I ended up having to uninstall and reinstall the game with my PS4 not connected to the internet to finish up my easy playthrough.
I think I could do well in Impossible with the actual combat stuff, it's Avatar time management stuff I'm not sure I can handle. My first two games were on normal and I lost both of them before I had the stuff to hit the first Avatar site.
Would have ended the last fight Flawless except my Sharpshooter missed a 90% shot against a Gatekeeper, which allowed it to do that big Psi blast that raises the dead and hits us hard.
So I just ran into a very interesting problem. Codex upon activation decided to hide inside a cliff. Can't target them, explosives did nothing, they kept spamming their psychic bullshit and not teleporting
The solution
let them spam their psychic storm thing but stand right next to them; this apparently does go through the map walls
And he's dead. In fact, I just had the whole party get captured or killed on the third mission because the Ranger missed a 76% shot, got mind-controlled, and by the time I got that dealt with, I was one round short of getting to the Evac Point.
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Gabriel_Pitt(effective against Russian warships)Registered Userregular
And he's dead. In fact, I just had the whole party get captured or killed on the third mission because the Ranger missed a 76% shot, got mind-controlled, and by the time I got that dealt with, I was one round short of getting to the Evac Point.
"I mean, I knew the leather short shorts would be a distraction, but I didn't think that they'd be a DISTRACTION."
I think that really needs to be a possible epitaph.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Hmm...XCOM 2's game engine doesn't seem to be the most stable does it.
Hopefully its all ironed out when they announce an expansion.
Will they? Seems like the next part is dealing with what the Aliens were scared of.
Fingers crossed for Elder Gods!
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Sirialisof the Halite Throne.Registered Userregular
Hoping they fix their game soon, especially since they just fucked it up, framerate could also be improved upon, as well with loading times (which I think the patch did improve? Doesnt matter if the trade off was no grenade usage though.)
Just tried to do Shen's Last Gift on a new game, so I have one Grenadier who has Shredder, the other one doesn't and doesn't go on the trip. First two floors, everything is fine. The Ranger, who I should have left behind, is barely effective at all but does seem to be hitting on Overwatch, so that becomes his job. After killing 50 Junkbots and Turrents, we get to the top of the building to find ourselves against a massive Sectopod. First round, Spark and the Grenadier miss at 80%+ shots, then Junkbots jump up next to my ranger. The Ranger tries to shoot the 8ft tall Junkbot next to it, but misses with a 95% chance with a shotgun, gets killed next turn, Spark gets ripped up and Shen dies to a crit shot from the Sectopod, thus ending that mission.
Yeah, without grenades to shred armor, you would either need a lot of Specialists with Combat Protocol or a bunch of Grenadiers with Shredder to even dream of defeating that Sectopod.
Just tried to do Shen's Last Gift on a new game, so I have one Grenadier who has Shredder, the other one doesn't and doesn't go on the trip. First two floors, everything is fine. The Ranger, who I should have left behind, is barely effective at all but does seem to be hitting on Overwatch, so that becomes his job. After killing 50 Junkbots and Turrents, we get to the top of the building to find ourselves against a massive Sectopod. First round, Spark and the Grenadier miss at 80%+ shots, then Junkbots jump up next to my ranger. The Ranger tries to shoot the 8ft tall Junkbot next to it, but misses with a 95% chance with a shotgun, gets killed next turn, Spark gets ripped up and Shen dies to a crit shot from the Sectopod, thus ending that mission.
Yeah, it's definitely a tough mission to try to do early. It's a walk if you wait for Mag Weapons and T2 armor, but by then you don't need the SPARK, so...
At a minimum you want 2 Grenadiers specced to Shredder. If you're on a 5-man squad, I would probably do 3 Shredder gunners + 1 Medic spec + Shen if you're trying to run it early. The other classes aren't much use in there due to the armor on all the junkbots.
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Sirialisof the Halite Throne.Registered Userregular
edited December 2016
How did they not catch this before releasing that patch, seriously?
I could understand if it was something you rarely did, but throwing grenades? You would barely get past the first mission without finding out that they dont work.
Guess my Ironman run will be on standby for a while.
So even if you have the Alien Hunter DLC not enable, you still get to deal with the Boss Monsters.
Viper King just killed two of my rookies since I needed to train up a new squad.
Grrr... This game isn't being kind to me today.
If you don't want to see the rulers, you have to either uninstall the DLC or enable the mission then simply not do it (you can grab the free gear, though).
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mastertheheroProfessional Video Editor & Book AuthorRegistered Userregular
So even if you have the Alien Hunter DLC not enable, you still get to deal with the Boss Monsters.
Viper King just killed two of my rookies since I needed to train up a new squad.
Grrr... This game isn't being kind to me today.
If you don't want to see the rulers, you have to either uninstall the DLC or enable the mission then simply not do it (you can grab the free gear, though).
Ah yes, this is true. I still have the mission sitting on the map while working my way up to get better gear. An indefinite delay will keep the leaders away.
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Sirialisof the Halite Throne.Registered Userregular
Guess I should start my easy run if I want to play XCOM2 again, not touching my Legend or Ironman run without grenades.
When XCOM wants to be a dick, it really wants to be a 10 inch spiked dildo in my rear.
Got one of those missions where you have to get to a supply chest in 8 turns, first two rounds I'm able to run max distances with all my characters without seeing an alien. "Ok, that's weird but we are making good time then."
Next round, I see one group, set up my overwatch ambush, Sharpshooter misses his 86% shot, everyone misses their overwatch shots, group of Heavy Lancers and an Officer end up alerting one nearby group of Sectoids and a Viper, which then alerts a group of two Avent Troopers and a Muton and then they drop a Re-enforcement thing right behind me (which was two Troopers and a Mec).
After killing everything on the map, losing my Sharpshooter and having my Specialist run out of med kits, I got 1 round left to get to the package, which is in a van, which I am one square away from reaching, and I end up just watching it explode...
Never overwatch ambush. Setup the ambush, but never overwatch it.
There are some instances where it makes sense. The penalty is generally less than full cover, so if the enemies are near full cover (and outside of grenade range), then it makes sense to overwatch. Also Specialists have some nice overwatch abilities.
Overwatch ambush makes sense with an all rookies team (IE first mission of the game), and to do it with some soldiers, never all. Like has been said specialists can make extra toastey overwatches taking advantage of them being out of cover, and kill-zone is kind of overwatch...
Never overwatch ambush. Setup the ambush, but never overwatch it.
!?
Overwatch ambushes are the best. If you're concealed then there is no penalty and you can crit. It's exactly the same as taking exposed shots on your turn.
If you're not then the only way to overwatch ambush is if
1) they patrol into you, which leaves them no turn to retaliate
2) you're using kill zone... Which is so OP you should use it whenever you can
Except all your eggs are in that one shooty basket. Taking it shot-by-shot may let them get into cover, but you don't have to worry about where they'll scatter to, because you've still got actions to react afterwards. And ti also allows you to remove the most dangerous threats instead of hoping they're the ones the overwatch hits.
Except all your eggs are in that one shooty basket. Taking it shot-by-shot may let them get into cover, but you don't have to worry about where they'll scatter to, because you've still got actions to react afterwards. And ti also allows you to remove the most dangerous threats instead of hoping they're the ones the overwatch hits.
Irelevant. Because you have the same probability to hit/kill in concealed overwatch as you do for a flank shot. If you're going to miss the concealed overwatch you're going to miss the flank... And you're just as dead.
Sure, leave one or two with grenades/flash/freeze as insurance... But you do that in a regular shot pattern too and there is no reason you cannot do that in an overwatch ambush.
And if you're not concealed then you've either got long watch, kill zone, and/or are hitting them on their turn so you get the full turn after to murderize them.
Except all your eggs are in that one shooty basket. Taking it shot-by-shot may let them get into cover, but you don't have to worry about where they'll scatter to, because you've still got actions to react afterwards. And ti also allows you to remove the most dangerous threats instead of hoping they're the ones the overwatch hits.
Irelevant. Because you have the same probability to hit/kill in concealed overwatch as you do for a flank shot. If you're going to miss the concealed overwatch you're going to miss the flank... And you're just as dead.
Not necessarily on both accounts. You can only reasonably get so close with a concealed overwatch, so it's easier to get a better range bonus when you're not avoiding breaking concealment. And since you'll be able to react to where enemies move, it's possible to get into a safer position in case any survive and get a turn.
Yeah. Rangers, for one, are far more useful outside of overwatch than they are in. I'm not saying never ambush, just don't go all-in on it if failing your shots would kill you.
Just an example. Overwatch is just shooting; not-overwatch is shooting + other abilities.
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WarcryI'm getting my shit pushed in here!AustraliaRegistered Userregular
An all-squad overwatch ambush removes the ability to counter the free enemy move. You've got no opportunity to use soldier abilities, grenades, or move to flanking positions designed to restrict enemy movement. Once you've committed the entire squad, the ball is in the aliens' court.
I love it when an all-squad overwatch goes off, but as with anything in XCOM, always have a backup plan. At least have a ranger with a mimic beacon and/or Implacable in reserve.
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jefe414"My Other Drill Hole is a Teleporter"Mechagodzilla is Best GodzillaRegistered Userregular
I'm confused about the no grenades thing? I was playing last night and didn't have any problems (on Xbox).
Rangers don't overwatch ever because they're all phantom and so don't attack ever unless it's a super emergency.
I actually love ranger overwatch, because a dude running past his concealed position is going to pay a high price for spotting my unit. The price is a shotgun to the back of the head.
I don't go out of my way to break my ranger's cover, but when it happens, it is usually clutch time anyway and I'll need all the manpower I can get.
Overwatches are maximally inefficient in shooting. People who can take multiple shots can't (gunslingers). Any heavy shred is down to pure luck (unless initiating via grenade). Target selection is basically shoot one alien until dead, irrespective of how much health it has (shotgun for an 18 crit on a 1 health guy, sure why not)
Sure, you have a better chance to hit with your overwatch, but you probably have no range bonus whereas a non-overwatch engage / scatter / BOOM and suddenly they have no cover, got shredded and are even closer
edit: obviously specialists should aid protocol themselves because you can't lose with that, better overwatches and you still have an action
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Glad I wrapped up my most-recent campaign the other day.
The Division, Warframe (XB1)
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I think I could do well in Impossible with the actual combat stuff, it's Avatar time management stuff I'm not sure I can handle. My first two games were on normal and I lost both of them before I had the stuff to hit the first Avatar site.
Would have ended the last fight Flawless except my Sharpshooter missed a 90% shot against a Gatekeeper, which allowed it to do that big Psi blast that raises the dead and hits us hard.
The solution
"I mean, I knew the leather short shorts would be a distraction, but I didn't think that they'd be a DISTRACTION."
I think that really needs to be a possible epitaph.
Hopefully its all ironed out when they announce an expansion.
Fingers crossed for Elder Gods!
Just tried to do Shen's Last Gift on a new game, so I have one Grenadier who has Shredder, the other one doesn't and doesn't go on the trip. First two floors, everything is fine. The Ranger, who I should have left behind, is barely effective at all but does seem to be hitting on Overwatch, so that becomes his job. After killing 50 Junkbots and Turrents, we get to the top of the building to find ourselves against a massive Sectopod. First round, Spark and the Grenadier miss at 80%+ shots, then Junkbots jump up next to my ranger. The Ranger tries to shoot the 8ft tall Junkbot next to it, but misses with a 95% chance with a shotgun, gets killed next turn, Spark gets ripped up and Shen dies to a crit shot from the Sectopod, thus ending that mission.
Yeah, it's definitely a tough mission to try to do early. It's a walk if you wait for Mag Weapons and T2 armor, but by then you don't need the SPARK, so...
At a minimum you want 2 Grenadiers specced to Shredder. If you're on a 5-man squad, I would probably do 3 Shredder gunners + 1 Medic spec + Shen if you're trying to run it early. The other classes aren't much use in there due to the armor on all the junkbots.
I could understand if it was something you rarely did, but throwing grenades? You would barely get past the first mission without finding out that they dont work.
Guess my Ironman run will be on standby for a while.
It is fun basically twice. Once to be surprised, another to dominate it. Otherwise, it is simply too long and the enemies too homogeneous.
Viper King just killed two of my rookies since I needed to train up a new squad.
Grrr... This game isn't being kind to me today.
If you don't want to see the rulers, you have to either uninstall the DLC or enable the mission then simply not do it (you can grab the free gear, though).
Ah yes, this is true. I still have the mission sitting on the map while working my way up to get better gear. An indefinite delay will keep the leaders away.
Got one of those missions where you have to get to a supply chest in 8 turns, first two rounds I'm able to run max distances with all my characters without seeing an alien. "Ok, that's weird but we are making good time then."
Next round, I see one group, set up my overwatch ambush, Sharpshooter misses his 86% shot, everyone misses their overwatch shots, group of Heavy Lancers and an Officer end up alerting one nearby group of Sectoids and a Viper, which then alerts a group of two Avent Troopers and a Muton and then they drop a Re-enforcement thing right behind me (which was two Troopers and a Mec).
After killing everything on the map, losing my Sharpshooter and having my Specialist run out of med kits, I got 1 round left to get to the package, which is in a van, which I am one square away from reaching, and I end up just watching it explode...
This was the Easy mission Guerrilla Mission.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
There are some instances where it makes sense. The penalty is generally less than full cover, so if the enemies are near full cover (and outside of grenade range), then it makes sense to overwatch. Also Specialists have some nice overwatch abilities.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I just leave a psi op off overwatch to clean up potential messes.
!?
Overwatch ambushes are the best. If you're concealed then there is no penalty and you can crit. It's exactly the same as taking exposed shots on your turn.
If you're not then the only way to overwatch ambush is if
1) they patrol into you, which leaves them no turn to retaliate
2) you're using kill zone... Which is so OP you should use it whenever you can
Irelevant. Because you have the same probability to hit/kill in concealed overwatch as you do for a flank shot. If you're going to miss the concealed overwatch you're going to miss the flank... And you're just as dead.
Sure, leave one or two with grenades/flash/freeze as insurance... But you do that in a regular shot pattern too and there is no reason you cannot do that in an overwatch ambush.
And if you're not concealed then you've either got long watch, kill zone, and/or are hitting them on their turn so you get the full turn after to murderize them.
If you cannot position well on an overwatch ambush you can't do it in the following move either.
I actually love ranger overwatch, because a dude running past his concealed position is going to pay a high price for spotting my unit. The price is a shotgun to the back of the head.
I don't go out of my way to break my ranger's cover, but when it happens, it is usually clutch time anyway and I'll need all the manpower I can get.
Sure, you have a better chance to hit with your overwatch, but you probably have no range bonus whereas a non-overwatch engage / scatter / BOOM and suddenly they have no cover, got shredded and are even closer
edit: obviously specialists should aid protocol themselves because you can't lose with that, better overwatches and you still have an action