. Bordered by the Elvish nation of Ios and the dwarven clans of Rhul. Recent wars have erased borders and displaced races from ancestral lands. Dragonspawn hordes descend from the mountains to wreak havoc, Trolls rage from their forests and mountains to seek revenge and the Elves have emerged from their isolation to search for answers. Explore quaint villages and modern soot covered cities. From the frozen mountaintops and dense jungles to ancient ruins and barren desserts....from Political Intrigue to Straight Up Murder Hobo-ing....the time for adventure is now!
tumblr_macyfrb2QI1qff9quo1_500.jpg

Bitter Medicine is a PbP being run with the Iron Kingdoms Role-Playing Game system by Privateer Press. Bitter Medicine is the newest published adventure from Privateer Press and I think a decent place to start. Basic rules can be found within the introductory adventure Fools Rush In.

Set against the backdrop of the Upper Wyrmwall Mountains, a terrible sickness has infected the city of Bainsmarket, breadbasket of the nation of Cygnar. The actions of a nefarious highwayman and his ruthless gang will endanger the lives of thousands in the city and untold numbers across the realm should the sickness be allowed to spread.

I'm looking for 4 to 5 players, starting with new characters. For character submissions, let's start with a simple character concept and brief blurb, then we can get on with the crunch. Due to the contents of the story, it is appropriate if the characters are sympathetic to the nation of Cygnar. However I'd be willing to work with a player to shoehorn in a fantastic concept that doesn't quite fit. One thing you must include in your concept is your characters reason for being aboard the Gilded Star. A passenger and freight train running north along the Market Line from Steelwater Flats to Bainsmarket.

If all goes well, we can keep adventuring but let's take it one step at a time and run through the official module before branching out. Obviously, previous experience with the setting and system is preferred but not necessary.

Lets have some fun!

Steelhawk on
«13456717

Posts

  • Options
    SteelhawkSteelhawk Registered User regular
    edited December 2014
    Meet the Party!

    @Mikey CTS - Kaelin Bastille (Llaelese Aristocrat/Field Mechanik)
    Hullabaloo.jpg
    A noble Llaelese refugee looking for a home after losing her family in the Khadoran invasion. Growing up Kaelin was very interested in the 'jack who tended the vineyard. She took to her studies well but seemed to have a natural talent for maintaining and repairing Monsieur Sifflets, her affectionate pet name given for the 'jack. Her family were famed dissidents during the Fall of Llael, sending arms and funds to the resistance. Inevitably they drew the attention and the ire of Khador. In response the Khadoran army firebombed the vineyard. Monsieur Sifflets, who had not been cortex wiped in far too long, rushed into the house and rescued Kaelin. Kaelin and Sifflets, at her insistence, have since been ferried from safehouse to safehouse by the resistance. The burn scars covering her left shoulder and hip remind her daily of her loss. The good news is sympathetic parties may have found distant relatives in Cygnar.

    Archetype: Intellectual
    Race: Human (Moradane) Careers: Aristocrat / Field Mechanik

    PHY: 5 / Spd: 6 / Str: 4
    AGI: 4 / Poi: 4 / Prw: 4
    INT: 5 / Arc: * / Per: 4
    Willpower: 10

    DEF: 13
    ARM: 10
    INITIATIVE: 14
    CMD: 7

    'Jack Wrench / MAT 3 / Str+POW 7
    *Critical Knockout (13)

    Hand Cannon / RNG 4/ RAT 6 / POW 14
    *Two-handed, 15 shots

    Hand Weapon 1
    Pistol 2
    Command 2
    Craft (metalwerking) 1
    Etiquette 1
    Mechanikal Engineering 1

    Archetype: Intellectual - +1 damage to self and allies in CMD range
    Battlefield Coordination - No penalty for firing into melee while in CMD range
    Bodge - Can repair 'jacks in combat
    Good Breeding - Free reroll on Etiquette rolls
    Hit the Deck! - Drop prone to ignore AOEs
    'Jack Marshall - Skilled in instructing 'jacks to act
    Language - Can read and write Cygnaran, Ordic, and Llaelese
    Privilege - +2 to Social skills while dealing with those who your recognize station; special privileges under the law

    Connection (Nobility)

    Ammo bandolier
    Armored great coat
    Backpack
    Canteen
    Flint striker
    Glasses, tinted
    Hemp rope, 20'
    Mechaniks boots, heavy
    Mechaniks gloves, heavy
    Mechaniks toolkit
    Traveling clothes
    11gp

    Aristocrat - Additional 50gp per month from family holdings

    Monseiur Sifflets
    Chasis: Forager
    Max Fuel Load: 300 lbs.
    8'9" / 2.8 tons
    Fuel Consumption: 7 hrs / 1 hr combat
    Cortex: Ferrum-Grade
    Languages: Llaelese

    Phy: 7 / Str: 7 / Spd: 5 / Agi: 4
    Prw: 4 / Poi: 2 / Int: 1 / Per: 1

    R Halberd / MAT 4 / P+S 11
    *+2 to attack roll on change. Reach
    L Unarmed / MAT 4 / S 7

    "Aller les chercher!" Charge - The 'jack can charge without spending a focus
    "Frapper ce gars!" Boost attack - The 'jack can boost one attack roll during its turn
    "Rendre inconscient!" Boost damage - The 'jack can boost one damage roll during its turn
    "Mouvement!" Run - The 'jack can run without spending a focus

    @Rainfall - Shael Asir (Iosan Mage Hunter/Storm Sorcerer)
    l5zys87t8jon.jpg
    Despite her best efforts, Shael stands out from those around her, her 5'10" and 100 lb frame impossibly lean, and she moves with a fluid speed that is too quick for the eye to follow. Her dark hair is cut short, standing up from her head in defiance of any kind of hairstyling she could attempt if she bothered, and her blue eyes are almost bright enough to glow from beneath the hood of the nondescript cloak that covers her, although they are frequently covered by goggles or gasmask in the heat of battle.
    Beneath her cloak is the unmarked armor of the Retribution's Mage Hunters, the light armor plates atop the plain leather and chainmail protecting her in battle, and slung across her back is a bladed crossbow and quiver, which she wields to swift and deadly effect
    Shael Asir
    Gifted Mage Hunter/Storm Sorcerer
    PHY 5 Str 4 Spd 8
    AGL 3 Poi 4 Prw 4
    INT 4 Arc 4 Per 4

    DEF 14 ARM 11 WLP 9
    INI 18 MAT 5 RAT 6

    CMD 4 CTR 8 FAT 4

    Archetype: Gifted
    Will-Weaver
    Magic Sensitivity(200ft)
    Abilities
    Arcane Assassin, Crossbowman, Fast Draw
    Connections (Retribution of Scyrah)
    Spells
    Fair Winds, Celerity, Razor Wind
    Skills:
    Crossbow 2 Hand Weapon 1
    Sneak 1, Climbing 1, Jumping 1, Tracking 1, Detection 1, Survival 1

    Equipment
    Custom Battle Armor(60GC), Crossbow(20GC)with Bayonet(5GC) and 40 Bolts(4GC), in a Quiver(5GC), Goggles(5GC), Gasmask(20GC), Waterproof Cloak(10 GC)
    21 GC

    @Drakeraids057 - Sophika Percic (Protectorate Paladin of the Order of the Wall/Warcaster
    The idea is, She grew up in the protectorate, and was the daughter of likely an an iridian woman and a khadorian man. Her mother was excuted for heresy at some point, due not to actual heresy, but a issue with a local Scrutator. This shook her, and she tried to find meaning in the martial orders, but she didn't feel drawn to any of them like she did the paladins of the wall. As someone who had always been an outcast herself, the idea of being a literal knight in shining armor, righting wrongs and fighting for the faith appealed to her on a fairly deep level, and didn't put her under the control of people she didn't fully trust.

    It was during her training as a paladin that her warcaster potential became apparent. The paladin she was learning under was killed in combat against the Cryx perhaps, and during the fight the stress and emotional turmoil caused her powers to manifest. She survived the encounter and managed to retreat with the remaining paladins. After that, she was brought in for training as a protectorate warcaster, and learned to purify herself before the Maker. She then finished her paladin training, and began acting as an errant paladin, with a battlegroup of her own.

    Then she ran afoul one of the churchs which hunters. He was operating under church orders to purge a village. She decided that she wasn't comfortable with the village being purged. There was a skirmish. She lots horrifically. She was taken alive, and thrown upon the wrack, only let down. She was popular among the people, and with growing political power of the Order, they pressured to have someone who had the potential to increase their orders power significantly. Instead of being executed, ultimately, she as exiled for a period of several years.

    She now wanders Caen. Her loyalty is conflicted. While her distance from home was supposed to be a punishment, it has only further made her wonder if things in her home are 'right' and what she can do to change them. Personality wise she's fairly calm and reasonable, although she is still fervently religious, but in a more quiet manner. It is very difficult to actively make her mad, an she has a bit of a hero complex, when things are wrong, she feels driven to change them, she sees her power as a gift and a curse, and avoiding exercising it is a sin in and of itself. She was pretty once but her time on the wrack and frequent battles has left her pretty scarred.

    Name: Sophika Percic
    Gender: Female

    Attributes
    PHY: 6
    SPD: 6
    STR: 5
    AGL: 3
    PRW: 5
    POI: 4
    INT: 3
    ARC: 3
    PER: 3

    MAT: 6
    DEF: 11
    ARM: 14
    INTI: 13
    WILL: 9

    EXP:

    Archetype: Gifted
    Tradition: Focuser
    Traits: Additional Study.
    Careers: Warcaster, Paladin of the Order of the Wall
    Abilities: Specialization (Firebrand), Stone and Mortar Stance, Bond
    Connections: Connections (Order of the Wall), Connections (Protectorate Military)
    Military Skills: Great Weapon 1, Shield 1, Hand Weapon 1, Pistol 1
    Occupational Skills: Command 2, Etiquette 1, and Lore (Menite faith) 1, Detection 1, Diplomacy 1
    Spells: Ashen Veil, Immolation, Hand of Fate
    Assets: Medium Warcaster Armor, (Sacred Firebrand), 25 gold, Draft Horse

    @NealNeal - Aidan Di Ormino (Llaelese Amethyst Rose Gun Mage/Spy)
    imioxvp25h7z.jpg

    Aidan was a new recruit into the Order of the Amethyst Rose when Khador began its most recent campaign of brutality against Llael. During the conflict, he was assigned to protect several nobles as they retreated to Cygnar. In the intervening years, he has gone back into Llael many times in the guise of a Golden Crucible Alchemist named James di Marceau. He is currently escorting a young Llaelese girl to Bainsmarket. He doesn't know who she is or why his masters wanted him to get her, but if it is vital to the restoration of Llael, he is more than happy to do so.

    He is extremely idealogical and protective in regards to Llael. Will fight and die for her freedom.
    He has been jaded by experiences. He has had to kill many Khadorans and complicit Llaelese in the past.
    Potentially losing faith in the nobility as Llael remains occupied longer and longer.


    Aidan di Ormino
    Archetype: Gifted Race: Human (Ryn)
    Careers: Gun Mage/ Spy

    PHY: 5 / Spd: 6 / Str: 4
    AGI: 4 / Poi: 5 / Prw: 4
    INT: 4 / Arc: 2 / Per: 4
    Willpower: 9

    DEF: 13
    ARM: 10
    INITIATIVE: 14
    CMD: 7

    Skills:
    Pistol- 7
    Detection- 6
    Stealth- 5
    Command- Social+1
    Alchemy- 5
    Deception- Social+1
    Disguise- 5
    Intimidation- Social+1

    Thorn (Magelock Pistol)- RNG 10, RAT 7, POW 10
    Pistol- RNG 10, RAT 7, POW 10
    Sword- MAT 4, P+S 7

    Abilities and Traits:
    Additional Study- Rune Shot: Silencer
    Fast Reload
    Craft: Rune Shot
    Battle Plan: Shadow
    Cover Identity (James di Marceau)
    Connections (Llaelese Resistance)
    Connections (Order of the Amethyst Rose)

    Gear:
    Ammo Bandolier
    Rune Shot Casting Kit
    Forged Identity Papers (James di Marceau, Alchemist of the Golden Crucible)
    Wrist Holster
    Magelock Pistol
    Pistol
    Alchemist's Leather- SPD 0, DEF -1, ARM +5


    Rune Shot Spells:
    Accuracy
    Brutal
    Occultation
    Silencer

    Languages:
    Cygnaran, Llaelese, Khadoran

    Religion:
    Morrowan
    https://drive.google.com/file/d/0B1-i4_QaO45nRlJ3MlBreGN0bVNJaGZsQkNsMlZSa3NnM3A0/view?usp=sharing_eid

    @JohnnyCache - Tavish (Trollkin Long Rider/Ranger)
    PIP71026.jpg

    After a period of service as an outrider for a mixed human/trollkin unit of cygnarian “irregular assets,” Tavish is making his way back to his kriel.

    He went out into the Iron Kingdoms full of optimism, hoping to demonstrate the value of his people’s unique way of making war and interacting with the world, but he heads home jaded and battle-weary.

    Rumors of plague only compound his anxiety.

    Tavish, Long Rider/Ranger

    PHY 7 Str 6 Spd 5
    AGL 3 Poi 2 Prw 5
    INT 3 Arc 0 Per 3

    DEF 9 ARM 15 WLP 10

    CMD 3 INI 13

    Archetype: Skilled
    Virtuoso (hand weapon)

    Abilities
    Bull Rush, Cavalry Charge, Trained Rider, camouflage, pathfinder

    Skills:
    Hand Weapon 2, Shield 1, archery 1
    Trollkin Lore 1, Animal Handling 1, Riding 1, detection 1, Sneak 1, Survival 1, Tracking 1

    Equipment (01 C)
    Bison and Tack
    chain mail
    sheild
    horseman”s axe
    trench knife
    one day’s rations
    two day’s feed
    Bow and arrows

    @OtakuD00D‌ - Vetta Lugro (Rhulfolk Ironhead/Man-At-Arms)
    cygnar_warcaster_by_alexkonstad-d6sfuw7.jpg

    Vetta is not one to let her size stop her from doing what she wants. As an Ironhead, Vetta is a complete gearhead. Always tinkering. Always building. Always seeking to improve and build upon past works, or really, any works in general. First and foremost, however, Vetta sees herself as a warrior. She fights for the commercial interest of Clan Searforge, both at home and abroad, applying her mechanikal knowledge towards enabling her to do the best job she possibly can. When designing her suit, she had one design goal in mind: Looking at an Ogrun, and saying "I can do better than that."

    Her weapon loadout and preferred fighting style is very much similar to that of an Ogrun Bokur's, aided and enhanced by the aid of her armor. There's nothing quite like seeing Vetta leap into the fray, aided by a well-timed high-pressure steam vent around her armor's ankles and feet.

    Vetta Lugro
    Archetype: Mighty Race: Dwarf
    Careers: Ironhead/Man-At-Arms

    PHY: 7 / Spd: 5 (4 after armor) / Str: 6 (7 after armor)
    AGI: 3 / Poi: 4 / Prw: 3
    INT: 4 / Arc: - / Per: 3
    Willpower: 11

    DEF: 9
    ARM: 16
    INITIATIVE: 12
    CMD: 5

    Skills:
    Great Weapon: 2 (6)
    Pistol: 1 (4)
    Shield: 1 (5)
    Craft (Metalworking): 1 (5)
    Command: 1
    Mechanikal Engineering: 1 (5)

    The Mini-Cleaver (Annihilator Blade): Mat 6, Pow 5, P+S 12 (Reach)
    Combat Shield: Mat 5, Pow 3, P+S 10

    Abilities and Traits:
    Load Bearing
    Feat: Bounding Leap
    Ironhead
    TInkerer
    Defensive Line
    Shield Guard
    Connections (Clan Searforge)
    Connections (Cygnaran Steam & Iron Workers' Union)

    Gear:
    Ironhead Armor (-1 spd, -2 Def, +8 ARM after Load Bearing & Weight Compensatorsx1)
    Annihilator Blade (Fluffed as Rhulic equivalent/knockoff)
    Combat Shield
    Goggles
    Bottle of Rhulic Schnapps
    5 days' Military Rations

    Suit Upgrades:
    Weight Compensators x1

    Languages:
    Rhulic, Cygnaran

    Religion:
    Church of the Great Father

    Steelhawk on
  • Options
    The EnderThe Ender Registered User regular
    Would this be a newbie friendly game?

    I have the book kicking around someplace, but I've never played. I don't even own any minis! :3

    With Love and Courage
  • Options
    Mikey CTSMikey CTS Registered User regular
    Totally in!

    // PSN: wyrd_warrior // MHW Name: Josei //
  • Options
    NealnealNealneal Registered User regular
    Character Concept incoming...

  • Options
    SteelhawkSteelhawk Registered User regular
    @‌the_ender

    Sure its newbie friendly! And I also don't have any mini's. I'm not much of a wargamer or painter (too expensive for my tastes) and despite absorbing the fluff, have never played Warmachine! Totally love the RPG side of it though.

    Feel free to come up with a character concept (or steal one from the Fools Rush In downloadable intro and give it your own twist?) and play along. We can work through any hurdles that come up.

  • Options
    Mikey CTSMikey CTS Registered User regular
    @Rainfall you want it, you got it.

    // PSN: wyrd_warrior // MHW Name: Josei //
  • Options
    RainfallRainfall Registered User regular
    Cha-ching! I'm in!

  • Options
    PACherrnPACherrn Registered User regular
    I love Iron Kingdoms, but I don't think I have the books laying around anymore :(

  • Options
    SteelhawkSteelhawk Registered User regular
    @PACherrn‌ - I'm sure we can figure it out. If you want in, just come up with a concept and we can work together to figure out the crunchier parts later.

  • Options
    Mikey CTSMikey CTS Registered User regular
    Thankfully the crunchy bits are pretty easy, since you really only need to make like five choices during chargen.

    // PSN: wyrd_warrior // MHW Name: Josei //
  • Options
    Mikey CTSMikey CTS Registered User regular
    edited December 2014
    Kaelin Bastille
    Hullabaloo.jpg

    A young, noble Llaelese refugee looking for a home after losing her family in the Khadoran invasion. Growing up Kaelin was very interested in the 'jack who tended the vineyard. She took to her studies well but seemed to have a natural talent for maintaining and repairing Monsieur Sifflets, her affectionate pet name given to the 'jack. Her family were famed dissidents during the Fall of Llael, sending arms and funds to the resistance. Inevitably they drew the attention and the ire of Khador. In response the Khadoran army firebombed the vineyard. Monsieur Sifflets, who had not been cortex wiped in far too long, rushed into the house and rescued Kaelin. Kaelin and Sifflets, at her insistence, have since been ferried from safehouse to safehouse by the resistance. The burn scars covering her left shoulder and hip remind her daily of her loss. The good news is sympathetic parties may have found distant relatives in Cygnar.

    Character Sheet

    Archetype: Intellectual
    Race: Human (Moradane)
    Careers: Aristocrat / Field Mechanik

    PHY: 5 / Spd: 6 / Str: 4
    AGI: 4 / Poi: 4 / Prw: 4
    INT: 5 / Arc: * / Per: 4
    Willpower: 10

    DEF: 13
    ARM: 10
    INITIATIVE: 14
    CMD: 7

    'Jack Wrench / MAT 3 / Str+POW 7
    *Critical Knockout (13)

    Hand Cannon / RNG 12/ RAT 6 / POW 12
    *Two-handed, 33 shots

    Hand Weapon 1
    Pistol 2

    Command 2
    Craft (metalwerking) 1
    Etiquette 1
    Mechanikal Engineering 1

    Archetype: Intellectual - +1 damage to self and allies in CMD range
    Battlefield Coordination - No penalty for firing into melee while in CMD range
    Bodge - Can repair 'jacks in combat
    Good Breeding - Free reroll on Etiquette rolls
    Hit the Deck! - Drop prone to ignore AOEs
    'Jack Marshall - Skilled in instructing 'jacks to act
    Language - Can read and write Cygnaran, Ordic, and Llaelese
    Privilege - +2 to Social skills while dealing with those who your recognize station; special privileges under the law

    Connection (Nobility)

    Ammo bandolier
    Armored great coat
    Backpack
    Canteen
    Flint striker
    Glasses, tinted
    Hemp rope, 20'
    Mechaniks boots, heavy
    Mechaniks gloves, heavy
    Mechaniks toolkit
    Traveling clothes
    11gp

    Aristocrat - Additional 50gp per month from family holdings

    Monseiur Sifflets
    Chasis: Forager
    Max Fuel Load: 300 lbs.
    8'9" / 2.8 tons
    Fuel Consumption: 7 hrs / 1 hr combat
    Cortex: Ferrum-Grade
    Languages: Llaelese

    Phy: 7 / Str: 7 / Spd: 5 / Agi: 4
    Prw: 4 / Poi: 2 / Int: 1 / Per: 1

    R Halberd / MAT 4 / P+S 11
    *+2 to attack roll on change. Reach
    L Unarmed / MAT 4 / S 7

    "Aller les battre jusqu'!" Charge - The 'jack can charge without spending a focus
    "Frapper ce gars!" Boost attack - The 'jack can boost one attack roll during its turn
    "Assommer!" Boost damage - The 'jack can boost one damage roll during its turn
    "Exécuter!" Run - The 'jack can run without spending a focus

    Mikey CTS on
    // PSN: wyrd_warrior // MHW Name: Josei //
  • Options
    JohnnyCacheJohnnyCache Starting Defense Place at the tableRegistered User regular
    Would you be adverse to content from Urban Adventures? I've wanted to run a nyss nomad "PI" in the vein of vlad taltos for quite some time.

  • Options
    SteelhawkSteelhawk Registered User regular
    @JohnnyCache‌ - I have no problem with content from Urban Adventures. Thamarite necromancers we'd have to talk about...but Nyss Urban Nomads are fine with me.

  • Options
    NealnealNealneal Registered User regular
    Curses...my Llaelese wanderer idea...you've taken it.

  • Options
    Mikey CTSMikey CTS Registered User regular
    edited October 2014
    @Nealneal I can do something new instead. I'm just revisiting a previous character, after all. I've got a few other ideas rolling about.

    Edit: Or maybe they travel together. It's pretty rare we have character with previously established connections.

    Mikey CTS on
    // PSN: wyrd_warrior // MHW Name: Josei //
  • Options
    NealnealNealneal Registered User regular
    I was thinking of revisting Aidan d'Ormino, Amethyst Rose Gun Mage, dashing rogue, handsome refugee...

  • Options
    JohnnyCacheJohnnyCache Starting Defense Place at the tableRegistered User regular
    edited November 2014
    Steelhawk wrote: »
    @JohnnyCache‌ - I have no problem with content from Urban Adventures. Thamarite necromancers we'd have to talk about...but Nyss Urban Nomads are fine with me.

    redacted

    JohnnyCache on
  • Options
    Mikey CTSMikey CTS Registered User regular
    Oh yeah. There's enough difference in those concepts that you shouldn't feel like there isn't enough room for both in this party. This version of Kaelin was no freedom fighter, just a victim caught in the crossfire now lost. Too young to find work but too old to enter an orphanage. The current plan is she didn't actually escaped: Sifflets rescued her from the wreckage of the family home. Aidan is a man with a mission - his wandering is not without purpose. He still has a lot of loyalty to Llael and has a plan.

    Hey, there you go. Maybe he's been ferrying refugees and Kaelin is just the most recent in a long line.

    // PSN: wyrd_warrior // MHW Name: Josei //
  • Options
    NealnealNealneal Registered User regular
    I like it. I'm going to mull it over at home with the books.

  • Options
    SteelhawkSteelhawk Registered User regular
    Mikey CTS wrote: »
    Oh yeah. There's enough difference in those concepts that you shouldn't feel like there isn't enough room for both in this party. This version of Kaelin was no freedom fighter, just a victim caught in the crossfire now lost. Too young to find work but too old to enter an orphanage. The current plan is she didn't actually escaped: Sifflets rescued her from the wreckage of the family home. Aidan is a man with a mission - his wandering is not without purpose. He still has a lot of loyalty to Llael and has a plan.

    Hey, there you go. Maybe he's been ferrying refugees and Kaelin is just the most recent in a long line.


    I like the idea of wayward refugees being gathered up. Plot ideas I can pull from in the future. Maybe a noble relative trying to get their scion back?Engages one of the last Amethyst Rose guardsmen to bring her home, blah blah blah. I dig it.

  • Options
    Mikey CTSMikey CTS Registered User regular
    I was leaning a bit more blue collar but that's a different direction I'll have to think about.

    // PSN: wyrd_warrior // MHW Name: Josei //
  • Options
    SteelhawkSteelhawk Registered User regular
    That's fine. Don't let me derail your character. I'm just spit-balling ideas in my own head.

  • Options
    Mikey CTSMikey CTS Registered User regular
    No, not at all. I'm always looking for new ideas.

    // PSN: wyrd_warrior // MHW Name: Josei //
  • Options
    NealnealNealneal Registered User regular
    edited October 2014
    I am so down with all those ideas Mikey and Steel. Before I can move forward, I need some thoughts on second career. Aristocrat or Spy...both fit in different ways.

    Nealneal on
  • Options
    Mikey CTSMikey CTS Registered User regular
    Ohh I kinda dig the idea of Spy. Aristocrat is also cool though. But man the coolness factor of a gunmage spy. That is a tough choice man.

    // PSN: wyrd_warrior // MHW Name: Josei //
  • Options
    Mikey CTSMikey CTS Registered User regular
    Tell you what, if you go Spy then I'll go with Steelhawk's suggestion. If you go Aristocrat, then I go the blue collar route. So I leave that choice with you.

    // PSN: wyrd_warrior // MHW Name: Josei //
  • Options
    SteelhawkSteelhawk Registered User regular
    Searleth Waelon is a "Fixer" for an area thieves guild. He's called into play when trustworthy eyes and ears are needed on remote, developing situations which could impinge on their operations. He's been sent (or recalled, as the game may require) directly to Bainmarket from his last assignment to investigate news of plague.

    If you are not tied to something as unsavoury as a thieves guild maybe something like a merchant house would fit your idea? I'm sure the Cygnar's Mercian League or even its rival House Mateau of Ord would be very interested in learning about troubles in Cygnar's breadbasket.

  • Options
    JohnnyCacheJohnnyCache Starting Defense Place at the tableRegistered User regular
    Steelhawk wrote: »
    If you are not tied to something as unsavoury as a thieves guild maybe something like a merchant house would fit your idea?

    my character doesn't see the difference :)

    Sure, he's probably pretty much a freelancer anyway.

  • Options
    NealnealNealneal Registered User regular
    Definitely leaning Spy. Sort of a literal second career. Stuff's he's learned/earned since the fall of Llael in service to the exiled nobles.

  • Options
    RainfallRainfall Registered User regular
    So I was thinking a Satyxis Thamarite Advocate/Doom Reaver before I realized that was incredibly dumb.

    So I'm thinking...

    Shael Asir, Iosan Mage Hunter/Storm Sorcerer (stay with me!)
    Rushed backstory goes as so: Born and bred in the Mage Hunter tradition, sent out on her first mission, and quietly took care of an old Fraternal Order Arcanist. No sweat, but she couldn't get the two human kids out of her mind. Months later, she had a long, intense discussion with an elderly Seeker who had returned to Ios. Presented with an alternative to the Retribution's rather... aggressive doctrine, she was intrigued by the thought that the other Gods were still out there, somewhere, waiting to be found. On her next mission into Cygnar, she went off-mission, using her own Mage Hunter training to keep hidden from any Retribution trackers, and since then she's been trying to use her not-inconsiderable talents to help, rather than harm, and to follow traces of the elven gods wherever they may be hidden.
    Although... she does find sweet satisfaction in killing human mages, it feels a lot better when they're her own targets.

    Shael's on the train to Bainsmarket because she's heard that her old Seeker friend might be there, and she's hoping to catch up to him before he leaves town, and the train is by far the fastest way.


    Now, I'm taking it because it's a very interesting and mobile combo of abilities and spells, and Seeker might come up as a pick, but it's not something that Shael is going to start with, since she's pretty much just started to sever ties with the Mage Hunters and the Retribution. I wanted a character that's got a heart, and probably won't have conflict with the party members although she may cause some moral quandaries.

  • Options
    DrakeRaids057DrakeRaids057 Registered User regular
    I am very interested in playing a Paladin of the Wall / Warcaster exiled from the Protectorate.

  • Options
    SteelhawkSteelhawk Registered User regular
    I am very interested in playing a Paladin of the Wall / Warcaster exiled from the Protectorate.

    I don't mind the career combination, but hailing from the Protectorate has me asking for more information...

  • Options
    DrakeRaids057DrakeRaids057 Registered User regular
    The idea is, She grew up in the protectorate, and was the daughter of likely an an iridian woman and a khadorian man. Her mother was excuted for heresy at some point, due not to actual heresy, but a issue with a local Scrutator. This shook her, and she tried to find meaning in the martial orders, but she didn't feel drawn to any of them like she did the paladins of the wall. As someone who had always been an outcast herself, the idea of being a literal knight in shining armor, righting wrongs and fighting for the faith appealed to her on a fairly deep level, and didn't put her under the control of people she didn't fully trust.

    It was during her training as a paladin that her warcaster potential became apparent. The paladin she was learning under was killed in combat against the Cryx perhaps, and during the fight the stress and emotional turmoil caused her powers to manifest. She survived the encounter and managed to retreat with the remaining paladins. After that, she was brought in for training as a protectorate warcaster, and learned to purify herself before the Maker. She then finished her paladin training, and began acting as an errant paladin, with a battlegroup of her own.

    Then she ran afoul one of the churchs which hunters. He was operating under church orders to purge a village. She decided that she wasn't comfortable with the village being purged. There was a skirmish. She lots horrifically. She was taken alive, and thrown upon the wrack, only let down. She was popular among the people, and with growing political power of the Order, they pressured to have someone who had the potential to increase their orders power significantly. Instead of being executed, ultimately, she as exiled for a period of several years.

    She now wanders Caen. Her loyalty is conflicted. While her distance from home was supposed to be a punishment, it has only further made her wonder if things in her home are 'right' and what she can do to change them. Personality wise she's fairly calm and reasonable, although she is still fervently religious, but in a more quiet manner. It is very difficult to actively make her mad, an she has a bit of a hero complex, when things are wrong, she feels driven to change them, she sees her power as a gift and a curse, and avoiding exercising it is a sin in and of itself. She was pretty once but her time on the wrack and frequent battles has left her pretty scarred.

  • Options
    SteelhawkSteelhawk Registered User regular
    Of those who have expressed interest, we have...

    @The Ender‌ - Undecided
    @Mikey CTS‌ - Refugee mechanic kid
    @Nealneal‌ - Gun Mage protector
    @PACherrn‌ - Undecided
    @JohnnyCache‌ - Nyss elf nomad
    @Rainfall‌ - Iosan Elf Hunter
    @DrakeRaids057‌ - Knight Errant warcaster

    I'm not closing recruiting by any means, or holding you to your choices...just trying to keep everything straight.

  • Options
    The EnderThe Ender Registered User regular
    Put me on the reserve bench for sure; no great concept popped into my head today while I was thinking about this, and while I'm sure it might come, I think it's a better idea to give my slot to someone else who wants to play.

    With Love and Courage
  • Options
    OtakuD00DOtakuD00D Can I hit the exploding rocks? San DiegoRegistered User regular
    Huh! Nice. Good luck to you guys. The last few attempts at a forum game I've tried joining in on have died pretty much right off the bat. :(

    makosig.jpg
  • Options
    NealnealNealneal Registered User regular
    edited October 2014
    Aidan di Ormino- Former Amethyst Rose Gun Mage
    Aidan was a new recruit into the Order of the Amethyst Rose when Khador began its most recent campaign of brutality against Llael. During the conflict, he was assigned to protect several nobles as they retreated to Cygnar. In the intervening years, he has gone back into Llael many times in the guise of a Golden Crucible Alchemist named James di Marceau. He is currently escorting a young Llaelese girl to Bainsmarket. He doesn't know who she is or why his masters wanted him to get her, but if it is vital to the restoration of Llael, he is more than happy to do so.

    He is extremely idealogical and protective in regards to Llael. Will fight and die for her freedom.
    He has been jaded by experiences. He has had to kill many Khadorans and complicit Llaelese in the past.
    Potentially losing faith in the nobility as Llael remains occupied longer and longer.

    Nealneal on
  • Options
    SteelhawkSteelhawk Registered User regular
    @OtakuD00D‌ - Does that mean you're not interested in playing?

    @Nealneal‌ - very minor detail: The train is heading north to Bainsmarket when the adventure starts.

  • Options
    Mikey CTSMikey CTS Registered User regular
    I have been updating this post. More updates to follow.

    // PSN: wyrd_warrior // MHW Name: Josei //
  • Options
    NealnealNealneal Registered User regular
    Oops, I guessed it would heading the other way. Maybe he found her in Ironhead Station and is bringing her to Bainsmarket?

Sign In or Register to comment.