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[MechWarrior Online] The ship's landed, get out da bay door! (Thread Done)

NipsNips He/HimLuxuriating in existential crisis.Registered User regular
edited August 2016 in Games and Technology

Reactor...online. Sensors...online. Weapons...online. All systems nominal.

MWOlogo_zpsab709a23.png

Greetings potential pilot, and welcome to the Mark 4.2 Mechwarrior Online OP, now with 200% more WubWub and 5000% more hyphens and commas!
It has been reorganized, and in some spots rewritten, to provide more relevant and concise information for our growing roster of pilots.
If you have anything you would like to see added to the OP, or notice any errors, please contact @Nips and I'll do my best to update the post.

Remember pilots, this is Battletech. Around these parts, common sense is Lostech.

http://youtu.be/ea3spOtjLmI


UP TO THE MOMENT NEWS
Last Patch: June 21, 2016 - New 'Mechs, 'Mech Rescaling, Feature Update
Current Event: Operation Frontline - Faction Play Event
May Patch Notes: Kodiak Launch
The April patch arriveth, with hundreds of changes and Faction Warfare Phase 3
The March patch dropped, with the launch of the Archer, a new maps, updated 2k 'Mech Textures, and more!
Russ posted the March 2016 roadmap, with glimpses into the future of the Archer release, a new Game Mode, tweaks to Conquest and Assault, and more.
The February Patch notes, marking the release of the Rifleman!
The Jan-19 patch drops the Warhammer, a new map in Polar Highlands, and continued bugfixes.
The Dec-01 patch brings in the long-awaited Marauder, an entire balance pass on 'Mech Quirks, and other fixes and improvements!
PGI is hosting yet another Personal Challenge event, from Nov-25 to Dec-1. It includes prizes for cumulative performance, sales, and more! Nov-24
The Nov-17 patch, including earnings increases, new Tutorial bounties, and some UI tweaks.
Nov-4 Patch


NEWS ARCHIVE
...insert dereliction of duty here on the part of Nips...
Player Skill Rating, the Black Knight and the MechWarrior Academy launched with the September 22nd Patch!
Oosik Bash 2015 happened. Many Stompy Bots were shot. Aug-26
PGI announces the Marauder, coming December 2015! Sep-15
The Mauler launches with the Sep-08 patch!
The August 18th patch brings a complete reworked River City map, a replacement of ELO with the Player Skill Rating system, and more!
The second July patch delivered the remaining Clan Wave III content, in the form of the Arctic Cheetah, Shadow Cat, and faction content! Jul-21
The first July patch releases the revised River City, adds two new Heroes, improves PPCs and Jump Jets, plus more! Jul-7
The "We Can Be Heroes" Leaderboard event is giving you a chance to win! Get grinding! Jun-19
The June 16th Patch released the Ebon Jaguar, the Executioner, and a ton of other stuff!
The Summer Event is on! Score well in matches, and get random pulls from the Grab Bag! Jun-12
The June 2nd Patch Notes, with a bunch of stuff, but most importantly NEW MECHLAB UI!!!!
Russ posted the June and July roadmaps!
The May 19th patch brings a host of small tweaks, and introduces a number of variant chassis.
THE BATTLE OF TUKAYYID WAS THIS WEEK! (April 24-30)
PGI announced IS Resistance Pack 2, featuring the Wolfhound, Crab, Black Knight, and Mauler! Apr-30
The second April patch brings a slew of new 'Mechs to the Gift store, game improvements and bug fixes. Apr-21
The first April patch heralds the arrival of the UrbanMech! ALL HAIL THE TIN CAN GOD!! Apr-07
March 27th kicks off the Prove Your Allegiance Community Warfare event, with shot at grinding out a Thunderbolt or Storm Crow.
The Lucky Charms event is giving you chances at loot! Score well in each match type to win!
The mid-March patch brought Quirk tweaks, bugfixes, and the arrival of the Zeus and Grasshopper! Mar-17
The Pot of Gold event, wherein a suitable match score gains bonus C-bills! Mar-12
The first March patch brings with it a new Griffin champion, a rotation of the Trial mechs, and slew of bugfixes and optimizations. Mar-03
Russ posted his March 2015 roadmap, with some sweet stuff in the works. Mar-02
PGI has announced the Clan Wave Three pack, featuring the Arctic Cheetah, Shadow Cat, Cauldron-Born, and Executioner. Feb-20
A Hot Fix for torso-centering and arm-lock behavior dropped out of the sky. Feb-19
Feb-17 Quirk Pass v2 Details


What is Mechwarrior Online?
Mechwarrior Online is a free-to-play, PC-based, online shooter produced by Piranha Games Interactive. MWO places you in the command seat of a heavily armed and armored walking battle machine that you pilot in team-based matches against other Mechwarriors. Your mech is very customizable and able to field a huge assortment of energy, ballistic, and missile weapons along with an array of modules and other utility items. At the end of each match you earn C-Bills, the in-game currency used to buy more items and mechs, and experience that is used to enhance the piloting abilities of your war machines. Between matches, you can customize your mech with a variety of engines, weapons, subsystem modules, and chassis enhancements until you have your chosen chassis tailored to your liking.

There are currently three game modes: Skirmish, Assault, and Conquest.
  • In Skirmish, your team is pitted directly against the enemy team in a battle to the death! The team with the last mech standing wins.
  • In Assault, you and your team attempt to capture the enemy team's base without losing your own, or eliminate the enemy team.
  • Conquest is a traditional domination mode where you and your team are attempting to control resource nodes that generate victory points. The first team to reach 750 victory points, or that eliminates the opposing force, wins.
Also, Faction Play pits player-based Mercenary Corps and PGI operated Houses against each other for control of entire planets and territory throughout the Inner Sphere; see the following post for more information!

Sounds good, where do I start?
1.) Download the client at http://www.mwomercs.com, or download it from Steam and install it.
2.) Once logged into the game, go through the Training Academy tutorials. This game has a bit of a learning curve to it and while it's not super-steep, it's definitely not just a jump-in-and-click-things-until-you-win sort of game. Be sure to watch the Weapon Grouping video as it'll do the most to help keep you alive. Chain fire is your friend, learn to use it.
2a.) Penny Arcade also did some Pilot Safety Posters and while they're humorous, they do have some good information in them.
3.) When you start the game you will have access to a number of trial mechs that rotate out for new mechs every month or so. These are non-customizable mechs, designed by PGI and the community for ease-of-entry into learning the game (except for the Stalker; that thing's a newbie death trap). Select a mech, and use the in-game Tutorial and Training Grounds to get a feel for how the game controls. Move around. Shoot your guns. Try overheating, then remember that overheating is bad.
4.) Jump into real matches! After each match you will earn some C-Bills, Mech XP, and General XP. C-Bills are the in-game currency used to buy everything except cosmetic items. At the end of each of your first twenty-five matches, you'll earn a Cadet C-bill bonus that you can save up to purchase your first mech. You'll also earn Mech XP, which is specific to the mech you earned it on and is used to buy piloting enhancements like faster torso rotation or better heat mitigation. You'll also also earn General XP that can be used on any mech, and can also be used to unlock modules and module improvements.
5.) Mech Credits (MC) are the in-game currency that you purchase with real money in order to shortcut your way to a new mechs and equipment. MC is also used to purchase premium account status and cosmetic items for your mech like new paint jobs, and items to put in your cockpit like bobblehead dolls.
6.) Need more advice? There's a solid Reddit thread here for new or returning players.


OOSIKlogo_zpsbf34bd32.png
Twitter: https://twitter.com/TheOosiks
Our anthem.

We play on the Penny Arcade Ventrilo server; it's dangerous to go alone, so be sure to take this!
http://www.ventrilo.com/download.php
Host: vent15.gameservers.com
Port: 4384
Password: Ask one of the thread regulars!
Interested in other Voice Comms/Team-Up Opportunities? Check the next post about Community Warfare!

The Origins of the Oosik Irregulars
The Oosik Irregulars formed when the 2nd Oosik Regulars, while deploying to protect a critical steelworks on Twycross, "mis-calculated" a set of jump coordinates and arrived instead in orbit of Talisker IV. Apparently not realizing the mistake, the Oosiks took up defensive positions--which would later prove fortunate, as the planet was subject to a surprise attack by a combined-arms force of 'mechs and infantry in an attempt to take control of its HPG uplink. In the ensuing battle, the HPG uplink was swiftly destroyed (allegedly due to friendly fire), but the Oosiks--now out of contact with their command structure--elected to remain on Talisker IV. They dug in around the capital city--incidentally home of the sector's only Class 3 brewery--and prepared to fight an extended siege. In the following weeks, the Oosiks earned a reputation as one of the most obdurate and immovable companies in the Inner Sphere. According to contemporary accounts, they could be dislodged neither by any quantity of enemy fire nor by the direct, angrily-shouted orders of their superiors.
In the aftermath of the conflict, the Oosik Irregulars became a mercenary unit, claiming Talisker IV as their base of operations henceforth.

Who are the Oosik Irregulars?
We are a very loosely organized (and by loosely I mean not at all) mercenary corp that is open to anyone who wants to join. The Penny Arcade community frequently makes loose groups for new games just to make it easier to find people to play with, and while this started out as just another one of those it has grown into so much more. We formed under the banner of The Oosik Irregulars as a way to honor the great forumer @A Flock Of Walrus who brought us closed beta footage at the expense of his access to the game, and have since become a tightly-knit group of very active players.

We don't care about player skill levels or general MWO experience. Our primary goal is to have fun and help each other out, including brand new players. If this is your first time launching the game we'll happily drop alongside you. We have a lot of experienced community members more than willing to help you out and I can't think of a single person that would refuse to let you roll in a lance with them. If you're an experienced pilot already then you'll also find players looking to push themselves as hard as possible in this game, and who are constantly working to improve their game. There is something for everyone in the Oosiks Irregulars!

How do I join the Oosik Irregulars?
The good news is you already have! There is no application, no interview, no skill level check, or anything else involved. Just show up, start playing, and don't be shy in the thread. We mostly don't bite.

Do you guys stream matches at all?
Several fine gentlemen in the Oosiks have thrown a stream party or two. Keep your eyes and ears on the thread! You just never know when.

Where can I get a sig from!?
PM @Nips, @TOGSolid, or @Kashaar

What's this I hear about Oosik swag? I'm an Oosik now, and I'm woefully swag-free.
Check out @Nips sig! He likes giving away freebies to underserved, swag-less Oosiks. Be sure to send him a PM, or he might not see your request!

What the hell is a Targeting Computer? Or a Command Console? Why should I care?
You generally shouldn't care, but if you're interested (and not in-game, when you're doing your theorycrafting, follow this link to an image that details exactly what these pieces of equipment do!
Command Console and Target Computer Stats


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1.) Flanking is god.
If there is a primary battle line and you're not in a mech that needs to be holding that line then circle around and pounce the stragglers/high value targets like LRM boats. Jumping the LRM boats is an especially game-changing thing to do because once those LRMs stop flying PUG players get really emboldened and ballsy. Even if you die you will still be the big god-damn hero. Learning the maps is a huge part of this; use the terrain to your advantage to successfully jump and annihilate packs of targets.

2.) Learn your range bands and proper positioning.
If you are a brawler then that doesn't necessarily mean you need to get in ASAP. Allow the fight to evolve a bit and wait for targets of opportunity. Go off to the sides and see if you have open lines to approach on to catch your enemies unaware. Conversely, if you are sniper and can still freely shoot things then why move in if you don't have to? Obviously, if you need to reposition to take advantage of the changing battle lines then do so but moving in just to move in? Nah, don't do this. This also kinda applies to brawlers since this is how you end up with a giant clusterfuck of people all at 10 meters trying to get hits in.

3.) Learn your mech.
Trying to get into a hill humping contest with a Stalker while you're in an Atlas? Bad idea. Your guns are low slung and you have to expose yourself a lot to use them. Doing it in a Jager? Brilliant. That mech's hardpoints are tailor-made for this sort of thing. This also means using these hardpoints to your advantage and putting appropriate weaponry in them. For instance, don't put your big guns in the lowest slung points on your mech. Keep em high and you'll be able to take advantage of any hills. Of course, this depends on your mech but this goes back to playing your chosen variant correctly. Don't use the Cataphract CTF-4X as a hill-humper because all the big guns are super low slung. DO use it to keep people suppressed when you can and as a heavy fire support mech. Similarly, don't try to use a Victor as a frontline mech. You hit hard but don't have Atlas grade armor to absorb hits with. DO use an Atlas for that because it's a purpose-built party crasher.

4.) Play medium mechs a lot, even though the meta would make you think they're bad.
Yes, really. The better armor and firepower of a heavy or assault Mech is no replacement for good situational awareness and positioning. Pick a mech with a specific role to flesh out your skills in that area, i.e. if you want to be a better brawler then run a HBK-4G. You will die a lot, you will get your ass kicked, and it will make you a better pilot.

5.) Patience can help a lot.
There are just as many times when hanging back and waiting for the right moment is just as advantageous as crashing the gates and going nuts. This is especially true in the current meta where a lot of stuff out there that can vaporize you if you get too ballsy.
That said, there is a time and a place for coordinated, balls-out gate crashing. Going in with your buddies all at once can do amazing things to break the enemy's lines but it has to be done carefully and at the right time, which goes back to that whole fickle patience thing.

6.) Let the pubbies go first.
They tend to follow anyone that looks even remotely competent. Seeing as how we tend to love flanking maneuvers and speed we end up with a tendency to have the pubbies follow us when we're counting on them to blob to their usual locations. Wait a little bit at the start of the match before you strike out to do horrible things to the enemy's butts.

7.) Want some great fundamentals training? Don't be shy about taking your mech onto the training grounds and just cruising around checking out the maps to learn it.
While you're doing that keep moving at high speeds as you shoot up the dummy mechs to learn to move and shoot fluidly. Circle around them while keeping your crosshair on the target via torso twisting until you don't have to think about it. Practice popping up behind a hill, acquiring your target, firing, and hiding as fast as possible until it becomes second nature. The more skills you commit to muscle memory, the better a pilot you'll be. Remember, you fight like you train so train like you fight.

8.) Want some great aim training?
Pick up a copy of Unreal Tournament 2004 and setup a bot deathmatch with lightning guns only and the game speed mutator set to 150% speed. From here, practice getting headshots on the move in the training grounds. It's a hard target to hit in most mechs and it will help you fine tune your aim with MWO's weapons.

9.) Call your targets to aid in focus firing and for Kerensky's sake, press R to lock on to your targets!
With 12 vs 12 and the recent UI upgrades, we have more phonetic alphabet letters to learn to aid in target calling! For your reference here's the full list:
Radiotelephony_Spelling_Alphabet_1955_zpsf55fa6b8.jpg

REPAIRBAY_zps063b1d9a.jpg

1.) A lot of times when emailing support they will have you run the official MWO repair tool. The repair tool is built into the launcher, select the gear icon in the upper right corner of the window, then select "Start the MWO repair tool". Try this before going any more in depth with trying to fix things!
2.) A reinstall can do wonders if you're having problems with the bootstrap launcher (the patcher thing that pops up before you get the login window). Sometimes the uninstall goes wrong (because of course), so go here if it won't reinstall.
3.) Try manually deleting the shader cache (MWO should do this automatically, but sometimes fails and it gets corrupted). The post in the link also gives steps to set up a batch script to force the deletion each time MWO loads.
4.) This is a weird fix, but some people found that moving the install directory to another physical drive solves crashes. Literally cut/paste the directory and update shortcuts manually. Not sure if moving to another partition on the same drive helps.
5.) Force your video card to stop power-save throttling and disable ambient occlusion.
6.) Force multi-threading, in case the game isn't using all available cores.
Tips from @Cabezone!
7.) I recommend people run the repair tool even with a new installation. I've had crashing after a fresh install fixed by the tool.
8.) Setting my PC to high performance also fixed an issue I was having where Mechwarrior was set to some low powered mode and the video card wasn't able to run full out.

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GOOD HUNTING, MECHWARRIORS.
A big thanks to @TOGSolid‌ for the last OP, upon which this one is heavily based. Thanks Tog!

And remember kids, always try to have fun!
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Nips on
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Posts

  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    edited May 2016
    Faction Play (Community Warfare) and You, the aspiring MechWarrior

    With the close of 2014, the Faction Play (Community Warfare) game mode launched in MWO. CW (as we colloquially call it) has a unique set of rules from the pub games you are accustomed to, and you should be aware of the following things before getting in.

    1. Faction Play is a faction-on-faction battle for control of planetary territories.
    Once logged into the game, click on the Faction tab. You will see the ongoing struggle of the player-supported factions in MWO, represented by a map of the Inner Sphere.
    CW%20Mess.png
    (Image taken during Beta 2, Nov-2015. It's kind of a mess.)


    2. You must be associated with a Faction to participate in Faction Play matches.
    Play a lot of MWO, but not aligned to a Faction? Reading this post? Congratulations, you're an Oosik! This entitles you to admittance to our entirely-undiscriminating Units in MWO, which will align you with one of the great Factions on offer! We have two Units for your Stompy Robot convenience:

    OosikBash3Map.png
    The Oosik Irregulars (Inner Sphere side - Free Rasalhague Republic aligned)

    The original bastion of stompy bot goodness, you'll want to join this Unit if you enjoy carousing, alcoholism, Space Vikings, and old-school Inner Sphere Mechs. Simply ask any current member for a Unit invite, and you'll be in on the ground floor of our one-story operation.
    Note that you will need to have a proper complement of Inner Sphere Mechs to participate in CW with the Irregulars; see more below!

    IronOosiksLogov21p75inwithxpcy.png
    The Iron Oosiks (Clan side - Clan Ghost Bear aligned)

    The newest hotness in the Inner Sphere, you'll want to join this unit if you enjoy whales, alcoholism, tribal ceremonies, and the newest and sleekest Clan 'Mech rides.
    Note that you will need to have a proper complement of Clan Mechs to participate in CW with the Iron Oosiks; see more below!

    You don't need to be in a Unit to participate in CW, but it's one of the most expedient ways to accomplish getting drops.


    3. You must have a proper drop deck of Mechs ready to participate in CW matches.
    A drop deck is a set of four valid mechs (no more, no less), weighing between 160 and 250 (Clan) or 265 (IS) total tons (NOTE: This changes with some regularity). Each 'Mech in your drop deck must be faction appropriate; at this time, this means IS 'Mechs for an IS faction, and Clan 'Mechs for a Clan faction.

    To reiterate: There is NO cross-faction availability of chassis for the initial launch of CW. If you are in an IS unit, you may only use IS 'Mechs. If you are in a Clan unit, you may only use Clan 'Mechs. This is why the Oosiks are offering two different units to join, to fit your desired playstyle.


    4. The Queueing system for CW matches is, bluntly put, hard to grok.
    To help players understand how the matchmaker works in CW, and to detail recent (Jan-2015) changes to the system, PGI has posted an infographic-studded explanation on their forums. Read through it, and group up for great justice!

    To help this a bit though....


    5. The Looking For Group Window

    At the bottom of the Client UI, you'll see a small button labeled LFG.

    LFG.png

    When you click this button, a small prompt will open up saying "Looking for Public Queue Matches" or "Looking for Community Warfare Matches"; select the latter. This will signal to drop commanders that are forming teams in-game that you are available. It also allows you to see if a team has sent you an invite.



    How in the heck are the maps determined for a Faction Warfare match?

    Courtesy of my friend and yours, @Gnome-Interruptus:
    When you queue for Faction Warfare, as soon as the system decides which segment of a planet you are fighting over, it will put a crosshairs on it. There are six Faction Warefare maps, and 13 segments.

    So as soon as you have a 12 man team formed and are waiting for the opposition team to form, you will know which map you are on, and if you are attacking or defending.

    If you are the second team to form, as soon as the countdown timer in the top right starts, it will also tell you which game mode and map you are on.

    As a note, once you know which map you are dropping on, there is no way to back out and cancel AFAIK; otherwise it would be too ripe for abuse.

    For the image-inclined:

    t0a4ieG.png



    Want to play some CW, but can't find enough Oosiks to properly group? The Free Rasalhague Republic faction maintains a public Teamspeak server through which to coordinate team-ups! You can find more info at http://www.frrhub.tk/

    Teamspeak Server Address: 162.243.239.158:9725
    Teamspeak Server Password: Dragon

    Several Oosik Irregulars have vetted this team-up and voice option, and found it to be valuable!



    Want to see a super-cool time-lapse image of the state of holdings in the Inner Sphere during Beta 1? Click Here! (OP is old, but check later in the thread for more fun images.



    Helpful Tips from your Oosik Buddies
    • Except in unusual circumstances, you will want to maximize the weight of your drop deck. This means using the full 240 tons available to you, which across four mechs averages to approximately 60 tons per mech. If you choose not to drop with any Assault class mechs, this means your deck will consist of heavier Medium and lighter Heavy mechs. Plan accordingly!
    • The speed of the mechs in your deck can be important. Particularly slow Assault mechs may have difficulty repositioning when a firing line changes shape. Stay aware of your positioning, and be ready to shift locations as the battle moves around.
    • Energy weapon-based builds are your lifeblood. Ammo issues are far more pronounced in Invasion matches than in random Assault/Skirmish/Conquest (ASC) drops. There are some exceptions, but overall you'll want to gravitate toward more energy-heavy setups in order to stay relevant in the long game.
    • Counterpoint: Ammunition-based weapons have an advantage over energy weapons in that they run cooler, and mechs with ballistics and missiles can sustain short-term fire longer than energy boats can. This is great against the tanky Clan mechs you will face. Running out of ammo is a solvable problem: if you are on Offense, you're probably not going to live long enough to spend all your ammo except in attrition-based standoffs, and on Defense running out of ammo means your team is probably up on kills. In the latter case, you can then afford to send your dry mech outside the gates to scout and disrupt.
    • On Sulfurous Rift, defending as the IS, you want to fight outside of the gates; Clan mech speed and durability means you want to fight with as much depth to your defensive line/area as possible.
    • XL Engines are a gamble as an IS player, but this is no different than in ASC drops. If you are comfortable with rolling your torsos to spread damage, and proficient at using cover while taking shots, the weight freed up by an XL engine will help put your loadout on a closer footing to those used by the Clans.
    • Stay in cover and group up with friendly mechs as much as possible. The Clans like to use their superior range, and leverage the speed of their Medium and Heavy mechs. As an IS mech pilot, you want to find good corners and cover to force them into your optimal range. Going Leeroy Jenkins is rarely productive, nor is sitting 800 meters away from the fight trying to utilize the maximum range of all of your weapons.
    • Want to see some suggestions for good builds for your Drop Deck? MetaMechs has a tiered listing of all the current mechs, with suggested builds. Not all of the builds are considered "Oosik Approved", but are worth looking over and considering.

    Thanks to @Kaboodles_The_Assassin‌, @Gnome-Interruptus‌, and @Konphujun‌ for some of these helpful tips!

    Nips on
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  • ButtcleftButtcleft Registered User regular
    edited February 2016
    @Nips

    Nips, you need to add to the op in big bold letters. NEVER. FOLLOW. PADRE.

    People continue to think its a wise idea to follow to their inevitable demise.

    Buttcleft on
  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Buttcleft wrote: »
    @Nips

    Nips, you need to add to the op in big bold letters. NEVER. FOLLOW. PADRE.

    People continue to think its a wise idea to follow to their inevitable demise.

    We're like dogs. Since it worked once we're eternal optimists and hope it works again.

    oosik_betsuni.png
    Steam: betsuni7
  • TayrunTayrun Registered User regular
    edited February 2016
    Buttcleft wrote: »
    @Nips

    Nips, you need to add to the op in big bold letters. NEVER. FOLLOW. PADRE.

    People continue to think its a wise idea to follow to their inevitable demise.

    Yeah ever since that "Padre Badtouch" thing I always think you'll give us candy again.

    Tayrun on
  • KonphujunKonphujun Illinois, USARegistered User regular
    Betsuni wrote: »
    Buttcleft wrote: »
    @Nips

    Nips, you need to add to the op in big bold letters. NEVER. FOLLOW. PADRE.

    People continue to think its a wise idea to follow to their inevitable demise.

    We're like dogs. Since it worked once we're eternal optimists and hope it works again.

    Seriously though, the amount of times I see Padre charge over the lip of the caldera in Caustic and I follow, thinking to myself "Well, fuck. I mean, it failed EVERY OTHER TIME. Its bound to work once, right?" only to be shot to bits seconds later, would blow your mind.

    I'd follow him across that caldera again, though, because god damn if it isn't fun getting shot to bits with friends.

    Everything: Konphujun(#1458)
  • LowlanderLowlander Registered User regular
    Konphujun wrote: »
    Betsuni wrote: »
    Buttcleft wrote: »
    @Nips

    Nips, you need to add to the op in big bold letters. NEVER. FOLLOW. PADRE.

    People continue to think its a wise idea to follow to their inevitable demise.

    We're like dogs. Since it worked once we're eternal optimists and hope it works again.

    Seriously though, the amount of times I see Padre charge over the lip of the caldera in Caustic and I follow, thinking to myself "Well, fuck. I mean, it failed EVERY OTHER TIME. Its bound to work once, right?" only to be shot to bits seconds later, would blow your mind.

    I'd follow him across that caldera again, though, because god damn if it isn't fun getting shot to bits with friends.

    To paraphrase Iron Maiden:

    If you're gonna die, die with your friends on (and you're gonna die.)

    steam_sig.png
  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Konphujun wrote: »
    Betsuni wrote: »
    Buttcleft wrote: »
    @Nips

    Nips, you need to add to the op in big bold letters. NEVER. FOLLOW. PADRE.

    People continue to think its a wise idea to follow to their inevitable demise.

    We're like dogs. Since it worked once we're eternal optimists and hope it works again.

    Seriously though, the amount of times I see Padre charge over the lip of the caldera in Caustic and I follow, thinking to myself "Well, fuck. I mean, it failed EVERY OTHER TIME. Its bound to work once, right?" only to be shot to bits seconds later, would blow your mind.

    I'd follow him across that caldera again, though, because god damn if it isn't fun getting shot to bits with friends.

    Good friends always make any game better.

    oosik_betsuni.png
    Steam: betsuni7
  • ButtcleftButtcleft Registered User regular
    Betsuni wrote: »
    Konphujun wrote: »
    Betsuni wrote: »
    Buttcleft wrote: »
    @Nips

    Nips, you need to add to the op in big bold letters. NEVER. FOLLOW. PADRE.

    People continue to think its a wise idea to follow to their inevitable demise.

    We're like dogs. Since it worked once we're eternal optimists and hope it works again.

    Seriously though, the amount of times I see Padre charge over the lip of the caldera in Caustic and I follow, thinking to myself "Well, fuck. I mean, it failed EVERY OTHER TIME. Its bound to work once, right?" only to be shot to bits seconds later, would blow your mind.

    I'd follow him across that caldera again, though, because god damn if it isn't fun getting shot to bits with friends.

    Good friends always make any game better.

    Explains why I have such a miserable time playing.

  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    edited February 2016
    Buttcleft wrote: »
    @Nips

    Nips, you need to add to the op in big bold letters. NEVER. FOLLOW. PADRE.

    People continue to think its a wise idea to follow to their inevitable demise.

    There, I fixed the thread title to reflect the conventional wisdom.

    Now everybody'll know what's optimal!

    Nips on
    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    Buttcleft wrote: »
    Betsuni wrote: »
    Konphujun wrote: »
    Betsuni wrote: »
    Buttcleft wrote: »
    @Nips

    Nips, you need to add to the op in big bold letters. NEVER. FOLLOW. PADRE.

    People continue to think its a wise idea to follow to their inevitable demise.

    We're like dogs. Since it worked once we're eternal optimists and hope it works again.

    Seriously though, the amount of times I see Padre charge over the lip of the caldera in Caustic and I follow, thinking to myself "Well, fuck. I mean, it failed EVERY OTHER TIME. Its bound to work once, right?" only to be shot to bits seconds later, would blow your mind.

    I'd follow him across that caldera again, though, because god damn if it isn't fun getting shot to bits with friends.

    Good friends always make any game better.

    Explains why I have such a miserable time playing.

    well fuck you too buddy

    :heartbeat:

    kx3klFE.png
  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Buttcleft wrote: »
    Betsuni wrote: »
    Konphujun wrote: »
    Betsuni wrote: »
    Buttcleft wrote: »
    @Nips

    Nips, you need to add to the op in big bold letters. NEVER. FOLLOW. PADRE.

    People continue to think its a wise idea to follow to their inevitable demise.

    We're like dogs. Since it worked once we're eternal optimists and hope it works again.

    Seriously though, the amount of times I see Padre charge over the lip of the caldera in Caustic and I follow, thinking to myself "Well, fuck. I mean, it failed EVERY OTHER TIME. Its bound to work once, right?" only to be shot to bits seconds later, would blow your mind.

    I'd follow him across that caldera again, though, because god damn if it isn't fun getting shot to bits with friends.

    Good friends always make any game better.

    Explains why I have such a miserable time playing.

    well fuck you too buddy

    :heartbeat:

    New greeting for Padre?

    oosik_betsuni.png
    Steam: betsuni7
  • jgeisjgeis Registered User regular
    What's the deal with me not being able to use print screen with MWO? I just get a big black square when I try to paste my screencap.

    Which sucks because I wanted to brag about my 7 kill, 4 assist, 827dmg game with a 6x CSL Jenner-IIC.

  • jgeisjgeis Registered User regular
    NEVERMIND STEAM GOT MY BACK CHECK IT NERDS:

    KYqOqWF.jpg

  • KonphujunKonphujun Illinois, USARegistered User regular
    For the record, @jgeis , check your user files under saved games -> MWO. Thats where the screenshots go when you hit print screen. You'll probably have like 15 of the same match, I know I did.

    Everything: Konphujun(#1458)
  • TayrunTayrun Registered User regular
    Konphujun wrote: »
    For the record, @jgeis , check your user files under saved games -> MWO. Thats where the screenshots go when you hit print screen. You'll probably have like 15 of the same match, I know I did.

    Agreed. I accidentally an entire gallery of dead Betsuni.

  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Tayrun wrote: »
    Konphujun wrote: »
    For the record, @jgeis , check your user files under saved games -> MWO. Thats where the screenshots go when you hit print screen. You'll probably have like 15 of the same match, I know I did.

    Agreed. I accidentally an entire gallery of dead Betsuni.

    I would awesome this but they are screenshots of my burning mech.
    ERPPC

    oosik_betsuni.png
    Steam: betsuni7
  • KonphujunKonphujun Illinois, USARegistered User regular
    Betsuni wrote: »
    Tayrun wrote: »
    Konphujun wrote: »
    For the record, @jgeis , check your user files under saved games -> MWO. Thats where the screenshots go when you hit print screen. You'll probably have like 15 of the same match, I know I did.

    Agreed. I accidentally an entire gallery of dead Betsuni.

    I would awesome this but they are screenshots of my burning mech.
    ERPPC

    You're not helping yourself, fam. ERPPCs are shit weapons. GET GUD BRUH!
    <3

    Everything: Konphujun(#1458)
  • jgeisjgeis Registered User regular
    I just realized that 11 out of 12 kills in that match went to 3 light 'mechs.

    Light 'mechs OP.

  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Konphujun wrote: »
    Betsuni wrote: »
    Tayrun wrote: »
    Konphujun wrote: »
    For the record, @jgeis , check your user files under saved games -> MWO. Thats where the screenshots go when you hit print screen. You'll probably have like 15 of the same match, I know I did.

    Agreed. I accidentally an entire gallery of dead Betsuni.

    I would awesome this but they are screenshots of my burning mech.
    ERPPC

    You're not helping yourself, fam. ERPPCs are shit weapons. GET GUD BRUH!
    <3

    Sorry guess it is a somewhat inside joke. @Tayrun was dueling me with his Warhammer not realizing he had ERPPCs equipped instead of PPCs so never fired them. I swore I was dead seeing him looking at me after I downed his teammate. So I closed quarters and he just plinked away my armor with his two AC5s.

    oosik_betsuni.png
    Steam: betsuni7
  • ElldrenElldren Is a woman dammit ceterum censeoRegistered User regular
    jgeis wrote: »
    I just realized that 11 out of 12 kills in that match went to 3 light 'mechs.

    Light 'mechs OP.

    Though really mostly the Jenner IIC

    fuck gendered marketing
  • KonphujunKonphujun Illinois, USARegistered User regular
    Elldren wrote: »
    jgeis wrote: »
    I just realized that 11 out of 12 kills in that match went to 3 light 'mechs.

    Light 'mechs OP.

    Though really mostly the Jenner IIC

    And Arctic Cheetahs, and Firestarters, and Spiders and...

    Everything: Konphujun(#1458)
  • TayrunTayrun Registered User regular
    Betsuni wrote: »
    Konphujun wrote: »
    Betsuni wrote: »
    Tayrun wrote: »
    Konphujun wrote: »
    For the record, @jgeis , check your user files under saved games -> MWO. Thats where the screenshots go when you hit print screen. You'll probably have like 15 of the same match, I know I did.

    Agreed. I accidentally an entire gallery of dead Betsuni.

    I would awesome this but they are screenshots of my burning mech.
    ERPPC

    You're not helping yourself, fam. ERPPCs are shit weapons. GET GUD BRUH!
    <3

    Sorry guess it is a somewhat inside joke. @Tayrun was dueling me with his Warhammer not realizing he had ERPPCs equipped instead of PPCs so never fired them. I swore I was dead seeing him looking at me after I downed his teammate. So I closed quarters and he just plinked away my armor with his two AC5s.

    Man, all I needed was them AC5s. ;)

  • Phoenix-DPhoenix-D Registered User regular
    edited February 2016
    Clan SRMs are even more bizarrely inconsistent than IS SRMs.

    I need to stay away from other lights when driving the Jenner IIC...they keep firing early and attracting attention before I can get behind for kill shots.

    Phoenix-D on
  • ErlkönigErlkönig Seattle, WARegistered User regular
    Phoenix-D wrote: »
    Clan SRMs are even more bizarrely inconsistent than IS SRMs.

    I need to stay away from other lights when driving the Jenner IIC...they keep firing early and attracting attention before I can get behind for kill shots.

    I haven't actually taken my Jenner IIc (the 36 SRM salute loadout) out in a match yet, but even in the test range things are wonky. On numerous mechs in there, I've been under 100m from a stripped target, and unload a full alpha into the CT. Now, granted even if a quarter to a half of that 36 missile barrage spreads out onto the STs, I would think that 18 missiles (36 damage) would be enough to send the following mechs from solid red internals on the CT to dead: Centurion, Cataphract, Awesome, Atlas. When a full alpha aimed squarely at a stationary mech with a stripped, solid red (not bright red, not deep red) CT causes the internals to flash and stay the exact same shade of red...I start to get annoyed. When it happens repeatedly, I debate whether to scrap any plans of piloting said mech and/or loadout.

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
  • Redspo0nRedspo0n Registered User regular
    So I'm running into an issue of perspective. I feel like everyone's TTK is way faster than mine. I know this is not true from the youtubez and Twitches and whatnot, but It's become more uh.. prominent feeling in the last couple days. I survive longer (whole matches even!) and I'm doing consistent damage in line with what I'm seeing other people doing - but it feels like I'm always dying way faster than I can output damage myself.

    This holds true regardless of class too. You know I favor the Lights, but even in the Timberwolf or Direwolf, I find that I feel like everyone else is putting out more effective damage.

    "Hey, want a Skull Servent? He's Evil."
    XFIRE:redspo0n (Yep, Zero in there) XBL: Pinkspo0n
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    Redspo0n wrote: »
    So I'm running into an issue of perspective. I feel like everyone's TTK is way faster than mine. I know this is not true from the youtubez and Twitches and whatnot, but It's become more uh.. prominent feeling in the last couple days. I survive longer (whole matches even!) and I'm doing consistent damage in line with what I'm seeing other people doing - but it feels like I'm always dying way faster than I can output damage myself.

    This holds true regardless of class too. You know I favor the Lights, but even in the Timberwolf or Direwolf, I find that I feel like everyone else is putting out more effective damage.

    Where your damage lands matters and whether or not you get to blow off side torsos, which spikes your damage up. Just shoot a mech and sandblasting all their armor away before they die will raise your match damage but is far less effective than just coring them straight CT.

    XNnw6Gk.jpg
  • KonphujunKonphujun Illinois, USARegistered User regular
    That's one of the core issues with the game. You're rewarded for being inaccurate and penalized for aiming well.

    Sure I can still out the CT on two heavies but despite getting 2 kills I have done less than 200 damage.

    If I do like spectrum says and just take off a bunch of armor instead of drilling through the CT, though, I'll get a mountain of Cbills and tons of damage, which looks nice but is ultimately useless.

    Everything: Konphujun(#1458)
  • CampyCampy Registered User regular
    Perhaps they should bring in some sort of salvage style rewards. So the more of a mech that's left the more CBills you can claim from it if you assisted/killed it. Would be easier to calculate than trying to figure out exactly how "accurate" a player is when killing a mech.

  • Phoenix-DPhoenix-D Registered User regular
    Campy wrote: »
    Perhaps they should bring in some sort of salvage style rewards. So the more of a mech that's left the more CBills you can claim from it if you assisted/killed it. Would be easier to calculate than trying to figure out exactly how "accurate" a player is when killing a mech.

    Already exists. Just tiny next to the other rewards usually.

  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    edited February 2016
    As a merc I want my salvage back. Screw the money, I want the equipment! Let me decide if I want to keep that CERSL or have the cbills to buy more root beer.

    Edit: Previous post made no sense...

    Betsuni on
    oosik_betsuni.png
    Steam: betsuni7
  • TiglissTigliss Registered User regular
    I've been out for a couple weeks, after burning out with the Marauders... Jeez, the Jenner IIc is brutal. Usually my #1 targets when I'm in a heavy, followed closely by Huginns.

    l7n41RV.png
  • HefflingHeffling No Pic EverRegistered User regular
    Konphujun wrote: »
    That's one of the core issues with the game. You're rewarded for being inaccurate and penalized for aiming well.

    Sure I can still out the CT on two heavies but despite getting 2 kills I have done less than 200 damage.

    If I do like spectrum says and just take off a bunch of armor instead of drilling through the CT, though, I'll get a mountain of Cbills and tons of damage, which looks nice but is ultimately useless.

    The biggest rewards are from winning, which gives a multiplier and a significant flat cash bonus. So the team that cores out and wins against the "all over the place" damage team will come out ahead in cbills per hour.

    While clans tend to get much bigger numbers, this is in part due to the fact that their weapons are less accurate. They have greater missile spreads, lasers don't converge as well, etc.

    The other part is that they do more damage, so the spread doesn't affect them as badly.

  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Heffling wrote: »
    Konphujun wrote: »
    That's one of the core issues with the game. You're rewarded for being inaccurate and penalized for aiming well.

    Sure I can still out the CT on two heavies but despite getting 2 kills I have done less than 200 damage.

    If I do like spectrum says and just take off a bunch of armor instead of drilling through the CT, though, I'll get a mountain of Cbills and tons of damage, which looks nice but is ultimately useless.

    The biggest rewards are from winning, which gives a multiplier and a significant flat cash bonus. So the team that cores out and wins against the "all over the place" damage team will come out ahead in cbills per hour.

    While clans tend to get much bigger numbers, this is in part due to the fact that their weapons are less accurate. They have greater missile spreads, lasers don't converge as well, etc.

    The other part is that they do more damage, so the spread doesn't affect them as badly.

    I'd say its not "less accurate" as it is "less instant". Their LRMs converge better than the IS LRM blobs, but give the target time to twist from the stream. The Clan lasers, with longer burn times, give the target a similar chance to roll the damage.

    When I put 6 CERML on a dude, and hold it steady for the duration, that guy's panel I'm aiming at is right boned. Smart targets roll away from it and survive. Dumb targets just get cored.

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Nips wrote: »
    Heffling wrote: »
    Konphujun wrote: »
    That's one of the core issues with the game. You're rewarded for being inaccurate and penalized for aiming well.

    Sure I can still out the CT on two heavies but despite getting 2 kills I have done less than 200 damage.

    If I do like spectrum says and just take off a bunch of armor instead of drilling through the CT, though, I'll get a mountain of Cbills and tons of damage, which looks nice but is ultimately useless.

    The biggest rewards are from winning, which gives a multiplier and a significant flat cash bonus. So the team that cores out and wins against the "all over the place" damage team will come out ahead in cbills per hour.

    While clans tend to get much bigger numbers, this is in part due to the fact that their weapons are less accurate. They have greater missile spreads, lasers don't converge as well, etc.

    The other part is that they do more damage, so the spread doesn't affect them as badly.

    I'd say its not "less accurate" as it is "less instant". Their LRMs converge better than the IS LRM blobs, but give the target time to twist from the stream. The Clan lasers, with longer burn times, give the target a similar chance to roll the damage.

    When I put 6 CERML on a dude in my Jenner IIc, and hold it steady for the duration, that guy's panel I'm aiming at is right boned. Smart targets roll away from it and survive. Dumb targets just get cored.

    Fixed your post for you. =P

    oosik_betsuni.png
    Steam: betsuni7
  • HefflingHeffling No Pic EverRegistered User regular
    Nips wrote: »
    Heffling wrote: »
    Konphujun wrote: »
    That's one of the core issues with the game. You're rewarded for being inaccurate and penalized for aiming well.

    Sure I can still out the CT on two heavies but despite getting 2 kills I have done less than 200 damage.

    If I do like spectrum says and just take off a bunch of armor instead of drilling through the CT, though, I'll get a mountain of Cbills and tons of damage, which looks nice but is ultimately useless.

    The biggest rewards are from winning, which gives a multiplier and a significant flat cash bonus. So the team that cores out and wins against the "all over the place" damage team will come out ahead in cbills per hour.

    While clans tend to get much bigger numbers, this is in part due to the fact that their weapons are less accurate. They have greater missile spreads, lasers don't converge as well, etc.

    The other part is that they do more damage, so the spread doesn't affect them as badly.

    I'd say its not "less accurate" as it is "less instant". Their LRMs converge better than the IS LRM blobs, but give the target time to twist from the stream. The Clan lasers, with longer burn times, give the target a similar chance to roll the damage.

    When I put 6 CERML on a dude, and hold it steady for the duration, that guy's panel I'm aiming at is right boned. Smart targets roll away from it and survive. Dumb targets just get cored.

    I was referring to SRMS when I said missiles, but the same holds true for LRMS.

  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    edited February 2016
    Betsuni wrote: »
    Nips wrote: »
    Heffling wrote: »
    Konphujun wrote: »
    That's one of the core issues with the game. You're rewarded for being inaccurate and penalized for aiming well.

    Sure I can still out the CT on two heavies but despite getting 2 kills I have done less than 200 damage.

    If I do like spectrum says and just take off a bunch of armor instead of drilling through the CT, though, I'll get a mountain of Cbills and tons of damage, which looks nice but is ultimately useless.

    The biggest rewards are from winning, which gives a multiplier and a significant flat cash bonus. So the team that cores out and wins against the "all over the place" damage team will come out ahead in cbills per hour.

    While clans tend to get much bigger numbers, this is in part due to the fact that their weapons are less accurate. They have greater missile spreads, lasers don't converge as well, etc.

    The other part is that they do more damage, so the spread doesn't affect them as badly.

    I'd say its not "less accurate" as it is "less instant". Their LRMs converge better than the IS LRM blobs, but give the target time to twist from the stream. The Clan lasers, with longer burn times, give the target a similar chance to roll the damage.

    When I put 6 CERML on a dude in my Jenner IIc, and hold it steady for the duration, that guy's panel I'm aiming at is right boned. Smart targets roll away from it and survive. Dumb targets just get cored.

    Fixed your post for you. =P

    I mean, for actual fuck's sake. I thought for a moment that you'd be joking. But I just went and looked, and it looks like (fully-Elited) the -A can get maybe two alphas off before you have to bleed heat or chain fire?

    So, poking around in Smurfy, I've noticed the C-ERML and C-ERSL no longer have a 2x Maximum Range (405/688m and 200/360m, respectively). That's unexpected; was that a recent change?

    And while I'm on the topic of weapon stats, why in god's name do LRM's have over twice the Impulse of SRM's? They do half the damage and are smaller missiles! WTF, PGI.

    Nips on
    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Yep, which is why I changed my 6SPL build over to the insane 6CERML build... It goes with the stupid 6SRM6 build.

    I thought those were changed a few patches ago when the whole DHS whinefest came about. Or near there I thought. Could also be my terrible memory which is more plausible.

    oosik_betsuni.png
    Steam: betsuni7
  • ErlkönigErlkönig Seattle, WARegistered User regular
    Heffling wrote: »
    Konphujun wrote: »
    That's one of the core issues with the game. You're rewarded for being inaccurate and penalized for aiming well.

    Sure I can still out the CT on two heavies but despite getting 2 kills I have done less than 200 damage.

    If I do like spectrum says and just take off a bunch of armor instead of drilling through the CT, though, I'll get a mountain of Cbills and tons of damage, which looks nice but is ultimately useless.

    The biggest rewards are from winning, which gives a multiplier and a significant flat cash bonus. So the team that cores out and wins against the "all over the place" damage team will come out ahead in cbills per hour.

    While clans tend to get much bigger numbers, this is in part due to the fact that their weapons are less accurate. They have greater missile spreads, lasers don't converge as well, etc.

    The other part is that they do more damage, so the spread doesn't affect them as badly.

    The flat cash for winning is 35,000 cbills. Flat cash for losing is 25,000. That's not exactly a significant bonus and is the cause for me getting pissed off when either team has a full lance or two beeline straight for the base cap in Assault matches.

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    A lot of the rewards for winning come from those juicy assists, kills and component damage. Which is why losing can give you a lot less money. Your team sucked and it affected the cash payout.

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  • ButtcleftButtcleft Registered User regular
    from what I notice, raw damage is most important.

    followed by components.

    followed by kills.

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