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Let's Play: Wing Commander 1 (NSF scrollwheels)

RiemannLivesRiemannLives Registered User regular
edited December 2014 in Games and Technology
https://www.youtube.com/watch?v=6du4NlNA2cQ

I got me a snazzy new Extreme 3D Pro joystick for chrizzy so the best way to break it in should be to play a game from 1990. After mapping up all the buttons for Wing Commander I still had a couple sitting there unused so I hooked up button 7 to "take screenshot". And so begins this Let's Play. Posted the first few of these in D&D chat as I wasn't sure if I would get into the game but at this point I think I'm going to see it through.

Back when this game was cutting edge, and oh boy it was, the dad of a good friend had it and a 386 with 1st gen Sound Blaster card. Totally mindblowing. I have tried to play it a couple times over the years but usually give up during those terrible missions in the Scimitar. This time I powered through those and am in to the good stuff.

As a side note, the music at the top of each post is much better than what I heard back in the day, or indeed what I am hearing now, as it was recorded using a Roland mt32 MIDI synth.


And so now it's time to see what this joystick can do in the simulator. Taking on some Dralthi as Kilrathi medium fighters suuuuuck. It's just too bad the Terran ones are even worse.

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now to see who these people in the lounge are

there's the old man Paladin

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and Angel. The first 2 WC games (before it went live action and got kinda creepy in this respect) had female fighter pilots in 1990 like it ain't no thing.

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it appears the guy behind the bar took an arrow to the knee

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my jacket is lacking swag, better do something about that

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time for a mission

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damn right

oh hey a new character

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ok lets do this

Two wings of Dralthi? No problem. Spirit gets the first kill.

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And I catch up

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after a wing of enemy light fighters it's time to head home

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damn right I did

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Attacked by tweeeeeeees!
RiemannLives on
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  • Options
    RiemannLivesRiemannLives Registered User regular
    https://www.youtube.com/watch?v=9D8nhm2fDzs

    first we meet a new character in the canteen. he is a font of wisdom.

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    but for the mission Spirit is the wingman again. Which is good cause she is probably one of the best one in terms of "listens to what you say" vs "can shoot worth a damn"

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    oh you son of a bitch

    gotta make sure this scow survives

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    but despite three Dralthi and two Salthi class scouts

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    but what is this?

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    :winky:

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    but no this is not a bioware game

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    fucking hell those things are deathtraps

    but on the plus side, finally got some jacket swag

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    Attacked by tweeeeeeees!
  • Options
    RiemannLivesRiemannLives Registered User regular
    https://www.youtube.com/watch?v=GCrarg-zWPs

    first off we meet a couple more pilots in the canteen.

    First up is *sigh* Iceman

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    luckily he is actually a pretty fine fellow

    with him is Knight who is in my new squadron also flying the crappiest ship evaaar

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    Iceman dispenses wisdom

    also time for a new wingman.

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    this had better not be another escort mission

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    YES

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    NO

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    well shit

    between the handling on these scimitars and those mines...

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    in the debriefing :winky:

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    goddamnit the captain is such a tease

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    Attacked by tweeeeeeees!
  • Options
    RiemannLivesRiemannLives Registered User regular
    https://www.youtube.com/watch?v=xBaWrTBkRsk

    Still all hot and bothered from mission 3 but it seems the bartender has something to say

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    hmm, duly noted

    At the table is George Takei aka Bossman
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    and the aforementioned Maniac. This is before he got all chunky and was played by Biff
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    but enough chatter, on to the mission
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    well shit. and here I am still flying the worst fighter craft evar

    but as it happens, the destroyer is escorted by a pair of Krant class fighters. Like my Scimitar, these are slow and turn like a pig but very much unlike my Scimitar that is because they pack a ton of guns and armor. The first attempt did not go well.

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    *sniff* so true

    but it turns out it was ALL A DREAM and now for the *real* mission

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    and back to the Tiger's Claw we go

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    damn right old man

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    Attacked by tweeeeeeees!
  • Options
    RiemannLivesRiemannLives Registered User regular
    https://www.youtube.com/watch?v=IEvFNkaxkXk

    phew. I will admit this one took a couple tries.

    things start out with portents of impending doom
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    Paladin is getting too old for this ship

    and the foreshadowing continues
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    with a heavy heart I proceed to the briefing room

    GOOD NEWS EVERYONE
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    and the good news keeps on coming
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    Two wings of Krant fighters were waiting at the jump point to ambush the freighter. They were dispatched with some ease.
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    but on the way back
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    Light fighters are the worst to take on in a Scimitar. Luckily Bhurak dove straight for the freighter and I madly fired off all my missiles. He dodged em all but that kept him pinned long enough to take him out.

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    After the debriefing
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    awww yeah

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    please reassign me please reassign me please reassign me please reassign me please reassign me
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    wooooooo
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    Raptors kick space butt

    and that's not all
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    NEW JACKET SWAG
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    and now on to the next... wait... what's this?

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    Attacked by tweeeeeeees!
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    RiemannLivesRiemannLives Registered User regular
    https://www.youtube.com/watch?v=XJr2NNFz7YY

    no more scimitars! time to get my space groove on in a heavy hunk of fiery space metal.
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    woooooooo!
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    woooo!
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    woo?
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    woo.

    oh hey Iceman and Angel are gettin' their drank on maybe they'll be more cheerful than that damn bartender
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    fine I'll just go to the briefing then
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    new wingman!
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    This mission starts with Angel and I launching while the Tiger's Claw is under attack by light fighters. She's actually pretty damn good in her Raptor. And I'm just gidddy at all the guns and missiles and even a mine.

    on to the Exeter
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    ouch

    Jalthi are the Kilrathi counterpart to the Raptor. While lasers are the least powerful single gun they are also the longest ranged and 6 of them will mess you up. These guys were nasty.

    in the end we made it back to the Claw but the Exeter was beat to shit (still alive though!)
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    no kidding
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    someone could have mentioned this sooner

    but on the plus side, MORE JACKET SWAG
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    Attacked by tweeeeeeees!
  • Options
    RiemannLivesRiemannLives Registered User regular
    https://www.youtube.com/watch?v=do57z5KrAoY

    Everyone is abuzz with the rumor that the Tiger's Claw is receiving a pair of the prototype Rapier class fighter. Maniac and Hunter are chatting about exactly that.
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    once again Hunter dispenses bogan wisdom

    duty calls
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    can't wait to get back in that Raptor heavy fighter from last mission. It is loaded for bear. Bears armed with machine guns nunchucks.

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    oh yes?
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    sweeeeeet
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    And so Angel and I blast off on a patrol route. And of course a fighter this nimble should have no trouble going through an asteroid belt at full speed.
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    but it was all a dream etc... etc...

    Now on the *real* mission the asteroids are navigated at a more sensible speed (still above the top speed of those damn Scimitars) and we run into some cannon fodder Dralthi on the far side
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    The gun setup on this Rapier is just about perfect. It's powerplant can keep up with spamming the lasers at long range and close in a full gun barrage will seriously mess things up.

    At the last nav point we encounter a new enemy ship: the Gratha heavy fighter. It's pretty much just a tank. Doesn't have the insane firepower of those Jalthi but just loads of armor and shielding.
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    They are also slow enough that they could never even draw a bead on Angel or I and home we went
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    on to the debriefing
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    damn right, float like a hornet sting like raptor
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    *cough* eventually *cough*
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    hmm, maybe.
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    Attacked by tweeeeeeees!
  • Options
    RiemannLivesRiemannLives Registered User regular
    https://www.youtube.com/watch?v=pCMjFKLVqio

    seems like arrow-to-the-knee has some gossip to pass on
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    do tell
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    "ace" and "dralthi" should never be in the same sentence. those things are neutron fodder.
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    I take it that count includes Emus and other flightless birds then?
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    good ole' choke n stroke
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    well that explains it

    Iceman and Knight are chillin' nearby
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    Iceman has no time for that bartender
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    damn right

    In the briefing it seems the Kilrathi are moving lots of ships around the system
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    right, don't eject and float around waiting to be shot. gotcha.
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    psssh

    back in the Raptor for this one and I'm rather glad of the fact. This mission is all about just chewing through a ton of medium fighters. Finesse is not on the menu.
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    In the second wave one of the enemy fighters proves a bit harder to hit
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    for a while
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    Raptor does not give any fucks
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    and neither do I cause it's time for some new JACKET SWAG
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    There are actually multiple versions of these cutscenes depending on how much butt you've been kicking so far
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    Attacked by tweeeeeeees!
  • Options
    RiemannLivesRiemannLives Registered User regular
    https://www.youtube.com/watch?v=vOJ_hLsULs4

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    wooooo bitch session in the canteen with Maniac and Hunter
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    haven't flown with Knight yet
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    wait, Angel was kickin' some ass as a wingman
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    the bogan speaks truth
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    bitch bitch bitch

    hey what's mr drinky up to?
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    and I'm gonna frack the shit out of it
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    or not
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    I smell escort mission

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    I fucking knew it
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    hey that's the dude Hunter and Maniac were slagging off
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    DOUBLE escort mission even

    this gonna be rough

    sure enough the first transport flies right into two wings of Salthi light fighters
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    I actually had to play this mission several times as keeping the transport alive requires some suicidal aggressive flying
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    At the jump point are 3 Krant fighters. Usually these are easy pickings in a Raptor but they pack several missiles and were going right for the Drayman every time.
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    so far Knight has done pretty darn well for an NPC. dunno what Maniac was on about

    and finally the transport carrying the vaccine gets jumped by 3 Jalthi. This part was harsh. They pack the most up front firepower of anything in the game and transports ain't dodging.
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    eventually got through it though
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    with a few gaping holes in the hull but yes
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    and I think that deserves some new JACKET SWAG
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    Attacked by tweeeeeeees!
  • Options
    RiemannLivesRiemannLives Registered User regular
    https://www.youtube.com/watch?v=YqPRCi2ji6k

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    drunky speaks the truth
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    uh oh he's gettin' talky-drunk
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    look, just gonna get my drink and ...
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    give me my booze old man
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    YES NOW GIVE ME MY DRINK

    phew oh hey there's Spirit
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    what is it with everyone slagging on Knight?
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    yo
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    no kidding dude
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    yeah and many asses were kicked and names taken
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    right on buddy. let's go kill some stuff

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    awwww hell no
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    and by "locate" you mean
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    and so off into the great unknown we go. In the asteroid field at nav 1 we stumble accross a pair of Grathi heavies. The trick to this part is apparently to not use those afterburners. No matter what.
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    with those dispatched we find some Krant heading toward the jump point
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    which lead us right into a Ralari class Destroyer
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    the "one" he took down there was in fact the destroyer. while I was clearing out the escorts Knight blasted the big one apart alone.

    figured out how to make the Hat on my joystick work (needed to change the joystick type in the dosbox .conf file from auto to fcs)
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    so here's how it went down capn'
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    Attacked by tweeeeeeees!
  • Options
    RiemannLivesRiemannLives Registered User regular
    edited December 2014
    https://www.youtube.com/watch?v=C3bB98m0Sxk

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    oh drinky I take it all back I wuvs you
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    bombarding civilians from orbit wooooooo
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    jeeze another one?
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    is that how you got your mustache?
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    an ace in a Jalthi? ok now that could be trouble
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    gonna need another drink before
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    hells yes! make the Kilrathi pull escort duty for once
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    that would be a big "wooo", sir
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    of course
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    liking the plan so far
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    also good
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    when you say "defended"....
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    RRRAAAAR GONNA SHOOT SOME TRANSPORTS

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    hells yes to finally be the one flying past the fighter escort while they look on helplessly rather than the other way round

    on to the troop transports
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    hello who's this?
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    well that was suprisingly easy

    slaughter complete and home we go
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    blue-hair speaks truth
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    what ho, time for a new ship?
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    nifty, big guns and big shields here I come

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    RiemannLives on
    Attacked by tweeeeeeees!
  • Options
    MazzyxMazzyx Comedy Gold Registered User regular
    Awesome.

    Blow those space cats sky high!

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    JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    God, I loved flying Raptors. They were like Space Cadillacs. When you did all the cockpit view angles, everything inside just looked really comfy and brand-new. And that mine was surprisingly handy.

    Has anyone ever crunched the numbers on whether the wingmen perform at different levels, have better or worse aim, etc? I know some are more or less likely to obey your orders or to bug out of a fight if they take some hits, but are there other variables beyond that?

  • Options
    FoefallerFoefaller Registered User regular
    I think I played the SNES port to this game a looong time ago.

    What blew my young mind with this game wasn't the gameplay (I think I played TIE Fighter before this) but how the game, the missions and your career (both rank and medals earned) responded to what you did, and how things like failing objectives and getting your fighter blown up (as long as you ejected first) didn't end the game like it would normally do, and might even mean different missions. It was the first time I saw that kind of reactivity in a video game.

    Like, if I remember it right, if you failed either(or was it both) of the first two missions with Spirit, instead of getting paired with Paladin, it was Maniac (who lives up to his name in the worst way) who becomes your wingman.

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    cckerberoscckerberos Registered User regular
    Foefaller wrote: »
    What blew my young mind with this game wasn't the gameplay (I think I played TIE Fighter before this) but how the game, the missions and your career (both rank and medals earned) responded to what you did, and how things like failing objectives and getting your fighter blown up (as long as you ejected first) didn't end the game like it would normally do, and might even mean different missions. It was the first time I saw that kind of reactivity in a video game.

    Yes, that was very cool. I understand why they didn't continue to do that, though. It was a lot of extra effort when most people would just keep replaying missions until they got the best result.

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  • Options
    JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    Foefaller wrote: »
    I think I played the SNES port to this game a looong time ago.

    What blew my young mind with this game wasn't the gameplay (I think I played TIE Fighter before this) but how the game, the missions and your career (both rank and medals earned) responded to what you did, and how things like failing objectives and getting your fighter blown up (as long as you ejected first) didn't end the game like it would normally do, and might even mean different missions. It was the first time I saw that kind of reactivity in a video game.

    Like, if I remember it right, if you failed either(or was it both) of the first two missions with Spirit, instead of getting paired with Paladin, it was Maniac (who lives up to his name in the worst way) who becomes your wingman.

    Wc1-mission-tree.png

    It's pretty amazing when you consider that each of those 13 systems represents 2-4 missions' worth of unique content (briefings, bar conversations, etc, not to mention the actual mission) and the most you can ever possibly see in one playthrough is 7 of those 13 systems. In a game from 1990.

    Of course, the tradeoff was that you could only even play it if you had like the newest of everything. Like, it's hard to even think of an appropriate comparison to modern games in terms of how far and above this was over everything else that was out at that time. It would be like if someone today put out a game that was the size of GTAV plus Skyrim with the plot of Mass Effect and the graphics of Crysis, and you could only play it on a supercomputer.

  • Options
    RiemannLivesRiemannLives Registered User regular
    cckerberos wrote: »
    Foefaller wrote: »
    What blew my young mind with this game wasn't the gameplay (I think I played TIE Fighter before this) but how the game, the missions and your career (both rank and medals earned) responded to what you did, and how things like failing objectives and getting your fighter blown up (as long as you ejected first) didn't end the game like it would normally do, and might even mean different missions. It was the first time I saw that kind of reactivity in a video game.

    Yes, that was very cool. I understand why they didn't continue to do that, though. It was a lot of extra effort when most people would just keep replaying missions until they got the best result.

    Wing Commander 2 had this.

    Games 3 and later were really different in not-good ways. The fightin' was still pretty good but the plot became really dumb.

    Attacked by tweeeeeeees!
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    JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    3 was dumb but I really liked 4's writing.

  • Options
    see317see317 Registered User regular
    Jacobkosh wrote: »
    Foefaller wrote: »
    I think I played the SNES port to this game a looong time ago.

    What blew my young mind with this game wasn't the gameplay (I think I played TIE Fighter before this) but how the game, the missions and your career (both rank and medals earned) responded to what you did, and how things like failing objectives and getting your fighter blown up (as long as you ejected first) didn't end the game like it would normally do, and might even mean different missions. It was the first time I saw that kind of reactivity in a video game.

    Like, if I remember it right, if you failed either(or was it both) of the first two missions with Spirit, instead of getting paired with Paladin, it was Maniac (who lives up to his name in the worst way) who becomes your wingman.

    Wc1-mission-tree.png

    It's pretty amazing when you consider that each of those 13 systems represents 2-4 missions' worth of unique content (briefings, bar conversations, etc, not to mention the actual mission) and the most you can ever possibly see in one playthrough is 7 of those 13 systems. In a game from 1990.

    Of course, the tradeoff was that you could only even play it if you had like the newest of everything. Like, it's hard to even think of an appropriate comparison to modern games in terms of how far and above this was over everything else that was out at that time. It would be like if someone today put out a game that was the size of GTAV plus Skyrim with the plot of Mass Effect and the graphics of Crysis, and you could only play it on a supercomputer.

    So, if I'm reading that chart correctly, you can lose your way all the way to the end of the game (Hell's Kitchen)?
    Haven't really played Wing Commander, was always more of a TIE Fighter fan, which didn't have any kind of branching story line like that.

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    JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    see317 wrote: »
    Jacobkosh wrote: »
    Foefaller wrote: »
    I think I played the SNES port to this game a looong time ago.

    What blew my young mind with this game wasn't the gameplay (I think I played TIE Fighter before this) but how the game, the missions and your career (both rank and medals earned) responded to what you did, and how things like failing objectives and getting your fighter blown up (as long as you ejected first) didn't end the game like it would normally do, and might even mean different missions. It was the first time I saw that kind of reactivity in a video game.

    Like, if I remember it right, if you failed either(or was it both) of the first two missions with Spirit, instead of getting paired with Paladin, it was Maniac (who lives up to his name in the worst way) who becomes your wingman.

    Wc1-mission-tree.png

    It's pretty amazing when you consider that each of those 13 systems represents 2-4 missions' worth of unique content (briefings, bar conversations, etc, not to mention the actual mission) and the most you can ever possibly see in one playthrough is 7 of those 13 systems. In a game from 1990.

    Of course, the tradeoff was that you could only even play it if you had like the newest of everything. Like, it's hard to even think of an appropriate comparison to modern games in terms of how far and above this was over everything else that was out at that time. It would be like if someone today put out a game that was the size of GTAV plus Skyrim with the plot of Mass Effect and the graphics of Crysis, and you could only play it on a supercomputer.

    So, if I'm reading that chart correctly, you can lose your way all the way to the end of the game (Hell's Kitchen)?
    Haven't really played Wing Commander, was always more of a TIE Fighter fan, which didn't have any kind of branching story line like that.

    Hell's Kitchen is the bad ending. You get a cutscene and credits and everything, but a bunch of people die and the last missions are about covering your ship's retreat from the sector.

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    OrogogusOrogogus San DiegoRegistered User regular
    Jacobkosh wrote: »
    and the most you can ever possibly see in one playthrough is 7 of those 13 systems. In a game from 1990.

    8 systems, by my count. 6 down the line and two chances to move laterally.
    Of course, the tradeoff was that you could only even play it if you had like the newest of everything. Like, it's hard to even think of an appropriate comparison to modern games in terms of how far and above this was over everything else that was out at that time. It would be like if someone today put out a game that was the size of GTAV plus Skyrim with the plot of Mass Effect and the graphics of Crysis, and you could only play it on a supercomputer.

    Well, it was a simpler time. I think the newest of everything at the time was a 486DX2-66 and 32 MB of RAM, so it's a little like needing the newest Playstation or Xbox to play a game. You didn't even need a sound card, and video cards affecting game performance wasn't a thing yet. What was kind of funny was that in the very next generation (Pentiums), it became apparent that the game wasn't bound to any independent timer because the game would run at like ten times the intended speed and plow you into an asteroid 0.3 seconds after coming out of autopilot.

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    ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    Orogogus wrote: »
    Jacobkosh wrote: »
    and the most you can ever possibly see in one playthrough is 7 of those 13 systems. In a game from 1990.

    8 systems, by my count. 6 down the line and two chances to move laterally.
    Of course, the tradeoff was that you could only even play it if you had like the newest of everything. Like, it's hard to even think of an appropriate comparison to modern games in terms of how far and above this was over everything else that was out at that time. It would be like if someone today put out a game that was the size of GTAV plus Skyrim with the plot of Mass Effect and the graphics of Crysis, and you could only play it on a supercomputer.

    Well, it was a simpler time. I think the newest of everything at the time was a 486DX2-66 and 32 MB of RAM, so it's a little like needing the newest Playstation or Xbox to play a game. You didn't even need a sound card, and video cards affecting game performance wasn't a thing yet. What was kind of funny was that in the very next generation (Pentiums), it became apparent that the game wasn't bound to any independent timer because the game would run at like ten times the intended speed and plow you into an asteroid 0.3 seconds after coming out of autopilot.

    Needless Nerdpick: The 486DX2 came out years after the game released (and you would be paying past the 1K range for an original recipe 80486 at the time WC1 released), and you had to have owned God's computer itself to get anywhere near 32MB of RAM on that sucker.

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    RiemannLivesRiemannLives Registered User regular
    thing is a top of the line PC in 1990 was about $3,000 (about $5,700 today counting inflation)

    for those of you used to Apple prices, that is actually quite expensive for a computer

    Attacked by tweeeeeeees!
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    OrogogusOrogogus San DiegoRegistered User regular
    Zxerol wrote: »
    Orogogus wrote: »
    Jacobkosh wrote: »
    and the most you can ever possibly see in one playthrough is 7 of those 13 systems. In a game from 1990.

    8 systems, by my count. 6 down the line and two chances to move laterally.
    Of course, the tradeoff was that you could only even play it if you had like the newest of everything. Like, it's hard to even think of an appropriate comparison to modern games in terms of how far and above this was over everything else that was out at that time. It would be like if someone today put out a game that was the size of GTAV plus Skyrim with the plot of Mass Effect and the graphics of Crysis, and you could only play it on a supercomputer.

    Well, it was a simpler time. I think the newest of everything at the time was a 486DX2-66 and 32 MB of RAM, so it's a little like needing the newest Playstation or Xbox to play a game. You didn't even need a sound card, and video cards affecting game performance wasn't a thing yet. What was kind of funny was that in the very next generation (Pentiums), it became apparent that the game wasn't bound to any independent timer because the game would run at like ten times the intended speed and plow you into an asteroid 0.3 seconds after coming out of autopilot.

    Needless Nerdpick: The 486DX2 came out years after the game released (and you would be paying past the 1K range for an original recipe 80486 at the time WC1 released), and you had to have owned God's computer itself to get anywhere near 32MB of RAM on that sucker.

    Oh, that's right; WC2 came out when I went to high school, not WC1. Well, the build choices back then were even more limited, then.

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    RiemannLivesRiemannLives Registered User regular
    https://www.youtube.com/watch?v=CDIjiRIg6p8

    pxzvt15.png
    Garçon, your finest malt liqueur! in a pint mug if you please
    myt0pVr.png
    XnaFXUJ.png
    05Uqedu.png
    huzahs are in order!

    Oh hey there's Angel. Wait, no damnit Maniac is with her don't make eye contact don't make eye contact...
    ZB7RafG.png
    *damnit* hi Maniac
    kMgj2Eu.png
    yes there is no way pilots would be interested in fighter craft
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    5D4xlfD.png
    Hm0nr12.png
    someone get Maniac his Ritalin he is wigging out
    XgeaGQf.png
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    don't I know it gonna be sweet
    UVnU97u.png
    qoAQcvx.png
    YmIT3P1.png
    *sign* if only this was a bioware game. course then the ending would suck...

    BVwuPea.png
    33Z998s.png
    TYLkqyR.png
    Can I get an Amen?
    3CfNQZx.png
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    shootin' up the Kilrathi IT department
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    5gmXB6c.png
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    you rang?
    7rZ2U50.png
    oh. well I'll be over here then :(
    lEs8s25.png
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    hey new Wingman. We'll be kickin' butt with George Takei
    h1eCl9Y.png
    come on lets gogogogogogo
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    damnit George come on
    8jAeP7m.png
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    U6WyldT.png
    YZdvLEa.png
    gotta get me out of here before someone asks another question
    a7CKRQD.png
    And away we go in our swanky new Rapiers
    RAFiyha.png

    It turns out the first navpoint is indeed pretty heavily defended. There is a swarm of medium fighters
    eIv9MGa.png
    and they're quite mouthy
    bUBrgM2.png
    but soon enough whatever they were gaurding goes pop
    56UDBta.png

    at nav 2 there is a transport gaurded by just a few Krants. One of them just would not frikken die (note target display)
    2b7rEO9.png

    On the way back we find some Jalthi waiting for their transport to warp in.
    gSONmf8.png

    I think there really must be a difference between the pilots because Bossman has been crazy aggressive compared to the others. That dent in my front armor is from him.
    DkSpxtY.png
    but I don't mind cause the effect has been him actually being useful

    Vbk8IFU.png
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    TLDR: butts kicked, names taken. Next.
    EfeBJWQ.png
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    I love missions like this
    ldjxdmL.png
    beDqZtP.png
    note to the Kilrathi: Dralthi are not an effective deterrent no matter how many you send
    I usually cut this part but the numbers were interesting this time. Previously the best any wingman had done was 2 kills.
    U2bWBvH.png
    HEZIOgm.png
    7KQmCrM.png
    Spr32Qg.png

    Attacked by tweeeeeeees!
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    OrogogusOrogogus San DiegoRegistered User regular
    Regarding the AIs: I saw the strategy guide once, and it had tables of percentages indicating what the AI would do in a given situation. It ends up being kind of dubious because none of the algorithms are actually any good at dogfighting, even against other AIs, and you can always afterburner away and re-approach, but it does make them feel a little different.

    If you don't rein in your wingmen they're crazy fast at shooting down capital ships, especially Dorkirs, because they'll burn all their missiles on them at the drop of a hat. Like geeze, guys, calm down -- the guns work just fine and they're infinite.

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    cckerberoscckerberos Registered User regular
    Dralthi were terrible, but I've always thought they had a great, iconic design.

    cckerberos.png
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    Zoku GojiraZoku Gojira Monster IslandRegistered User regular
    Iconic in bad-guy space fighter design always seems to equal, 'big flat surfaces that make it easy to shoot.'

    Love the first two Wing Commander games and the mission packs. It's a shame I could never get the versions I bought from GoG to work right with my Sidewinder. Calibration was just goddamned impossible. I should try with a 360 controller sometime.

    "Because things are the way they are, things will not stay the way they are." - Bertolt Brecht
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    RiemannLivesRiemannLives Registered User regular
    Iconic in bad-guy space fighter design always seems to equal, 'big flat surfaces that make it easy to shoot.'

    Love the first two Wing Commander games and the mission packs. It's a shame I could never get the versions I bought from GoG to work right with my Sidewinder. Calibration was just goddamned impossible. I should try with a 360 controller sometime.

    DOSBox works great with any controller that plays nice with windows

    Attacked by tweeeeeeees!
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    Commander ZoomCommander Zoom Registered User regular
    Years and years ago, back when WC Prophecy first came out, I predicted that someday a ship of the Greater Galactic Confed will make the first long-jump to the Magellanic Cloud(s). And on that ship's flight deck, there will be a Dralthi Mk Whatever. And it will still suck.

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    EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    Jacobkosh wrote: »
    Foefaller wrote: »
    I think I played the SNES port to this game a looong time ago.

    What blew my young mind with this game wasn't the gameplay (I think I played TIE Fighter before this) but how the game, the missions and your career (both rank and medals earned) responded to what you did, and how things like failing objectives and getting your fighter blown up (as long as you ejected first) didn't end the game like it would normally do, and might even mean different missions. It was the first time I saw that kind of reactivity in a video game.

    Like, if I remember it right, if you failed either(or was it both) of the first two missions with Spirit, instead of getting paired with Paladin, it was Maniac (who lives up to his name in the worst way) who becomes your wingman.

    Wc1-mission-tree.png

    It's pretty amazing when you consider that each of those 13 systems represents 2-4 missions' worth of unique content (briefings, bar conversations, etc, not to mention the actual mission) and the most you can ever possibly see in one playthrough is 7 of those 13 systems. In a game from 1990.

    Of course, the tradeoff was that you could only even play it if you had like the newest of everything. Like, it's hard to even think of an appropriate comparison to modern games in terms of how far and above this was over everything else that was out at that time. It would be like if someone today put out a game that was the size of GTAV plus Skyrim with the plot of Mass Effect and the graphics of Crysis, and you could only play it on a supercomputer.

    Not really. I played it on an 8086 with 640k of RAM, a 10mb HD, and a VGA card, and it played perfectly. The technology jump happened with WCII, but even then, it wasn't that aggressive.

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    JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    an 8086?

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    Mr_GrinchMr_Grinch Registered User regular
    I played it on the CD32, playing it years later on a pc was illuminating. It moved somewhat faster.

    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
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    EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    Jacobkosh wrote: »
    an 8086?

    Yep. Here's the official system requirements...

    http://gaming.wikia.com/wiki/Wing_Commander_(video_game)

    Like I said, didn't need a beefy computer at all to play it. It was the next generation where you really needed to start mucking about in autoexec.bat and the config.sys to run. Strike Commander was a bitch to get going on my next system.

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    BasilBasil Registered User regular
    edited January 2015
    Scrollwheel!

    Are you okay, buddy?

    You fought a good fight. Rest now.

    <3

    Basil on
    9KmX8eN.jpg
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    OrogogusOrogogus San DiegoRegistered User regular
    Esh wrote: »
    Jacobkosh wrote: »
    an 8086?

    Yep. Here's the official system requirements...

    http://gaming.wikia.com/wiki/Wing_Commander_(video_game)

    Like I said, didn't need a beefy computer at all to play it. It was the next generation where you really needed to start mucking about in autoexec.bat and the config.sys to run. Strike Commander was a bitch to get going on my next system.

    That page says it requires a 12+ MHz CPU, which should rule out the 8086 (5 or 10 MHz).

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    Space PickleSpace Pickle Registered User regular
    The campaign track in WC2 was a bit different.
    Esh wrote: »
    Jacobkosh wrote: »
    an 8086?

    Yep. Here's the official system requirements...

    http://gaming.wikia.com/wiki/Wing_Commander_(video_game)

    Like I said, didn't need a beefy computer at all to play it. It was the next generation where you really needed to start mucking about in autoexec.bat and the config.sys to run. Strike Commander was a bitch to get going on my next system.

    Strike Commander was awesome!

    ...

    That is all.

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    EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    edited January 2015
    Orogogus wrote: »
    Esh wrote: »
    Jacobkosh wrote: »
    an 8086?

    Yep. Here's the official system requirements...

    http://gaming.wikia.com/wiki/Wing_Commander_(video_game)

    Like I said, didn't need a beefy computer at all to play it. It was the next generation where you really needed to start mucking about in autoexec.bat and the config.sys to run. Strike Commander was a bitch to get going on my next system.

    That page says it requires a 12+ MHz CPU, which should rule out the 8086 (5 or 10 MHz).

    It MAY have been an 8088 (it's been almost 25 years), but beyond that, I'm pretty sure it would still run on a 10mhz. It's not like the game would look at the system and go, "2mhz under recommended??? I ain't running this.".

    Either way, my point (which stands) is that you didn't need a cutting edge rig to run WC1 or really even 2.

    Esh on
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    OrogogusOrogogus San DiegoRegistered User regular
    edited January 2015
    The 8088 was also a 10 MHz CPU (and in general I think most 8086 and 8088 PCs were 5 MHz models). 12 MHz would indicate expectations for either a late model 286 or a first model 386. And while I was also thinking, "2 MHz, pfft," on further reflection that's actually a substantial percentage of 12.

    In general, though, agreed. WC3 was the point where my computer wouldn't even start the game, although that was on a 486 and not an IBM PC or PC XT. I'm pretty amazed that you kept it going that long. Just waiting for the memory check to count up drove me batty. I'd never even heard of anyone installing a VGA card in one.

    Orogogus on
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    ErlkönigErlkönig Seattle, WARegistered User regular
    The funny thing is that WC1 did require some tinkering with Autoexec.bat and Config.sys. I distinctly remember that being a thing with WC1 since my family bought the game twice: once when it first came out, trying like hell to get the game to run, saying "eff this" and returning the game; and the second time was after we mailed Origin asking for help and they sent us a bootdisk that had the necessary Autoexec and Config edits in place.

    Those first two weeks we had the game the first time were hell. To placate the young minds of me and my brother, we would study the manual, pore over the fighter blueprints, memorize the details of each fighter, and then construct (in loving detail, mind you) the Hornet with our LEGO sets.

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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    EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    edited January 2015
    Erlkönig wrote: »
    The funny thing is that WC1 did require some tinkering with Autoexec.bat and Config.sys. I distinctly remember that being a thing with WC1 since my family bought the game twice: once when it first came out, trying like hell to get the game to run, saying "eff this" and returning the game; and the second time was after we mailed Origin asking for help and they sent us a bootdisk that had the necessary Autoexec and Config edits in place.

    Those first two weeks we had the game the first time were hell. To placate the young minds of me and my brother, we would study the manual, pore over the fighter blueprints, memorize the details of each fighter, and then construct (in loving detail, mind you) the Hornet with our LEGO sets.

    Case by case really. What it didn't require (at least for me) was moving programs around in memory to get things working right like say Ultima VII or Strike Commander.

    Esh on
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