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d.va is officially a dew-guzzling trash child in [overwatch]

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    MugginsMuggins Registered User regular
    September 6th is the current date I think?

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    hey satan...: thinkgeek amazon My post |
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    TheySlashThemTheySlashThem Registered User regular
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    sarukun wrote: »
    there is no metric better at determining how good a player is at a game with a win/loss state than win frequency

    Okay, sportsfan.

    Sports don't have solo queue.

    (Nor is skill evaluated by math algorithms - it's analyzed subjectively, by people who watch it)

    Clearly you have never heard of the BCS.

    Humor can be dissected as a frog can, but dies in the process.
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    I needed anime to post.I needed anime to post. boom Registered User regular
    Correct, I haven't, but spinning off into minutiae and abstraction is making my point get lost, so let me say it absolutely clearly instead of through staggered counter-snips.

    I consider the system Overwatch has in which you will gain more rank with one character than another fundamentally broken. I believe that evening that system out is as impossible a dream as creating perfect character balance, due to the huge variability possible in a complex game like this. If someone wants to raise their competitive ranking, the only question they should ever be asking is "which character is most likely to lead to a win in this match". The introduction of any level of uncertainty beyond that is a failed system. People should never be given statements like "If you want to rank up, you should play an assault character, because the metrics to determine your performance are more accurate right now". There should never be a situation where two or more players group and exclusively play as a group and can develop a different rating. Any system that does this is undesirable. The current system does this.

    liEt3nH.png
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    PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    Having just watched a recent recap video on the Sombra ARG, regardless of how it pans out, this stuff is fascinating. There was a heartbeat monitor displaying an alphabet code!

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    So streaming is now part of b.net...but it is only integrated with facebook. I don't even use facebook!

    Humor can be dissected as a frog can, but dies in the process.
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    theSquidtheSquid Sydney, AustraliaRegistered User regular
    yeah but facebook paid them a shitload of money probs

    they really want someone to care that they've got a video service

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    sarukunsarukun RIESLING OCEANRegistered User regular
    Correct, I haven't, but spinning off into minutiae and abstraction is making my point get lost, so let me say it absolutely clearly instead of through staggered counter-snips.

    I consider the system Overwatch has in which you will gain more rank with one character than another fundamentally broken. I believe that evening that system out is as impossible a dream as creating perfect character balance, due to the huge variability possible in a complex game like this. If someone wants to raise their competitive ranking, the only question they should ever be asking is "which character is most likely to lead to a win in this match". The introduction of any level of uncertainty beyond that is a failed system. People should never be given statements like "If you want to rank up, you should play an assault character, because the metrics to determine your performance are more accurate right now". There should never be a situation where two or more players group and exclusively play as a group and can develop a different rating. Any system that does this is undesirable. The current system does this.

    Sure thing, chief.

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    sarukunsarukun RIESLING OCEANRegistered User regular
    theSquid wrote: »
    yeah but facebook paid them a shitload of money probs

    they really want someone to care that they've got a video service

    Initial reports suggest that it is bad.

    At least friend that has tried it for streaming his DJ sets has found its stability somewhat lacking.

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    I needed anime to post.I needed anime to post. boom Registered User regular
    sarukun wrote: »
    Correct, I haven't, but spinning off into minutiae and abstraction is making my point get lost, so let me say it absolutely clearly instead of through staggered counter-snips.

    I consider the system Overwatch has in which you will gain more rank with one character than another fundamentally broken. I believe that evening that system out is as impossible a dream as creating perfect character balance, due to the huge variability possible in a complex game like this. If someone wants to raise their competitive ranking, the only question they should ever be asking is "which character is most likely to lead to a win in this match". The introduction of any level of uncertainty beyond that is a failed system. People should never be given statements like "If you want to rank up, you should play an assault character, because the metrics to determine your performance are more accurate right now". There should never be a situation where two or more players group and exclusively play as a group and can develop a different rating. Any system that does this is undesirable. The current system does this.

    Sure thing, chief.

    You know, there are less smug, shitty ways to say "I disagree"

    liEt3nH.png
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    sarukunsarukun RIESLING OCEANRegistered User regular
    edited August 2016
    sarukun was warned for this.
    sarukun wrote: »
    Correct, I haven't, but spinning off into minutiae and abstraction is making my point get lost, so let me say it absolutely clearly instead of through staggered counter-snips.

    I consider the system Overwatch has in which you will gain more rank with one character than another fundamentally broken. I believe that evening that system out is as impossible a dream as creating perfect character balance, due to the huge variability possible in a complex game like this. If someone wants to raise their competitive ranking, the only question they should ever be asking is "which character is most likely to lead to a win in this match". The introduction of any level of uncertainty beyond that is a failed system. People should never be given statements like "If you want to rank up, you should play an assault character, because the metrics to determine your performance are more accurate right now". There should never be a situation where two or more players group and exclusively play as a group and can develop a different rating. Any system that does this is undesirable. The current system does this.

    Sure thing, chief.

    You know, there are less smug, shitty ways to say "I disagree"

    Note that I have elected not to use any of them.

    Tube on
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    I needed anime to post.I needed anime to post. boom Registered User regular
    sarukun wrote: »
    sarukun wrote: »
    Correct, I haven't, but spinning off into minutiae and abstraction is making my point get lost, so let me say it absolutely clearly instead of through staggered counter-snips.

    I consider the system Overwatch has in which you will gain more rank with one character than another fundamentally broken. I believe that evening that system out is as impossible a dream as creating perfect character balance, due to the huge variability possible in a complex game like this. If someone wants to raise their competitive ranking, the only question they should ever be asking is "which character is most likely to lead to a win in this match". The introduction of any level of uncertainty beyond that is a failed system. People should never be given statements like "If you want to rank up, you should play an assault character, because the metrics to determine your performance are more accurate right now". There should never be a situation where two or more players group and exclusively play as a group and can develop a different rating. Any system that does this is undesirable. The current system does this.

    Sure thing, chief.

    You know, there are less smug, shitty ways to say "I disagree"

    Note that I have elected not to use any of them.

    Usually you're not supposed to openly say that you're choosing willfully to be a silly goose

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    Mr FuzzbuttMr Fuzzbutt Registered User regular
    Reminder that sarukun is an actual Blizzard shill.

    Multiple grains of salt may be required when criticising their games near him.

    broken image link
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    sarukunsarukun RIESLING OCEANRegistered User regular
    Reminder that sarukun is an actual Blizzard shill.

    Multiple grains of salt may be required when criticising their games near him.

    This is 100% correct.

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    Theodore FlooseveltTheodore Floosevelt proud parent of eight beautiful girls and shalmelo dorne (which is currently being ruled by a woman (awesome role model for my daughters)) #dornedadRegistered User regular
    i agree with forum poster need a gnome

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    I needed anime to post.I needed anime to post. boom Registered User regular
    please, my father is need a gnome, call me need. throbbing need.

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    TubeTube Registered User admin
    sarukun wrote: »
    sarukun wrote: »
    Correct, I haven't, but spinning off into minutiae and abstraction is making my point get lost, so let me say it absolutely clearly instead of through staggered counter-snips.

    I consider the system Overwatch has in which you will gain more rank with one character than another fundamentally broken. I believe that evening that system out is as impossible a dream as creating perfect character balance, due to the huge variability possible in a complex game like this. If someone wants to raise their competitive ranking, the only question they should ever be asking is "which character is most likely to lead to a win in this match". The introduction of any level of uncertainty beyond that is a failed system. People should never be given statements like "If you want to rank up, you should play an assault character, because the metrics to determine your performance are more accurate right now". There should never be a situation where two or more players group and exclusively play as a group and can develop a different rating. Any system that does this is undesirable. The current system does this.

    Sure thing, chief.

    You know, there are less smug, shitty ways to say "I disagree"

    Note that I have elected not to use any of them.

    Probably because you're a fucking douche

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    tyrannustyrannus i am not fat Registered User regular
    edited August 2016
    playing support doesn't necessarily entitle you to being as high rank as a mccree who can actually aim

    doesn't mean you should be ranked low

    but accounting for individual player mechanical skill should be a part of your rating

    tyrannus on
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    WiseManTobesWiseManTobes Registered User regular
    Tried out the PTR a little tonight to check out the new map, fun map, that final choke is brutal tho.

    At least there's a brawl to just do the new map though, ( and it's got a 1 hero limit too!)

    Steam! Battlenet:Wisemantobes#1508
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    SirToastySirToasty Registered User regular
    edited August 2016
    Tube wrote: »
    sarukun wrote: »
    sarukun wrote: »
    Correct, I haven't, but spinning off into minutiae and abstraction is making my point get lost, so let me say it absolutely clearly instead of through staggered counter-snips.

    I consider the system Overwatch has in which you will gain more rank with one character than another fundamentally broken. I believe that evening that system out is as impossible a dream as creating perfect character balance, due to the huge variability possible in a complex game like this. If someone wants to raise their competitive ranking, the only question they should ever be asking is "which character is most likely to lead to a win in this match". The introduction of any level of uncertainty beyond that is a failed system. People should never be given statements like "If you want to rank up, you should play an assault character, because the metrics to determine your performance are more accurate right now". There should never be a situation where two or more players group and exclusively play as a group and can develop a different rating. Any system that does this is undesirable. The current system does this.

    Sure thing, chief.

    You know, there are less smug, shitty ways to say "I disagree"

    Note that I have elected not to use any of them.

    Probably because you're a fucking douche

    Is the Glorious Edict no longer in effect?

    E: Oh yeah, admins and mods aren't restricted to silly goose.

    SirToasty on
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    -Tal-Tal Registered User regular
    separate ranking for each character

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    Mr. GMr. G Registered User regular
    i see i've stepped into something here

    Has that patch with the Genji stuff come out yet or no

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    -Tal-Tal Registered User regular
    SirToasty wrote: »
    Tube wrote: »
    sarukun wrote: »
    sarukun wrote: »
    Correct, I haven't, but spinning off into minutiae and abstraction is making my point get lost, so let me say it absolutely clearly instead of through staggered counter-snips.

    I consider the system Overwatch has in which you will gain more rank with one character than another fundamentally broken. I believe that evening that system out is as impossible a dream as creating perfect character balance, due to the huge variability possible in a complex game like this. If someone wants to raise their competitive ranking, the only question they should ever be asking is "which character is most likely to lead to a win in this match". The introduction of any level of uncertainty beyond that is a failed system. People should never be given statements like "If you want to rank up, you should play an assault character, because the metrics to determine your performance are more accurate right now". There should never be a situation where two or more players group and exclusively play as a group and can develop a different rating. Any system that does this is undesirable. The current system does this.

    Sure thing, chief.

    You know, there are less smug, shitty ways to say "I disagree"

    Note that I have elected not to use any of them.

    Probably because you're a fucking douche

    Is the Glorious Edict no longer in effect?
    The Glorious Edict

    The only insult that is permitted on this forum is “silly goose”. No other adjective may be added, you cannot call someone a “fat, stupid, silly goose”. The only exception to this is the moderation staff, who work hard for free and therefore can call you bastards whatever they so desire. We are aware that this is very unfair and consider it to be part of the fun.

    Among the insults this covers (ie; all of them) is the insult “troll”. Accusing someone of trolling will be treated as an edict violation. If you call someone a troll and they are, then you are an idiot for doing what they want. If you call them an troll and they're not, then you are an arsehole for calling them names. Please use the report button if you have a problem with another user.

    PNk1Ml4.png
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    WiseManTobesWiseManTobes Registered User regular
    Mr. G wrote: »
    i see i've stepped into something here

    Has that patch with the Genji stuff come out yet or no

    It's on PTR, not live yet tho I don't think

    Steam! Battlenet:Wisemantobes#1508
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    SirToastySirToasty Registered User regular
    -Tal wrote: »
    SirToasty wrote: »
    Tube wrote: »
    sarukun wrote: »
    sarukun wrote: »
    Correct, I haven't, but spinning off into minutiae and abstraction is making my point get lost, so let me say it absolutely clearly instead of through staggered counter-snips.

    I consider the system Overwatch has in which you will gain more rank with one character than another fundamentally broken. I believe that evening that system out is as impossible a dream as creating perfect character balance, due to the huge variability possible in a complex game like this. If someone wants to raise their competitive ranking, the only question they should ever be asking is "which character is most likely to lead to a win in this match". The introduction of any level of uncertainty beyond that is a failed system. People should never be given statements like "If you want to rank up, you should play an assault character, because the metrics to determine your performance are more accurate right now". There should never be a situation where two or more players group and exclusively play as a group and can develop a different rating. Any system that does this is undesirable. The current system does this.

    Sure thing, chief.

    You know, there are less smug, shitty ways to say "I disagree"

    Note that I have elected not to use any of them.

    Probably because you're a fucking douche

    Is the Glorious Edict no longer in effect?
    The Glorious Edict

    The only insult that is permitted on this forum is “silly goose”. No other adjective may be added, you cannot call someone a “fat, stupid, silly goose”. The only exception to this is the moderation staff, who work hard for free and therefore can call you bastards whatever they so desire. We are aware that this is very unfair and consider it to be part of the fun.

    Among the insults this covers (ie; all of them) is the insult “troll”. Accusing someone of trolling will be treated as an edict violation. If you call someone a troll and they are, then you are an idiot for doing what they want. If you call them an troll and they're not, then you are an arsehole for calling them names. Please use the report button if you have a problem with another user.

    Yeah I just checked it. Forgot that mods can still insult you.

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    -Tal-Tal Registered User regular
    imagine how messed up baseball rankings would be if first basemen could just decide to slot into pitcher whenever they felt like it

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    KupiKupi Registered User regular
    I think that, in the long term, the only variable worth measuring is Wins/Losses. Limiting our analysis to solo queue for the moment (meaning you have no control over your teammates), regardless of character choice, you will ultimately put pressure on your win rate one way or the other. The problem is that "individual contribution to win rate" is an extremely noisy variable, and it will take a lot of samples to get a point where you can be confident that your assessment is accurate. Certainly more than ten games, which is already quite a bit of play-time. So I don't think that resorting to more fine-grained measures that converge quicker will necessarily have a less accurate result.

    Like... say that an ELO based on W/L is perfectly accurate and independent of your character selection, but takes about 100 games to converge onto that perfectly accurate value, and this complicated collection of bizarre variables has a lower chance of being accurate and overrates or underrates particular characters, but stays within a reasonable range of the "true" value and converges in 10 games. Which system should you be using?

    My favorite musical instrument is the air-raid siren.
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    Theodore FlooseveltTheodore Floosevelt proud parent of eight beautiful girls and shalmelo dorne (which is currently being ruled by a woman (awesome role model for my daughters)) #dornedadRegistered User regular
    tyrannus wrote: »
    playing support doesn't necessarily entitle you to being as high rank as a mccree who can actually aim

    doesn't mean you should be ranked low

    but accounting for individual player mechanical skill should be a part of your rating

    this actively disincentives playing a support, though. Players shouldn't be forced to fall on the (minor) grenade of being undervalued by the system or say fuck it, someone else should have to do that this round

    Especially among solo-queues, where there's no chance of reciprocal "I support this round, you support next"

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    tyrannustyrannus i am not fat Registered User regular
    tyrannus wrote: »
    playing support doesn't necessarily entitle you to being as high rank as a mccree who can actually aim

    doesn't mean you should be ranked low

    but accounting for individual player mechanical skill should be a part of your rating

    this actively disincentives playing a support, though. Players shouldn't be forced to fall on the (minor) grenade of being undervalued by the system or say fuck it, someone else should have to do that this round

    Especially among solo-queues, where there's no chance of reciprocal "I support this round, you support next"

    i guess support should be given a boost just because they're playing support, but some metrics that affect high DPS characters (like accuracy), which is part of the ranking placement crap, should be replaced with like, support centric metrics. like, how many allies you saved when they had critical health, or how much extra damage you contributed, or how many times you buffed your team

    still rewarding individual, smart play

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    Theodore FlooseveltTheodore Floosevelt proud parent of eight beautiful girls and shalmelo dorne (which is currently being ruled by a woman (awesome role model for my daughters)) #dornedadRegistered User regular
    higher skill in overwatch doesn't need to just be dominated by the people who can aim and shoot the best, anyway. If you're a high-level mcree I'm sure you'd rather have a high-level lucio by your side than another really good mcree who was forced to trot out his mediocre lucio because there was aready a mcree on the team

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    TallahasseerielTallahasseeriel Registered User regular
    https://www.youtube.com/watch?v=80ezm8AWykM

    I did this the other day.

    Junkrat is still my favorite.

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    Albino BunnyAlbino Bunny Jackie Registered User regular
    tyrannus wrote: »
    tyrannus wrote: »
    playing support doesn't necessarily entitle you to being as high rank as a mccree who can actually aim

    doesn't mean you should be ranked low

    but accounting for individual player mechanical skill should be a part of your rating

    this actively disincentives playing a support, though. Players shouldn't be forced to fall on the (minor) grenade of being undervalued by the system or say fuck it, someone else should have to do that this round

    Especially among solo-queues, where there's no chance of reciprocal "I support this round, you support next"

    i guess support should be given a boost just because they're playing support, but some metrics that affect high DPS characters (like accuracy), which is part of the ranking placement crap, should be replaced with like, support centric metrics. like, how many allies you saved when they had critical health, or how much extra damage you contributed, or how many times you buffed your team

    still rewarding individual, smart play

    You know what happens when you are an individually good player?

    You win more often than a player who is worse than you.

    Because you are the constant in your game and a better player will win more against other good players and be ranked higher.

    Rather than a bunch of metrics that I could actively play bad to pump up or weirdly encourage playing certain characters based on their ease of hitting those metrics.

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    KwoaruKwoaru Confident Smirk Flawless Golden PecsRegistered User regular
    higher skill in overwatch doesn't need to just be dominated by the people who can aim and shoot the best, anyway. If you're a high-level mcree I'm sure you'd rather have a high-level lucio by your side than another really good mcree who was forced to trot out his mediocre lucio because there was aready a mcree on the team

    I would much rather be junkrat and a have a pro junkrat be stuck as a mediocre lucio than not be junkrat myself

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    tyrannustyrannus i am not fat Registered User regular
    edited August 2016
    tyrannus wrote: »
    tyrannus wrote: »
    playing support doesn't necessarily entitle you to being as high rank as a mccree who can actually aim

    doesn't mean you should be ranked low

    but accounting for individual player mechanical skill should be a part of your rating

    this actively disincentives playing a support, though. Players shouldn't be forced to fall on the (minor) grenade of being undervalued by the system or say fuck it, someone else should have to do that this round

    Especially among solo-queues, where there's no chance of reciprocal "I support this round, you support next"

    i guess support should be given a boost just because they're playing support, but some metrics that affect high DPS characters (like accuracy), which is part of the ranking placement crap, should be replaced with like, support centric metrics. like, how many allies you saved when they had critical health, or how much extra damage you contributed, or how many times you buffed your team

    still rewarding individual, smart play

    You know what happens when you are an individually good player?

    You win more often than a player who is worse than you.

    Because you are the constant in your game and a better player will win more against other good players and be ranked higher.

    Rather than a bunch of metrics that I could actively play bad to pump up or weirdly encourage playing certain characters based on their ease of hitting those metrics.

    you can win in spite of people though? why should someone who goes afk in the match every couple minutes feel entitled to the same placement as someone who tried their ass off?
    a simple system doesn't necessarily mean it's going to be good. if you play really well as support, but go 3-7 in your placements because your dps can't take advantage of how awesome you are, you should still place higher than them. conversely, if that shitbag mccree places high because he was able to stack the individual metrics but is a shitty team player, he'll drop in ranks after he's placed like a rock.

    tyrannus on
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    Albino BunnyAlbino Bunny Jackie Registered User regular
    No, honestly if you literally jack off in spawn the entire match and your team still wins in spite of you then you should still get the full amount of points.

    Both because that's an absurd example that will likely never happen in a meaningful amount and because in competitive your goal should be winning. Not winning BUT also hitting X% of your shots. Not Winning but not as a support dear god I want to actually rank.

    And if the response to that is 'well we can just adjust the system' all your doing is shuffling up the symptoms, not the cause. A different type of character will be bad for ranking or a certain weird behaviour will be encouraged (for example your stats of 'saving critical allies' and 'extra damage done' for supports encourages Mercy to pistol almost constantly and not keep people topped up).

    Similar to the coin flip it's another case of Blizzard trying to fix what isn't broken.

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    Theodore FlooseveltTheodore Floosevelt proud parent of eight beautiful girls and shalmelo dorne (which is currently being ruled by a woman (awesome role model for my daughters)) #dornedadRegistered User regular
    tyrannus wrote: »
    tyrannus wrote: »
    tyrannus wrote: »
    playing support doesn't necessarily entitle you to being as high rank as a mccree who can actually aim

    doesn't mean you should be ranked low

    but accounting for individual player mechanical skill should be a part of your rating

    this actively disincentives playing a support, though. Players shouldn't be forced to fall on the (minor) grenade of being undervalued by the system or say fuck it, someone else should have to do that this round

    Especially among solo-queues, where there's no chance of reciprocal "I support this round, you support next"

    i guess support should be given a boost just because they're playing support, but some metrics that affect high DPS characters (like accuracy), which is part of the ranking placement crap, should be replaced with like, support centric metrics. like, how many allies you saved when they had critical health, or how much extra damage you contributed, or how many times you buffed your team

    still rewarding individual, smart play

    You know what happens when you are an individually good player?

    You win more often than a player who is worse than you.

    Because you are the constant in your game and a better player will win more against other good players and be ranked higher.

    Rather than a bunch of metrics that I could actively play bad to pump up or weirdly encourage playing certain characters based on their ease of hitting those metrics.

    you can win in spite of people though? why should someone who goes afk in the match every couple minutes feel entitled to the same placement as someone who tried their ass off?

    a simple system doesn't necessarily mean it's going to be good.

    of course you can in any single game, but I just have a lot of trouble seeing this player who repeatedly goes AFK in all of their games somehow hanging with the big dogs and continuing to succeed in spite of long-term half-ass play

    the crux of it is that fairly determining player contribution in a game with this many roles, characters, character-switches, variables period has proved difficult enough that strict W/L is an easy preference for me

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    Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    sarukun wrote: »
    there is no metric better at determining how good a player is at a game with a win/loss state than win frequency

    Okay, sportsfan.

    Sports don't have solo queue.

    (Nor is skill evaluated by math algorithms - it's analyzed subjectively, by people who watch it)

    You obviously don't watch baseball

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    PantsBPantsB Fake Thomas Jefferson Registered User regular
    -Tal wrote: »
    separate ranking for each character

    Matchmaking comes before hero selection.

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    QEDMF xbl: PantsB G+
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    Albino BunnyAlbino Bunny Jackie Registered User regular
This discussion has been closed.