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Star Wars: Rebellion - Not without my Luke

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    MrBodyMrBody Registered User regular
    Feel free to post the image of every card (action & mission) you play. In fact that would probably be easier so the other team can know the effect before they make a decision.

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    LykouraghLykouragh Registered User regular
    Palpatine opposes.

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    MrBodyMrBody Registered User regular
    edited April 2016
    geth roll 3d5 for Mon Mothma OOPS!
    geth roll 3d6 for Palpatine

    Mon Mothma:
    3d5 13 [3d5=5, 5, 3]
    Palpatine:
    3d6 15 [3d6=4, 6, 5]

    MrBody on
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    MrBodyMrBody Registered User regular
    edited April 2016
    derp

    MrBody on
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    MrBodyMrBody Registered User regular
    edited April 2016
    geth roll 3d6 for Mon Mothma
    geth roll 3d6 for Palpatine

    1 success for Mon Mothma
    3 successes for Palpatine

    Mon Mothma:
    3d6 7 [3d6=1, 5, 1]
    Palpatine:
    3d6 12 [3d6=4, 3, 5]

    MrBody on
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    MrBodyMrBody Registered User regular
    edited April 2016
    Support for Mon Calamari mission fails anyway

    @Lykouragh for next assignment

    MrBody on
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    LykouraghLykouragh Registered User regular
    Tarkin activates Kashyyk, taking the Death Star, 4 TIES, 1 stormtrooper, and the AT-AT with him.

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    MrBodyMrBody Registered User regular
    One sec. Awaiting confirmation but I think the rebels wanted to use C3PO for Mon Calamari. You can redo your move if they do.

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    JusticeforPlutoJusticeforPluto Registered User regular
    Sorry y'all I'm learning as I go here.

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    MrBodyMrBody Registered User regular
    edited April 2016
    C3PO ring used
    Support from Mon Calamri mission succeeds


    @JusticeForPluto to decide between loyalty marker on planet or Mon Calamari cruiser in build queue.

    @lykouragh to change turn or continue to Rebel general (also controlled by justiceforplut until jdarksun returns)

    MrBody on
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    MrBodyMrBody Registered User regular
    Rebels place loyalty marker on Mon Calamari

    @Lykouragh to change turn or stick with it

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    LykouraghLykouragh Registered User regular
    Nah stick the turn.

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    MrBodyMrBody Registered User regular
    @JusticeForPluto for Rebel General assignment turn (or @jdarksun if he's back)

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    LykouraghLykouragh Registered User regular
    Isn't it Imperial general's turn?

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    MrBodyMrBody Registered User regular
    Lykouragh wrote: »
    Isn't it Imperial general's turn?

    sigh, I'll get it right someday.

    @Daemonis for Imperial General turn

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    DaemonisDaemonis Registered User regular
    Tagge activates Naboo and moves 1 SD, 2 TIE, 2 troopers from Sullust there.
    @jdarksun

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    MrBodyMrBody Registered User regular
    @JusticeforPluto in jdarksun's absence. Rebel General goes, then Rebel Admiral.

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    DaemonisDaemonis Registered User regular
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    MrBodyMrBody Registered User regular
    Just realized I forgot to place the Rebel transport in Tatooine. Will be fixed next map update.

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    jdarksunjdarksun Struggler VARegistered User regular
    Sent questions to @MrBody on how the team stuff works.

    Or maybe the thread can answer - as the General, can I deploy ground units? I need a transport for that, right? Doesn't that fall under the Admiralty?

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    jdarksunjdarksun Struggler VARegistered User regular
    General Rieekan activates Rodia, taking a Rebel Transport, Airspeeder, and 2x Troops with him.

    @MrBody

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    MrBodyMrBody Registered User regular
    edited May 2016
    @jdarksun did you want to leave behind the X-wing and Y-wing? Generals are allowed to move space units and Admirals can move ground units. Any leader can move any unit. The only restriction for team rules is using your type of leader (Admiral player uses admiral leaders, General general leaders).

    There is also no restriction on having to leave one ground unit behind on planets. Loyalty will remain unchanged if they're empty. Imperial subjugation (but not Imperial loyalty) will go away if empty, but the option is still there.

    MrBody on
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    MrBodyMrBody Registered User regular
    @JusticeforPluto may take the Rebel admiral turn in the meantime.

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    jdarksunjdarksun Struggler VARegistered User regular
    In that case, I'll take the third Rebel Trooper - but I'm still leaving the X-Wing and Y-Wing behind.

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    MrBodyMrBody Registered User regular
    Round 1 - Assignment Phase
    9fWvKbQ.jpg

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    MrBodyMrBody Registered User regular
    @JusticeforPluto

    Don't forget that you can't move units out of a system that has one of your leaders in it (just like the activated system markers in Twilight Imperium). In addition to acting as a mechanic to prevent units from moving more than once per turn, it also applies to units that haven't moved, i.e. placing a leader in a system as part of a mission or opposing a mission or supporting a battle would mean that your units could not move out of that system that round.

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    JusticeforPlutoJusticeforPluto Registered User regular
    Play steal plans on Mygeeto.

    @MrBody

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    MrBodyMrBody Registered User regular
    edited May 2016
    oVwZj3P.jpg

    Rebels play Stolen Plans mission on Mygeeto
    Jan Dodanna + Princess Leia = 4 blue intel icons + 2 automatic successes for including Leia

    Does the Empire wish to oppose?
    @lykouragh @Daemonis

    MrBody on
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    LykouraghLykouragh Registered User regular
    No oppose.

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    MrBodyMrBody Registered User regular
    edited May 2016
    Empire assignment

    Missions:
    -Darth Vader

    Pool
    Grand Moff Tarken
    Emperor Palpatine

    General Tacce

    Rebel assignment

    Missions:
    -Jan + Leia
    -Mon Mothma

    Pool
    General Rieekan

    MrBody on
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    MrBodyMrBody Registered User regular
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    LykouraghLykouragh Registered User regular
    I'm out because Palpatine and Tarkin are on the board right? And Tagge also moved some dudes into Naboo, so @Daemonis to do something exciting with Vader.

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    DaemonisDaemonis Registered User regular
    edited May 2016
    Actually, General Tagge invaded Naboo. We have only Vader left.
    And he is trying to Capture Princess Leia
    @MrBody

    Daemonis on
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    MrBodyMrBody Registered User regular
    D3U4wfN.jpg

    Empire attempts to follow canon and have Vader Capture Princess Leia

    Vader (3 crimson fist icons). Do the Rebels wish to oppose with General Rieekan (1 crimson fist icon)?
    @jdarksun

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    MrBodyMrBody Registered User regular
    edited May 2016
    Rebels oppose Vader in Mygeeto

    geth roll 3d6 for Vader
    geth roll 1d6 for Leia
    geth roll 1d6 for General Rieekan

    Vader: Zero successes!
    Leia: 1 success
    General Rieekeen: 1 success

    Mission fails! Leia slips away! jdarksun arrested for breaking canon!

    No leaders left. I'll get to the refresh phase in a bit, plus showing the Rebels the next 4 objective cards for their Stolen Plans missions.

    Vader:
    3d6 5 [3d6=2, 1, 2]
    Leia:
    1d6 4 [1d6=4]
    General Rieekan:
    1d6 3 [1d6=3]

    MrBody on
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    jdarksunjdarksun Struggler VARegistered User regular
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    JusticeforPlutoJusticeforPluto Registered User regular
    edited May 2016
    jdarksun wrote: »
    I have altered the canon. Pray I do not alter it any further.

    Hey don't go to crazy Jdark. We still want to win :P

    JusticeforPluto on
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    MrBodyMrBody Registered User regular
    edited May 2016
    Round 1- Refresh phase
    67yXRcM.jpg
    - Mission hands updated with 2 new cards
    - 2 probe droid cards sent to imperials
    - Rebels draw objective card
    - Advance time marker (2)
    Recruit: 2 action cards sent to each side. Choose 1 to keep, and recruit 1 leader shown on it.
    Build: Imperial- 1 square, 4 triangle 1 square, 4 triangle
    Rebel- 1 square, 2 triangle 1 circle, 2 triangles

    MrBody on
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