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[Phalla] Phalla Royale Survival Program: End of Day 7 - Game End - Victory for Ouran High

ArdorArdor Registered User regular
edited February 2015 in Critical Failures
Phalla Royale – Players Handbook

I) Overview

A) Phalla Royale. The infamous ‘game’ spoken only in hushed tones, a rumored event that has more truth than one would like to believe. Many battles have been fought and many lives lost to The Program, and each time it is played the toll increases. A new tournament is about to start and the rules have been changed… do you have the wits to survive Phalla Royale?

This game follows all the standard phalla rules on this forum. I do not need to be given access to any proboards or anything else. I do need to be copied on trade PMs so I can accurately keep track of who has what. This game is not a standard phalla game, there is no mafia. There are 2 serial killers (Lone Wolves) out there and teams are set by RNG at the start of the game.

II) Participants Roles and Win Conditions

A) At the start of the game, all players have the opportunity to take a lover. Some players might be lone wolves looking out for only themselves. All roles offer their own selection of special abilities to take to the game. Once all players have chosen a role, all players are divided randomly into schools; roles that players select have no bearing on what school a player gets assigned to. All players have base 3 hit points.

1) Dedicated Student – Play the part of an average student, dragged into the game against your will. While you may not have any extreme advantages over the rest of the field, together with your teammates or other allies, you may stand a chance of survival. You may choose one of the bonuses below:
a) Melee Specialist – You gain a +10% hit chance with all melee weapons.
b) Ranged Specialist - +10% hit chance with all ranged weapons.
c) Unarmed Specialist – You gain an additional unarmed attack each night.
d) Lucky! – You start with two items instead of one.
e) Endurance – You start with 4 hit points instead of 3.
f) Insightful – You start with the knowledge of how to escape the island. This does not grant you all the requirements, you simply know what they are.
g) Perceptive – You will always see concealed items any other players have. You cannot be poisoned. You gain a -50% dodge bonus against the Switchblade.

2) Lovers – There may be someone involved in Battle Royale that you cannot bear to be separated from. The relationship between the two of you will provide you with strength to survive the game as you look out for each other’s safety. But if you lose your partner, there may be consequences. A pair of players may take the Lovers role by mutual agreement in PM to Ardor. Both players must agree to this in a PM. Lovers may win with each other’s team. As a note, all players can take lovers, including lone wolves.You are allowed one of the following bonuses as a team:
a) Shared Fate – You may each choose a single bonus from the Dedicated Student list. You and your lover pool your total hit points together and share that hit point pool. Once that hit point pool is depleted, you will both die. You need to travel together at all times.
b) Vengeful – You may each choose a single bonus from the Dedicated Student list. You may travel separately at all times. When one of you dies, the other is filled with grief and rage, which will heal the surviving student to full HP. They also gain a +10% hit bonus and +1 damage bonus against any player who helped kill their lover. Each night, you will be informed who in the zone with you, helped kill your lover. If both players die on the same night, this does not take effect.

3) Lone Wolf – There are certain exceptional students who have no need for allies that will only slow their progress, students that are in the game only for themselves. Some students have been rumored to sign themselves or their own schools up for The Program just for the thrill. These dangerous players will not stop until they stand alone at the game’s end. If you are not granted the request, you will be given a Dedicated Student role. Lone Wolves may only win as the last player standing or escaping. Lone Wolves do not win with their school team. Lone Wolves start with 6 hit points. There can only be maximum 2 Lone Wolves in the game. All players who wish to be a Lone Wolf will send this request to Ardor when signing up for the game. Lone Wolves may pick 1 of the following bonuses:
a) Weapons Expert – Gain +20% hit chance with all weapons. This includes unarmed attacks.
b) Survivor – Start with 9 hit points instead of 6. Negate 1 lethal hit during the game.
c) Incognito – For the first 4 days, you will be analyzed as a dedicated student of your starting school. After that, anyone analyzing you can figure out that you are a lone wolf!
d) Brute Force – You are not a rational person, but this can play to your benefit. You have a +10% hit bonus with melee weapons and unarmed attacks. You may attack twice a night using unarmed attacks. You can only hold 2 items. You have a 50% dodge chance against ranged weapons, explosive weapons and C-4.
e) Maniacal – Each player you help kill counts as two players kill for additional bonuses. You are identified as a Lone Wolf in the narration after you help kill two players, or you are still alive after Day 3, whichever comes first. Once identified, you gain one of the following bonuses of your choice:
i) You are healed fully and your collar is deactivated.
ii) 20% dodge/hit bonus.
iii) You choose a weapon type three items in that type (melee, ranged , etc). I will RNG which one you get.
iv) -1 damage from each player per night.

4) Extra Bonuses – Essentially, helping to kill other students makes you better at survival in some fashion. You may gain 2 such bonuses this way during the game at a maximum. Killing one half of a lover pair which results in the death of the other, does not count towards an additional kill. Voting for a player who dies that night does count as credit for a kill. For each bonus, you must help kill 2 students. You may not pick the same bonus twice.

a) Toughness – You negate 1 point of damage each night.
b) Weapon focus – Choose a single weapon (ex: baseball bat). If it is a Melee Weapon, you deal +1 damage with it on each hit. If it is a Ranged Weapon, you gain +1 attack with it per night.
c) Unarmed Mastery – Your unarmed attacks now have a hit bonus of +20% and deal 2 damage per hit.
d) Extra Endurance – You gain 1 maximum and healed up to 2 HP.
e) Nimble – You gain a -10% dodge bonus against all attacks. In addition, any individual attack can only have a 80% chance to hit you at maximum.
f) Exceptional Luck – Once per game you can negate a lethal attack. This happens automatically and will negate the highest damage hit you take that night. Since attack order does matter, it means if you die during the ranged round, you will negate a ranged hit. You could still take lethal damage in the melee round.

5) Win Conditions - As a Dedicated Student, your win condition is to be the last team standing or escape the island by the end of day 7. You will be notified of your team during Day 1. The game ends after Day 7 has resolved and if you and your team are the last ones alive, you will win. The game will not end if any lone wolves are amongst the living, unless there is only 1 lone wolf left alive at the end. Beware when trying to escape, any lone wolves with you will get you killed instead of off the island! If no win conditions are met at the end of Day 7, all students are killed! There is a chance, depending on the situation, that Kitano will allow one final round if win conditions are not met at the end of Day 7. Kitano is fickle, do not depend on him.

As a Lover, you also win with the above conditions as well as the fact that you may count yourself as a teammate of your lover's school and your lover counts as your school.

As a Lone Wolf, your object is to simply be the last one standing or you may escape. If you escape with other players, will you automatically kill them all in the attempt, allowing yourself a solo escape. However, if you and the other lone wolf both try to escape together, you will kill each other before you kill any of the students. If both lone wolves are still alive at the conclusion of Day 7, a single combat will occur to determine a winner. If the single round of combat does not produce a winner, all lone wolves are killed.

III) Participant Rules and Mechanics

A) Overview

1) Players have a variety of actions they can take each day of the game. Daily actions have been split into two phases: Action and Movement. In the Action phase, players can search the area, make attacks against other players, or try to discern other players’ roles. In the Movement phase, players can move or dig in one’s defenses.

2) Normally, players may hold up to three items in their inventories at a time. Item management can be performed during turns, usually as free actions. Trading and dropping items will never take up a person’s other actions. Some items may be used automatically or as a free action, but others are required to be used in place of or part of a regular Action.

3) Players also have the usual voting abilities, but their effects have been slightly changed. There is a red vote which will damage the winning player or players in a tie.

B ) Free Actions

1) Manage Inventory – You may pick up items you find in an area or drop them from your held inventory. You will have exclusive control of these items until the end of the day – nobody will be able to find or take items not in your possession until then. However, items that are not in your inventory at the end of the day may be lost to other players even if you remain in the zone.

2) Use Item – Certain items are freely usable, taking no regular action time to execute. See specific item descriptions for details.

3) Trade Item – Items may be traded between players freely or given from one player to another when they are in the same zone. To make a trade, one player should PM their trade partner and Ardor the details of the deal (what items are being given/traded). The second player should verify the trade to Ardor and the original player. When both players have agreed to the trade, consider it done. If a player is only giving an item to another, consent is not required. If the person receiving an item is now above their carry limit, it will be considered a dropped item unless the player updates their inventory in a PM to Ardor. If the person receiving the item does not want it, they should submit a PM to give it back or give it to someone else.

C) Action Phase – In the Action Phase, players choose one of the following actions: (Default is Defend)

1) Attack – The most basic action, you will Attack a target with a selected weapon or default unarmed attack; some weapons provide multiple hit attempts that can be distributed between multiple targets. Every attack has a certain probability of success depending on weapon type, equipment, and abilities. Each hit attempt has a maximum hit chance of 90% and minimum hit chance of 10%. Attacks are normally resolved in the order of Ranged first, Melee second, and Explosives last; this may be modified depending on zone. If you kill your opponent, you will take their items (if you move, you will have all of the items with you in the next zone to review). Bonuses to hit and dodge are calculated as products instead of sums. For example, if a player has a bonus 10% to hit with an attack that has a base 60% chance to hit, the attack chance will be 60% + (60%*10%) = 66% or a bonus +6% chance to hit. Multipliers for hit and dodge use the base attack chance. So if the target of the above attack also has a 20% dodge modifier, it means they reduce the chance to hit by 60%*20% = 12%. Overall, this attack has a 54% chance of hitting (60% + 6% - 12%).

2) All Out Attack – This grants you one additional attack with your melee weapon or a +20% hit bonus with your ranged weapon. You may not Hold Ground when choosing this action.

3) Set Trap – This special action allows you to set up a Trap from your inventory in your current area.

4) Use Item – Other items that cannot be used in a free action may be used in the Action Phase.

5) Defend – If you need to defend against an attack, the Defend action will allow you to increase your chances of avoiding attacks. You gain a -10% Dodge Bonus against all attacks made against you.

6) Cover – You can also defend other people from attacks with a Cover action. Any attacks made against a specified target will instead be directed against you. You gain a -20% Dodge Bonus against all attacks made against you or your target. Beware that items dealing splash damage have a chance to hit both players.

7) Search – With a Search action, you attempt to find useful items that may be hidden within an area. You will also have a higher chance of obtaining any dropped items other players have left behind by counting yourself as if you were two players. (Example: Ardor, MrBlarney and Lonelyahava are in the same zone. If Lonelyahava leaves the zone and drops 3 items, MrBlarney and Ardor would each get at least 1 item, with one of them getting two. If Ardor was searching this round, he’s guaranteed the 2 items.

8) Analyze – You may investigate your fellow players with an Analyze action. The specified target’s role and school will be learned, though specifics about their health and special abilities will remain hidden. You will also learn what concealed items that player may be carrying. You will also gain a -50% Dodge Bonus against that specific player’s attacks against you, but not against other players’ attacks.

D) Movement Phase – In the Movement Phase, players choose one of the following actions:

1) Move – The basic movement action, you can only move to 1 adjacent zone. If you are making an Attack, All-Out Attack, Aimed Attack, Cover, or Analyze action, you may attempt to follow a target if they move, and will follow as closely as possible – if they do not move, then you will not move either.

2) Hold Ground – If you do not wish to move, you can make a Hold Ground action to boost your defensive capabilities. You gain a -10% Dodge Bonus against all attacks made against you in the Attack Phase. This stacks with Cover or Defend actions. This is the default action.

3) Follow [Player] - If you wish to follow someone, you can use that as your move action.

4) Escape – Details are very limited when it comes to escaping the facility. Requirements for a successful escape include having your collar deactivated, but other information may become available through player interactions or details found during the game.

5) Do Nothing – You may wish to just do nothing this round. If you perform an Aimed attack or All Out attack, this is what you will end up doing if you don’t want to use another movement action.

E) Voting Phase

1) Vote for Punishment! – Vote someone to be punished in Red. The player with the most votes at the end of the day will punished by taking 1 HP damage. A tie vote means multiple people receive damage. Upon any successful escapes, this damage will increase.

4) You are required to either vote or make an action each day. I will warn those who are not active in making one of those in a PM. Two days in a row of being inactive means death.

F) Order of Actions

1) The Vote.

2) All Free Actions happen before any other actions are resolved.

3) Action Phase actions are resolved with Use Item first, followed by Attacks, Aimed Attacks and All-Out Attacks simultaneously, finishing with the Set Trap, Search, and Analyze actions. Attacks are resolved in the order of Ranged, Melee, and Explosives, except when the area changes this order, or if certain items supersede the order.

IV) Areas of the facility

A) Facility Map

BRMapEditing_zpsaffa4690.jpg

B ) Area Details
School: Melee attacks go before Ranged Attacks. Explosives go last.
City Hall: No Special Rules.
Abandoned Houses: Melee attacks have a 20% hit bonus here.
Storage Sheds: Ranged attacks have a +10% hit bonus here.
Recycling Center: C-4 and Grenades have a +10% hit bonus here.
Cafeteria: Explosives go first, followed by Ranged and then Melee attacks.

V) Items in the Game

A) Melee Weapons

All weapons deal 1 damage unless otherwise noted.

1) Unarmed Melee – If you hold no weapons, you can still make a default unarmed attack against one player with a base hit chance of 50%. You may also declare what you use to attack your target from the environment. For example, you may declare you are attacking your target with a fish, a carrot, a grue, etc. Feel free to be creative! This shows up in the daily PMs.

2) Fire Axe – The axe can be swung once each day at one player with a 70% base chance to hit. On a successful hit, the axe will break a Pot Lid Shield and/or a BulletProof Vest. This will deal 2 points of damage. If this hits a Pot Lid Shield, the defending player takes no damage but loses the shield.

3) Knife – The knife can attack two times each day at one or multiple targets at a 60% base chance to hit with each swing.

4) Baseball Bat – The bat can be swung twice each day at one or multiple targets at a 80% base chance to hit with each swing.

5) Sledgehammer – The sledgehammer can be swung once each day with a 50% chance to hit. A hit deals 3 damage and can break the Pot Lid Shield if blocked.

6) Switchblade – The switchblade can be swung once per day with an 80% chance to hit. A hit deals 2 damage. It is concealed from view and cannot be seen unless you are analyzed. It cannot be blocked by the Pot Lid Shield. Players do not start with these, they must be found.

B ) Ranged Weapons

Ammunition is a pain to keep track of, so for all weapons, ammunition is infinite.

1) Unarmed Range – If you hold no weapons, you can still make a default ranged attack against one player with a base hit chance of 40%. You may also declare what you use to attack your target from the environment. For example, you may declare you are attacking your target with a rock, a 2x4, a boulder, etc. Feel free to be creative! This shows up in the daily PMs. Ranged Weaponry is much more powerful than melee weaponry, but much less common. Do not expect to see more than 1-2 of each in the game.

1) Handgun – The basic Handgun can be fired up to three times per day at one or multiple targets at a 70% base chance to hit with each shot.

2) Revolver – The classic Revolver can be fired once per day at one at a 80% base chance to hit with each shot fired. A hit deals 2 damage. This shot will penetrate a BulletProof Vest.

3) Shotgun – The powerful Shotgun can be fired up to two times per day at one or multiple targets at a 70% base chance to hit with each shot fired. Each hit deals 2 damage.

4) Uzi – The rapid-fire Uzi can be fired up to ten times per day at up to three targets at a 50% base chance to hit with each shot. Each target has a random amount of bullets (of the ten shots) fired at them as the gun is not easy to handle. Each target will have at least 1 bullet shot at them.

C) Explosives

1) Grenade (1) – Toss this at a target in your zone for a 70% base chance of dealing 3 damage. Any players in melee combat with the target have a 60% chance of taking 2 damage. You will avoid splash damage if the target uses a melee weapon against you.

2) Smoke Grenade (1) – This item activates at the start of the Action Phase, before all other attacks. Your target and all other players attacking the target have a -50% hit chance on their attacks. You may target yourself with this item.

D) Traps

1) Poison Vial (1) – You may attempt to poison another player in your zone, dealing 3 damage. There will be an unmodifiable 100% chance of affecting your target unless you are a target of their Attack, All Out Attack or Analyze action, in which case the attack automatically fails. A Poison Vial is used up after each attempted use. Poison Vials do not count against your carrying capacity. The Poison Vial is always concealed from view (except with an Analyze action against you). Players do not begin with these, they must be found.

2) C-4 – Plastic explosive with a timer. When setting C-4, specify a day for it to go off. This may be the same day as when the C-4 charge is set. At the end of the Movement Phase of that day, the set C-4 will explode, with an unmodifiable 80% chance of hitting any person in that zone. Each person hit will suffer 2 damage. The player who sets the explosives will not be hit by the resulting explosion. The C-4 is removed from your inventory after it is set.

E) Defensive Items

1) Pot Lid Shield – This item negates the first hit by a Melee Weapon each day. If the holder of the shield uses a defend or cover action, they will block up to two melee attacks. The shield only negates successful hits. Misses do not count against the block quota. Watch out for the Fire Axe and Sledgehammer! This is used automatically each night and does not require an action.

2) Bulletproof Vest – This item negates all damage by Ranged Weapons except Revolvers. Watch out for the Fire Axe! This is used automatically each night and does not require an action.

3) First Aid Kit (1) – This item may be used as a free action to heal either you or another player in the same zone up to 2 Health Points of damage. The First Aid Kit is used up after a single use.

F) Support Items

1) Binoculars – The Binoculars allow you to see the players in the zones adjacent to yours. This is a free action provided with your nightly results.

2) Collar Deactivator (3) – This item is used with the Use Item action of the Action Phase. Your collar will be deactivated, allowing you to potentially escape from the facility. This can be used on up to three players per night. The Tracking Unit will not be able to find you specifically, but will correctly list you as a player in the zone with the default option.

3) Tracking Unit – The Tracking Unit gives you the option of learning how many players are in each zone or learning the location of a specific player. The first option will be chosen by default; be sure to specify if you are performing the second option with your daily actions. Use of the unit is a free action provided with your nightly results.

While this may seem like a lot of work, it’s mostly a team based game where you really only have to decide on a few things each night. The votes are mostly to keep folks posting in the thread.

You have the red vote, you can make an action and move each night. Your goal is simply to survive and be the last team standings or find a way to escape.

Ardor on
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    ArdorArdor Registered User regular
    edited February 2015
    Important Notes:

    Today, please sign up and if you'd like the chance to be a lone wolf, please PM that to me. Starting locations are randomized. There will be a Day 0, a setup day to determine if players want to be lovers or not. Schools are given out on Day 0 along with any lone wolf assignments. On Day 0, you can choose your student perk. More information will be available on Day 0 Narration.

    On Day 1, you will be randomly assigned to a zone and the game will begin. Day 1 will also let you remember who is on your team.

    The game is designed for up to 24 players and will last for up to 7 days. If there's a lot of interest, I can increase the player cap and the time limit. I plan to have sign-ups over the next 24 hours at least and we'll see where we stand at that point!

    The days end at 8pm CST. I hope to have narrations up within 1 hour of day end, I will try to notify when I cannot.

    Clarifications from past games:

    1) When a student dies, all students who attacked that player successfully tonight, have a chance to pick up their item(s). All items are RNG’d and given out as evenly as possible.

    2) Communication: You may communicate to the other players however you wish, there are no restrictions.

    3) This is a team game, with 2 lone wolves. There is no hidden mafia.

    4) If you have the Collar Deactivator used on you, you are immune to the vote. If the vote lands on you, everyone will know from the narration that your collar is deactivated and the vote will trickle down until someone can be shocked.

    5) Zones and Searching: A set number of items have been hidden in each zone. Once found, hidden items are not replenished.

    6) Zones and Items: Each zone starts out with some easily found items. Whenever someone leaves items behind, or there are items to be easily found without searching in a zone, all players in that zone have a chance of finding these items. Items are RNG’d as evenly as possible between all players.

    7) Items can only be traded to others in your zone. Trades are done at any time during each day.
    8) As a note, voting for someone who eats the vote and dies that night does count as a kill for your bonus kill counts.

    Also, anyone who is considering the escape option does need to have their collar deactivated. I'm answering that question here.

    Sign-Up List

    1) JPants
    2) vertroue - Day 5, Recycling Facility
    3) Grunt's Ghosts - Day 1, Abandoned Houses
    4) stever777 - Day 3, Recycling Facility
    5) Dragon6860 - Day 4, Recycling Facility
    6) Wash - Day 3, Abandoned Houses
    7) discrider - Day 6, Abandoned Houses
    8) Bliss101
    9) jdarksun
    10) The Everyman - Day 2, City Hall
    11) Bedlam - Day 2, Storage Sheds
    12) Egos - End of Day 7, Abandoned Houses
    13) Sir Fabulous - Day 5, Recycling Facility
    14) The Anonymous - Day 4, Recycling Facility
    15) Auralynx - Day 3, Recycling Facility
    16) Gizzy - Day 4, Recycling Facility
    17) Drez (replaced Kime)
    18) Phyphor - Day 2, Storage Sheds
    19) Preda
    20) Vagrant_winds - Day 4, School
    21) Megafrost
    22) Premium
    23) Zombie Hero - Day 3, City Hall
    24) QuestionablySane - Day 2, School
    25) Kias - Day 5, Recycling Facility

    Reserves:

    1) DasUberEdward

    Narrations:

    Day 0
    Day 1
    Day 2
    Day 3
    Day 4
    Day 5
    Day 6
    Day 7
    End of Day 7

    Ardor on
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    JPantsJPants Registered User regular
    Sign me up!

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    vertrouevertroue I am Female Totes Not a SithRegistered User regular
    sign me up please!

    Blood and Fire
    From the Desk of Darth Vertroue Diplomat to the USA.
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    Grunt's GhostsGrunt's Ghosts Registered User regular
    I remember this game. Damn near won it last year except people wouldn't work with me.

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    JPantsJPants Registered User regular
    I remember this game. Damn near won it last year except people wouldn't work with me.

    I was *so* close to getting you guys to hand me a Lone Wolf victory.... I screwed up and tried to Poison Aura instead of shooting him though... I didn't notice him reveal he was Perceptive.

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    stever777stever777 AFK most Saturdays Registered User regular
    Sign up

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    Ghostly ClockworkGhostly Clockwork Registered User regular
    I'm in, sounds fun!

    FTC: honk.
    FTC: HONK.

    HLRpxno.png
    PAX Prime 2014 Resistance Tournament Winner
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    WashWash Sweet Christmas Registered User regular
    !sign up

    gi5h0gjqwti1.jpg
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    discriderdiscrider Registered User regular
    edited January 2015
    ROCK THE !BOAT

    discrider on
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    Bliss 101Bliss 101 Registered User regular
    Oh it's that time of the year again.

    Sing me up!

    MSL59.jpg
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    The EverymanThe Everyman Registered User regular
    edited January 2015
    Yes, yes. !sign up

    The Everyman on
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    BedlamBedlam Registered User regular
    I wanna be a runner

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    EgosEgos Registered User regular
    sign

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    Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    Hilarious Hunger Games reference

    pickup-sig.php?name=Orthanc

    Switch Friend Code: SW-1406-1275-7906
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    The AnonymousThe Anonymous Uh, uh, uhhhhhh... Uh, uh.Registered User regular
    Hilarious Hunger Games reference
    HERESY

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    JPants wrote: »
    I remember this game. Damn near won it last year except people wouldn't work with me.

    I was *so* close to getting you guys to hand me a Lone Wolf victory.... I screwed up and tried to Poison Aura instead of shooting him though... I didn't notice him reveal he was Perceptive.
    I remember this game. Damn near won it last year except people wouldn't work with me.

    https://www.youtube.com/watch?v=hpM8FjO4Vko

    All you had to do was listen to me and he was dead and we were on the ocean victorious.

    Let's do this.

    @Egos‌
    @TheRoadVirus‌

    You two are on notice.

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    GizzyGizzy i am a cat PhoenixRegistered User regular
    Gizzy

    Switch Animal Crossing Friend Code: SW-5107-9276-1030
    Island Name: Felinefine
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    kimekime Queen of Blades Registered User regular
    FEAR ME

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    I'm in!

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    PredaPreda Registered User regular
    Let's do this!

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    vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    Can't we all get along? No? Awwwwww.....

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
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    discriderdiscrider Registered User regular
    I'm looking for another lover for this round! If anyone wants to pair up, just throw me a post.

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    stever777stever777 AFK most Saturdays Registered User regular
    Discrider's easy...

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    ArdorArdor Registered User regular
    I'll keep sign-ups open until tonight when I'm back from work and dinner and such. Then we can start Day 0!

    We don't need more players at this point, but more would always be more fun!

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    MegafrostMegafrost Leader of the Decepticons Registered User regular
    Even borderline inactive ones?

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    ArdorArdor Registered User regular
    If you will be borderline inactive but think you'll have fun, you should sign up!

    It's all your choice.

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    ArdorArdor Registered User regular
    As a note for those unsure about whether they want to sign up or not, the game does have a ton of text up top, but the rules are pretty simple. Sign up and try to win with your team. Take your baseball bat, knife or gun and eliminate other students, or try to escape the island before time runs out.

    That's about it!

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    stever777stever777 AFK most Saturdays Registered User regular
    ... and don't trust Kime.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    Bliss 101Bliss 101 Registered User regular
    I definitely recommend Phalla Royale for any fence-sitters out there. These games have always been great fun, and you can play and enjoy the game with minimal time and effort. And if there's a little sociopath inside you just waiting to get out, this is the perfect setting for it.

    MSL59.jpg
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    MegafrostMegafrost Leader of the Decepticons Registered User regular
    Let's try it then.

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    The AnonymousThe Anonymous Uh, uh, uhhhhhh... Uh, uh.Registered User regular
    stever777 wrote: »
    ... and always trust Kime.

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    Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    Send me a PM if you want to join the glorious Squid-Human alliance!

    uqWxQLg.jpg

    pickup-sig.php?name=Orthanc

    Switch Friend Code: SW-1406-1275-7906
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    premiumpremium Registered User regular
    Sign up

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    stever777stever777 AFK most Saturdays Registered User regular
    stever777 wrote: »
    ... and always trust Kime.

    HEY!
    I didn't say tha...

    Oh, I see what you did there.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    MegafrostMegafrost Leader of the Decepticons Registered User regular
    Send me a PM if you want to join the glorious Squid-Human alliance!

    Got room for a robot?

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    ArdorArdor Registered User regular
    We have 22 folks right now, I might wait to see if we can get 2 more to make it 24, so teams can be 4 apiece.

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    Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    Megafrost wrote: »
    Send me a PM if you want to join the glorious Squid-Human alliance!

    Got room for a robot?

    Hey Megafrost, thanks for the PM!

    I think it would be a sad day indeed if I didn't have time for a robot.

    Toodles,

    Sir Douglas Fabulous

    pickup-sig.php?name=Orthanc

    Switch Friend Code: SW-1406-1275-7906
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    stever777stever777 AFK most Saturdays Registered User regular
    Sir Fab, you magnificent bastard!

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    Zombie HeroZombie Hero Registered User regular
    Okay, sure

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
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