Guess I'll wait for results announcements first - check that neither sees the agent.
P19 is a bit over-committing south, considering the agent can't reach 19 for another 3 rounds, at least. If Beast is sticking around the right side, Q10 would be my suggestion - get the big LOS cutoff, so the agent has to go around.
I think the hunters should just declare what they're doing and give hints to others about why. Otherwise each hunter turn will take forever.
.......
do you want me to change my order to O10, @Kaneski ?
Just thought 19 is too far away from possible agent position . Point's moot - agent is spotted at H7. Converge! Converge!
@Zombie Hero Gun moves to G13. Activate 'Sniper shot' ability, pointing North along the G line. Edit: (Btw, I read the sniper shot description of "agent not visible" as "agent not visible to the Gun". If this is incorrect - keep the move, disregard the ability.)
I think the hunters should just declare what they're doing and give hints to others about why. Otherwise each hunter turn will take forever.
.......
do you want me to change my order to O10, @Kaneski ?
Just thought 19 is too far away from possible agent position . Point's moot - agent is spotted at H7. Converge! Converge!
@Zombie Hero Gun moves to G13. Activate 'Sniper shot' ability, pointing North along the G line. Edit: (Btw, I read the sniper shot description of "agent not visible" as "agent not visible to the Gun". If this is incorrect - keep the move, disregard the ability.)
I think this is the correct interpretation. New board coming up soon
The Beast is at M12 The Gun is at G13, Using Sniper Shot North The Prophet is inside the carat J8. The Blue Jay is visible at H7. (using filled in circle for visible agent, hollow circle for last seen token).
If no agent cards have been tapped: Drive car to F8 and exit to F7
We should have someone keep watch on the middle road too, to make sure the agent doesn't bolt right.
If no agent cards have been tapped: Drive car to F8 and exit to F7
We should have someone keep watch on the middle road too, to make sure the agent doesn't bolt right.
ok then, let's try Move to L9 and Use Enhanced Senses( this a default/passive , I think(?) - do i have to declare it or is it auto?)
It's a default passive, but it's always helpful to remind me. Last turn it would have gone, because you moved three squares, but since the agent was spotted I didn't feel the need to resolve your senses check.
ok then, let's try Move to L9 and Use Enhanced Senses( this a default/passive , I think(?) - do i have to declare it or is it auto?)
It's a default passive, but it's always helpful to remind me. Last turn it would have gone, because you moved three squares, but since the agent was spotted I didn't feel the need to resolve your senses check.
Well... you stopped him from over-committing left. Beast sniffed out all the squares up to 5, and he's not there - it was good to check G-J5s with beast, in case agent was sneaky. L4 for agent makes sense. G, H and J 4 are also possible, but don't make sense, because he's no closer to crossing either of the roads.
So. I guess I'll start redeploying closer to the NE maze.
I'd suggest beast to O7 and sniff. The Prophet will move after the Beast has used his nose.
If it doesn't turn anything up, I'll move into the maze above and lose visibility of the road..
I'd suggest O8 for beast - maintain road visibility and the 8 across, if we're guessing the agent went to P4 or P6. Maintaining vis line on 8 will either confirm or force to go around.
If beast smells nothing, the agent probably ended last turn on G4 and went up and over.
I'd suggest O8 for beast - maintain road visibility and the 8 across, if we're guessing the agent went to P4 or P6. Maintaining vis line on 8 will either confirm or force to go around.
If beast smells nothing, the agent probably ended last turn on G4 and went up and over.
Posts
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
The Blue Jay is spotted at H7!
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
P19 is a bit over-committing south, considering the agent can't reach 19 for another 3 rounds, at least. If Beast is sticking around the right side, Q10 would be my suggestion - get the big LOS cutoff, so the agent has to go around.
.......
do you want me to change my order to O10, @Kaneski ?
Just thought 19 is too far away from possible agent position . Point's moot - agent is spotted at H7. Converge! Converge!
@Zombie Hero
Gun moves to G13. Activate 'Sniper shot' ability, pointing North along the G line. Edit: (Btw, I read the sniper shot description of "agent not visible" as "agent not visible to the Gun". If this is incorrect - keep the move, disregard the ability.)
I think this is the correct interpretation. New board coming up soon
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Board:
The Beast is at M12
The Gun is at G13, Using Sniper Shot North
The Prophet is inside the carat J8.
The Blue Jay is visible at H7. (using filled in circle for visible agent, hollow circle for last seen token).
Turn 3 begins, @Preda
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Hunters could move.
Drive car to F8 and exit to F7
We should have someone keep watch on the middle road too, to make sure the agent doesn't bolt right.
Or N9
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
The Prophet moves as above.
The Prophet sees nothing
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
N9 or L9 can be reached from M12 in 3 moves. Diagonal movement is allowed, just not diagonal vision.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Move to L9 and Use Enhanced Senses( this a default/passive , I think(?) - do i have to declare it or is it auto?)
It's a default passive, but it's always helpful to remind me. Last turn it would have gone, because you moved three squares, but since the agent was spotted I didn't feel the need to resolve your senses check.
The beast sees nothing and smells nothing
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
https://www.youtube.com/watch?v=eieOoUUl9RY
So. I guess I'll start redeploying closer to the NE maze.
Gun moves to K13 and sees nothing.
@Zombie Hero
Board:
The prophet is at F7
The beast is at L9
The gun is at K13
The car is at F8 and is empty
The last seen token is at H7
The agent may take his turn, @Preda
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
If it doesn't turn anything up, I'll move into the maze above and lose visibility of the road..
If beast smells nothing, the agent probably ended last turn on G4 and went up and over.
Yeah, this seems like a good move.
You may make an attack roll.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Gun moves to G10.
@Zombie Hero