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[Arkham Knight] Asylum and City Remasters are out for PS4+Xbone

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    MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited July 2015
    They really need to pull their head out of their ass and redo their Arkham City design in Arkham Knight.
    Nobody is impressed with the one round AR challenges. They suck.

    I will say I do like that the 3 waves are connected via spawns instead of breaks in the fighting. A combo that runs 3 waves feels pretty great.


    On a different topic, and I haven't any real test on this, just going on basic feel, the game seems to run a faster/smoother with KBAM than with gamepad.

    I do not like the way the enemies spawn mid wave at all in this game. They can attack instantly and the spawning graphic covers the counter icon as well as their general outline so you can't see their animations properly either. It has lost me combos. I'm doing shit, planning out my attacks, bam dude in the middle of nowhere.

    Batman is about forward planning first and foremost. Because the spawns are not in set locations and not set times it throws the whole foreplanning thing out on its ear. It's out of place.

    Sure it feels great to have a long combo but the old system could already handle endless spawn enemies. They just had them jump a barrier first and run over to you. This let you see them coming.

    The best way to genuinely piss me off is to take a really consistent system and ruin it for momentary thrills. Because the thrills wear off after a while, and when you knuckle down to best your own score you now have to deal with an inconsistent system without the appropriate tools or game design.

    Same reason I hate the batclaw zoom in.

    Don't get me wrong, there are some pretty great combat systems out there that can revel in inconsistency, but they give you tools to bounce back from such situations and don't unduly punish you when things do go against you. But Batman isn't about reflexes, or combat technical proficiency, or any of those things. It's about all the higher order stuff that happens after you've mastered those things in other games: the unconscious choosing of your next target and flowing onto them soon as the previous is deal with, dividing your attention between the other enemies on the battlefield and not just the enemy you are currently fighting, prioritising the greatest threats instead of the nearest enemy, and making long range plans several steps in advance.
    They deliberately created a combat engine that requires these skills just to progress at a basic level. Even if you are constantly getting hit and lose your combo, as long as you actually beating the fights at all you are utilising these skills at some level, otherwise you die.
    If that's your design, you don't make enemies spawn right next to you and attack instantly with covered cues. That's a design for another game. And you damn well don't do it in a secondary mode whose entire purpose is challenging yourself and your friends. The only variable should be your own skill. Anything else is a mistake.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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    bloodatonementbloodatonement Registered User regular
    Finally got 3 stars on Big Game. That was by far the most frustrating of the AR challenges so far.

    I need to do some drifting and some crit tank shots before I can wrap up the AR. :/

    Zdy0pmg.jpg
    Steam ID: Good Life
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    bloodatonementbloodatonement Registered User regular
    Got a triple kill on humvees with the batmobile. Chasing one guy down, just about to hit him, come to an intersection with 2 more humvees right in the middle. Side swipe into original target, send him crashing through one of the others, and boost straight through the 3rd. If I had 1 more second in that round I would have broken into the top 100. I was on a guy but couldn't quite get a lock in time. As it sits, I'm ranked 101.

    Zdy0pmg.jpg
    Steam ID: Good Life
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    mollehmolleh Registered User regular
    I loaded up AC today and was astounded by just how much better AK is when you compare them directly. Granted AK has a few things here and there that are silly/steps backward, but as a whole, wow they did a great job building on the franchise. (*note: I personally enjoyed the tank stuff, minus the boss battle part.)

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    Skull2185Skull2185 Registered User regular
    Speaking of the Batmobile and APC chases, I had a pretty amazing glitch happen.

    Chasing just the APC, its escort was all taken out. Down to the last hit and trying to get the lock on when we both ramped over a hill or something. APC lands and keeps going, but I fell through the ground. Just kept falling falling falling, watching the map get smaller and smaller as I fell. I finally fell so much, that I just landed right in the middle of the street, like the game world looped back around or something. Heading straight for me was the APC... so I floored it and hit the afterburner. *Bwoooooom* slow-mo takedown. I just sat there like "...I'm the goddamn Batman!"

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
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    klemmingklemming Registered User regular
    So... from an onlookers perspective, Batman was in an unsurvivable crash, whereas in fact he was sent outside of normal spacetime, only to reappear just when needed to stop a criminal from getting away?
    Because I'm positive that's been done in the actual comics, with a few minor twists.

    Nobody remembers the singer. The song remains.
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    SlortexSlortex In my chairRegistered User regular
    I'm one of the lucky ones who has a PC that played very nicely with the game. I still have to track down all of Riddler's garbage, but I loved the game. Probably helped that I really enjoyed the Batmobile stuff, even if it never felt as quintessential Batman as the combat and predator segments. The narrative matched the previous games in that the moment to moment pacing, writing, and action is excellent, but the overarching plot and themes fall a bit flat. Some specific points:

    - Holy crap is the gliding way better. I was able to 100% all the challenge rooms in Asylum, but for City and Origins I couldn't be bothered because I loved gliding around the city too much. Sadly, I don't think I'll be able to play those games again. Not only are the actual physics of the gliding improved significantly, but this city is made to glide around. And through. Its perfectly functional if you just want to get from point A to point B at a decent speed. But if you want to speed-glide through narrow openings, Rocksteady has built the city for you. There are so many little railings and platforms that create tight windows for Batman to glide through. I was never a fan of the "fly through the rings" game type, but it feels so organic here that I can't resist.

    - I'm a fan of the Batmobile, but I wish there had been more of the revamped predator and combat segments.

    - I think the FEAR takedowns are great. I do wish the double takedown didn't get rolled under the FEAR, and it can occasionally be frustrating to target enemies, but other than those issues I think its an improvement. Most of the other takedowns are still there anyway, they're just called silent now so that you recharge fear. I love trying to corral thugs into close quarters so I can set up a huge FEAR takedown.

    - These games keep treating predator combat like the red headed step child, instead of the awesome Batman mode that it is. Asylum was the only game that held a good balance between predator and combat, and even that was tilting towards combat. The games have gotten emphasized combat more and more, and this game focuses on the tank gameplay to the detriment of the other gameplay types.

    - I wish Rocksteady had iterated on some of Origins design. Origins had a great crime in progress system that generated random combat opportunities. This game sort of does the same thing - the rioters - but as far as I can tell those are only standard mooks, whereas Origins had the full array of mooks. Copying Origins system would have been better, and it'd have been nice if this game also had "predator crimes in progress" and repopulated some of the Predator encounters. Also, the game had exactly one interesting boss fight. Pretty much every boss encounter in Origins is memorable. Maybe Rocksteady should have called up some of the Origins team for advice? If you've played Origins there's one fight in particular that is unforgivable.

    - The interesting boss fight was the
    Arkham Knight predator fight
    . That and the fights with allies were the most unique encounters in the game. Why can we only do them a handful of times? By the way, during the latter, I liked to wait until there were one or two mooks left, switch to Batman, and watch Nightwing or Robin as they took down the last few guys. I cut some combos short early, but I felt like Batman needed to evaluate his proteges.

    All in all great game. Really hope we get some legit challenge rooms soon.

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    NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited July 2015
    I do love Rocksteady's banter.

    "Ok ok, we do one, maybe two more riots, then we're outta here. I gotta watch the kids tomorrow."

    "Hey can we swing by a toy store? Promised my kid I'd pick him up something nice."

    Nocren on
    newSig.jpg
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    Skull2185Skull2185 Registered User regular
    I love hearing "Yeah, I faced The Bat back in Arkham City. Broke my arm in two places." just as you're about to slam into the guy with a fully charged glide takedown.

    I also love fucking with the guy who's superstitious about saying "Batman" and then the other guy says it to prove he's being rediculous. I like to just jump down from the rooftops right after he says it.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
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    Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    Nocren wrote: »
    I do love Rocksteady's banter.

    "Ok ok, we do one, maybe two more riots, then we're outta here. I gotta watch the kids tomorrow."

    "Hey can we swing by a toy store? Promised my kid I'd pick him up something nice."

    I think they learned a lot from the backlash to the mook banter from City

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    tastydonutstastydonuts Registered User regular
    Nocren wrote: »
    I do love Rocksteady's banter.

    "Ok ok, we do one, maybe two more riots, then we're outta here. I gotta watch the kids tomorrow."

    "Hey can we swing by a toy store? Promised my kid I'd pick him up something nice."

    I think they learned a lot from the backlash to the mook banter from City

    What bitch do you that bitch mean?

    “I used to draw, hard to admit that I used to draw...”
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    klemmingklemming Registered User regular
    I keep trying to track down the guy who says he's been in all these games riots - Blackgate, Asylum, City, Halloween - and he's never seen Batman once. Not once!
    I really want to just land behind him as he finishes the line, but he's always too far away for me to track down in time.

    Nobody remembers the singer. The song remains.
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    jclastjclast Registered User regular
    I thought the banter in City made sense. You're not fighting puppies and toddlers - these are bad people.

    camo_sig2.png
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    klemmingklemming Registered User regular
    I think the main objection was that they had one word for Catwoman, and somewhat overused it.
    A little variety in your slurs, please gentlemen...

    Nobody remembers the singer. The song remains.
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    Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    edited July 2015
    plus, as I recall, the banter was kind of rapey in implied intent

    Caulk Bite 6 on
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    agoajagoaj Top Tier One FearRegistered User regular
    but then in this game Penguin calls Nightwing a fairy.

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    bloodatonementbloodatonement Registered User regular
    Ran the Harley DLC on lunch. Neat idea, but wow, that was short. They really need to open up combat and predator challenges to the other characters.

    Zdy0pmg.jpg
    Steam ID: Good Life
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    MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited July 2015
    Skull2185 wrote: »
    Speaking of the Batmobile and APC chases, I had a pretty amazing glitch happen.

    Chasing just the APC, its escort was all taken out. Down to the last hit and trying to get the lock on when we both ramped over a hill or something. APC lands and keeps going, but I fell through the ground. Just kept falling falling falling, watching the map get smaller and smaller as I fell. I finally fell so much, that I just landed right in the middle of the street, like the game world looped back around or something. Heading straight for me was the APC... so I floored it and hit the afterburner. *Bwoooooom* slow-mo takedown. I just sat there like "...I'm the goddamn Batman!"

    "He just came outta the goddam sky!"

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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    Skull2185Skull2185 Registered User regular
    edited July 2015
    PC players, Be the Butler! (youtube video contains story spoilers)

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
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    tastydonutstastydonuts Registered User regular
    gah... they use the AR challenge music in that video *dies*

    “I used to draw, hard to admit that I used to draw...”
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    bloodatonementbloodatonement Registered User regular
    So how do we play as Alfred? That looks like silly fun. The link in the video is to an Arkham Origins forum post.

    Zdy0pmg.jpg
    Steam ID: Good Life
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    TubeTube Registered User admin
    I'm at the point where I have side quests to defeat but there's nothing on my map. I guess I just drive around until they pop up? Boo. In particular I have one checkpoint left and no idea where it is.

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    tastydonutstastydonuts Registered User regular
    Tube wrote: »
    I'm at the point where I have side quests to defeat but there's nothing on my map. I guess I just drive around until they pop up? Boo. In particular I have one checkpoint left and no idea where it is.

    You'd need to drive/fly around. The checkpoint counters reflect how many are actually on the map, not the 20 total in game, more spawn as plot progresses and such. Which island is it on?

    “I used to draw, hard to admit that I used to draw...”
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    bloodatonementbloodatonement Registered User regular
    Tube wrote: »
    I'm at the point where I have side quests to defeat but there's nothing on my map. I guess I just drive around until they pop up? Boo. In particular I have one checkpoint left and no idea where it is.

    You'd need to drive/fly around. The checkpoint counters reflect how many are actually on the map, not the 20 total in game, more spawn as plot progresses and such. Which island is it on?

    Also, listen for police chatter, they will sometimes give you a nudge in the right direction. Depending on which side quests, sometimes Alfred will have "intel" that will give you a way point pretty much right where you need to be.

    But yes, this is a terrible point in the game just searching for the last few things you need.

    Zdy0pmg.jpg
    Steam ID: Good Life
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    RenzoRenzo Registered User regular
    If there are still drones in the sky, you can use detective vision to spot them from far away and through buildings. Making your way to them might help you find the other sidequests you need to complete.

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    Skull2185Skull2185 Registered User regular
    The DLC this month is just the 1989 Batman/mobile and race track, right? I want challenge rooms!

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
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    IlpalaIlpala Just this guy, y'know TexasRegistered User regular
    One thing I was able to do if you're in postgame mode, was if you quit to the main menu and re-enter, usually I'd get contacted about the general location of the next whatever (firefighter for me) immediately. Sucks that I had to did that, but hey.

    FF XIV - Qih'to Furishu (on Siren), Battle.Net - Ilpala#1975
    Switch - SW-7373-3669-3011
    Fuck Joe Manchin
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    klemmingklemming Registered User regular
    Tube wrote: »
    I'm at the point where I have side quests to defeat but there's nothing on my map. I guess I just drive around until they pop up? Boo. In particular I have one checkpoint left and no idea where it is.

    I you want to know them, I've got a list pretty much all the locations for checkpoints, bombs, and so on.
    I'm missing a few watchtowers, but those are easy enough to spot from the air, just look for the red searchlights.

    Just say what you're missing (and which island it's on), and I can give you some pointers.

    Nobody remembers the singer. The song remains.
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    RenzoRenzo Registered User regular
    Looks like September's DLC is "Crime Fighter Challenge Pack #1"

    The promo image shows Batman, Nightwing, Robin, and Catwoman.

    Nice.

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    bloodatonementbloodatonement Registered User regular
    Renzo wrote: »
    Looks like September's DLC is "Crime Fighter Challenge Pack #1"

    The promo image shows Batman, Nightwing, Robin, and Catwoman.

    Nice.

    Maybe by then they will be putting out DLC for the PC.

    Zdy0pmg.jpg
    Steam ID: Good Life
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    Local H JayLocal H Jay Registered User regular
    edited August 2015
    The Red Hood DLC, Prototype Batmobile skin and 1st appearance/Batman inc Batman skins just unlocked for me on Xbox Uno.

    Local H Jay on
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    Local H JayLocal H Jay Registered User regular
    Renzo wrote: »
    Looks like September's DLC is "Crime Fighter Challenge Pack #1"

    The promo image shows Batman, Nightwing, Robin, and Catwoman.

    Nice.
    I am hoping the second pack is maps for Harley, Red Hood and Batgirl.

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    Local H JayLocal H Jay Registered User regular
    Oh my god they added photo mode from Shadow of Mordor. Hnnngh.

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    bloodatonementbloodatonement Registered User regular
    Is that anything different than just hitting F12 in Steam?

    Zdy0pmg.jpg
    Steam ID: Good Life
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    RenzoRenzo Registered User regular
    Is that anything different than just hitting F12 in Steam?

    Most photo modes let you pause the action, then move the camera around to get whatever angle you want. They also offer post-processing, depth of field, etc.

    Much more than just hitting the screenshot button. PS4/Xbox have that at the system level too, btw.

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    bloodatonementbloodatonement Registered User regular
    Renzo wrote: »
    Is that anything different than just hitting F12 in Steam?

    Most photo modes let you pause the action, then move the camera around to get whatever angle you want. They also offer post-processing, depth of field, etc.

    Much more than just hitting the screenshot button. PS4/Xbox have that at the system level too, btw.

    Well that's pretty cool.

    Zdy0pmg.jpg
    Steam ID: Good Life
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    RenzoRenzo Registered User regular
    Renzo wrote: »
    Is that anything different than just hitting F12 in Steam?

    Most photo modes let you pause the action, then move the camera around to get whatever angle you want. They also offer post-processing, depth of field, etc.

    Much more than just hitting the screenshot button. PS4/Xbox have that at the system level too, btw.

    Well that's pretty cool.

    As an example, this Infamous Second Son shot was taken in-game using the photo mode.

    https://farm6.staticflickr.com/5138/14081218943_54739f6b26_o.jpg

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    Local H JayLocal H Jay Registered User regular
    Couple shots I took
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    10gbitf.png

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    MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited August 2015
    edit: wrong thread, no idea how that happened

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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    bloodatonementbloodatonement Registered User regular
    Photo mode almost made me postpone finishing him up, just so I could take some good shots of him getting beat. But since I have no idea when it will actually update for PC, I just went ahead and finished him up.

    Did take him along for some tank fighting before heading to GCPD.

    Zdy0pmg.jpg
    Steam ID: Good Life
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