If you ever ever ever plan on spending money on hots, do not buy Malf, Mura or Raynor because the starter bundle is like the only good bundle in the game.
I've...bought 2/3 with gold and sort of want the Billie mount.
Ok so now I have 80k I bought ETC and Muradin for Tanks, Valla and Illidan for Assassins, Lili and Brightwing for Support, and Sylvanas and Zagara for Specialists.
The rest of the warriors are tend to have higher cooldown, don't hit hard enough to command attention, or like Tyreal don't have a direction to the theme.
The rest of the assassins are sorta meh for how fights go these days. Jaina is good in theory but as I do Quickmatch alot there's usually no one to protect me, so I'd get blown up. Thrall is pretty good, but not rated very high since he can be blown up if he doesn't get his first heal off (however in QM I can murder people consistently with a slightly less cookie cutter build). I need to try Kael out in a free week to see if he's better or worse than Jaina.
Supports.......eh. Malf never felt like he had alot of impact, Tyrande got changed around enough and without Stitches for the combo, I already have the better choices. Uther is good if you take cleanse and shield and such, but then you have no impact since you have no damage at all or the short cooldown on the stun after the revamp. Tass fell out of favor. Rehgar can be good, he'd probably be my next pick.
Specialists, ha. Gaz sucks, Aba mostly sucks. Naz can be good but doesn't pack nearly as much punch anymore, much better options elsewhere. Azmodan is fun, but not played very much. Az's lack of mobility hurts him alot but his skill set is solid. TLV require alot more work and it's usually not worth it when I can just wreck everyone with Sylv and Zag. Murky is just plain fun, I'm jsut not sure if it's 10k gold of fun yet.
Feel free to tell me how I'm wrong, because somewhere I probably am.
Warrior: No expert opinion here, though good Tyraels and Diablos both seem ridiculously commanding.
Assassin: personal preference. I do like Thrall, esp. because he is both good with good teamwork on both sides, or can punish a game of 10 individuals. Valla is my top try-hard assassin, though Kael may be after he drops to 10K.
Support: Rehgar. Reasonably tough, reasonably good anti-hero potential, to include winning a lot of 1v1s, great ult. The key is that the shield on lightning shield at level 7 is mandatory, and if you want to be a threat, lunge and focused attack are important, though not mandatory for all playstyles.
Specialists: I've had a lot of Murky success recently, with the caveat that you can occasionally get destroyed by a bad comp. You already have the two most generically good / powerful specialists.
I don't think I've had a single good match since open beta started. Either we win in a stomp, or the other team does.
That combined with games almost never ending before 25 minutes is making this game really fucking unfun. Can count on one hand the number of sub-20 games I've had in the last month.
I'd just play league if I wanted to deal with 30 minutes of tedium before the inevitable loss.
Knight, I'm not saying this to be an ass, but you need to like.. find your chi or something. If tilt is a thing, you've damn well fallen over. I don't think I've ever read one of your posts where you're talking about enjoying the game. You need to group up with some PAers and blow off some steam.
Group play is just as bad. Most times you annihilate the other team because you have a tiny bit of coordination to their none, or you go up against a premade and get flattened. 1 in 20 games that's any good.
Ok so now I have 80k I bought ETC and Muradin for Tanks, Valla and Illidan for Assassins, Lili and Brightwing for Support, and Sylvanas and Zagara for Specialists.
The rest of the warriors are tend to have higher cooldown, don't hit hard enough to command attention, or like Tyreal don't have a direction to the theme.
The rest of the assassins are sorta meh for how fights go these days. Jaina is good in theory but as I do Quickmatch alot there's usually no one to protect me, so I'd get blown up. Thrall is pretty good, but not rated very high since he can be blown up if he doesn't get his first heal off (however in QM I can murder people consistently with a slightly less cookie cutter build). I need to try Kael out in a free week to see if he's better or worse than Jaina.
Supports.......eh. Malf never felt like he had alot of impact, Tyrande got changed around enough and without Stitches for the combo, I already have the better choices. Uther is good if you take cleanse and shield and such, but then you have no impact since you have no damage at all or the short cooldown on the stun after the revamp. Tass fell out of favor. Rehgar can be good, he'd probably be my next pick.
Specialists, ha. Gaz sucks, Aba mostly sucks. Naz can be good but doesn't pack nearly as much punch anymore, much better options elsewhere. Azmodan is fun, but not played very much. Az's lack of mobility hurts him alot but his skill set is solid. TLV require alot more work and it's usually not worth it when I can just wreck everyone with Sylv and Zag. Murky is just plain fun, I'm jsut not sure if it's 10k gold of fun yet.
Feel free to tell me how I'm wrong, because somewhere I probably am.
Warrior: No expert opinion here, though good Tyraels and Diablos both seem ridiculously commanding.
Assassin: personal preference. I do like Thrall, esp. because he is both good with good teamwork on both sides, or can punish a game of 10 individuals. Valla is my top try-hard assassin, though Kael may be after he drops to 10K.
Support: Rehgar. Reasonably tough, reasonably good anti-hero potential, to include winning a lot of 1v1s, great ult. The key is that the shield on lightning shield at level 7 is mandatory, and if you want to be a threat, lunge and focused attack are important, though not mandatory for all playstyles.
Specialists: I've had a lot of Murky success recently, with the caveat that you can occasionally get destroyed by a bad comp. You already have the two most generically good / powerful specialists.
Gonna add my 2 cents in here as well.
Right now I'd say the top 4 Warriors (in no particular order) are Muradin, ETC, Diablo, and Anub'arak. All four are great, really can't go wrong with them. Tyrael's decent, but somewhat lacking outside of Judgment.
There's lots of great Assassins. Honestly Jaina doesn't need as much babysitting as you'd think, her slow is typically enough to let her get away or deter people from getting too close. Play her like Nova; maintain your distance, be safe, unload your combo then GTFO. Kael, on the other hand, lacks escape/safety mechanisms. Arcane Barrier's great and all, but you're still gonna need a good frontline to protect you. You play him similarly to Jaina/Nova though, blow your CDs then hang back. I'd argue Jaina is safer than Kael, but they're both great.
Rehgar's great, and I'd argue Tassadar is still great as well. Pretty much all the supports sans Malf/Li Li are super good, with Malf/Li Li being just regular good. Ain't a slight against them, they're just kinda overshadowed. Basically though play who you like, it's hard to go wrong with Supports atm. Tass definitely requires an actual healer Support to buddy with though.
Zagara, Sylvanas, Hammer, and Murky are my recommended Specialists. Murky's legit fantastic if you git gud with him. He can delete Heroes off the battlefield with his Pufferfish/Octograb combo. He's in such a great spot right now, honestly the best he's been since the removal of his backdoor playstyle. I'd definitely recommend trying to learn him, he's great. Hammer's also pretty good, but you also generally need a good team to protect you. Nazeebo's not in the best spot right now. His nerfs hit him hard. He's still okay, but ehhh. Micro controls added to Garg would help a lot, considering the damn thing just wanders off into nowheresville half the time.
Battle.net Tag: Dibby#1582
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FiggyFighter of the night manChampion of the sunRegistered Userregular
I don't think I've had a single good match since open beta started. Either we win in a stomp, or the other team does.
That combined with games almost never ending before 25 minutes is making this game really fucking unfun. Can count on one hand the number of sub-20 games I've had in the last month.
I'd just play league if I wanted to deal with 30 minutes of tedium before the inevitable loss.
Knight, I'm not saying this to be an ass, but you need to like.. find your chi or something. If tilt is a thing, you've damn well fallen over. I don't think I've ever read one of your posts where you're talking about enjoying the game. You need to group up with some PAers and blow off some steam.
Group play is just as bad. Most times you annihilate the other team because you have a tiny bit of coordination to their none, or you go up against a premade and get flattened. 1 in 20 games that's any good.
So what you're looking for here is evenly matched teams more often than not, where it's anyone's game right up until the end. Good sportsmanship. Winners and losers both.
Where have you encountered that, that you think it's going to happen with a bunch of computer-selected strangers?
Others to consider: Falstad is I think a great assassin with global presence.
Uther is also very easy to spec into hard cc and is quite good that way with shrink ray and benediction along with the upgrades to hammer of justice. I also am not sure why you're dismissing Tyrande so quickly; the changes made her into a much more capable healer, though she's still best as an off-support.
Anub is very good right now with some excellent initiates and quite a bit of damage output with the beetles now, though I'm still not sure he's a main tank. As for specialists, Gaz doesn't suck, he's just deeply map-dependent. If you're defending an area, like in Dragon or Sky Temple, he's really good. If it's a mobile fight, like in Spider or Blackheart's, he's not nearly as good. Don't think of him as a pure merc guy; his turrets are good and grav bomb is very good.
Ok let me put it this way, Gaz sucks until they give you the ability to pick which map you go on.
I don't think I've had a single good match since open beta started. Either we win in a stomp, or the other team does.
That combined with games almost never ending before 25 minutes is making this game really fucking unfun. Can count on one hand the number of sub-20 games I've had in the last month.
I'd just play league if I wanted to deal with 30 minutes of tedium before the inevitable loss.
Knight, I'm not saying this to be an ass, but you need to like.. find your chi or something. If tilt is a thing, you've damn well fallen over. I don't think I've ever read one of your posts where you're talking about enjoying the game. You need to group up with some PAers and blow off some steam.
Group play is just as bad. Most times you annihilate the other team because you have a tiny bit of coordination to their none, or you go up against a premade and get flattened. 1 in 20 games that's any good.
So what you're looking for here is evenly matched teams more often than not, where it's anyone's game right up until the end. Good sportsmanship. Winners and losers both.
Where have you encountered that, that you think it's going to happen with a bunch of computer-selected strangers?
Plenty of games have multiplayer that generates more or less balanced teams. HotS waits 15 seconds, says ok this 4k mmr vs 1.5k mmr matchup is ok, and throws everyone into the game knowing it's going to be a 95% win chance for team a.
I swear to god, getting abathur on your team right now is such an autolose unless the other team also has one. Abathur is just such a net loss to a team.
I've had tons of games with good Abathurs. Hat + Monstrosity does alot of work for you.
Since the siege locust nerf you really can't play a locust build that effectively any more and he feels a lot less effective overall. Previously you could seriously threaten a fort/tower and it didn't matter where the minion wave was in that lane. Post nerf you can't aggressively jump ahead of a wave and do any significant damage. All you do is give away your position for zero trade off because the siege locusts just die to towers.
With the changes (fixes) to locust health they're just shit fodder now. It seems like you should be able to send locusts down a lane and have a reasonable chance of that lane being pushed (albeit more slowly than an active hero pushing it) without constant intervention with your hat and a 100% locust build (heal, sustained shield, networked carapace, siege locust, etc)... mostly because even if you build full locust, an enemy hero can still jump into a lane, wipe out all the work you've put into building a push in a couple of rotations and leave... that's like 3-4 minutes of pushing gone in 15 seconds.
That said, had a couple of Hat build games that went pretty well, but he's still weaker than playing a regular hero. If you're really fast and map aware you can make some killer saves, but you almost have to take his heal + shield duration talents, plus all the other dps hat talents to be effective. Pre-nerf you could reasonably build a mixed talent set and add a few locust talents with a few hat talents, back door while you hatted teammates and your montstro.
Presently to feel effective it seems like you have to go full hat + monstro and split your time between boosting teammates and roving your monstro (People still underestimate the thing... you stand a good chance of winning a 1v1 if you roam effectively and get the jump on softer heroes).
With as high a difficulty curve as he has, it'd be nice if he was a higher value when played well... I have to play my ass off just to make it seem like the match isn't 4v5 the whole time.
I believe they could easily bring Abathur from auto-lose to middle tier by baking ONE of any number of his talents into his default kit. Shields don't fall off when you remove the hat, or locust health/duration, or hat give a 10% attack speed boost innately and can be talented to 25%.... just something. Maybe replace all the shitty mine talents that feel like placeholders with actual talents.... let me shrink ray/stoneskin/envenom from my hat.
Also, they should get rid of the shitty clone ult and make his locust nest talent at 20 his other ult, but with a higher locust spawn rate and a global range.... my humble opinion. He could be an effective split pusher at 10 instead of at 20 when the game is basically over anyway most of the time.
I just want to get my Abathur master skin and portrait at this point but I feel like I'm making other players suffer for my cause lol.... so close, so close.
(As always, big grain of salt with everything I say because maybe I'm missing something)
I swear to god, getting abathur on your team right now is such an autolose unless the other team also has one. Abathur is just such a net loss to a team.
I've had tons of games with good Abathurs. Hat + Monstrosity does alot of work for you.
Since the siege locust nerf you really can't play a locust build that effectively any more and he feels a lot less effective overall. Previously you could seriously threaten a fort/tower and it didn't matter where the minion wave was in that lane. Post nerf you can't aggressively jump ahead of a wave and do any significant damage. All you do is give away your position for zero trade off because the siege locusts just die to towers.
With the changes (fixes) to locust health they're just shit fodder now. It seems like you should be able to send locusts down a lane and have a reasonable chance of that lane being pushed (albeit more slowly than an active hero pushing it) without constant intervention with your hat and a 100% locust build (heal, sustained shield, networked carapace, siege locust, etc)... mostly because even if you build full locust, an enemy hero can still jump into a lane, wipe out all the work you've put into building a push in a couple of rotations and leave... that's like 3-4 minutes of pushing gone in 15 seconds.
That said, had a couple of Hat build games that went pretty well, but he's still weaker than playing a regular hero. If you're really fast and map aware you can make some killer saves, but you almost have to take his heal + shield duration talents, plus all the other dps hat talents to be effective. Pre-nerf you could reasonably build a mixed talent set and add a few locust talents with a few hat talents, back door while you hatted teammates and your montstro.
Presently to feel effective it seems like you have to go full hat + monstro and split your time between boosting teammates and roving your monstro (People still underestimate the thing... you stand a good chance of winning a 1v1 if you roam effectively and get the jump on softer heroes).
With as high a difficulty curve as he has, it'd be nice if he was a higher value when played well... I have to play my ass off just to make it seem like the match isn't 4v5 the whole time.
I believe they could easily bring Abathur from auto-lose to middle tier by baking ONE of any number of his talents into his default kit. Shields don't fall off when you remove the hat, or locust health/duration, or hat give a 10% attack speed boost innately and can be talented to 25%.... just something. Maybe replace all the shitty mine talents that feel like placeholders with actual talents.... let me shrink ray/stoneskin/envenom from my hat.
Also, they should get rid of the shitty clone ult and make his locust nest talent at 20 his other ult, but with a higher locust spawn rate and a global range.... my humble opinion. He could be an effective split pusher at 10 instead of at 20 when the game is basically over anyway most of the time.
I just want to get my Abathur master skin and portrait at this point but I feel like I'm making other players suffer for my cause lol.... so close, so close.
(As always, big grain of salt with everything I say because maybe I'm missing something)
He's not auto-lose though. He still pushes pretty well, just not stupid-hard like he used to. For that you now have to just wait for 10 and take the Monster.
I swear to god, getting abathur on your team right now is such an autolose unless the other team also has one. Abathur is just such a net loss to a team.
I've had tons of games with good Abathurs. Hat + Monstrosity does alot of work for you.
Since the siege locust nerf you really can't play a locust build that effectively any more and he feels a lot less effective overall. Previously you could seriously threaten a fort/tower and it didn't matter where the minion wave was in that lane. Post nerf you can't aggressively jump ahead of a wave and do any significant damage. All you do is give away your position for zero trade off because the siege locusts just die to towers.
With the changes (fixes) to locust health they're just shit fodder now. It seems like you should be able to send locusts down a lane and have a reasonable chance of that lane being pushed (albeit more slowly than an active hero pushing it) without constant intervention with your hat and a 100% locust build (heal, sustained shield, networked carapace, siege locust, etc)... mostly because even if you build full locust, an enemy hero can still jump into a lane, wipe out all the work you've put into building a push in a couple of rotations and leave... that's like 3-4 minutes of pushing gone in 15 seconds.
That said, had a couple of Hat build games that went pretty well, but he's still weaker than playing a regular hero. If you're really fast and map aware you can make some killer saves, but you almost have to take his heal + shield duration talents, plus all the other dps hat talents to be effective. Pre-nerf you could reasonably build a mixed talent set and add a few locust talents with a few hat talents, back door while you hatted teammates and your montstro.
Presently to feel effective it seems like you have to go full hat + monstro and split your time between boosting teammates and roving your monstro (People still underestimate the thing... you stand a good chance of winning a 1v1 if you roam effectively and get the jump on softer heroes).
With as high a difficulty curve as he has, it'd be nice if he was a higher value when played well... I have to play my ass off just to make it seem like the match isn't 4v5 the whole time.
I believe they could easily bring Abathur from auto-lose to middle tier by baking ONE of any number of his talents into his default kit. Shields don't fall off when you remove the hat, or locust health/duration, or hat give a 10% attack speed boost innately and can be talented to 25%.... just something. Maybe replace all the shitty mine talents that feel like placeholders with actual talents.... let me shrink ray/stoneskin/envenom from my hat.
Also, they should get rid of the shitty clone ult and make his locust nest talent at 20 his other ult, but with a higher locust spawn rate and a global range.... my humble opinion. He could be an effective split pusher at 10 instead of at 20 when the game is basically over anyway most of the time.
I just want to get my Abathur master skin and portrait at this point but I feel like I'm making other players suffer for my cause lol.... so close, so close.
(As always, big grain of salt with everything I say because maybe I'm missing something)
He's not auto-lose though. He still pushes pretty well, just not stupid-hard like he used to. For that you now have to just wait for 10 and take the Monster.
I agree with you... but the problem is that too many people THINK he's an auto-lose, and as ready as some pub's are to be all "GG" at the beginning of a match it makes it hard to pick him over another hero I know will contribute even if played moderately well comparitvely.... I'd love for people to be like "shit ya, an Abathur" lol... I JUST WANT TO BE LOVED DAMMIT!
I swear to god, getting abathur on your team right now is such an autolose unless the other team also has one. Abathur is just such a net loss to a team.
I've had tons of games with good Abathurs. Hat + Monstrosity does alot of work for you.
Since the siege locust nerf you really can't play a locust build that effectively any more and he feels a lot less effective overall. Previously you could seriously threaten a fort/tower and it didn't matter where the minion wave was in that lane. Post nerf you can't aggressively jump ahead of a wave and do any significant damage. All you do is give away your position for zero trade off because the siege locusts just die to towers.
With the changes (fixes) to locust health they're just shit fodder now. It seems like you should be able to send locusts down a lane and have a reasonable chance of that lane being pushed (albeit more slowly than an active hero pushing it) without constant intervention with your hat and a 100% locust build (heal, sustained shield, networked carapace, siege locust, etc)... mostly because even if you build full locust, an enemy hero can still jump into a lane, wipe out all the work you've put into building a push in a couple of rotations and leave... that's like 3-4 minutes of pushing gone in 15 seconds.
That said, had a couple of Hat build games that went pretty well, but he's still weaker than playing a regular hero. If you're really fast and map aware you can make some killer saves, but you almost have to take his heal + shield duration talents, plus all the other dps hat talents to be effective. Pre-nerf you could reasonably build a mixed talent set and add a few locust talents with a few hat talents, back door while you hatted teammates and your montstro.
Presently to feel effective it seems like you have to go full hat + monstro and split your time between boosting teammates and roving your monstro (People still underestimate the thing... you stand a good chance of winning a 1v1 if you roam effectively and get the jump on softer heroes).
With as high a difficulty curve as he has, it'd be nice if he was a higher value when played well... I have to play my ass off just to make it seem like the match isn't 4v5 the whole time.
I believe they could easily bring Abathur from auto-lose to middle tier by baking ONE of any number of his talents into his default kit. Shields don't fall off when you remove the hat, or locust health/duration, or hat give a 10% attack speed boost innately and can be talented to 25%.... just something. Maybe replace all the shitty mine talents that feel like placeholders with actual talents.... let me shrink ray/stoneskin/envenom from my hat.
Also, they should get rid of the shitty clone ult and make his locust nest talent at 20 his other ult, but with a higher locust spawn rate and a global range.... my humble opinion. He could be an effective split pusher at 10 instead of at 20 when the game is basically over anyway most of the time.
I just want to get my Abathur master skin and portrait at this point but I feel like I'm making other players suffer for my cause lol.... so close, so close.
(As always, big grain of salt with everything I say because maybe I'm missing something)
He's not auto-lose though. He still pushes pretty well, just not stupid-hard like he used to. For that you now have to just wait for 10 and take the Monster.
I agree with you... but the problem is that too many people THINK he's an auto-lose, and as ready as some pub's are to be all "GG" at the beginning of a match it makes it hard to pick him over another hero I know will contribute even if played moderately well comparitvely.... I'd love for people to be like "shit ya, an Abathur" lol... I JUST WANT TO BE LOVED DAMMIT!
He requires a very specific comp/playstyle that simply does not slot in well with the typical tank, healer, 2-3 ish dps (and/or specialist/utility support) meta. It's a very arrogant, selfish pick particularly in draft when people pick him regardless of any other picks so far . On maps like blackheart's bay, spider tomb, or dragon shrine where you need actual bodies in the field for objectives he leaves you at a significant disadvantage.
We had an Abathur today who either had allied chat off or was simply ignoring us for the entire match, which we lost of course.
Others to consider: Falstad is I think a great assassin with global presence.
Uther is also very easy to spec into hard cc and is quite good that way with shrink ray and benediction along with the upgrades to hammer of justice. I also am not sure why you're dismissing Tyrande so quickly; the changes made her into a much more capable healer, though she's still best as an off-support.
Anub is very good right now with some excellent initiates and quite a bit of damage output with the beetles now, though I'm still not sure he's a main tank. As for specialists, Gaz doesn't suck, he's just deeply map-dependent. If you're defending an area, like in Dragon or Sky Temple, he's really good. If it's a mobile fight, like in Spider or Blackheart's, he's not nearly as good. Don't think of him as a pure merc guy; his turrets are good and grav bomb is very good.
Ok let me put it this way, Gaz sucks until they give you the ability to pick which map you go on.
Well, for what it's worth, in Hero League you know the map before you pick your hero.
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Kai_SanCommonly known as Klineshrike!Registered Userregular
Kai_SanCommonly known as Klineshrike!Registered Userregular
Well that explains why so many people were talking about giving away stuff, so I assumed it was a thing.
Only asked because I plan on buying Malf soon anyway and Raynor has been good to me while he is free. I will end up just buying Valla for an assassin though I guess.
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
I suppose to be fair, Anub'arak is really cheap gold-wise, so I find it hard to buy him myself since he costs so little there. Where as it only takes about 50% more to grab a hero (on sale) who is more than twice his cost in gold.
Your next best bet is probably buying a weekly sale item, since that will cost about the same as the starter bundle.
Hopefully next week's sale item will be good otherwise I'll be giving away a Mal and Raynor to whoever wants them.
Uh, I've got some bad news... you can't currently give away anything in store, even if you own part of a bundle.
Next week's sale is...
Anub'arak for 3.24
Love Bug Anub'arak for 4.99
Roller-Derby Nova for 4.99
*sigh* Well, sadness. I guess I misread that earlier. No Billie for me then not that I mind all that much.
As someone who's two most favorite things in this game are Anub and the Wonder Billie your disappointment with this situation confuses me.
From trying him out during this free week he was alright but not my favorite even though I love him in WC3 and WoW lore. Haven't really hit the sweet spot with warriors yet. I've enjoyed ETC but he is also really cheap gold-wise and so I already bought him. Sadly it looks like Anub is the last sale before release and browsing the available packs the starter was the only thing worthwhile IMO.
For me it's a case of gold directly relating to time, and I don't get a ton of time to play most weeks... paying a couple of bucks for a champ means gold saved for a couple of Master skins that I'd like (ie: stuff that'll never be on sale for a couple of bucks).
Hmmmmm. People think Abathur is bad now that backdooring was removed? That seems strange...
I think I pretty strongly disagree, he's really really good on a solid player.
I still think Abathur's Q build is pretty strong, but no one ever builds for it. Which is a shame, cause it's really not that bad, AND you actually get to help your team instead of tunneling on pushing the whole time.
No, I'm not bitter about having bad Backdoorbathurs on my team or anything. Why would I be salty about every engagement being a 4v5? :rotate:
Which isn't to say Backdoorbathur was bad, just that I ended up with a bunch of bad ones on my team in solo queue...
Your next best bet is probably buying a weekly sale item, since that will cost about the same as the starter bundle.
Hopefully next week's sale item will be good otherwise I'll be giving away a Mal and Raynor to whoever wants them.
I.... would want them.
... that's not a thing you can do.
Well I am new, I did not know that and apparently he did not either
So now you do!
The launch pack will let you give away heroes you don't want. But that's only because it's an actual box with separate codes inside.
i mean have they confirmed it's multiple codes, because my assumption would be it's just one code you plug into the site and you get the "Launch box bundle" or whatever they'll call it
Hmmmmm. People think Abathur is bad now that backdooring was removed? That seems strange...
I think I pretty strongly disagree, he's really really good on a solid player.
I still think Abathur's Q build is pretty strong, but no one ever builds for it. Which is a shame, cause it's really not that bad, AND you actually get to help your team instead of tunneling on pushing the whole time.
No, I'm not bitter about having bad Backdoorbathurs on my team or anything. Why would I be salty about every engagement being a 4v5? :rotate:
Which isn't to say Backdoorbathur was bad, just that I ended up with a bunch of bad ones on my team in solo queue...
Q BUILD THO. PLAY IT. HELP YO TEAM.
That's what bugs me about the nerf though... pre-nerf his split push was strong enough that if you played correctly the other team HAD to send someone roaming and it made it 4v4 all the time OR they'd lose lanes (and not just that bullshit jumping into peoples nexus to backdoor stuff, I mean legitimate split pushing).
Now you kinda have to build his Q to be effective... I liked it before when there was some choice in builds.
I guess I'll have to learn to love the hat and only the hat for now... the double-hat is fun though 'stab stab stab'
Your next best bet is probably buying a weekly sale item, since that will cost about the same as the starter bundle.
Hopefully next week's sale item will be good otherwise I'll be giving away a Mal and Raynor to whoever wants them.
I.... would want them.
... that's not a thing you can do.
Well I am new, I did not know that and apparently he did not either
So now you do!
The launch pack will let you give away heroes you don't want. But that's only because it's an actual box with separate codes inside.
i mean have they confirmed it's multiple codes, because my assumption would be it's just one code you plug into the site and you get the "Launch box bundle" or whatever they'll call it
I'm pretty sure they specifically said something like "don't worry if you one or more of these heroes, you can gift them away" which would imply they're separate codes, but I don't have the article on hand so I'm not 100% sure
Hmmmmm. People think Abathur is bad now that backdooring was removed? That seems strange...
I think I pretty strongly disagree, he's really really good on a solid player.
I still think Abathur's Q build is pretty strong, but no one ever builds for it. Which is a shame, cause it's really not that bad, AND you actually get to help your team instead of tunneling on pushing the whole time.
No, I'm not bitter about having bad Backdoorbathurs on my team or anything. Why would I be salty about every engagement being a 4v5? :rotate:
Which isn't to say Backdoorbathur was bad, just that I ended up with a bunch of bad ones on my team in solo queue...
Q BUILD THO. PLAY IT. HELP YO TEAM.
That's what bugs me about the nerf though... pre-nerf his split push was strong enough that if you played correctly the other team HAD to send someone roaming and it made it 4v4 all the time OR they'd lose lanes (and not just that bullshit jumping into peoples nexus to backdoor stuff, I mean legitimate split pushing).
Now you kinda have to build his Q to be effective... I liked it before when there was some choice in builds.
I guess I'll have to learn to love the hat and only the hat for now... the double-hat is fun though 'stab stab stab'
Previously it wasn't 4v4 though. That was the problem. It was 4.5v4. Or often even more lopsided. Because Q travels instantly, as does Abathur and yet can still participate in every fight. Whereas the person hunting them is completely out of the game and not even that effective.
Hmmmmm. People think Abathur is bad now that backdooring was removed? That seems strange...
I think I pretty strongly disagree, he's really really good on a solid player.
I still think Abathur's Q build is pretty strong, but no one ever builds for it. Which is a shame, cause it's really not that bad, AND you actually get to help your team instead of tunneling on pushing the whole time.
No, I'm not bitter about having bad Backdoorbathurs on my team or anything. Why would I be salty about every engagement being a 4v5? :rotate:
Which isn't to say Backdoorbathur was bad, just that I ended up with a bunch of bad ones on my team in solo queue...
Q BUILD THO. PLAY IT. HELP YO TEAM.
That's what bugs me about the nerf though... pre-nerf his split push was strong enough that if you played correctly the other team HAD to send someone roaming and it made it 4v4 all the time OR they'd lose lanes (and not just that bullshit jumping into peoples nexus to backdoor stuff, I mean legitimate split pushing).
Now you kinda have to build his Q to be effective... I liked it before when there was some choice in builds.
I guess I'll have to learn to love the hat and only the hat for now... the double-hat is fun though 'stab stab stab'
Previously it wasn't 4v4 though. That was the problem. It was 4.5v4. Or often even more lopsided. Because Q travels instantly, as does Abathur and yet can still participate in every fight. Whereas the person hunting them is completely out of the game and not even that effective.
Exactly... it was unbalanced in my favor and therefore perfectly reasonable and awesome. 8-)
Illidan has an increased hat difficulty curve lol... I dunno how many stabs I've missed because he's flipped over someone and I've shot the stab away from his target (though occasionally still into someone, so that's ok).
I really do wish the game had more autoattack focused characters. Someone with slow meaty attacks with a passive similar to Arthas (next auto hits harder).
And don't say Nova since she's more about shooting off a high damage skill followed up with a single auto and running away. You can't hat a Nova!
I really do wish the game had more autoattack focused characters. Someone with slow meaty attacks with a passive similar to Arthas (next auto hits harder).
And don't say Nova since she's more about shooting off a high damage skill followed up with a single auto and running away. You can't hat a Nova!
Yeah, I ended up in a Quick Match with an Abathur who for some reason went hat build, but the rest of the team was Jaina, Hammer, Tyrande and Tyrael. He wasn't having a good time.
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I've...bought 2/3 with gold and sort of want the Billie mount.
I've made a terrible mistake.
@übergeek
Warrior: No expert opinion here, though good Tyraels and Diablos both seem ridiculously commanding.
Assassin: personal preference. I do like Thrall, esp. because he is both good with good teamwork on both sides, or can punish a game of 10 individuals. Valla is my top try-hard assassin, though Kael may be after he drops to 10K.
Support: Rehgar. Reasonably tough, reasonably good anti-hero potential, to include winning a lot of 1v1s, great ult. The key is that the shield on lightning shield at level 7 is mandatory, and if you want to be a threat, lunge and focused attack are important, though not mandatory for all playstyles.
Specialists: I've had a lot of Murky success recently, with the caveat that you can occasionally get destroyed by a bad comp. You already have the two most generically good / powerful specialists.
Group play is just as bad. Most times you annihilate the other team because you have a tiny bit of coordination to their none, or you go up against a premade and get flattened. 1 in 20 games that's any good.
Gonna add my 2 cents in here as well.
Right now I'd say the top 4 Warriors (in no particular order) are Muradin, ETC, Diablo, and Anub'arak. All four are great, really can't go wrong with them. Tyrael's decent, but somewhat lacking outside of Judgment.
There's lots of great Assassins. Honestly Jaina doesn't need as much babysitting as you'd think, her slow is typically enough to let her get away or deter people from getting too close. Play her like Nova; maintain your distance, be safe, unload your combo then GTFO. Kael, on the other hand, lacks escape/safety mechanisms. Arcane Barrier's great and all, but you're still gonna need a good frontline to protect you. You play him similarly to Jaina/Nova though, blow your CDs then hang back. I'd argue Jaina is safer than Kael, but they're both great.
Rehgar's great, and I'd argue Tassadar is still great as well. Pretty much all the supports sans Malf/Li Li are super good, with Malf/Li Li being just regular good. Ain't a slight against them, they're just kinda overshadowed. Basically though play who you like, it's hard to go wrong with Supports atm. Tass definitely requires an actual healer Support to buddy with though.
Zagara, Sylvanas, Hammer, and Murky are my recommended Specialists. Murky's legit fantastic if you git gud with him. He can delete Heroes off the battlefield with his Pufferfish/Octograb combo. He's in such a great spot right now, honestly the best he's been since the removal of his backdoor playstyle. I'd definitely recommend trying to learn him, he's great. Hammer's also pretty good, but you also generally need a good team to protect you. Nazeebo's not in the best spot right now. His nerfs hit him hard. He's still okay, but ehhh. Micro controls added to Garg would help a lot, considering the damn thing just wanders off into nowheresville half the time.
Battle.net Tag: Dibby#1582
So what you're looking for here is evenly matched teams more often than not, where it's anyone's game right up until the end. Good sportsmanship. Winners and losers both.
Where have you encountered that, that you think it's going to happen with a bunch of computer-selected strangers?
Ok let me put it this way, Gaz sucks until they give you the ability to pick which map you go on.
Plenty of games have multiplayer that generates more or less balanced teams. HotS waits 15 seconds, says ok this 4k mmr vs 1.5k mmr matchup is ok, and throws everyone into the game knowing it's going to be a 95% win chance for team a.
Since the siege locust nerf you really can't play a locust build that effectively any more and he feels a lot less effective overall. Previously you could seriously threaten a fort/tower and it didn't matter where the minion wave was in that lane. Post nerf you can't aggressively jump ahead of a wave and do any significant damage. All you do is give away your position for zero trade off because the siege locusts just die to towers.
With the changes (fixes) to locust health they're just shit fodder now. It seems like you should be able to send locusts down a lane and have a reasonable chance of that lane being pushed (albeit more slowly than an active hero pushing it) without constant intervention with your hat and a 100% locust build (heal, sustained shield, networked carapace, siege locust, etc)... mostly because even if you build full locust, an enemy hero can still jump into a lane, wipe out all the work you've put into building a push in a couple of rotations and leave... that's like 3-4 minutes of pushing gone in 15 seconds.
That said, had a couple of Hat build games that went pretty well, but he's still weaker than playing a regular hero. If you're really fast and map aware you can make some killer saves, but you almost have to take his heal + shield duration talents, plus all the other dps hat talents to be effective. Pre-nerf you could reasonably build a mixed talent set and add a few locust talents with a few hat talents, back door while you hatted teammates and your montstro.
Presently to feel effective it seems like you have to go full hat + monstro and split your time between boosting teammates and roving your monstro (People still underestimate the thing... you stand a good chance of winning a 1v1 if you roam effectively and get the jump on softer heroes).
With as high a difficulty curve as he has, it'd be nice if he was a higher value when played well... I have to play my ass off just to make it seem like the match isn't 4v5 the whole time.
I believe they could easily bring Abathur from auto-lose to middle tier by baking ONE of any number of his talents into his default kit. Shields don't fall off when you remove the hat, or locust health/duration, or hat give a 10% attack speed boost innately and can be talented to 25%.... just something. Maybe replace all the shitty mine talents that feel like placeholders with actual talents.... let me shrink ray/stoneskin/envenom from my hat.
Also, they should get rid of the shitty clone ult and make his locust nest talent at 20 his other ult, but with a higher locust spawn rate and a global range.... my humble opinion. He could be an effective split pusher at 10 instead of at 20 when the game is basically over anyway most of the time.
I just want to get my Abathur master skin and portrait at this point but I feel like I'm making other players suffer for my cause lol.... so close, so close.
(As always, big grain of salt with everything I say because maybe I'm missing something)
Gamertag - Khraul
PSN - Razide6
Falstad desperately needs a free week. I have no idea whether I should be caring about him right now.
He's not auto-lose though. He still pushes pretty well, just not stupid-hard like he used to. For that you now have to just wait for 10 and take the Monster.
I agree with you... but the problem is that too many people THINK he's an auto-lose, and as ready as some pub's are to be all "GG" at the beginning of a match it makes it hard to pick him over another hero I know will contribute even if played moderately well comparitvely.... I'd love for people to be like "shit ya, an Abathur" lol... I JUST WANT TO BE LOVED DAMMIT!
Gamertag - Khraul
PSN - Razide6
Hopefully next week's sale item will be good otherwise I'll be giving away a Mal and Raynor to whoever wants them.
He requires a very specific comp/playstyle that simply does not slot in well with the typical tank, healer, 2-3 ish dps (and/or specialist/utility support) meta. It's a very arrogant, selfish pick particularly in draft when people pick him regardless of any other picks so far . On maps like blackheart's bay, spider tomb, or dragon shrine where you need actual bodies in the field for objectives he leaves you at a significant disadvantage.
We had an Abathur today who either had allied chat off or was simply ignoring us for the entire match, which we lost of course.
I'll always hate him, no matter what.
I.... would want them.
... that's not a thing you can do.
Uh, I've got some bad news... you can't currently give away anything in store, even if you own part of a bundle.
Next week's sale is...
Anub'arak for 3.24
Love Bug Anub'arak for 4.99
Roller-Derby Nova for 4.99
Guess I'm buying New'barak next week....
Gamertag - Khraul
PSN - Razide6
*sigh* Well, sadness. I guess I misread that earlier. No Billie for me then not that I mind all that much.
Well I am new, I did not know that and apparently he did not either
So now you do!
The launch pack will let you give away heroes you don't want. But that's only because it's an actual box with separate codes inside.
Only asked because I plan on buying Malf soon anyway and Raynor has been good to me while he is free. I will end up just buying Valla for an assassin though I guess.
As someone who's two most favorite things in this game are Anub and the Wonder Billie your disappointment with this situation confuses me.
From trying him out during this free week he was alright but not my favorite even though I love him in WC3 and WoW lore. Haven't really hit the sweet spot with warriors yet. I've enjoyed ETC but he is also really cheap gold-wise and so I already bought him. Sadly it looks like Anub is the last sale before release and browsing the available packs the starter was the only thing worthwhile IMO.
Except via whatever that super-cheap bundle is with the 3 2k heroes and the mount.
Gamertag - Khraul
PSN - Razide6
I think I pretty strongly disagree, he's really really good on a solid player.
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I still think Abathur's Q build is pretty strong, but no one ever builds for it. Which is a shame, cause it's really not that bad, AND you actually get to help your team instead of tunneling on pushing the whole time.
No, I'm not bitter about having bad Backdoorbathurs on my team or anything. Why would I be salty about every engagement being a 4v5? :rotate:
Which isn't to say Backdoorbathur was bad, just that I ended up with a bunch of bad ones on my team in solo queue...
Q BUILD THO. PLAY IT. HELP YO TEAM.
Battle.net Tag: Dibby#1582
i mean have they confirmed it's multiple codes, because my assumption would be it's just one code you plug into the site and you get the "Launch box bundle" or whatever they'll call it
That's what bugs me about the nerf though... pre-nerf his split push was strong enough that if you played correctly the other team HAD to send someone roaming and it made it 4v4 all the time OR they'd lose lanes (and not just that bullshit jumping into peoples nexus to backdoor stuff, I mean legitimate split pushing).
Now you kinda have to build his Q to be effective... I liked it before when there was some choice in builds.
I guess I'll have to learn to love the hat and only the hat for now... the double-hat is fun though 'stab stab stab'
Gamertag - Khraul
PSN - Razide6
I'm pretty sure they specifically said something like "don't worry if you one or more of these heroes, you can gift them away" which would imply they're separate codes, but I don't have the article on hand so I'm not 100% sure
Previously it wasn't 4v4 though. That was the problem. It was 4.5v4. Or often even more lopsided. Because Q travels instantly, as does Abathur and yet can still participate in every fight. Whereas the person hunting them is completely out of the game and not even that effective.
Hats all day every day
Exactly... it was unbalanced in my favor and therefore perfectly reasonable and awesome. 8-)
Gamertag - Khraul
PSN - Razide6
Illidan has an increased hat difficulty curve lol... I dunno how many stabs I've missed because he's flipped over someone and I've shot the stab away from his target (though occasionally still into someone, so that's ok).
Gamertag - Khraul
PSN - Razide6
And don't say Nova since she's more about shooting off a high damage skill followed up with a single auto and running away. You can't hat a Nova!
Yeah, I ended up in a Quick Match with an Abathur who for some reason went hat build, but the rest of the team was Jaina, Hammer, Tyrande and Tyrael. He wasn't having a good time.