Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Guys, Let's Make A Roguelike! (Community Roguelike Creation)
So recently, suffering from a spot of burnout on another project of mine, I decided I also wanted to work on something (comparatively) easy where I'll see results instantly, something that won't tax my spriting skills too much; and I ended up thinking about making a roguelike.
But I'd actually also like this to be a community effort - I know there's a lot of roguelike love hiding behind these boards. So I put it to you.
What would you guys like to see? What kind of setting? What kind of systems? Go crazy. Would you rather it be sci-fi or fantasy? Both? Modern setting fighting against zombies? Post apocalyptic? A STALKERish setting? Or something that more echoes the lonely fantasy setting of Shadow of the Colossus? Should it be balls-grindingly tough or just focus on having fun?
The good thing is that roguelikes don't require a lot of processing power, so gamemaker is both quick and hella easy for this kind of stuff. In fact, once we know where we're headed, I can probably get a prototype up in a day or less, provided I can find somewhere to host it.
Much as I love ascii, I'd love to get some spriting practice out of this, so it'll probably be some windowed, low-res style stuff. Something along the lines of DeepQuantas's excellent dwarf fortress creature tileset;
... would rock real hard.
Another awesome thing about gamemaker and low-res is that I'll be able to have absolutely huge maps. Some seriously huge ones. Whether we'll need that is of course another matter. And I'll be able to focus a lot more on AI, too, once the system's in place. You might even be able to lead a squad around, who knows.
We might not get far on this, and we might never finish it. You guys all know the survival rate on these kinds of projects.
But man, in the meantime we could have a lot of fun.