Twenty years have passed since world leaders offered an unconditional surrender to alien forces and XCOM, the planet's last line of defense, was left decimated and scattered. Now the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda below and eliminating all who dissent from their new order.
Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, the remnant XCOM forces must find a way to rise from the ashes, expose the insidious truth behind the occupation, and eliminate the alien threat once and for all.
I wonder if they're gonna lift any design ideas from the modding scene for enemy unknown/enemy within
also I hope sectoids aren't gone, they're too cute to replace with more serious looking adult-sized menaces from beyond the sky
I wonder if they're gonna lift any design ideas from the modding scene for enemy unknown/enemy within
also I hope sectoids aren't gone, they're too cute to replace with more serious looking adult-sized menaces from beyond the sky
Apparently the alien that gets vivisected towards the end of the trailer is an evolved Sectoid.
evolved, more like hybridized with humans
but my point is that I hope we still get class trips of traditional little sectoid children romping about, not just the new taller variety from the trailer
BahamutZERO on
+1
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LasbrookIt takes a lot to make a stewWhen it comes to me and youRegistered Userregular
There's also Fanda's insane current LP where they play on superhuman with only council funding and human weapons:
BroloBroseidonLord of the BroceanRegistered Userregular
I should play an EW campaign and not abuse mimetic skin. Like resist the temptation to make 6 completely overpowered invisible super soldiers with memetic skin.
I honestly hope this game operates on the assumption that you are the same XCOM commander who let the xenos win, and then takes the time to actively deride you for it at every opportunity.
I like the idea of everybody hating you, but letting you run the insurgency since you're pretty much the only qualified/surviving individual.
I honestly hope this game operates on the assumption that you are the same XCOM commander who let the xenos win, and then takes the time to actively deride you for it at every opportunity.
I like the idea of everybody hating you, but letting you run the insurgency since you're pretty much the only qualified/surviving individual.
Maybe I'm a masochist.
Based on absolutely nothing, I am going to boldly guess that you are the original XCOM commander, but you didn't "lose" - you were sold out by those backstabbing politicians after the aliens cut a corrupt deal behind the scenes (as, indeed, they would in the original X-Com). At some point you will confront the dastardly traitor and elderly Bradford will cap him.
I remember because I was a super-important part of it.
+1
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JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
The difficult thing about XCOM is that the premise - mysterious aliens invade our everyday world and we scramble to respond, leading to a desperate race to find out who they are and what they want, while battles rage in recognizable everyday locales - has a huge amount of its appeal locked up in elements that can only be done once. The element of surprise and horror, and the excitement that replaces those feelings as your skills and technology begin to turn the tide, are hard to sequelize - future enemies will just be "more aliens," and reasons, ranging from the good to the incredibly contrived, have to be devised to give you a new tech tree to climb ("our weapons don't work underwater," etc).
So, I mean, I was always kind of ambivalent on the idea of a sequel. I was actually hoping for a second expansion that would overhaul XCOM's endgame the way EW improved the saggy middle. Oh, and color everything red, because obviously the next step after a blue-green UI and a yellow-gold UI is a red one.
But the sequel is here, and while I'm not as immediately OMGSTOKED as I would have been for that hypothetical next expansion, I...think it looks and sounds pretty okay? Like, what they've done is kind of bit a few of the bullets that I alluded to in my first paragraph: this won't be our recognizable everyday world anymore, but a video game dystopia. And the aliens are not going to be a mystery, but will be front and center right from the beginning. And while there will certainly be some sort of tech tree, it's doubtful it will look anything like the progression from basically real-world guns and body-armor to sci-fi stuff; it will start sci-fi and stay there. But all of these things seem to have been done in a way that at least has the potential to be interesting: the reversal from hunter into hunted, for instance, or the (presumably) more rag-tag nature of your operation.
And while it will need to work to earn back some of the excitement and atmosphere of the original, I'm actually pretty hopeful that the past couple of years have given them time to really polish the mechanics and gameplay to a glossy sheen. Like, I will totally forgive XCOM 2 for being less immediately compelling if it turns out that the gameplay is really rich and exciting and the new classes are cool and the new aliens are scary and fun and et cetera et cetera.
gonna be a broken record and follow in on Jacobkosh
the beginning game is not very good
your soldiers simply can't do enough as rookies, which makes breaking out of month four on impossible my white fucking whale (I rarely even get past month 2)
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Are the Slingshot and Elite Soldier packs worth grabbing? They're $13 or so all together right now with EW on steam
elite soldier is worth it if you like playing dolly dress-up with your troops and making them custom little GI Joes
slingshot is alright, you get a pretty cool extra soldier out of it early on and a series of decent but kinda difficult missions in exchange for an early boost to some techs
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also I hope sectoids aren't gone, they're too cute to replace with more serious looking adult-sized menaces from beyond the sky
Apparently the alien that gets vivisected towards the end of the trailer is an evolved Sectoid.
but my point is that I hope we still get class trips of traditional little sectoid children romping about, not just the new taller variety from the trailer
http://forums.penny-arcade.com/discussion/195545/lets-play-x-com-ufo-defense-ironman-superhuman-starting-tech-council-funding-only/
Between reading that and the new trailer I've been getting the urge to actually see a game of EW through.
Steam
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I like the idea of everybody hating you, but letting you run the insurgency since you're pretty much the only qualified/surviving individual.
Maybe I'm a masochist.
I got about four missions in before I said "Fuck it," and scrubbed the entire save.
Shit be difficult, yo.
here's the article about it [spoilers within link! beware!]
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Based on absolutely nothing, I am going to boldly guess that you are the original XCOM commander, but you didn't "lose" - you were sold out by those backstabbing politicians after the aliens cut a corrupt deal behind the scenes (as, indeed, they would in the original X-Com). At some point you will confront the dastardly traitor and elderly Bradford will cap him.
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because there was some atrocious holes in XCOM EU/EW's gameplay
way more noticeable and crippling at higher difficulties
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MEC troopers are the best troopers
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Wasn't there a LP of one of the Xcom devs playing LW?
I'd be shocked if they learned nothing
they host Beagle's campaign of it once a week
like, officially! with advertising and stuff!
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My LP isn't good enough for the OP.
W-well fine!
It's not like I wanted your recognition anyway, baka.
whaaaaaaaaaaat
THERE ARE A LOT OF ALIEN INVASIONS OKAY I AM ONLY ONE MAN
http://forums.penny-arcade.com/discussion/176474/stilts-plays-xcom-eu-day-31-up-in-smoke/p1
I remember because I was a super-important part of it.
So, I mean, I was always kind of ambivalent on the idea of a sequel. I was actually hoping for a second expansion that would overhaul XCOM's endgame the way EW improved the saggy middle. Oh, and color everything red, because obviously the next step after a blue-green UI and a yellow-gold UI is a red one.
But the sequel is here, and while I'm not as immediately OMGSTOKED as I would have been for that hypothetical next expansion, I...think it looks and sounds pretty okay? Like, what they've done is kind of bit a few of the bullets that I alluded to in my first paragraph: this won't be our recognizable everyday world anymore, but a video game dystopia. And the aliens are not going to be a mystery, but will be front and center right from the beginning. And while there will certainly be some sort of tech tree, it's doubtful it will look anything like the progression from basically real-world guns and body-armor to sci-fi stuff; it will start sci-fi and stay there. But all of these things seem to have been done in a way that at least has the potential to be interesting: the reversal from hunter into hunted, for instance, or the (presumably) more rag-tag nature of your operation.
And while it will need to work to earn back some of the excitement and atmosphere of the original, I'm actually pretty hopeful that the past couple of years have given them time to really polish the mechanics and gameplay to a glossy sheen. Like, I will totally forgive XCOM 2 for being less immediately compelling if it turns out that the gameplay is really rich and exciting and the new classes are cool and the new aliens are scary and fun and et cetera et cetera.
Damn
Cobra
Alien
the beginning game is not very good
your soldiers simply can't do enough as rookies, which makes breaking out of month four on impossible my white fucking whale (I rarely even get past month 2)
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I haven't played nearly enough to be jaded towards the statistics that some of y'all got burned out against
I doubt anybody reading this thread doesn't already have it, but better safe than xeno - I mean, sorry.
elite soldier is worth it if you like playing dolly dress-up with your troops and making them custom little GI Joes
slingshot is alright, you get a pretty cool extra soldier out of it early on and a series of decent but kinda difficult missions in exchange for an early boost to some techs