Board
Note: forgot to remove Eldar's Aspect Warrior.
Game state:
Eldar
Materiel: 11
Command level: 2
Assets:
Objective tokens: 3
Scheme: Warp Gate - Instead of revealing an order during the Operations Phase, you may discard this card to take any of your units from 1 area and place them on any 1 friendly or uncontrolled area.
Battle deck:
- Command of the Autarch
- Howling Banshees
- Striking Scorpions
- Hit and Run
+ Fire Dragon's Vengeance
+ Wraithguard Advance
+ Wraithguard Support
+ Wave Serpent
Orders:
Wraithbone Singers - Deploy - When you purchase a structure while resolving this order, you may place that structure on a friendly world that contains exactly 1 different structure.
Tactical Strike - Orbital Strike - During this orbital strike, gain 1 die, and you may spend 1 Morale die to choose 1 enemy unit on the world. That unit must suffer damage first during this orbital strike.
Space Marines
Materiel: 12
Command level: 3
Assets: Forge, Reinforcement, Forge, Forge, Reinforcement, Reinforcement, Cache
Objective tokens: 1
Scheme: Emperor's Champion- At the start of an assess damage step of combat, you may discard this card to rally 1 of your units.
Battle deck:
- Fury of Ultramar
- Faith in the Emperor
- Reconnaissance
- Ambush
+ Drop Pod Assault
+ Glory and Death
+ Emperor's Might
+ Emperor's Glory
Orders:
Recruitment Worlds - Deploy - When resolving this order, you may treat all your bastions in the active system as factories, reducing your deploy limit by 1 for each bastion you have in this system.
Orks
Materiel: 5
Command level: 0
Assets: Forge, Forge
Objective tokens: 3
Scheme: Warboss - When purchasing a unit, you may discard this card to reduce the materiel cost of that unit by 1 for each reinforcement token you have.
Orders: Ork Roks - Advance - While resolving this order, you may move up to 2 of your units through 1 uncontrolled void as if it were a friendly area.
Lootin'! - Orbital Strike - During this orbital strike, gain 1 die, and you may spend 1 die of your choice to gain 1 materiel and force your opponent to lose 1 materiel.
Battle deck:
- Gretchin
- Slugga Boyz
+ Biker Nobz
+ Sea of Green
Chaos
Materiel: 13
Command level: 0
Assets:
Objective tokens: 3
Scheme: Through the Warp - While resolving an Advance Order, you may discard this card to allow your units to move through Warp Storms. If this order starts a combat, gain 1 Morale die at the start of that combat.
Battle deck:
- Dark Faith
- Lure of Chaos
+ Mark of Tzeentch
+ Mark of Nurgle
Orders:
Favour Of The Dark Gods - Strategize - When you reveal this order token, you may place 2 of your order tokens from your play area onto the top or your event deck.
Reading BGG I found out that Warp Storm should be errated and read "Instead of revealing an order during the Operations Phase, you may discard this card to take any of your units from 1 area and place them on any 1 friendly or uncontrolled area." - https://boardgamegeek.com/article/19790177#19790177
Reading BGG I found out that Warp Storm should be errated and read "Instead of revealing an order during the Operations Phase, you may discard this card to take any of your units from 1 area and place them on any 1 friendly or uncontrolled area." - https://boardgamegeek.com/article/19790177#19790177
Neener neener!
in 40.855M, the evil Eldar were imprisoned forever in a cage of warp energy off in a remote corner of space. The galaxy was finally at peace.
MrBody on
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
Eldar
Materiel: 11
Command level: 2
Assets:
Objective tokens: 3
Scheme: Warp Gate - Instead of revealing an order during the Operations Phase, you may discard this card to take any of your units from 1 area and place them on any 1 friendly or uncontrolled area.
Battle deck:
- Command of the Autarch
- Howling Banshees
- Striking Scorpions
- Hit and Run
+ Fire Dragon's Vengeance
+ Wraithguard Advance
+ Wraithguard Support
+ Wave Serpent
Orders:
Wraithbone Singers - Deploy - When you purchase a structure while resolving this order, you may place that structure on a friendly world that contains exactly 1 different structure.
Tactical Strike - Orbital Strike - During this orbital strike, gain 1 die, and you may spend 1 Morale die to choose 1 enemy unit on the world. That unit must suffer damage first during this orbital strike.
Space Marines
Materiel: 12
Command level: 3
Assets: Forge, Reinforcement, Forge, Forge, Reinforcement, Reinforcement, Cache
Objective tokens: 1
Scheme: Emperor's Champion- At the start of an assess damage step of combat, you may discard this card to rally 1 of your units.
Battle deck:
- Fury of Ultramar
- Faith in the Emperor
- Reconnaissance
- Ambush
+ Drop Pod Assault
+ Glory and Death
+ Emperor's Might
+ Emperor's Glory
Orders:
Recruitment Worlds - Deploy - When resolving this order, you may treat all your bastions in the active system as factories, reducing your deploy limit by 1 for each bastion you have in this system.
Orks
Materiel: 5
Command level: 0
Assets: Forge, Forge
Objective tokens: 3
Scheme: Warboss - When purchasing a unit, you may discard this card to reduce the materiel cost of that unit by 1 for each reinforcement token you have.
Orders:
Ork Roks - Advance - While resolving this order, you may move up to 2 of your units through 1 uncontrolled void as if it were a friendly area.
Lootin'! - Orbital Strike - During this orbital strike, gain 1 die, and you may spend 1 die of your choice to gain 1 materiel and force your opponent to lose 1 materiel.
Battle deck:
- Gretchin
- Slugga Boyz
+ Biker Nobz
+ Sea of Green
Chaos
Materiel: 13
Command level: 0
Assets:
Objective tokens: 3
Scheme: Through the Warp - While resolving an Advance Order, you may discard this card to allow your units to move through Warp Storms. If this order starts a combat, gain 1 Morale die at the start of that combat.
Battle deck:
- Dark Faith
- Lure of Chaos
+ Mark of Tzeentch
+ Mark of Nurgle
Orders:
Favour Of The Dark Gods - Strategize - When you reveal this order token, you may place 2 of your order tokens from your play area onto the top or your event deck.
Oh wow that Eldar Warp gate card can teleport to ANY empty/friendly space on the board? Up until now I just thought it was adjacent. Holy shit.
I think his plan is teleporting to the empty 1B planet, then attacking the Orks there to clear a path to 1C.
Not sure what his plans in 2B are though.
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
Jesus christ I just remembered/realized that because I apparently forgot how movement works literally all my orders are going to be useless this turn. Good job, me. And congratulations to the Eldar probably.
Jesus christ I just remembered/realized that because I apparently forgot how movement works literally all my orders are going to be useless this turn. Good job, me. And congratulations to the Eldar probably.
Actually, you are correct. You could not put an order on 3A, as there are no your units in adjacent sectors. But I guess the lesser evil will be to keep it there.
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
Jesus christ I just remembered/realized that because I apparently forgot how movement works literally all my orders are going to be useless this turn. Good job, me. And congratulations to the Eldar probably.
Actually, you are correct. You could not put an order on 3A, as there are no your units in adjacent sectors. But I guess the lesser evil will be to keep it there.
That wasn't even the thing I was talking about, but good to be reminded about even more ways I've been an idiot :P
Posts
As is me getting 3 more objectives before Orks/Eldar get one more or the time runs out.
Warpstorms? You try to stop us with Warpstorms? Warp has no secret for us, and it will never be an obstacle...
Move warpstorm from 1A/2A to 2A/2B.
@Daemonis
Note: forgot to remove Eldar's Aspect Warrior.
Game state:
Eldar
Materiel: 11
Command level: 2
Assets:
Objective tokens: 3
Scheme: Warp Gate - Instead of revealing an order during the Operations Phase, you may discard this card to take any of your units from 1 area and place them on any 1 friendly or uncontrolled area.
Battle deck:
- Command of the Autarch
- Howling Banshees
- Striking Scorpions
- Hit and Run
+ Fire Dragon's Vengeance
+ Wraithguard Advance
+ Wraithguard Support
+ Wave Serpent
Orders:
Wraithbone Singers - Deploy - When you purchase a structure while resolving this order, you may place that structure on a friendly world that contains exactly 1 different structure.
Tactical Strike - Orbital Strike - During this orbital strike, gain 1 die, and you may spend 1 Morale die to choose 1 enemy unit on the world. That unit must suffer damage first during this orbital strike.
Space Marines
Materiel: 12
Command level: 3
Assets: Forge, Reinforcement, Forge, Forge, Reinforcement, Reinforcement, Cache
Objective tokens: 1
Scheme: Emperor's Champion- At the start of an assess damage step of combat, you may discard this card to rally 1 of your units.
Battle deck:
- Fury of Ultramar
- Faith in the Emperor
- Reconnaissance
- Ambush
+ Drop Pod Assault
+ Glory and Death
+ Emperor's Might
+ Emperor's Glory
Orders:
Recruitment Worlds - Deploy - When resolving this order, you may treat all your bastions in the active system as factories, reducing your deploy limit by 1 for each bastion you have in this system.
Orks
Materiel: 5
Command level: 0
Assets: Forge, Forge
Objective tokens: 3
Scheme: Warboss - When purchasing a unit, you may discard this card to reduce the materiel cost of that unit by 1 for each reinforcement token you have.
Orders:
Ork Roks - Advance - While resolving this order, you may move up to 2 of your units through 1 uncontrolled void as if it were a friendly area.
Lootin'! - Orbital Strike - During this orbital strike, gain 1 die, and you may spend 1 die of your choice to gain 1 materiel and force your opponent to lose 1 materiel.
Battle deck:
- Gretchin
- Slugga Boyz
+ Biker Nobz
+ Sea of Green
Chaos
Materiel: 13
Command level: 0
Assets:
Objective tokens: 3
Scheme: Through the Warp - While resolving an Advance Order, you may discard this card to allow your units to move through Warp Storms. If this order starts a combat, gain 1 Morale die at the start of that combat.
Battle deck:
- Dark Faith
- Lure of Chaos
+ Mark of Tzeentch
+ Mark of Nurgle
Orders:
Favour Of The Dark Gods - Strategize - When you reveal this order token, you may place 2 of your order tokens from your play area onto the top or your event deck.
@jakobagger
The Black Hole of Cygnus X-1
Neener neener!
in 40.855M, the evil Eldar were imprisoned forever in a cage of warp energy off in a remote corner of space. The galaxy was finally at peace.
Order in 3A
@MrBody
@stever777
@jakobagger
The Black Hole of Cygnus X-1
Would moving my order be totally out of the question? It won't change the order of when it can be played since there's no other order there yet.
Anyway:
Order in 2A
@MrBody
@stever777
@jakobagger
The Black Hole of Cygnus X-1
@MrBody
@stever777
@jakobagger
The Black Hole of Cygnus X-1
@MrBody
Order in 3C
@stever777
Game state:
Eldar
Materiel: 11
Command level: 2
Assets:
Objective tokens: 3
Scheme: Warp Gate - Instead of revealing an order during the Operations Phase, you may discard this card to take any of your units from 1 area and place them on any 1 friendly or uncontrolled area.
Battle deck:
- Command of the Autarch
- Howling Banshees
- Striking Scorpions
- Hit and Run
+ Fire Dragon's Vengeance
+ Wraithguard Advance
+ Wraithguard Support
+ Wave Serpent
Orders:
Wraithbone Singers - Deploy - When you purchase a structure while resolving this order, you may place that structure on a friendly world that contains exactly 1 different structure.
Tactical Strike - Orbital Strike - During this orbital strike, gain 1 die, and you may spend 1 Morale die to choose 1 enemy unit on the world. That unit must suffer damage first during this orbital strike.
Space Marines
Materiel: 12
Command level: 3
Assets: Forge, Reinforcement, Forge, Forge, Reinforcement, Reinforcement, Cache
Objective tokens: 1
Scheme: Emperor's Champion- At the start of an assess damage step of combat, you may discard this card to rally 1 of your units.
Battle deck:
- Fury of Ultramar
- Faith in the Emperor
- Reconnaissance
- Ambush
+ Drop Pod Assault
+ Glory and Death
+ Emperor's Might
+ Emperor's Glory
Orders:
Recruitment Worlds - Deploy - When resolving this order, you may treat all your bastions in the active system as factories, reducing your deploy limit by 1 for each bastion you have in this system.
Orks
Materiel: 5
Command level: 0
Assets: Forge, Forge
Objective tokens: 3
Scheme: Warboss - When purchasing a unit, you may discard this card to reduce the materiel cost of that unit by 1 for each reinforcement token you have.
Orders:
Ork Roks - Advance - While resolving this order, you may move up to 2 of your units through 1 uncontrolled void as if it were a friendly area.
Lootin'! - Orbital Strike - During this orbital strike, gain 1 die, and you may spend 1 die of your choice to gain 1 materiel and force your opponent to lose 1 materiel.
Battle deck:
- Gretchin
- Slugga Boyz
+ Biker Nobz
+ Sea of Green
Chaos
Materiel: 13
Command level: 0
Assets:
Objective tokens: 3
Scheme: Through the Warp - While resolving an Advance Order, you may discard this card to allow your units to move through Warp Storms. If this order starts a combat, gain 1 Morale die at the start of that combat.
Battle deck:
- Dark Faith
- Lure of Chaos
+ Mark of Tzeentch
+ Mark of Nurgle
Orders:
Favour Of The Dark Gods - Strategize - When you reveal this order token, you may place 2 of your order tokens from your play area onto the top or your event deck.
@stever777, to start the operations
I think his plan is teleporting to the empty 1B planet, then attacking the Orks there to clear a path to 1C.
Not sure what his plans in 2B are though.
That wasn't even the thing I was talking about, but good to be reminded about even more ways I've been an idiot :P
CHAOS SMASH PUNY RULES SYSTEM
HERP FOR THE DERP GOD
Ork Boy (2M) on my planet.
@jakobagger
The Black Hole of Cygnus X-1
It bypasses the need for a factory too.