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The MMO Information Station: Help for Prospective Players

Bobkins FlymoBobkins Flymo FantasticRegistered User, Moderator mod
edited December 2016 in MMO Extravaganza
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Massively Online Multiplayer games are different. They are generally a social experience, meant to be played over long stretches of time rather than simply beaten and shelved. There was a bit of an explosion some years ago after World of Warcraft made the bankest of banks ever, and thus companies threw a lot games out there in the hopes of getting their own WoW money. So maybe you're new to this whole thing, and maybe a friend wants you to play or maybe your curiosity has gotten the better of you. Or perhaps you're a grizzled vet that, against your better instincts, has an MMO itch to scratch. Either way, this thread will serve as an aid for deciding which MMO to play. It seems to make more sense than having a player jump between 10+ threads asking questions.

This thread allows is for cross-pollination you may not get elsewhere. Simple comparisons that may be difficult to answer in other threads, or maybe you feel it'll derail the current conversation elsewhere. A good example of a post is "I like WoW's raid content, but feel it's lacking in casual stuff. How does SWOTR compare?" whereas a bad example is "Explain FFXIV's endgame to me." which would be better in, you know, the FFXIV thread. This also is not a chat thread where people get into pissing contests defending their pet MMO while attacking others. A good guideline is to ask yourself "Is this line of discussion beneficial to someone looking for a new MMO or am I just rushing to the defense of my game?" The thread doesn't serve much of a point if people are afraid to post because people are arguing about which grind for bear asses is less tedious.

In order to help people, this OP will serve as a collection of MMOs along with a list of features, cost, and prospects. It's not meant to be comprehensive descriptions but just a jumping board for people to find MMOs they want to research further. If you don't see an MMO on this list, then just post your own and I'll add it to the OP.

Also: discussion regarding private servers are against the rules. Do not suggest an MMO that was officially shut down.

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Developer: Blizzard Entertainment
Released: 2004
Cost: $70 ($20 Base Game + Legion expansion)
Payment Model: Subscription ($15/mo; can buy sub time with in-game currency) + Cash Shop; Sub Time
Frequent Compliments: Massive playerbase, so you can normally find a group of likeminded people. One of the best leveling experiences out there, something that changed MMOs forever. Quick, fun, and catered to solo players, you will probably get your money's worth by leveling alone. Technically solid, with crisp responsive gameplay and loads of mod support for tailor-made UIs. Raids are considered high-quality content.
Frequent Complaints: Old, so the game may not look as good even with recent character model updates. Casual content is considered lacking, and the endgame is generally seen as "raid or unsub." Game has a history of very slow content updates, particularly between expansions where as much as a year can pass with no new content.
The Future: Legion has been released, with plans for two content patches already announced.

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Developer: Square-Enix, but players will tell you Yoshi-P
Released: Originally 2010; A Realm Reborn 2013
Cost: $60 ($20 for Base Game + $40 for Heavensward expansion)
Payment Model: Tiered Subscription ($15/mo at 8 characters per World or $13/mo @ 1 character per World) + Cash Shop
Frequent Compliments: Beautiful game with varied content including raids and playing dress-up. Job system means you never need to roll an alt and can play every class on one character. Crafting are treated like classes unto themselves, and thus can get very deep. Solid story experience for leveling with tons of stuff for Final Fantasy fans to geek out over. Some of the fastest content delivery out there, normally offering something new every 2-3 months. Robust player and guild housing.
Frequent Complaints: Combat may seem slower thanks to higher global cooldown on skills. Need to complete story before doing any expansion content (including access to new expansion classes), which can take well over 18 hours to complete. Doesn't really have PvP. Housing can be very expensive, although you can buy a personal room at your guild's house.
The Future: Stormblood, an upcoming expansion, has been announced.
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Developer: Arenanet
Released: 2012
Cost: Free; $50 for New Content (Heart of Thorns expansion)
Payment Model: Cash Shop, but gems can be bought with gold
Frequent Compliments: Dispenses with the "holy trinity" of tank/heal/damage. Emphasis on builds over having 30 skills to remember. Excellent PvP, with both huge World PvP zones and special structured PvP battlegrounds for a more level playing field. Breaks up the standard MMO progression with no quests but rather events and special renown hearts that offer more freedom in how one levels. Living Story provides regular content updates. No real gear grind at endgame.
Frequent Complaints: The lack of holy trinity makes combat feel a bit loose and weird for some. Instanced PvE content is present, but added to the game infrequently. There is regular content, but up until season two all Living Story content was temporary.
The Future: Post-expansion content continues.

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Developer: Bioware
Release: 2011
Cost: Free ($20 for Shadow of Revan Expansion)
Payment Model: Free-to-Play (Subscription Benefits)
Frequent Compliments: Perhaps the best single-player MMO leveling experience out there, with Bioware copying WoW's general design and adding a class-specific story with dialogue options and full voice-acting. Subscribers can level purely off this story to cap without having to bother with side quests. Companions are characters that you can gear up, send on crafting missions, or assist you in general gameplay. Has special content like starship missions which are akin to Starfox-esque gameplay.
Frequent Complaints: Free-to-play model is considered among the worst in MMOs, with stuff like your quickbars being tied to the system. Voice-acted, but you will eventually noticed a lot of canned responses that get frequently recycled. PvE content is generally seen as good, but not quite as good as WoW's from which it heavily borrows. It's Star Wars, but Old Republic so your appreciation for the theme may be lessened if you're more a fan of the original trilogy than the Knights games.
The Future: Knights of the Eternal Throne expansion released in Fall 2016.

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Developer: CCP Games
Release: 2003
Cost: $20
Payment Model: Subscription ($15/mo; can buy sub time with in-game currency) + Cash Shop
Frequent Compliments: Huge PvP focus, with territory shifting among player-created factions. Features like spies makes for very memorable moments in the game history as a major fleet is destroyed from the inside by infiltrators. Fun galore for those who love to craft and farm and play economics. Unique interactions with FPS game Dust 514. A game for the space sim junkies out there.
Frequent Complaints: High-stakes PvP, as you can lose everything in particularly bad engagements. Pretty cutthroat in general, as there are plenty of stories of people being scammed out of loads of in-game cash. Not a game where you can make a group with friends and have an impact until you're willing to play with one of the big dogs. A space sim, so if you're expecting WoW gameplay then look elsewhere.
The Future: Has entered free-to-play, with more content planned.

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Developer: ZeniMax Online Studios
Release: 2014
Cost: $60
Payment Model: Cash Shop
Frequent Compliments: Good PvP that reminds some of DAoC's RvR. Interesting combat and class building. Has a good payment model, being buy once and forget it.
Frequent Complaints: PvE content was originally grindy and not very fun. Usual zerg pitfalls of world PvP if you don't have a good, coordinated group.
The Future: Released the "One Tamriel" update, making all content scale to player level and removing alliance restrictions. Effective allows you to level up anywhere and play with anyone.

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Developer: Funcom
Release: 2012
Cost: $30, or $60 for Base Game + All DLC
Payment Model: Cash Shop
Frequent Compliments: Unique setting for MMOs. Story based game that some alternatives to combat for gameplay. Instead of leveling you unlock skills and abilities to make a build to beat up Cthulhu monsters with. Story is engaging with memorable characters and plots.
Frequent Complaints: Made by Funcom, so while not nearly as bad as Age of Conan, similar weaknesses may be present. Seen as rough around the edges in regards to polish and bugs. Quests can be confusing at times, forcing you to google answers.
The Future: Uncertain. Funcom is facing financial difficulties, and while nothing has been announced yet it could spell trouble for the game. The game, however, is still receiving periodic updates and content.

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Developer: Bluehole Studio
Release: 2011
Cost: Free
Payment Model: Free-to-Play (Subscription Benefits)
Frequent Compliments: Frequently praised for having the best execution of "action" combat, which is where you aim skills and they have hitboxes instead of just picking a target and pressing a button. Popori are rad as hell. Armor that isn't pandering to teenaged boys is pretty and/or awesome looking. The kinetic combat combined with cool looking monsters makes for very engaging gameplay.
Frequent Complaints: Full of fanservice which can be offputting. Questing and leveling is nothing revolutionary, and the story isn't anything to write home about. There is a race aimed at pedophiles.
The Future: Content patches have been coming out regularly

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Developer: NCSOFT
Release: 2016 (NA)
Cost: Free (Signature Package for 399 or 2699 NCoins)
Payment Model: Free-to-Play (Subscription offers XP/Gold boosts, discounts on in-game store)
Frequent Compliments: Combat system is the another step in the vein of more action-based MMOs, using martial arts as the general template for this game's battles. Thanks to combo-oriented gameplay, many have likened the combat to being similar to a fighting game, focusing on stringing together synergistic attacks and utilizing things like invulnerability frames. The game also eschews traditional MMO roles (aka the holy trinity) and demands players take advantage of the combat system in order to avoid damage and heal. Players also have lives in dungeons, removing emphasis from the need to heal or tank. Also, the game has a unique method of travel using super speed, high jumps, or pseudo-flight to get around the world. Combat system also helps make for fairly engaging PvP.
Frequent Complaints: The twitch combat means you need a good connection and probably better off on the server of your region. Lack of roles may not be some people's cup of tea. Combat is good, but the rest of the game is very bog standard MMO fare. Character models, particularly the infamous shininess, can put things into uncanny valley territory.


The Graveyard
Sometimes you can't go home again. Check to see if your old MMO has kicked the digital bucket. Please note that, while we are aware of that some of these games still technically exist, discussion about private servers is forbidden.
The Matrix Online
2005 - 2009

Star Wars Galaxies
2003 - 2011

City of Heroes
2004 - 2012

Warhammer Online: Age of Reckoning
2008 - 2013

Asheron's Call
1999-2017

Asheron's Call 2
2002-2005; 2012-2017 (Relaunch)

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Bobkins Flymo on
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Posts

  • Bobkins FlymoBobkins Flymo Fantastic Registered User, Moderator mod
    edited November 2016
    Quickie Cost Guide

    This is just a cheat sheet for how much MMO costs in case you're on a budget and want to narrow things down. An asterisk ( * ) denotes games where you can buy subscription time using in-game currency.

    Box + Subscription
    • World of Warcraft*
    • Final Fantasy XIV

    Box Only
    • Guild Wars 2 (to gain access to post-expansion content)
    • The Secret World
    • The Elder Scrolls Online

    Free to Play
    • Lord of the Rings Online
    • EVE*
    • Champions Online
    • TERA
    • Star Trek Online
    • Star Wars: The Old Republic
    • Aion
    • Planetside 2
    • Wildstar*
    • Blade & Soul

    Bobkins Flymo on
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  • MorkathMorkath Registered User regular
    edited August 2015
    One other thing to note for TSW, the game play deviates in the newer content, from the AEGIS system that can be kind of decisive on if you like it or hate it, and the mechanics are mandatory for all the end game/upcoming content.

    Definitely recommend reading up on it/checking out videos before getting too involved with it.

    Good to see a thread like this come back, I missed the old free mmo list.

    Morkath on
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    vamenAldo
  • vamenvamen Registered User regular
    Well this is a neat thread idea, awesome!

    AC2 is back up and running FYI. I'm pretty sure it will never get new content but at least it is officially accessible, which is pretty cool.
    You may already know all that but wanted to say it just in case you did not =).

    And don't forget LOTRO <3

    PA Fitocracy Group: Join us to try & be healthier so we can all game for many years to come.
    Sometimes I write (badly) about trying to learn music (badly).
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    edited August 2015
    I like the information about Solo vs. Group content. Maybe there should be some information on how well games work in pairs? That tends to be much harder to find, but I know a lot of couples like to adventure online together (like me and my girlfriend).

    Guild Wars 2 is excellent in allowing players to solo or to play in small groups, and the quests scale appropriately. They have "sidekicking", which means that you and your gear will be brought up or down in level to match whatever quest you are on, so you aren't over/underleveled (there are advantages to being higher level, due to wider options, but it's not necessary to simply play together).

    Star Trek Online (which isn't mentioned in the thread) also has sidekicking, so high and low level players can group together to do content. If you love Star Trek, STO is a great game, and it's F2P. Not so much if you don't love Star Trek, though. :P

    I'm currently playing through Elder Scrolls Online with the girlfriend, and it's pretty schizophrenic. Some quests seamlessly allow two players to contribute to the same quest together, while others seem like the two of you are soloing this quest in parallel. The only quest portions that scale seem to be the public dungeons (which are great with two players, we've found)... the normal quest-lines are absurdly easy with two people, because they were made for one player. The group dungeons (a different kind of instance) cannot be tackled with just two players, either. We're enjoying it, but it's not nearly as easy to co-op as GW2 (very few games are).

    Hahnsoo1 on
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    PSN: Hahnsoo | MHGen: Hahnsoo, FC: 4141-2384-3379
    vamen
  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    Yeah the AC2 info is wrong. It went up in 2004 and down in 2005, but was brought back in a stagnant state in 2012.

    Basically both AC1 and 2 are maintained on servers and that is about it.

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  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    you can now buy your WoW sub with ingame currency, if you're so inclined

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    accept your death, and become dangerous
    Arthil
  • FairchildFairchild Be polite. Be professional. Have a plan to kill everyone you meet. Registered User regular
    Within the last week we've learned that Funcom is looking for a buyer: http://www.gamesindustry.biz/articles/2015-08-18-we-havent-always-made-the-right-decisions-we-are-all-well-aware-of-that

    Hard to see this not having a big impact on THE SECRET WORLD's future, or lack of one.

    Axen
  • mojojoeomojojoeo A block off the park, living the dream.Registered User regular
    Fairchild wrote: »
    Within the last week we've learned that Funcom is looking for a buyer: http://www.gamesindustry.biz/articles/2015-08-18-we-havent-always-made-the-right-decisions-we-are-all-well-aware-of-that

    Hard to see this not having a big impact on THE SECRET WORLD's future, or lack of one.

    is conan still a thing?

    Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    that url is pretty much my favorite thing

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    accept your death, and become dangerous
    Shawnasee
  • DehumanizedDehumanized Registered User regular
    The TSW leveling/questing experience is great and I wouldn't let the potential of uncertainty in the future hold you back from considering it. For just the base box price (or much cheaper on a sale) you get an out-of-the-box MMO that has a setting nobody else even tries and a questing experience that, depending solely on what you want out of a game, could be amazing.

    Specifically, the game has investigation missions that will pose riddles to you. The entire game's setting is predicated under the idea that the world exists much as it does IRL, but all conspiracy theories are fact. Sometimes, this will mean that you are given a couple threads about a mystery, and it's up to you to use the internet (the game has a built-in web browser) to unravel the threads and figure out a solution.

    Or, if that's not your thing, you can just google the quest's name and find a guide on how to do the quest. But if you want to put on your thinking cap, it's something that no other MMO offers to my knowledge.

    CorehealerAxenvamenMoridin889Albino BunnyForceVoid
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited August 2015
    Even if The Secret World was single player I'd still consider it worth the price of admission.

    The game has some of the best voice acting around, extremely well written and varied characters, a fantastically detailed world/lore, a pretty haunting musical score, and the game just oozes atmosphere.

    Sadly the game finds itself in the position it is in at no fault of its own. The game was great, the dev team was great, the company as a whole? Eeh, not so great. :(

    Axen on
    CorehealerMoridin889
  • vamenvamen Registered User regular
    edited August 2015
    The TSW leveling/questing experience is great and I wouldn't let the potential of uncertainty in the future hold you back from considering it. For just the base box price (or much cheaper on a sale) you get an out-of-the-box MMO that has a setting nobody else even tries and a questing experience that, depending solely on what you want out of a game, could be amazing.

    Specifically, the game has investigation missions that will pose riddles to you. The entire game's setting is predicated under the idea that the world exists much as it does IRL, but all conspiracy theories are fact. Sometimes, this will mean that you are given a couple threads about a mystery, and it's up to you to use the internet (the game has a built-in web browser) to unravel the threads and figure out a solution.

    Or, if that's not your thing, you can just google the quest's name and find a guide on how to do the quest. But if you want to put on your thinking cap, it's something that no other MMO offers to my knowledge.

    I played TSW when it first came out and there were no quest solutions online and it was amazing. One of my fondest memories is learning how to decipher morse code so I could finish a quest. I spent a looooong time on many individual quests and I loved it. The downside was, at the time, sometimes you didn't know if you were doing a quest wrong or if it was broken. Broken quests are always frustrating, but nevermore so than in TSW.

    vamen on
    PA Fitocracy Group: Join us to try & be healthier so we can all game for many years to come.
    Sometimes I write (badly) about trying to learn music (badly).
  • mojojoeomojojoeo A block off the park, living the dream.Registered User regular
    same. tsw deserved more....

    Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
    AxenvamenCorehealerMoridin889GONG-00
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited August 2015
    One thing things about TSW and I shall say no more.

    Want to know how good the puzzles were?

    With one puzzle I found myself in a room with these pillars that I could move around. Each pillar had a Latin word at the base. Turned out the words referred to the sun, earth, and the planets.

    I was like, "Oh, duh, I gotta put them in order of the solar system. Easy peasy!"

    I put them in order, except not all planets are represented. "No biggie" I thought, "This room looks ancient and a lot of planets probably weren't discovered until long after this was built."

    I go to "trigger" the puzzle and nothing happens. It didn't work. I was confused and re-checked my order. "Hm, I got the sun and then the planets. Correct order? Yeah. Maybe I got the Latin names wrong? Nope. . . wtf?"

    I wrack my brain against it for the longest fucking time. And then I remembered something. The idea that the sun was at the center didn't become standard until, like, the freaking Renaissance!

    I do a quick google search for geocentric models and bam, puzzle solved!

    I felt like God damn Indiana Jones.

    Axen on
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  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    Axen wrote: »
    One thing things about TSW and I shall say no more.

    Want to know how good the puzzles were?

    With one puzzle I found myself in a room with these pillars that I could move around. Each pillar had a Latin word at the base. Turned out the words referred to the sun, earth, and the planets.

    I was like, "Oh, duh, I gotta put them in order of the solar system. Easy peasy!"

    I put them in order, expect not all planets are represented. "No biggie" I thought, "This room looks ancient and a lot of planets probably weren't discovered until long after this was built."

    I go to "trigger" the puzzle and nothing happens. It didn't work. I was confused and re-checked my order. "Hm, I got the sun and then the planets. Correct order? Yeah. Maybe I got the Latin names wrong? Nope. . . wtf?"

    I wrack my brain against it for the longest fucking time. And then I remembered something. The idea that the sun was at the center didn't become standard until, like, the freaking Renaissance!

    I do a quick google search for geocentric models and bam, puzzle solved!

    I felt like God damn Indiana Jones.

    I thought that one was pretty easy because I recalled pretty fast the existence of the Geocentric model as being pretty much undisputed up until around the time of Copernicus and Galileo.

    The puzzle I found more insane (in a good way) was the one involving reconstructing a musical score from only a partial series of notes and trying to figure out the composer from that and how the song should sound to open a door.

    TSW is the industry standard for puzzle design in many regards, not just in MMOs but pretty much any game; most of the puzzles go beyond the flavor symbol matching and key fetching puzzles so prevalent in games and makes you work for the solution in intuitive ways, and that's one of the reasons I really enjoyed it.

    I think if the combat had been more compelling, especially since it's supported by a great talent and specialization system, the game would have done better early on and established itself better. Aside from the puzzles, story and atmosphere, it can get really boring at times when you just mindlessly mow down monsters in a really static manner and spend time on quests where the combat is the focus.

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  • SpuzSpuz Registered User regular
    edited August 2015
    I think I'd add a mention of the skillpoint system to the Eve blurb, since that seems to be relatively unique and kind of divisive; specifically that skillpoints are gained in real time, whether or not you're playing/logged in. Great if you know you'll go stretches of time without being able to play, since you can just queue up skills to train and come back to an improved character. It does mean, though, that it can take months to be able to fly that shiny new spaceship you've been eyeing, and no amount of grinding is going to significantly change that.

    Spuz on
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  • Albino BunnyAlbino Bunny A Storyteller Registered User regular
    Feel it's worth noting for FFXIV there's next to no reason to buy the expansion if you're just starting. The only expansion content you can access at the start of the game is the new species and you get a vial that lets you change species as your 30 day subscriber perk. So the price to get into it is pretty damn cheap.

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    DehumanizedSorcha RavenlockCarpyCorehealerBasilIshtaardestroyah87
  • CarpyCarpy Registered User regular
    On the downside of FF14 it's a long time to get to the level cap. It took me roughly 5 days played to get to the xpac and another 2 days to the level cap. I really like a lot about it but I have trouble recommending it to friends due to the time investment to see the story through.

  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    edited August 2015
    Carpy wrote: »
    On the downside of FF14 it's a long time to get to the level cap. It took me roughly 5 days played to get to the xpac and another 2 days to the level cap. I really like a lot about it but I have trouble recommending it to friends due to the time investment to see the story through.

    I think one of the key things that should be mentioned for FFXIV is that the story is the content. I see a lot of new players feel pressured to rush through and race to the "endgame" because that's typically what you would do in an MMO to get to the "real" game. But that's not quite the case in FFXIV. Sure the gear grind and raid content is at the end, but what is causing FFXIV to make waves in the MMO world right now is the story and world they have created. For that reason I feel people should take it at their own pace and just enjoy it. You mention that you don't recommend it because it takes so long to get through the story, but that's precisely WHY you should recommend it, because it has 2 years of story content that they can play through and experience. Unless your goal in the MMO is to get to endgame as fast as possible so you can join a static and do the hardest raid content (which statistically amounts to less than 5% of the playerbase in FFXIV) you shouldn't feel like you have to rush at all, just play when you can and at whatever pace suits you and enjoy the ride.

    One of the games strengths is that it is highly accessible to people who may not even typically be interested in MMOs (which are notorious time sinks anyways)

    Delphinidaes on
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  • CarpyCarpy Registered User regular
    I'm not sure what you mean by slow down. I leveled probably over 3/4s of ARR on MSQ and class quests. I didn't skip any cut scenes and I enjoyed most of the story, although some sections were really boring/dumb. In HW they made me connect with the fate of a side character to a degree well beyond what I would ever expect from an mmo. The issue that I have is that there is a lot of filler in between the great moments.

  • MadicanMadican No face Registered User regular
    Carpy wrote: »
    I'm not sure what you mean by slow down. I leveled probably over 3/4s of ARR on MSQ and class quests. I didn't skip any cut scenes and I enjoyed most of the story, although some sections were really boring/dumb. In HW they made me connect with the fate of a side character to a degree well beyond what I would ever expect from an mmo. The issue that I have is that there is a lot of filler in between the great moments.

    Got my tea leaves yet, Warrior of Light? Also I need my laundry picked up.

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    PSN: AuthorFrost
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    CarpyAgahnimShadowfire
  • EntaruEntaru Registered User regular
    vamen wrote: »
    Well this is a neat thread idea, awesome!

    AC2 is back up and running FYI. I'm pretty sure it will never get new content but at least it is officially accessible, which is pretty cool.
    You may already know all that but wanted to say it just in case you did not =).

    And don't forget LOTRO<3

    That's opening an old wound. Excuse me while I spend the next 20 minutes crying.

    Mostly just huntin' monsters.
    XBL:Phenyhelm - 3DS:Phenyhelm
    ShawnaseevamenAldoDarkewolfeJohanFlick
  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    That is exactly how I feel about AC. I wish they could get the player run servers out the door. So much we could do with it. But I understand they kind of have zero revenue so there isn't much motivation to rush.

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  • BobbleBobble Registered User regular
    Quickie Cost Guide

    This is just a cheat sheet for how much MMO costs in case you're on a budget and want to narrow things down. An asterisk ( * ) denotes games where you can buy subscription time using in-game currency.

    Box + Subscription
    • EVE*
    • World of Warcraft*
    • Final Fantasy XIV
    • Wildstar*

    Love the thread idea, thought I'd mention a piece of context for this element: The price of subscription items is very likely to be balanced around the economics of people at 'endgame' levels. The typical new player is unlikely to make that kind of cash in the first month or so unless they're either leveling really quickly (in WoW) or get in with the right people (in Eve). Can't comment either way on Wildstar.

  • DehumanizedDehumanized Registered User regular
    edited August 2015
    I find those systems are actually beneficial to new players as well as diehards. If I'm joining in a new MMO and I need a gazillion munny to get that cool mount that I really want or a strong (but not top-of-the-line) set of gear once I hit the level cap, being able to toss an extra $20-40 at the game to sell a couple months subscription to a raider is a totally fair deal. Way better than grinding all that money myself.

    Then, down the line, once I am richy rich, I can spend less money on my subscription and instead just buy in-game time with all my munny.

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  • Bobkins FlymoBobkins Flymo Fantastic Registered User, Moderator mod
    edited September 2015
    FFXIV would be pretty amazing if 1-50 had a story mode XP boost like TOR where you could easily get to expansion content just off story quests.

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  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    FFXIV would be pretty amazing if 1-50 had a story mode XP boost like TOR where you could easily get to expansion content just off story quests.

    They actually did boost the exp from my understanding, and added high ilvl gear to the MSQ to get players set and ready for the 50-60 content. I don't know if you can do it solely on MSQ at this time but from what I've heard it's decently fast.

    I think 46-49 still lags though as there is a large dearth of MSQ there.

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  • ArthilArthil Registered User regular
    FFXIV would be pretty amazing if 1-50 had a story mode XP boost like TOR where you could easily get to expansion content just off story quests.

    Honestly it isn't the process of leveling to 50 which takes the longest time. The story after 50 is so damned long.

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  • DehumanizedDehumanized Registered User regular
    I recently leveled from around 16 (I dusted off an old trial account I had to subscribe) to 60 in FFXIV after they tweaked all the content to get people into Heavensward. I had the RAF bonus too, so all my exp gains under level 25 were boosted by an additional 20%.

    There aren't a lot of gaps in the story from 1-50 after they lowered the exp curve (or maybe accelerated gains? I'm not sure). But the gaps still exist (I started running into them in the mid-30s), and they suck. The biggest one is the infamous 46-49 drought. I think if you played as efficiently as possible you could get through it in 3-4 hours; I took a bit longer. This gap is kind of an introduction to what the constant Heavensward experience will be.

    The good news is that around then the main story can be really good. There's a lot of stuff in the ARR MSQ that is asinine, fetchquesty bullshit but behind it is some solid character work and a good story and it really comes together in the late-40s stuff. It makes that 46-49 gap even worse because at 46 you get this great setup, then you need to grind 3 more levels to begin to set it off, then you need to grind out the rest of level 50 to finish it.

    Then, you need to get through all of the L50 story content. If you really rushed it, it's probably 20 hours of quests. I would not recommend that, because you are blazing through one bad patch of content and 4 stellar patches of content. Great story stuff building into a huge ending that leads right into Heavensward. Having to do the L50 content to get to Heavensward is usually seen as a downside for the game, but honestly this is one of the best parts of the 1-60 experience. The game's strongest feature is its' story quests, and once you hit 50 you have an all-you-can-story-quest buffet. The only disappointment that I'd note is that the game lobs a full set of great L50 gear at you, far better than any of the content is tuned for, so it'll all be disappointingly easy... but just take your time and read the text and watch the cutscenes.

    If you buy the expansion right when you hit 50, you'll probably end up somewhere around level 52 when you finish all the ARR story, and I'd really recommend that because the story gaps in Heavensward are awful. For me, from 55 to 60, every level was an hour or two of story content (with maybe a dungeon or trial), then 5-6 hours of grinding dungeons to continue. It's all the more agonizing because the story is legitimately great, and the options for things to do to fill in those gaps are extremely repetitive.

    I'd still recommend the game, despite the huge pacing problems. I'd say these are the low parts of the leveling experience (spoiler'd just in case, though I'm only going to list level ranges and non-story reasons why I found things disappointing):
    1-16. This is before you get to any of the dungeons, and every single class is depressingly simple. Unfortunately, the game's combat system doesn't really shine through for anyone until level 30. I wrote off the game the first time around because I couldn't get through this stuff. This is the largest level range I disliked, but it also is the shortest to actually get through of the things on this list.

    32-35. The game's story sends you in an insultingly long and boring series of fetchquests. It leads up to an amazing boss fight and kicks off some huge story developments right after, but this is what I'd consider the worst part of the ARR story.

    46-49. You're feeling the anticipation of big events, but staring at needing to level up 3 times to do any of it. It sucks.

    55-60. Every single time right after you level things are great... then everything fun dries up and your options are to grind group content to quickly level or grind solo sidequest content to slowly level.

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  • Bobkins FlymoBobkins Flymo Fantastic Registered User, Moderator mod
    edited September 2015
    It looks like Pathfinder Online is dead, or at least at death's door. The entire staff was laid off, barring a tiny handful of key members who are desperately searching for a publisher or buyer. Game wasn't even released yet, but that's kickstarter MMOs for you.

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  • ArthilArthil Registered User regular
    I didn't even know about that one :( The videos made it look kinda neat for where it was in development.

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  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    It looks like Pathfinder Online is dead, or at least at death's door. The entire staff was laid off, barring a tiny handful of key members who are desperately searching for a publisher or buyer. Game wasn't even release yet, but that's kickstarter MMOs for you.

    I always felt like it was a lot of good ideas on paper and pie in the sky expectations for financial backing. Kickstarter's not exactly an ideal way to fund an MMO except as a way to indicate to actual investors that you have an audience willing to spend money on your product.

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  • Bobkins FlymoBobkins Flymo Fantastic Registered User, Moderator mod
    Kickstarter is not a place for MMOs unless you have an extremely tiny scale in mind

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  • Pixelated PixiePixelated Pixie Future world ruler Registered User regular
    It's worth mentioning that Tera's free-to-play model is among the best out there (and I've tried a helluva lot of f2p games). Literally nothing is locked behind a pay wall - races, classes, content, everything is available to the free player and you can easily play to end game without spending a penny or being gimped in any way. Cash shop stuff is primarily cosmetic. Subbing gives some QoL benefits. And almost anything from the cash shop - including 30-day subscriptions, character slots, etc - can be bought with in-game gold off the auction house.

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  • MadicanMadican No face Registered User regular
    Unfortunately what keeps me from playing Tera is the awful gear where everyone is a stripper. Even if I did find legitimate armor to put on my character I'd still be seeing that gear everywhere.

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  • Pixelated PixiePixelated Pixie Future world ruler Registered User regular
    Madican wrote: »
    Unfortunately what keeps me from playing Tera is the awful gear where everyone is a stripper. Even if I did find legitimate armor to put on my character I'd still be seeing that gear everywhere.

    That's already mentioned in the "frequent complaints" part of the OP for Tera, so it's kind of irrelevant. For people who aren't bothered by the fanservice nature of many of the outfits, the game has a lot to offer... for free. :)

  • TransporterTransporter Registered User regular
    Madican wrote: »
    Unfortunately what keeps me from playing Tera is the awful gear where everyone is a stripper. Even if I did find legitimate armor to put on my character I'd still be seeing that gear everywhere.

    I actually give Tera a free pass on this, because "Everyone is a stripper" literally applies to EVERYONE.

    I think the only pretty consistently fully clothed race is Male human? Maybe Male Mountain man?

    Everyone else, and I do mean, literally, EVERYONE ELSE is showin OFF.

  • MadicanMadican No face Registered User regular
    Madican wrote: »
    Unfortunately what keeps me from playing Tera is the awful gear where everyone is a stripper. Even if I did find legitimate armor to put on my character I'd still be seeing that gear everywhere.

    I actually give Tera a free pass on this, because "Everyone is a stripper" literally applies to EVERYONE.

    I think the only pretty consistently fully clothed race is Male human? Maybe Male Mountain man?

    Everyone else, and I do mean, literally, EVERYONE ELSE is showin OFF.

    Yes, and that's exactly the problem I have with it. That's not armor, not clothing, it exists solely because the game is trying to pull "look at the sexy" on me, which honestly just pisses me off to no end. If that's what people are into then that's what they're into, but it legitimately just makes me personally angry to be treated like that.

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  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    edited September 2015
    Madican wrote: »
    Madican wrote: »
    Unfortunately what keeps me from playing Tera is the awful gear where everyone is a stripper. Even if I did find legitimate armor to put on my character I'd still be seeing that gear everywhere.

    I actually give Tera a free pass on this, because "Everyone is a stripper" literally applies to EVERYONE.

    I think the only pretty consistently fully clothed race is Male human? Maybe Male Mountain man?

    Everyone else, and I do mean, literally, EVERYONE ELSE is showin OFF.

    Yes, and that's exactly the problem I have with it. That's not armor, not clothing, it exists solely because the game is trying to pull "look at the sexy" on me, which honestly just pisses me off to no end. If that's what people are into then that's what they're into, but it legitimately just makes me personally angry to be treated like that.

    Which is fine, however I think the point they are trying to make is that the purpose of this thread is to provide info on the MMOs out there not really to discuss what we like or dislike about them. The "stripper" aspect of Tera is already mentioned in the original post about the game so the fact that you don't like Tera because of that aspect is pretty irrelevant in the context of this thread.

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  • MadicanMadican No face Registered User regular
    Ah, yeah I see now. Sorry about that.

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