Star Trek is, in the original series, a utopian, hippie love letter to the idea of cooperation and optimistic exploration
Star Wars is, in the original trilogy, a space opera about drama within a rebellion, albeit with a gritty aesthetic and mashed up with wuxia and samurai tropes
the raw, angry sense of youthful rebellion (multiplied by a forward-looking and rather pessimistic sense of technological and social speculation) was designed very much as an avant-garde movement against codified tropes within science fiction of the late 70s and early 80s, such as space operas, so cyberpunk was the exact opposite of Star Wars and Star Trek
cyberpunk and post-cyberpunk, at a literary level (which is the medium that matters most when discussing the cyberpunk genre, though post- has a lot more contemporary and properly good works of non-literary media due to its longer tenure), tend to also have this very characteristic fascination with the way information moves and shifts as it percolates through society, and how people make use of the resources they have at their disposal.
LasbrookIt takes a lot to make a stewWhen it comes to me and youRegistered Userregular
For whatever reason my brain interpreted that 2-3 year completion time for Americana Dawn as how long they plan for it to take to beat and was excited to see the 3 month long speedrun.
Similar to 'corporations being the government'. A handful of companies run everything in cyberpunk. This is true in the real world too. However, Cyberpunk had it being very obvious, so you drank Coca Cola, watched Coca Cola TV, drove a Coca Cola car. In real life everything is controlled by a few companies but these companies don't run everything themselves, they own other companies that do their work for them.
It's similar to the corporations are the government thing, corporations are not the government in the real world, but they do own it in many ways (the power and influence of lobbyists is very worrying, it could be worse but not by much).
Had there been anything like cyberpunk but from today's view of the future? Would that be included in post-cyberpunk? Or would it be post-post-cyberpunk?
Had there been anything like cyberpunk but from today's view of the future? Would that be included in post-cyberpunk? Or would it be post-post-cyberpunk?
This is exactly what post-cyberpunk is. There's a varying degree of futuristic-ness to the genre, too, even within the works of individual authors. For example, Neal Stephenson's Cryptonomicon takes place in the late 90s, and his Reamde in the late 2000s, but both have nuances of post-cyberpunk that are very apparent if you follow his more futuristic works such as The Diamond Age. Gibson is similar - Pattern Recognition is very contemporary in setting, but with the aforementioned fascination with data flow and the corporate, but his Bridge series is very futuristic while still being an extrapolation of late 90s and 00s tech and social trends.
Essentially, post-cyberpunk is taking the speculative magic of cyberpunk and running with it, while stuff that's still cyberpunk or steam- or diesel- or bio- is largely running with the aesthetic nature of the genres.
this is the first kickstarter I've posted in awhile that I'm actually going to back, so here's a summary
Americana Dawn is a JRPG in the vein of Suikoden, drawing influence from the stories of Mark Twain and traditional colonial tall tales. You follow the story of Foster, a spirit from the depths of the sea, as he witnesses the birth of what will become the United States over the course of a hundred years and beyond.
Much like Suikoden, it will feature grid based microbattles and larger scale macrobattles.
Microbattles:
Turn-based combat in which players select from a roster of options to control a maximum of three characters. Rather than using ‘ability points’ as penalties for actions, Americana Dawn utilizes cooldowns, forcing players to strategize their approach to combat. Enemies deal devastating blows enough to knock out a character in a few hits; players must make deft use of the DIS (Dynamic Interrupt System) to keep enemies on the backfoot, carefully timing abilities to disrupt their maneuvers and limit incoming damage to the party. Using powerful but slow abilities will stifle the flexibility required to emerge victorious.
Each main character is given different weapon types that grant various strategic approaches to combat. As there are no random battles, EXP, or statistical improvements offered, progression is measured by skill acquisition. Characters who are naturally adept at specific weapons have fifteen levels of mastery per item. To further improve the innate strengths or weaknesses of a character, each character has three slots of accessories, which have a large variety of properties.
The music is being crafted in its very own engine and sounds gorgeous.
yeah the sequel does a magnificent job of out-doing the first game at its own shtick, while also breaking up the formula enough to keep it from being a re-hash
PlayStation Experience takes place in Las Vegas in early December, and it's sure to have plenty of announcements and surprises. One of those is getting teased today with a rabbit hole of information (starting with this notebook trailer), and all signs point to a new game by David Jaffe.
A sharp eye will notice a URL in the teaser that points to a site for Bartlet Jones that only contains a video titled "Haunted" (below). A quick Internet search for "Bartlet Jones" leads to The Bartlet Jones Supernatural Detective Agency, which specializes in "ghost hunting, ghost removal, and spectral analysis." Toward the bottom, it lists David Jaffe and Nick Kononelos as employees of the agency. Oh yeah, and it says they make videogames when they're not ghost bustin'.
Judging by this, whatever this game may be looks to focus on tracking down and removing supernatural threats such as spirits, werewolves, and demons. Here's to hoping that this is playable at PlayStation Experience; we'll make sure to bring you all the news and impressions that we can.
David Jaffe's Ghost Problems.
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PwnanObrienHe's right, life sucks.Registered Userregular
edited November 2014
The guy who made Last Knight created a pretty cool demo of UE4's physics that makes me amazed at how it is now a possibility that one dude can create the core mechanic of Red Faction.
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Being set after the Eugenics War rather than before it.
Lack of focus on the slums of Denon or CoruscaImperial Center.
Star Wars is, in the original trilogy, a space opera about drama within a rebellion, albeit with a gritty aesthetic and mashed up with wuxia and samurai tropes
the raw, angry sense of youthful rebellion (multiplied by a forward-looking and rather pessimistic sense of technological and social speculation) was designed very much as an avant-garde movement against codified tropes within science fiction of the late 70s and early 80s, such as space operas, so cyberpunk was the exact opposite of Star Wars and Star Trek
Steam
It's similar to the corporations are the government thing, corporations are not the government in the real world, but they do own it in many ways (the power and influence of lobbyists is very worrying, it could be worse but not by much).
Steam ID - VeldrinD | SS Post | Wishlist
This is exactly what post-cyberpunk is. There's a varying degree of futuristic-ness to the genre, too, even within the works of individual authors. For example, Neal Stephenson's Cryptonomicon takes place in the late 90s, and his Reamde in the late 2000s, but both have nuances of post-cyberpunk that are very apparent if you follow his more futuristic works such as The Diamond Age. Gibson is similar - Pattern Recognition is very contemporary in setting, but with the aforementioned fascination with data flow and the corporate, but his Bridge series is very futuristic while still being an extrapolation of late 90s and 00s tech and social trends.
Essentially, post-cyberpunk is taking the speculative magic of cyberpunk and running with it, while stuff that's still cyberpunk or steam- or diesel- or bio- is largely running with the aesthetic nature of the genres.
holy shit adam
Stay away from my game engine yah kids!
So, you know
Maybe corporations would be a better alternative
I don't get it.
He hated G4
He is happy it is shutting down
Steam
Twitter, dinosaurs, massive flocks, gradual change, natural process, what a statement.
https://www.humblebundle.com/s?gift=XptfkREDqVcXtwRt
https://www.humblebundle.com/s?gift=RucGKvmz5qSvd3cq
https://www.humblebundle.com/s?gift=VSVXsn5umsaEXNb6
edit: and one for Teleglitch as well:
https://www.humblebundle.com/gift?key=wKqqPGvCyVeAMHMt
Occulas Rift scultping
that's a game, alright
Also it's an Ace Attorney with social links.
and Super Dangan Ronpa is even better in a whole ton of ways
Holy crap. We're getting closer to the Iron Man virtual computer thing. I love it.
PSN: jrrl_absent
Just finished chapter 1 and I had to put the game down for a bit because man that game is just an unrelenting assault on your gut.
Chapter 1 of the first game?
Because, I gotta tell you, as a favor...
Why I fear the ocean.
I guessed as much.
The characters don't yet seem to have caught on to the ultimate implication of the rules of the game, which, man.
yeah the sequel does a magnificent job of out-doing the first game at its own shtick, while also breaking up the formula enough to keep it from being a re-hash
David Jaffe is making a game that's half LA Noire half Ghost Busters.
Is that your interpretation of the logo in the trailer?
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
pretty excellent
David Jaffe's Ghost Problems.
The guy who made Last Knight created a pretty cool demo of UE4's physics that makes me amazed at how it is now a possibility that one dude can create the core mechanic of Red Faction.