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[Konami] I guess they remembered they're supposed to make games?

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    PLAPLA The process.Registered User regular
    Konami way ahead of you.

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    LD50LD50 Registered User regular
    The video gaming division was the only reason konami was profitable last quarter, so MGSV must have done better than some people here are giving it credit for.

    Konami was all ready to pull out of the games industry entirely until these figures came out and they changed their tune.

    It seems to me like they made the decision to pull out of gaming before they had the numbers to judge if it was a good idea or not, burned all their bridges when they pulled out, and then suddenly realized how bad of an idea that was when they thought about A: how much money they had sunk into the fox engine, and B: how much money MGSV is actually making them.

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    FreiFrei A French Prometheus Unbound DeadwoodRegistered User regular
    edited August 2016
    Back before the PSN releases when Suikoden 1 and 2 copies would actively go for ~200 dollars USD on ebay, I worked in a local game store and we would actually get copies in every few months from people selling their stashes. I'd buy them from the customer, then immediately buy them from my store at our retail price for them (20 bucks) and then re-sell them on ebay. I guess the moral is... thanks for your business practices, Konami? They kept me well fed and sheltered throughout my early years.

    Frei on
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    vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    LD50 wrote: »
    The video gaming division was the only reason konami was profitable last quarter, so MGSV must have done better than some people here are giving it credit for.

    Konami was all ready to pull out of the games industry entirely until these figures came out and they changed their tune.

    It seems to me like they made the decision to pull out of gaming before they had the numbers to judge if it was a good idea or not, burned all their bridges when they pulled out, and then suddenly realized how bad of an idea that was when they thought about A: how much money they had sunk into the fox engine, and B: how much money MGSV is actually making them.

    No, they're also making money off their Health and Wellness division (i.e. their gyms/sports centers, fitness equipment, etc.) as well as their Gaming & Systems division (i.e. Casino and Arcade Machines). And a chunk of their gaming profits are also from their mobile gaming.

    But they invested huge amounts of money into Pachinko and it's lost money.

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    GatorGator An alligator in Scotland Registered User regular
    Gaddez wrote: »
    So a thought occured to me about something that would engender some good will from gamers; what if Konami began re-releasing stuff from their archives for steam?

    Like, Suikoden is a great franchise, but a lot of people can't play the originals because they cost an arm and a leg (Suikoden 2 goes for $150 canadian and thats for a used copy!), but with a steam release they could and it would cost them effectively nothing in terms of distribution and manufacturing due to the abscence of physical media.

    So now that we've discussed why they won't be doing that...

    Suikoden pachinko machine?

    I'm totally behind that

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    tastydonutstastydonuts Registered User regular
    edited August 2016
    Gaddez wrote: »
    cloudeagle wrote: »
    Honestly, it's pretty surprising we're getting a new Metal Gear at all -- it seemed Konami was winding down its western publishing.

    Though when the game hits and it inevitably sells horribly (which is likely; the similar Resident Evil spin-offs haven't done great and that was without fan animosity) they'll probably take it as a sign to just give up already.

    Eh, I'm kind of hoping it does well in spite of its vocally toxic fanbase. Bonus points if it does well because said fanbase "hate-buys" it just to mock it.

    The fans aren't toxic, the company is. I'm having trouble understanding your viewpoint. Like... at all.

    Not really too keen on discussing this further since people like to conflate criticisms of a speech pattern with an attempt to suppress it and all; I have no authority to say stop doing it, nor have I said as much. The circumstances within Konami the company and the half-stories that we have regarding what happens there don't preclude the fanbase exhibiting toxic behaviors of their own.

    Looking around (as in, not just here) there's nothing but negative commentary, reinforced by further negative commentary and meme parroting about this game before it's even been released. When a person (or fanbase) is only capable of seeing the negative and fixating on that negativity and actively driving conversations towards that negativity... it's become toxic. When people have to defensively state that this is a thing that they may like to other fans of the same franchise and whatnot... the environment is toxic. And so-on and so-forth.

    There really isn't enough information about this game out there to shit on it like it's being shit on, is what I'm getting at.

    What exactly has Konami done to deserve respect in the past year? Like, PT was critically acclaimed and they did everything in their power to obliterate it from existence, They began pushing HD remakes of their classic games not so that they could be re-released for the console market but instead used as the basis for god damm pachinko machines and were so insanely petty that they wouldn't let Kojima accept a reward at the VGAs.

    On top of all of that, they're squatting on IP's that many people legitimately love with no intention of developing them in any sort of worthwhile manner.

    If they want our respect after the sheer volume of bullshit they've orchestrated then they need to earn it back.

    So... respect toward Konami or whatever has nothing to do with the toxic environment that is created when the sole purpose of discussion on a thing is just to shit on it incessantly without any real basis to do so other than blind prejudice. There are people who are ambivalent (myself) and there are people who may actually like the idea they've presented. I imagine most of the latter people don't express themselves because of what happens if they do. Yet one has to wade through a sea of garbage to get to any meaningful discussion regarding these things, not that there is any really meaningful information about this game available yet.

    Respect Konami, don't respect Konami. It doesn't matter to me, probably doesn't matter to Konami either so much as making money. The general degree to which a vocal minority of fans blatantly disrespect other fans/open minded people on various pages whenever Konami does anything was. But water is wet, and there's nothing that can really be done about it.

    edit: I would also add that this is why I think the trend to try and start marketing games before there's anything meaningful to say about them is dumb. It's also a massive waste of money imo (though it keeps cgi artists employed). If your game isnt about to be released, dont talk about it ffs.

    tastydonuts on
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    ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    I mean, isn't that kind of the point though?

    Burning some bridges and salting the earth is what led to some people feeling so betrayed/hostile, it's part of the calculus in making these kinds of decisions (or it wasn't, but I think pondering how ones consumer base will react to massive changes in product direction should be part of those discussions). It isn't just that there was controversy around TPP, and cutting Silent Hills, and changing focus from triple-A development, etc, etc. That kind of dramatic shift in focus and expression of intent has an effect, and the ongoing shitstorm (well... vague discontent and low level hostility) is part of the price of that kind of departure.

    I get that nobody who isn't onboard with said frustration is going to 'like' wading through mounds of sarcasm and mocking memes, but it's not like said frustration was woven from whole cloth by people without reasons to be frustrated.

    This is precisely why people and companies need to be careful about such massive shifts. Yes, they're a business and they need to be sustainable and profitable in order to pay the wages of those who make the things we appreciate and create more of them, nobody is saying they should bow before the fans in submission, but even as something of an outsider (while I'm sure I do own some older Konami games, I couldn't tell you the last one I bought off hand) I can empathize with clusterfuck that has been both their changes in direction and approach to decades old beloved properties.

    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
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    tastydonutstastydonuts Registered User regular
    I'm still waiting for Konami to release more Suikoden, on a platform that I own. :pop:

    “I used to draw, hard to admit that I used to draw...”
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    darkmayodarkmayo Registered User regular
    I'm still waiting for Konami to release more Suikoden, on a platform that I own. :pop:

    Picked up the Suikoden games I was missing, which was Suikoden 3 and Suikoden tactics. I remembered loving 3 and fired it up, great intro great music.. picked a guy to start the story off with and then... man this really hasn't aged well. Characters are these blocky messes, combat is slow.... ugghh. I'll take another crack at it in a bit cause the story was great but man.. its kinda ugly now. 4 had its own problems but at least the characters didn't look like crap and the combat was faster..

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    BRIAN BLESSEDBRIAN BLESSED Maybe you aren't SPEAKING LOUDLY ENOUGHHH Registered User regular
    edited August 2016
    I mean, if we judge the trailer at face value minus the context of Konami stuff, it just looks like a mediocre zombie survival game that blatantly reuses assets from MGSV. A Perfectly Sound Business Decision that follows modern videogame trends and not much else.

    I mean, power to the people who are into zombie survival games, but I dunno I was thinking of seeing another tactical espionage operations game from the Metal Gear franchise.

    BRIAN BLESSED on
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    mxmarksmxmarks Registered User regular
    Gaddez wrote: »
    cloudeagle wrote: »
    Honestly, it's pretty surprising we're getting a new Metal Gear at all -- it seemed Konami was winding down its western publishing.

    Though when the game hits and it inevitably sells horribly (which is likely; the similar Resident Evil spin-offs haven't done great and that was without fan animosity) they'll probably take it as a sign to just give up already.

    Eh, I'm kind of hoping it does well in spite of its vocally toxic fanbase. Bonus points if it does well because said fanbase "hate-buys" it just to mock it.

    The fans aren't toxic, the company is. I'm having trouble understanding your viewpoint. Like... at all.

    Not really too keen on discussing this further since people like to conflate criticisms of a speech pattern with an attempt to suppress it and all; I have no authority to say stop doing it, nor have I said as much. The circumstances within Konami the company and the half-stories that we have regarding what happens there don't preclude the fanbase exhibiting toxic behaviors of their own.

    Looking around (as in, not just here) there's nothing but negative commentary, reinforced by further negative commentary and meme parroting about this game before it's even been released. When a person (or fanbase) is only capable of seeing the negative and fixating on that negativity and actively driving conversations towards that negativity... it's become toxic. When people have to defensively state that this is a thing that they may like to other fans of the same franchise and whatnot... the environment is toxic. And so-on and so-forth.

    There really isn't enough information about this game out there to shit on it like it's being shit on, is what I'm getting at.

    What exactly has Konami done to deserve respect in the past year? Like, PT was critically acclaimed and they did everything in their power to obliterate it from existence, They began pushing HD remakes of their classic games not so that they could be re-released for the console market but instead used as the basis for god damm pachinko machines and were so insanely petty that they wouldn't let Kojima accept a reward at the VGAs.

    On top of all of that, they're squatting on IP's that many people legitimately love with no intention of developing them in any sort of worthwhile manner.

    If they want our respect after the sheer volume of bullshit they've orchestrated then they need to earn it back.

    So... respect toward Konami or whatever has nothing to do with the toxic environment that is created when the sole purpose of discussion on a thing is just to shit on it incessantly without any real basis to do so other than blind prejudice. There are people who are ambivalent (myself) and there are people who may actually like the idea they've presented. I imagine most of the latter people don't express themselves because of what happens if they do. Yet one has to wade through a sea of garbage to get to any meaningful discussion regarding these things, not that there is any really meaningful information about this game available yet.

    Respect Konami, don't respect Konami. It doesn't matter to me, probably doesn't matter to Konami either so much as making money. The general degree to which a vocal minority of fans blatantly disrespect other fans/open minded people on various pages whenever Konami does anything was. But water is wet, and there's nothing that can really be done about it.

    edit: I would also add that this is why I think the trend to try and start marketing games before there's anything meaningful to say about them is dumb. It's also a massive waste of money imo (though it keeps cgi artists employed). If your game isnt about to be released, dont talk about it ffs.

    I think this point even further highlights the huge rift between Kojima's quality and whatever Konami is doing.

    Kojima puts out trailers way early, and they at very least get you talking, and thinking. We have no idea what KIND of game Death Stranding will actually be (I know he's said adventure, but still). But we have a mood, a feeling, an idea of what to expect. It's presented fans with a thing to point at and either go "Im in" or "Its weird, no thanks." It presented something worth talking about, and thinking about, and discussing.

    Compared to lazy song over a video of dudes shooting zombies. There's nothing there. There's nothing to think about, no mystery, nothing at all to discuss (other than the business practices that led to it). You could drop that game tomorrow, and I'd bet we all know what we're getting. But instead we have to wait for 2017 for exactly what we expect now.

    At least when I see the Death Stranding trailer I understand I'll be waiting a long time for it, and that's ok, because it clearly seems like an interesting thing in development.

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    tastydonutstastydonuts Registered User regular
    Eeeeeh, Kojima recently put out an announcement trailer for his corporate mascot opening video... that you will see in his game or w/e.

    To me that was a prime example of marketing fluff over marketing substance. :P

    “I used to draw, hard to admit that I used to draw...”
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    Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited August 2016
    And yet I rewatched the new Kojima logo video like ten times versus the one time I watched Survive's.

    I'm also significantly more interested in Ludens' design and backstory. Yes, I'm more interested in a fucking mascot's story over the entirety of Survive's premise.

    Professor Snugglesworth on
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    tastydonutstastydonuts Registered User regular
    edited August 2016
    And yet I rewatched the new Kojima logo video like ten times versus the one time I watched Survive's.

    Eh, that doesn't surprise me. I watched them both once.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
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    mxmarksmxmarks Registered User regular
    Also the Kojima Productions intro video was revealed during his Comic Con discussion, which was all about the state of his studio and what they're doing. It wasn't ever intended on selling you a game. It's just "Hey we finished our boot up video and because I'm Hideo Kojima of course it has LORE attached to it."

    I get your point though.

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    BRIAN BLESSEDBRIAN BLESSED Maybe you aren't SPEAKING LOUDLY ENOUGHHH Registered User regular
    Yeah if you asked Kojima about the intent behind the logo splash you'd probably get some actual kind of story or potential hidden context, whereas a promo for Metal Gear Survive would be met with "yeah there's zombies in an alternate universe, it's what it says on the box."

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    LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    I have to say, "zombie Metal Gear" is way more on-the-nose than I expected of Konami for their first post-Kojima game.

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    cloudeaglecloudeagle Registered User regular
    So Konami is milking the living shit out of the dried-up Metal Gear Solid teat, as they just announced Metal Gear Solid: The Definitive Edition. It's Ground Zeroes and Phantom Pain and all the DLC.

    I guess no one really cares?

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    DarkPrimusDarkPrimus Registered User regular
    cloudeagle wrote: »
    So Konami is milking the living shit out of the dried-up Metal Gear Solid teat, as they just announced Metal Gear Solid: The Definitive Edition. It's Ground Zeroes and Phantom Pain and all the DLC.

    I guess no one really cares?

    There's no DLC listed for Ground Zeroes, so I'm not sure what they mean in the article about mission packs.

    All DLC for MGSV is just cosmetic shit and I guess some multiplayer maps but who gives a fuck about that.

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    Unco-ordinatedUnco-ordinated NZRegistered User regular
    DarkPrimus wrote: »
    cloudeagle wrote: »
    So Konami is milking the living shit out of the dried-up Metal Gear Solid teat, as they just announced Metal Gear Solid: The Definitive Edition. It's Ground Zeroes and Phantom Pain and all the DLC.

    I guess no one really cares?

    There's no DLC listed for Ground Zeroes, so I'm not sure what they mean in the article about mission packs.

    All DLC for MGSV is just cosmetic shit and I guess some multiplayer maps but who gives a fuck about that.

    The GZ bit is probably referring to the PS/XB timed exclusive missions.

    I don't really have a problem with them shipping a Definitive Edition of MGSV, I figured it'd come at some point. It's a far cry from that co-op zombie bullshit.

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    SynthesisSynthesis Honda Today! Registered User regular
    Inquisitor wrote: »
    I mean, the gameplay of MGSV plus co-op doesn't sound bad at all.

    Especially because MGSV was probably a better "dicking around with enemy guards" simulator than anything else, doing that with buddies could be a lot of fun.

    Enemy guards.

    Not crystal zombies.

    Give said zombies Soviet berets and striped shirts.

    Problem solved. You know where to send the check, Konami.

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    BRIAN BLESSEDBRIAN BLESSED Maybe you aren't SPEAKING LOUDLY ENOUGHHH Registered User regular
    The Metal Gear Online component is actually really, really fun in that it manages to do the impossible and cater for the entire spectrum of playstyles from loud to quiet. It has fun level design and game modes, all of which are hampered by seriously dodgy netcode and a weird, detached sense of level progression.

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    cloudeaglecloudeagle Registered User regular
    Konami busted out their best Jedi mind tricks regarding how they're not actually going to finish MGS V in the re-release.

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    Wraith260Wraith260 Happiest Goomba! Registered User regular
    cloudeagle wrote: »
    Konami busted out their best Jedi mind tricks regarding how they're not actually going to finish MGS V in the re-release.

    "Look, I'm not saying that the real ending is in Survive but you should really buy and play Survive. *wink wink*

    Seriously though, the real ending you want is not in Survive."

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    The WolfmanThe Wolfman Registered User regular
    cloudeagle wrote: »
    Konami busted out their best Jedi mind tricks regarding how they're not actually going to finish MGS V in the re-release.

    Eh, if I had to rank who is at fault for the "ending", I'd have to say 70% Kojima/30% Konami. Konami for cutting the cord, but Kojima for dragging his ass.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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    OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited September 2016
    cloudeagle wrote: »
    Konami busted out their best Jedi mind tricks regarding how they're not actually going to finish MGS V in the re-release.

    Eh, if I had to rank who is at fault for the "ending", I'd have to say 70% Kojima/30% Konami. Konami for cutting the cord, but Kojima for dragging his ass.

    If he hadn't had to develop an entirely new engine from scratch, he probably would have been able to make the whole thing. But I really like the engine, so... yeah, kind of a toss-up on that one

    I don't blame Konami for eventually going "fuck it, just ship the damn thing" but I do blame Konami for creating such a hostile work environment that they drove away most of a studio and doomed that game to never being complete. If Kojima were still there, if Konami were still invested in the game business, and if he and his team still wanted to work there, we'd probably be staring down the barrel of the rest of MGSV coming out over the course of the next year or two as DLC

    And yeah that's not perfect and there's reasons to complain about that, but I'd buy every single piece of single player DLC they made for that game. I still play it every once in a while, just because the gameplay is so good

    It's just such a huge bummer that it'll never be truly finished, and that's it for single player Metal Gear games

    Olivaw on
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    tastydonutstastydonuts Registered User regular
    edited September 2016
    Here's a 15 minute Metal Gear Survive demo from TGS with requisite dislike spam.

    https://www.youtube.com/watch?v=gmoviUmHP0I

    edit: forgot to add that it looks like a pretty interesting co-op survival game. sandbox horde mode or something.

    tastydonuts on
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    KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    edited September 2016
    What's sad to me is that if it didn't have the Metal Gear title on it, it looks like it would actually do okay as far as zombie games go. Just skimming through that video and my knowledge of currently released zombie-sims, it seems to me that Konami trying to hamfist it into the Metal Gear canon is the only non-starter.

    KoopahTroopah on
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    cloudeaglecloudeagle Registered User regular
    Yeah, I'm sure this game would have been much better received if it had any other name on it.

    But we're pretty much to the point that practically no third-party AAA developer will dare release anything not based on an existing IP.

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    tastydonutstastydonuts Registered User regular
    edited September 2016
    What's sad to me is that if it didn't have the Metal Gear title on it, it looks like it would actually do okay as far as zombie games go. Just skimming through that video and my knowledge of currently released zombie-sims, it seems to me that Konami trying to hamfist it into the Metal Gear canon is the only non-starter.

    How doesn't it work in the canon where there are ghosts and other clearly supernatural things?

    edit: what I liked about the video was that it had a player go off to do who knows what, train a bunch of zombies onto their base and then they subsequently had to abandon it. (and naturally, he waves or w/e). because that's probably what playing the game would really be like. :P

    tastydonuts on
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    The WolfmanThe Wolfman Registered User regular
    polygon.com/2016/9/18/12958442/metal-gear-survive-kojima-comments

    So somebody asked Kojima what he thought about this turn of events. His response is... uh... hilarious.

    "The Metal Gear games are about political fiction and espionage. Where do zombies fit in with that?"

    https://www.youtube.com/watch?v=7uYzaOIWmYU

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    KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    What's sad to me is that if it didn't have the Metal Gear title on it, it looks like it would actually do okay as far as zombie games go. Just skimming through that video and my knowledge of currently released zombie-sims, it seems to me that Konami trying to hamfist it into the Metal Gear canon is the only non-starter.

    How doesn't it work in the canon where there are ghosts and other clearly supernatural things?

    I mean even Kojima criticized that he has no idea where zombies fit into a game that originally was about political espionage. Yeah, there's supernatural stuff thrown in that MGS has become known for, but I mean... there's Kojima crazy and then there's twisting an already built circle IP to fit a square genre template.

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    tastydonutstastydonuts Registered User regular
    edited September 2016
    What's sad to me is that if it didn't have the Metal Gear title on it, it looks like it would actually do okay as far as zombie games go. Just skimming through that video and my knowledge of currently released zombie-sims, it seems to me that Konami trying to hamfist it into the Metal Gear canon is the only non-starter.

    How doesn't it work in the canon where there are ghosts and other clearly supernatural things?

    I mean even Kojima criticized that he has no idea where zombies fit into a game that originally was about political espionage. Yeah, there's supernatural stuff thrown in that MGS has become known for, but I mean... there's Kojima crazy and then there's twisting an already built circle IP to fit a square genre template.

    lol, yeah... if Kojima wanted zombies in Metal Gear Solid he would have found some way to do it, because the franchise is built around random thoughts of whatever more than political espionage. The only reason zombies don't fit into Metal Gear Solid now is because Kojima isn't there to say that zombies fit into Metal Gear Solid because reasons. IJS, she breathes through her skin. You really think that he wouldn't have "shoehorned" zombies in there if he wanted to?

    tastydonuts on
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    ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    I mean, like, MGS5 proper already has zombies in the damn thing (in b4 someone explains to me why they're not for-reals zombies). I'm not seeing the huge stretch it takes to make a dumb zombie survival game out of it.

    Is it cynical cash-grab? Probably, likely. Am I interested it in? No, but only because I don't give two fucks about zombies rather than #FuckKonami or some endearment over the sanctity of Metal Gear.

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    Mr.SunshineMr.Sunshine Registered User regular
    Something something nanomachines something zombies something METAL GEAR(?).

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    Commander ZoomCommander Zoom Registered User regular
    The irony being that, as I've argued a few times before, zombies are very much a political thing - the zombie apocalypse is a stand-in for the collapse of social order that accompanies the fall of an empire. With the comfortable moral excuse that those starving mobs you're shooting aren't "people", not anymore.

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    tastydonutstastydonuts Registered User regular
    The irony being that, as I've argued a few times before, zombies are very much a political thing - the zombie apocalypse is a stand-in for the collapse of social order that accompanies the fall of an empire. With the comfortable moral excuse that those starving mobs you're shooting aren't "people", not anymore.

    Aye, and we may end up with vampires movies with either presidency.

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    darkmayodarkmayo Registered User regular
    looks interesting.... though when they through the molotov I was not impressed that the fire didn't spread to all that brown foliage., lazy

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    AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    I still haven't played MGSV and I'm hesitant to because I keep hearing all this business about how it doesn't have an ending. To what extent is that true?

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    manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited September 2016
    What's sad to me is that if it didn't have the Metal Gear title on it, it looks like it would actually do okay as far as zombie games go. Just skimming through that video and my knowledge of currently released zombie-sims, it seems to me that Konami trying to hamfist it into the Metal Gear canon is the only non-starter.

    How doesn't it work in the canon where there are ghosts and other clearly supernatural things?

    edit: what I liked about the video was that it had a player go off to do who knows what, train a bunch of zombies onto their base and then they subsequently had to abandon it. (and naturally, he waves or w/e). because that's probably what playing the game would really be like. :P

    Really the furthest out MGS goes is advanced nanotechnology, cybernetics, and some light things like ESP. The dead walking among the living isn't one of them.

    Plus Kojima already DID a zombie section, in MGS4. Enhanced troops who underwent a psychotic break after severing their connection to their military tech.
    I still haven't played MGSV and I'm hesitant to because I keep hearing all this business about how it doesn't have an ending. To what extent is that true?

    Honestly, I think that's from fans who were expecting too much. It does have an ending, yes it was cut short. I've seen the cut stuff, and it's not THAT important in the grand scheme of things, cool as it is.

    MGS4 was the decisive ending to the series. Want to know how Snake, Big Boss, Raiden, Meryl etc end up? Play MGS4.

    MGSV brings the whole saga full circle back to the days of the MSX and the birth of Outer Heaven. It also has a few new curve balls it introduces to the lore which for the most part I thought were fine.

    So, form your own opinion, but the game does have a story. It is however, a weaker total narrative when compared to other games in the series. Take that as you will.

    manwiththemachinegun on
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