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[PbP] [Pandemic - ITL] - Game 21 - Game Over - Found The Specimen

stever777stever777 AFK most SaturdaysRegistered User regular
edited May 2015 in Critical Failures
pic1632485.jpg

Welcome to Pandemic: In The Lab, Z-Man Games' game of global disease containment. In this game, players take the roles of five Center for Disease Control (CDC) operatives, racing against time to cure outbreaks.


Behind sealed bio-hazard doors, scientists race against time to sequence diseases and test cures to save humanity.

You and your companions are highly skilled members of a disease-fighting team waging a battle against five deadly diseases. Your team will travel across the globe, stemming the tide of infection and developing the resources you'll need to discover the cures. You must work together, using your individual strengths to destroy the diseases before they overtake the world. The clock is ticking as outbreaks and epidemics accelerate the spread of the plague. Will you find the cures in time? The fate of humanity is in your hands!


Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out.

Players must work together, playing to their characters' strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks. For example, the Operation Specialist can build research stations, which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5.

But the diseases are breaking out fast and time is running out: the team must try to stem the tide of infection in diseased areas while also towards cures.

A truly cooperative game where you all win or you all lose.


This will be a Play-By-Post Lab Challenge Variant Game of Pandemic "In The Lab" for 5 players, participants from sign-ups.

[RULES]
[ITL EXPANSION RULES]
[RULES SUMMARY]
[Discussion and Sign-ups]

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    stever777stever777 AFK most Saturdays Registered User regular
    A QUICK TUTORIAL ON PANDEMIC - IN THE LAB

    Pandemic is a cooperative game. You and your fellow players are members of a disease control team, working together to research cures and prevent additional outbreaks. Each of you will assume a unique role within the team, with special abilities that will improve your team’s chances if applied wisely. The object is to save humanity by discovering cures to four deadly diseases (Blue, Yellow, Black, and Red) that threaten to overtake the planet. If you and your team aren’t able to keep the diseases contained before finding the necessary cures, the planet will be overrun and the game will end in defeat for everyone.

    The Board & Cards
    pic2000332_lg.jpg
    Pandemic-2nd-edition-cards.jpg

    -The Turn Phases-
    Each turn, the current player must:

    1. Take 4 actions
    2. Draw 2 cards to add to his hand
    3. Take on the role of the Infector (cards drawn & tokens placed by Host)

    After the Infector has gone, the player’s turn is over and the next player begins his turn.

    -Actions-
    A player gets 4 actions to spend on her turn. A player may select from any of the available Basic and Special actions and spend 1 action to perform it. A given action may be performed more than once during a turn, so long as 1 action is spent for each instance. Each player’s Role will grant them special abilities that are unique to that player. Players may also pass if they have nothing else to do. Unused actions may not be saved from turn to turn.

    Important: lab actions must be done at research stations. Any research station can be used.

    BASIC ACTIONS

    Charter Flight

    Play the card corresponding to your pawn’s current location, and move to any city on the board. Discard the card to the Player Discard pile.

    Shuttle Flight
    If your pawn is in a city with a Research Station, move it to any other city with a Research Station. (See below for details on building Research Stations.)

    Direct Flight
    Play a card from your hand and move your pawn to the pictured city. Discard the card to the Player Discard pile.

    Drive (or Ferry)
    Move your pawn to an adjacent city. Cities are adjacent if they are connected by a red line. Red lines that go off the edge of the board “wrap around” to the opposite board edge and continue to the indicated city. (For example, Sydney and Los Angeles are considered to be adjacent)

    The Dispatcher may move other player’s pawns on his turn (using any of the available Basic actions) as if they were his own pawn. He may also spend an action to move a pawn to any city that contains another pawn. He may only move other players’ pawns if they permit him to do so.
    Note: For the Charter Flight action, the Dispatcher must play the card corresponding to the current location of the pawn he wishes to move.


    Pass
    A player may also elect to pass (and do nothing) for an action.


    SPECIAL ACTIONS

    Discover A Cure

    Once your team has discovered all four cures, you win!
    If your pawn is in a city with a Research Station, discard 5 cards of the same color to cure the corresponding disease. Place the spent cards into the Player Discard Pile.

    The Scientist only needs 4 cards of a color to discover the cure of the corresponding disease when performing the Discover Cure action.

    Build A Research Station
    Building Research Stations helps your team move from place to place.
    Research Stations are also required for discovering cures. Play the card corresponding to the city your pawn currently occupies, then place a Research Station in that city. Discard the card to the Player Discard Pile. If there aren’t any Research Stations left in the supply, select one of the Research Stations already in play and transfer it to the city your pawn occupies.

    The Operations Expert does not have to play the card matching the city his pawn occupies when performing the Build A Research Station action. He simply spends an action to add a Research Station to his current city.

    Treat Disease
    Over the course of the game, your team can treat diseases to buy the time needed to discover cures. Remove a disease cube from the city your pawn occupies. (Each removed cube costs one action.) Place the removed cube back into the stock by the side of the board. If players have discovered a cure, instead of one cube, remove all cubes of a cured disease in your current city for one action.

    Eradicating a Disease
    If a cure for a given disease has been discovered and all of the disease cubes of that color have been removed from the board, flip the Cure marker for the disease to the “Sunset” side. From now on, cards of this color have no effect when drawn on the Infector’s turn. Cubes of the eradicated color will not be used again for the rest of the game.

    The Medic may remove all the cubes of a single color (instead of 1) when performing the Treat Disease action. Also, if the Medic at any time finds herself in a city that contains cubes of a disease that has been cured, she may immediately remove all of those cubes. This unique ability is in effect during all players’ turns and does not cost any actions to perform.

    Share Knowledge
    Sometimes it’s hard for one player to get the cards necessary to discover a cure. The Share Knowledge action (while difficult to perform) can be useful in these cases. Transfer a card from one player to another. Every card transferred costs 1 action. Both your pawn and your fellow player’s pawn must be in the same city, and you may only transfer the card of the city that you are in together. (For example, if you are together in Moscow, only the Moscow card may be transferred from one player to the other.) If either player holds more than 7 cards as the result of a transfer, the excess cards must be immediately discarded to the Player Discard Pile.

    The Researcher may give a fellow player any card from his hand when involved in a Share Knowledge action. He is not restricted to giving the card of the current jointly-occupied city, like other players are. This freedom only applies when the Researcher is giving a card—he always receives a card with the same restriction as other players. The Researcher can utilize this ability when involved in Share Knowledge actions on any player’s turn.


    LAB ACTIONS

    Build a Research Station

    After building a research station, the player building it may immediately do 1 lab action as a free, bonus action.

    Treat Disease
    1 cube removed by this action may be put in either of the 2 sample dishes (instead of the supply).

    Characterize a Disease (lab action)
    Play a City card on a characterize space to set the cure color for this research line. This color must match a vial symbol shown on the Sequence card. Move this color’s cure vial onto the Sequence card to mark it. A research line must be characterized before cubes can be moved onto its Sequence card.

    Process a Sample (lab action)
    Move all cubes from 1 dish along 1 arrow to a new dish or Sequence card, adjusting them as shown on the arrow used. Return any cubes lost from adjustments to the supply.
    Process a Sample works differently based on the dish moved from and the arrow moved along:
    • Move all cubes in 1 sample dish to either the centrifuge dish (put all cubes of 1 color in it and return the rest to the supply) or the separator dish (put 1 cube of each color present in it and return the rest to the supply). Cubes already in these dishes (from earlier process actions) are not affected.
    • Move all cubes in either the centrifuge or separator dish to the growth dish, doubling each cube moved, using cubes from the supply. Cubes already in the growth dish (from earlier process actions) are not affected. If you can’t place the number of cubes needed in the growth dish, because there are not enough of the needed cubes left in the supply, the game ends and your team has lost!
    • Move all cubes in 1 of the centrifuge, separator, or growth dishes to 1 Sequence card (not both). This Sequence card must be characterized. Fill empty Sequence card spots with cubes that match their colors, 1 cube per spot. Return any cubes left over to the supply.
    Each spot on a Sequence card is either red, yellow, blue, black, or gray. Cubes on gray spots must match the cure color. A spot with an eradicated disease’s color can be filled with any color cube.

    Test a Cure (lab action)
    Play a City card of the cure color on a research line’s test space. This research line’s Sequence card must have at least 1 cube on it. Remove 1 cube of the cure color from any city to the supply.

    Discover a Cure
    If a research line is complete — meaning that it has been characterized, tested, and all spots on its Sequence card are filled with cubes — then discard 3 (not 5) City cards matching its cure color at a research station to cure this disease. Move the cure vial to its cure indicator. Discard the City cards to the Player Discard Pile. Discard the Sequence card, returning its cubes to the supply. Draw and place a new Sequence card to open a new research line.

    Sequence a Disease (lab action)
    Draw a Sequence card (reshuffle the discards to form a new draw pile if there are none left to draw). Place it on an empty Sequence space, swap it for an existing Sequence card, or discard it. You may not place a Sequence card on an empty Sequence space until a 2nd research station is built.
    If a swapped Sequence card had been characterized and the new Sequence card doesn’t match its cure vial, discard its characterization card, as well as any test card, and return its cure vial and any cubes on it to the supply. If the new Sequence card does match its cure vial, then use any cubes on the old card to fill out spots on the new one, returning any excess cubes to the supply. Discard the old Sequence card.

    -Special Event Cards-
    The Player Cards deck contains some Special Event cards. These cards may be played at any time (even on a fellow player’s turn) and do not require an action to play. When you play a Special Event card, immediately follow the instructions on the card, then discard the card into the Player Discard Pile.

    -Hand Limit-
    Players have a hand limit of 7 cards. If the number of cards in hand ever exceeds 7 as a result of drawing cards (or performing the Share Knowledge action), the player must immediately discard cards in excess to the Player Discard Pile. Players may choose which cards to discard. Players may play Special Event cards (including any they have just drawn) instead of discarding them, to help reduce their hand to 7.

    -Sharing Information About Cards-
    Players may openly discuss strategies during the game, but like the real world, the players do not immediately know everything that the other players do. To simulate this, if you are playing the Normal or Heroic Games, players may not show the contents of their hands to their fellow players during the game. Players may however, freely tell each other what cards they have. The Introductory Game has no such restriction and players may decide to play their hands openly. Because Pandemic is a test of cooperation and mettle (and not of memory), players may freely examine the contents of the Player Discard Pile and the Infection Discard Pile at any time.

    -Infector Phase & Outbreaks-
    Draw cards from the Infection Draw Pile equal to the current Infection Rate and add one cube to the pictured cities, using a cube of the same color as each card. Resolve the cards in the order you draw them. If, however, the pictured city is of a color that has been eradicated, do not add a cube. If a city already has 3 cubes in it of the color being added, instead of adding a cube to the city, an outbreak occurs in that color. When this happens, instead of adding a 4th cube, add a cube of the outbreaking color to each adjacent city. Each time a city outbreaks, move the Outbreaks Marker up one space on the Outbreak Indicator. If the number of outbreaks ever reaches 8 (and the Outbreaks Marker reaches the skull symbol), the game immediately ends in defeat for all players. Also, if there are not enough cubes to add to the board when infecting, the game immediately ends in defeat for all players.

    Chain Reactions
    If any of these new cubes would cause the total number of cubes of that color in an adjacent city to exceed 3, additional outbreaks may occur, causing a chain reaction. Note that each city may only outbreak once in each chain reaction.

    DEFEAT OR VICTORY!
    The game ends immediately in defeat for all players if any of the following conditions occur:
    -A player needs to add disease cubes to the board and there aren’t any left of that color in the supply.
    -The eighth outbreak occurs (the Outbreaks Marker reaches the skull symbol on the Outbreak Indicator).
    -There are not enough cards in the Player Draw Pile when a player must draw cards.

    Players collectively win the game immediately when the cures for all four diseases (Blue, Yellow, Black, and Red) have been discovered. Players do not need to administer cures to every infected city in order to win the game—victory is instant when any player discovers the fourth and final cure.

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Signup!

    I've never actually won a lab game before.

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    KirindalKirindal Registered User regular
    Signup!

    This looks like an interesting expansion.

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Sequence that shit!

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    KaneskiKaneski Registered User regular
    edited February 2015
    Signup! But I've been in last 3 or 4 games, so happy to take reserve.

    Kaneski on
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    PredaPreda Registered User regular
    Never played with Lab, so SignUP!

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    stever777stever777 AFK most Saturdays Registered User regular
    @Hedgethorn
    @Kirindal
    @Phyphor
    @Kaneski
    @Preda

    We will use 5 Epidemics.

    You may now choose your roles in that player order.
    "Random" is a valid role choice.

    The Bio-Terrorist & CDC are not available.
    sx9nqh5fpqhj.jpg

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    I'll take Local Liaison.

    @Kirindal

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    KaneskiKaneski Registered User regular
    I shall pray for a blessing from the RNGesus!

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    I'm feeling lucky!

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    KirindalKirindal Registered User regular
    Bring out the Random!

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    PredaPreda Registered User regular
    And So The Random Shall Be

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    stever777stever777 AFK most Saturdays Registered User regular
    edited February 2015
    Geth roll 1d16+1d15+1d14+1d13 for Kirindal*Phyphor*Kaneski*Preda

    Kirindal gets Dispatcher
    Phyphor gets Medic
    Kaneski gets Generalist
    Preda gets Field Director

    Kirindal*Phyphor*Kaneski*Preda:
    1d16+1d15+1d14+1d13 38 [1d16=16] [1d15=8] [1d14=7] [1d13=7]

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

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    stever777stever777 AFK most Saturdays Registered User regular
    edited February 2015
    @Hedgethorn - Local Liaison Turn

    jQq72Nx.png

    Lab Board
    VgGlfAP.png

    You all start in Atlanta, at the Research Station, (red cross icon).

    3 cities received 3 disease cubes.
    3 cities received 2 disease cubes.
    3 cities received 1 disease cubes.
    These cities are not in danger of receiving more cubes until an Epidemic card is turned over from the Player Deck.
    Then, those card are shuffled and placed on top of the Infection Deck and that's when the trouble starts, as outbreaks begin to occur.
    Obviously, the 3 cube cities are the most dangerous, as they could outbreak the fastest.

    Hedgethorn has 4 actions to play.


    Starting hands -
    Roles, current hand sizes & cards -
    Hedgethorn - Local Liaison (2/7) - Tehran; "Mobile Hospital" Special (Current Player Removes One Cube In Each City He Drives/Ferries To This Turn.)
    Kirindal - Dispatcher (2/7) - Milan; St. Petersburg
    Phyphor - Medic (2/7) - Paris; "Airlift" Special (Move Any Pawn To Any City.)
    Kaneski - Generalist (2/7) - New York; Istanbul
    Preda - Field Director (2/7) - Los Angeles; Khartoum
    sx9nqh5fpqhj.jpg
    idalizfnvrcf.jpg

    LAB ACTIONS

    Characterize a Disease
    Process a Sample
    Test a Cure
    Discover a Cure
    Sequence a Disease


    REMINDERS
    • Lab actions must be done at research stations.
    • All cubes in a dish must be moved when processing a sample.
    • Cubes cannot be freely returned from the lab to the supply.
    • Cubes cannot be moved onto a Sequence card until it is characterized.
    • Gray spots on Sequence cards must be filled with cubes matching the cure color.
    • A cure cannot be tested until at least 1 cube is on its Sequence card.
    • The cube removed by Test a Cure is returned to the supply.
    • Different players than the one intending to Discover a Cure can characterize or test it.
    • Spots of an eradicated disease’s color on a Sequence card can be filled by cubes of any color.
    • Cubes of an eradicated disease in the lab can still be used to fill out spots on Sequence cards
    Once you decide on your final actions, post them in the color of your pawn on your turn.

    Hedgethorn - orchid
    Kirindal - mediumorchid
    Phyphor - darkorange
    Kaneski - grey
    Preda - purple

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    1. Sequence a Disease at Atlanta research station.
    2. Direct Flight to Tehran.
    3. Drive to Delhi.
    4. Treat Delhi.
    (Depending on the sequence card drawn, I may wish to move the black cube to a sample dish.)

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    stever777stever777 AFK most Saturdays Registered User regular
    edited February 2015
    You can't have 2 sequences going with only one Research Station on the board.
    Please revise.

    E - Unless you are replacing the current starting one.
    Are you?

    stever777 on
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Hmm, so that's only a yellow cure... but it is also pretty simple. And we have a dispatcher, so I can go treat yellow down there without getting stuck too

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    KirindalKirindal Registered User regular
    Anyone else aside from Phyphor want a trip somewhere?

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    If you move me to bogota, I can treat lima & santiago, then we can move them to the centrifuge, then move to growth and then fill out the sequence card and yellow is done

    We should wait to confirm Hedge's turn first though. If we swap out the card that might also impact our turns

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    KaneskiKaneski Registered User regular
    Preda's the only one who can characterise at the moment. And we'll need another 3 yellows to cure. Focus on preventing outbreaks for now, I'd say. Set up RS if possible, too.

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Well, other people will do the research stuff. I think lima/santiago is still a good start though. It's an awkward place to get to mid-game and if we clean it up now hopefully we won't have to go back there again

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Woops, forgot the one sequence card per research station rule. I'm still inclined to treat Delhi since I'm the only one who can get there in the first few turns.

    So, Flight to Tehran, Drive to Delhi, Treat twice. Put one in the sample dish (in case we need a black cube later).

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
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    stever777stever777 AFK most Saturdays Registered User regular
    edited February 2015
    @Kirindal - Dispatcher Turn

    e5sUI2x.png

    Lab Board
    ECrhiXa.png

    Roles, current hand sizes & cards -
    Hedgethorn - Local Liaison (3/7) - Bogota; "Mobile Hospital" Special (Current Player Removes One Cube In Each City He Drives/Ferries To This Turn.); "Gov't Grant" Special (Build Research Station in any city for free.)
    Kirindal - Dispatcher (2/7) - Milan; St. Petersburg
    Phyphor - Medic (2/7) - Paris; "Airlift" Special (Move Any Pawn To Any City.)
    Kaneski - Generalist (2/7) - New York; Istanbul
    Preda - Field Director (2/7) - Los Angeles; Khartoum
    sx9nqh5fpqhj.jpg
    idalizfnvrcf.jpg

    LAB ACTIONS

    Characterize a Disease
    Process a Sample
    Test a Cure
    Discover a Cure
    Sequence a Disease


    REMINDERS
    • Lab actions must be done at research stations.
    • All cubes in a dish must be moved when processing a sample.
    • Cubes cannot be freely returned from the lab to the supply.
    • Cubes cannot be moved onto a Sequence card until it is characterized.
    • Gray spots on Sequence cards must be filled with cubes matching the cure color.
    • A cure cannot be tested until at least 1 cube is on its Sequence card.
    • The cube removed by Test a Cure is returned to the supply.
    • Different players than the one intending to Discover a Cure can characterize or test it.
    • Spots of an eradicated disease’s color on a Sequence card can be filled by cubes of any color.
    • Cubes of an eradicated disease in the lab can still be used to fill out spots on Sequence cards

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

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    stever777stever777 AFK most Saturdays Registered User regular
    If everyone could post where they would like any treated cubes to be placed, (top specimen dish, bottom specimen dish or cube's supply), like Hedge did, the game will go faster.
    Thanks!

    Hosting Android: Netrunner - Thread 2: The Revenge

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    KirindalKirindal Registered User regular
    1. Move Phyphor to Miami
    2. Move Phyphor to Bogota
    3. Move Phyphor to Lima
    4. Move Phyphor to Santiago


    @stever777

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    stever777stever777 AFK most Saturdays Registered User regular
    edited February 2015
    @Phyphor - Medic Turn

    DlefE2k.png
    Lab Board
    ECrhiXa.png

    Roles, current hand sizes & cards -
    Hedgethorn - Local Liaison (3/7) - Bogota; "Mobile Hospital" Special (Current Player Removes One Cube In Each City He Drives/Ferries To This Turn.); "Gov't Grant" Special (Build Research Station in any city for free.)
    Kirindal - Dispatcher (4/7) - Milan; St. Petersburg; Kolkata; "Infection Zone Ban" Special (Ignore all Chain Reaction outbreaks until current player's next turn.)
    Phyphor - Medic (2/7) - Paris; "Airlift" Special (Move Any Pawn To Any City.)
    Kaneski - Generalist (2/7) - New York; Istanbul
    Preda - Field Director (2/7) - Los Angeles; Khartoum
    sx9nqh5fpqhj.jpg
    idalizfnvrcf.jpg

    LAB ACTIONS

    Characterize a Disease
    Process a Sample
    Test a Cure
    Discover a Cure
    Sequence a Disease


    REMINDERS
    • Lab actions must be done at research stations.
    • All cubes in a dish must be moved when processing a sample.
    • Cubes cannot be freely returned from the lab to the supply.
    • Cubes cannot be moved onto a Sequence card until it is characterized.
    • Gray spots on Sequence cards must be filled with cubes matching the cure color.
    • A cure cannot be tested until at least 1 cube is on its Sequence card.
    • The cube removed by Test a Cure is returned to the supply.
    • Different players than the one intending to Discover a Cure can characterize or test it.
    • Spots of an eradicated disease’s color on a Sequence card can be filled by cubes of any color.
    • Cubes of an eradicated disease in the lab can still be used to fill out spots on Sequence cards

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    @stever777: I shouldn't have Tehran in my hand anymore; I discarded it to fly to Tehran on my turn.

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    KaneskiKaneski Registered User regular
    @Hedgethorn I can see no reason to hang on to gov grant, especially since we need to sequence a second disease. Essen maybe? Everything else is either spread out or isolated and not a giant outbreak risk.

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    PredaPreda Registered User regular
    Paris or Milan might be better long term.

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Good call. I'll put it in Milan to open up Asia as much as possible. If there are no other needs next turn, I can also move to Milan and use my Local Liason power to characterize/test the yellow cure for free.

    Discard Government Grant to place a research station in Milan.

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    PredaPreda Registered User regular
    Unless there are outbreaks, between me and Kanesky we need to sequence a second disease than use 2 actions to move the 2 yellow cubes that Phyphor will gently give us into the void starting dish into the grow dish to have 4 of them ready to process the cure.
    Than you will be ready to sequence and fill the card, so only testing will be left.

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    KaneskiKaneski Registered User regular
    Whenever we need a third station, we can always combo it with airlift: lift, build, deal with whatever crisis airlift was used for.

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Treat, move one to sample dish. Move to Lima. Treat, move one to same dish. Move to Mexico City.

    I guess put them in the empty dish

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    stever777stever777 AFK most Saturdays Registered User regular
    edited February 2015
    @Kaneski - Generalist Turn

    dq2a32O.png
    Lab Board
    3PDI0WZ.jpg

    Roles, current hand sizes & cards -
    Hedgethorn - Local Liaison (2/7) - Bogota; "Mobile Hospital" Special (Current player removes one cube In each city he drives/ferries to this turn.)
    Kirindal - Dispatcher (4/7) - Milan; St. Petersburg; Kolkata; "Infection Zone Ban" Special (Ignore all Chain Reaction outbreaks until current player's next turn.)
    Phyphor - Medic (4/7) - Paris; Delhi; "Airlift" Special (Move any pawn to any city.); "Rapid Vaccine Deployment" Special (Play immediately after a cure is discovered. Remove up to 5 cubes of that disease in connected cities.)
    Kaneski - Generalist (2/7) - New York; Istanbul
    Preda - Field Director (2/7) - Los Angeles; Khartoum
    sx9nqh5fpqhj.jpg
    idalizfnvrcf.jpg

    LAB ACTIONS

    Characterize a Disease
    Process a Sample
    Test a Cure
    Discover a Cure
    Sequence a Disease


    REMINDERS
    • Lab actions must be done at research stations.
    • All cubes in a dish must be moved when processing a sample.
    • Cubes cannot be freely returned from the lab to the supply.
    • Cubes cannot be moved onto a Sequence card until it is characterized.
    • Gray spots on Sequence cards must be filled with cubes matching the cure color.
    • A cure cannot be tested until at least 1 cube is on its Sequence card.
    • The cube removed by Test a Cure is returned to the supply.
    • Different players than the one intending to Discover a Cure can characterize or test it.
    • Spots of an eradicated disease’s color on a Sequence card can be filled by cubes of any color.
    • Cubes of an eradicated disease in the lab can still be used to fill out spots on Sequence cards

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Options
    KaneskiKaneski Registered User regular
    Humm. We're getting all the special cards up front.

    I guess it's not a bad idea to save up city cards until we get 3 for the cure, and then everyone assists with the lab actions for that person? So currently we got no cure potential - got the cubes, but not the cards.

    1. Lab Action - Sequence cure #2 (bottom).
    2. RS transfer to Milan.
    3. Horse carriage to Essen.
    4. Treat Essen - put to sample dish 1 (top)
    5. Treat Essen - put to sample dish 1 (top)


    @stever777

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    stever777stever777 AFK most Saturdays Registered User regular
    edited February 2015
    @Preda - Field Director Turn

    7I48LKl.png
    Lab Board
    JGAKNxe.jpg

    Roles, current hand sizes & cards -
    Hedgethorn - Local Liaison (2/7) - Bogota; "Mobile Hospital" Special (Current player removes one cube In each city he drives/ferries to this turn.)
    Kirindal - Dispatcher (4/7) - Milan; St. Petersburg; Kolkata; "Infection Zone Ban" Special (Ignore all Chain Reaction outbreaks until current player's next turn.)
    Phyphor - Medic (4/7) - Paris; Delhi; "Airlift" Special (Move any pawn to any city.); "Rapid Vaccine Deployment" Special (Play immediately after a cure is discovered. Remove up to 5 cubes of that disease in connected cities.)
    Kaneski - Generalist (3/7) - New York; Istanbul; "Re-Examined Research" Special (Current player may draw any one city card from Player Discards and add it to his hand.)
    Preda - Field Director (2/7) - Los Angeles; Khartoum

    sx9nqh5fpqhj.jpg
    idalizfnvrcf.jpg

    LAB ACTIONS

    Characterize a Disease
    Process a Sample
    Test a Cure
    Discover a Cure
    Sequence a Disease


    REMINDERS
    • Lab actions must be done at research stations.
    • All cubes in a dish must be moved when processing a sample.
    • Cubes cannot be freely returned from the lab to the supply.
    • Cubes cannot be moved onto a Sequence card until it is characterized.
    • Gray spots on Sequence cards must be filled with cubes matching the cure color.
    • A cure cannot be tested until at least 1 cube is on its Sequence card.
    • The cube removed by Test a Cure is returned to the supply.
    • Different players than the one intending to Discover a Cure can characterize or test it.
    • Spots of an eradicated disease’s color on a Sequence card can be filled by cubes of any color.
    • Cubes of an eradicated disease in the lab can still be used to fill out spots on Sequence cards

    Johannesburg got hit with 3 cubes by the Epidemic.

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Options
    KaneskiKaneski Registered User regular
    Did we just draw all the specials? Wow.

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    PredaPreda Registered User regular
    Ideas? I could fly to Kartoum and treat Johannesburg, using the other action in the lab, (or treat Johannesburg twice, leaving us with 4 jellow cubes in the lab, eliminating the need for the growth chamber, one action less) but that will put us away from the cure as cards.
    Any better Idea?

  • Options
    KaneskiKaneski Registered User regular
    I think that's worth it anyway. If Khartoum/Kinshasa were empty - I'd say let it outbreak. As it stands, we can't let that corner pile up. If needed - we can focus the lab actions on the blue cure, since we got a dispatcher going before medic, and likely to yank him to blue as the next hotspot anyway. Spend your cards - we can use the actions on blue.

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