I imagine historically that axes would beat lances because an attacker can put the lance aside and swing in with the axe, and in a tightly-packed formation the spear is too long to be maneuvered defensively. And swords would beat axes because... the Romans used swords and they killed a buttload of axe-wielding barbarians. And swords lose to lances because... uhh....
I think the real question we should be asking is where's the halberds and pikes? I remember there being a halberd in one of the GBA Fire Emblems, but that's it.
historically i believe the argument is that swords outmanuever axes, lances outreach swords, and axes crush lances
The real historical argument is that swords beat both of them, because swords were used almost exclusively by trained soldiers whereas spears and axes were mostly used by conscripts like peasants who couldn't afford to buy an item designed exclusively for killing other people.
Until effective plate armour arrived which severely reduced the effectiveness of slashing hits so then halberds, maces, flails and picks were favoured because they could pierce or crush through the plate. Heck, swords later adapted to become rapiers or had a blunt section just above the cross guard for gripping so they could be used as a thrusting weapon.
But that's all moot because the real star of the show was the crossbow. A weapon so effective against armour, so cheap to produce and requiring near zero training that a request was submitted to the pope to outlaw its use because a peasant could kill a noble who's spent their entire life in martial training with minimal risk.
I caved and pre-ordered the Chrom starter deck for Fire Emblem Cipher
I know I can't read the cards but I read the rules and it sounds like a really cool combination of the WoW TCG and Pokémon and... I wanted it! Also the cards look so good.
I imagine historically that axes would beat lances because an attacker can put the lance aside and swing in with the axe, and in a tightly-packed formation the spear is too long to be maneuvered defensively. And swords would beat axes because... the Romans used swords and they killed a buttload of axe-wielding barbarians. And swords lose to lances because... uhh....
I think the real question we should be asking is where's the halberds and pikes? I remember there being a halberd in one of the GBA Fire Emblems, but that's it.
Halberds and Pikes tend to get set in the Lance family, right? As do spears and javelins.
I always figured it was because Axes were heavier than lances, lances were longer than swords (who weren't strong enough to beat aside the lance), and swords were longer and more agile than axes (unlike lances, which are longer still, but lighter and less agile).
Obviously bullshit, but it at least has some logical consistency.
"Embarrassingly, we seem to be unable to dislodge the Falchion from its decorative mounting post. Since destroying the evil dragon is the more pressing matter by a wide margin, please consider the legendary weapon to be a spear for the time being. Thank you!"
My favorite musical instrument is the air-raid siren.
Hence why I threw "first" in there as a qualifier. Eirika is the first Lord you get, and I don't recall Ephraim rising above "co-main".
EDIT: To be absolutely clear, what I meant to say was "if the game had a Lord who was clearly the central figure of the story, that Lord wields a Sword". Therefore, I don't think Ephraim counts against the statement because, at most, he's co-mains with Eirika, and since you get Eirika first she stands out a little more in my mind.
Kupi on
My favorite musical instrument is the air-raid siren.
Well, this is interesting. New screenshot from Famitsu:
It shows that Joker the Butler can change classes to either Paladin, Great Knight or Strategist (which looks to be a male version of Valkyrie, judging by the stats and weapons). The item he's using is called "Parallel Proof" which I guess is this game's version of the Second Seal. It's using the Master Seal icon but it's likely not a promotion since the stats are mostly shuffled around and the Butler is already a promoted class.
That said one circle seems to have a bigger outline than the others. So maybe that's a skill permanent to your current class.
Could potentially also be a skill intrinsic to each character, but no way to know until we have more context
Orphane on
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited May 2015
Either way I like the idea of a bonus skill.
One of the issues I had with awakening was that since skills only needed to be unlocked and stats could be maximized their was very little point in keeping some units a certain class.
Javelins and similar ranged weapons (such as Hand Axes, most likely, and not naturally ranged weapons like Tomes or Hidden Weapons) can no longer double attack.
Although Pegasus Knights have been in the series so far, they technically do not exist in this game. Instead we have Hoshido’s very similar “Pegasus Warrior” class.
But unlike the female-only Pegasus Knights of yore, these Pegasus Warriors can be male or female. After promoting, they can wield Bows in addition to Lances.
Also, the preview for this week's Famitsu is up, including artwork of Elfie, a Nohrian Knight:
Maz- on
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited May 2015
Hmmm. That thing about hand axes/Javelins is very interesting.
New Fire Emblem If scans have leaked out of Famitsu a bit earlier than expected. That means we have new images from the game, as well as a bunch of new details. The latest scans are posted above, while the information (covering characters and more) can be found below.
New character details
– Cyrus (Cavalier): A fledgling Nohrian knight. Has known the Avatar since childhood; an ally in both campaigns.
– Elfie (Knight): A knight who serves Nohr’s princess Elise. Contrary to her appearance, she possesses amazing strength. Never misses training.
– Harold (Brave Hero): Elise’s subordinate. He fights with the belief that he’s a hero of justice; his drawback is that he’s plagued with exceptionally bad luck.
– Hinata (Samurai): Hails from a family of samurais who have served Hoshido for generations. Hinata himself serves under Takumi. Quick to quarrel, but thinks often of his friends.
– Oboro (Lancer): Takumi’s subordinate, who harbours a small crush for her liege (Takumi). Because of her past experience, she possesses a stronger hatred for Nohr than most people.
– Rinka (Oni): A fighter born into the “Fire Clan”. Following her father–the chieftain’s orders, she aids the people of Hoshido in their battle against Nohr.
– Tsukuyomi (Spellcaster): Unlike Rinka, he was born into the “Wind Clan”. Despite his young age, a talented spellcaster. Hates dark places.
Skills
– Avatar – Mysterious Charisma – When acting as the support (back unit), if the front unit has a C or higher support, the front unit’s Accuracy is boosted by 10, damage by 2 and damage received reduced by 2
– Hinata: When at half HP or lower, damage received by swords, lances and axes is halved
– Elfie: Light-weight – When the enemy’s Strength is 5 points higher than this unit, this unit’s damage increases by 3
– Oboro: Nohr-hater – When engaging a Nohr-related enemy, damage increases by 3
– Harold: Unlucky Soul – Enemies within a 2 tile radius have their Critical Evade reduced by 15, while the user’s Critical Evade is reduced by 5
– Tsukuyomi: Arrogance – When unit’s Level is lower than the enemy’s (promoted units count as Level +20), damage increases by 4
– Lancer Class: Defence Seal – After damaging an enemy, the enemy’s Defence is reduced by 6.
– Lancer Class: Substitute – On the map, the user can select an adjacent target to “substitute”. This probably allows the user to take damage instead of their target and useful for protecting weak/wounded allies.
– Kazahana’s inactive skill increases Damage by 10, but also increases Damage received from enemies by 10. She also has “Flowing Strike”, Vantage and Strength Seal.
Also, the Samurai class can promote into a Sword Saint (basically the Hoshido version of the Swordmaster) or a Tactician (not the avatar's class from Awakening; can use swords, axes and lances).
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Until effective plate armour arrived which severely reduced the effectiveness of slashing hits so then halberds, maces, flails and picks were favoured because they could pierce or crush through the plate. Heck, swords later adapted to become rapiers or had a blunt section just above the cross guard for gripping so they could be used as a thrusting weapon.
But that's all moot because the real star of the show was the crossbow. A weapon so effective against armour, so cheap to produce and requiring near zero training that a request was submitted to the pope to outlaw its use because a peasant could kill a noble who's spent their entire life in martial training with minimal risk.
I know I can't read the cards but I read the rules and it sounds like a really cool combination of the WoW TCG and Pokémon and... I wanted it! Also the cards look so good.
Halberds and Pikes tend to get set in the Lance family, right? As do spears and javelins.
I always figured it was because Axes were heavier than lances, lances were longer than swords (who weren't strong enough to beat aside the lance), and swords were longer and more agile than axes (unlike lances, which are longer still, but lighter and less agile).
Obviously bullshit, but it at least has some logical consistency.
do we know if they're using the same localization team as on Awakening?
that's like half the draw
Hector?
also Ephraim
Nope, Ephraim. Eirika is swords, but he's spears iirc.
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EDIT: To be absolutely clear, what I meant to say was "if the game had a Lord who was clearly the central figure of the story, that Lord wields a Sword". Therefore, I don't think Ephraim counts against the statement because, at most, he's co-mains with Eirika, and since you get Eirika first she stands out a little more in my mind.
Plus theme song!
Mostly because of chrom. God damnit, Chrom. Go for the damn dancer!
It shows that Joker the Butler can change classes to either Paladin, Great Knight or Strategist (which looks to be a male version of Valkyrie, judging by the stats and weapons). The item he's using is called "Parallel Proof" which I guess is this game's version of the Second Seal. It's using the Master Seal icon but it's likely not a promotion since the stats are mostly shuffled around and the Butler is already a promoted class.
Won't there only five skill slots in Awakening?
Seem to be six now.
That said one circle seems to have a bigger outline than the others. So maybe that's a skill permanent to your current class.
Could potentially also be a skill intrinsic to each character, but no way to know until we have more context
One of the issues I had with awakening was that since skills only needed to be unlocked and stats could be maximized their was very little point in keeping some units a certain class.
http://serenesforest.net/2015/05/25/fire-emblem-famitsu-full-interview/
Also, the preview for this week's Famitsu is up, including artwork of Elfie, a Nohrian Knight:
Edit: Watch them introduce Brave Javelins and Hand Axes though...
at the very least, the Hosido Fighter equivalent, Oni (uses maces instead of axes) isn't gender locked
Butler guy has a valkyrie-equivalent available, too
Archers have needed some love for a bit now.
http://nintendoeverything.com/new-fire-emblem-if-scans-and-details-new-characters-and-more/
Also, the Samurai class can promote into a Sword Saint (basically the Hoshido version of the Swordmaster) or a Tactician (not the avatar's class from Awakening; can use swords, axes and lances).
Edit: Also, seems that earlier poster was right about everyone having personal skills.
I'm falling in love with characters in a game I can't play for almost a year, this is a problem.
*flexes*
Well, the changes also mean that archers can't deal with swords even at range.
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Boots.
Why I fear the ocean.
Because there are no feet for them to pair up with in Awakening.