cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited March 2017
If he gets close, Deke's getting hurt, so I'd say he would go for it immediately. Those claws deal agg.
We can say he was close enough for Bobby to intercept.
cj iwakura on
+1
Options
MaclayInsquequo Totus Es UnusHere and ThereRegistered Userregular
If their are no objections I'll try for the stealthy gun to the back of the head thing I mentioned earlier on Shotgun Guy. Might give us one more chance at salvaging this.
I'm assuming Rodrick will either try to break free or claw me on his action. But he could try any of those grapple maneuvers against me.
If he tries to break free ( or any other manuever ) it will be rodricks str + brawl + potence - (my str + potence = 7 ). He needs three successes to break free because I had two successes to grapple. Other maneuvers take one success.
If he tries to claw me he adds an extra die to the roll, but subtracts two for my armor (leather plus kevlar), successes are points of agg damage.
So my plan is to immoballize Rodrick on my next action. If he doesn't break free I can roll my str + brawl + potence - ( rodricks str + potence). If I get one success he is immobalized and can only attempt to break free on his next action. I can't do anything but keep him immobilized, but at least he can't claw me (again), and will keep losing willpower. If he breaks free I can re-grapple. So if I keep up Celerity I can keep him immobalized but I may have to eat some claw. But if he has one or more dots of Celerity this plan is fucked, he can keep clawing me.
Not that it matters in this case, but it doesn't look like throwing is one of the allowed manuevers when in a grapple. Which makes sense, it would negate the need to break out of the grapple first. To throw you would need to break out of the grapple first. But I'm having trouble finding rhe roll for a throwing an active combatant, so who knows.
I'll roll my immobilize after Deke goes. As long as he doesn't attack we should be able to keep draining willpower.
I gotta up my performance skill, awe is better than I realized for keeping guys talking.
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
I don't see any specific rules for it in NWoD, so I assume it's just a general Strength+Brawl challenge. It was meant more to throw off the grapple than literally throw him, anyway.
Sybil isn't the rebel I thought she'd be... that bummed me out.
0
Options
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited March 2017
She's a Ventrue. Gotta play the long game.
Doesn't mean she can't be persuaded.
cj iwakura on
0
Options
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
If it's a shared task, the group can pool their dice for the roll, I believe.
0
Options
MaclayInsquequo Totus Es UnusHere and ThereRegistered Userregular
I can do it in a few hours, but if someone else would like to take point, just bear in mind that a full wipe down might lead to more suspicion than doing nothing at all.
I can be convinced, but at the moment we weren't aware that Lizzy was meeting anyone. I'm not sure if she'd be able to make it to the Elysium by the time we would or not, but I do think it's probably a good idea to swing back there no matter what, see what we can kick up (maybe yell at Emmett some and tell him to get his clan in order).
Just trying to avoid too much meta on this one, since we the players know that Lizzy was having a secret meeting, but the characters don't know that yet.
Are we still under the impression Lizzy might be shooting her mouth off earning us all a final death? If so, I'd say Elysium is the obvious destination.
In the interest of getting things moving and getting us all together, I would say that while we are driving towards Elysium now, it wouldn't be too meta or hard to believe that Bulldog or someone else asked Danny to confirm with Liz that she's at Elysium when we head over there, or that Danny confirmed of his own initiative. Enough time has passed, murphy's law, etc.
We can leave it up to @Grunt's Ghosts to decide if Liz answers honestly and/or asks for a pickup, tells us to f off, tries to beat us back to Elysium, etc.
I'm not as sure what else we should do while we're at Elysium. I know during the negotiations with the Nosferatu we mentioned not telling Julia, Calebros and Deke. But they seemed to not care about telling Calebros at least, and then of course Rodrick decided to snap. So who knows where that leaves our agreement. Personally my feeling is to not advertise the encounter and leave them both as indebted to Deke, but I'm open to other options.
Lizzy will say she's at her office, but only after Sybil has left and not be seen.
0
Options
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
The group should be able to reach her before reaching Elysium in that case, but she'll be alone by that point. It sounds like the plan is to meet at her office, then?
Bulldog will at least, but I assumed most or all of us are going. I also think we should give him half the Nos share now, half when the produce info on Kenneth.
MaclayInsquequo Totus Es UnusHere and ThereRegistered Userregular
I think we're pinning a lot on the nos having or being able to obtain that info. Might be we just have to settle for getting in their good graces, if that ends up being the direction we're leaning.
Posts
We can say he was close enough for Bobby to intercept.
If he tries to break free ( or any other manuever ) it will be rodricks str + brawl + potence - (my str + potence = 7 ). He needs three successes to break free because I had two successes to grapple. Other maneuvers take one success.
If he tries to claw me he adds an extra die to the roll, but subtracts two for my armor (leather plus kevlar), successes are points of agg damage.
So my plan is to immoballize Rodrick on my next action. If he doesn't break free I can roll my str + brawl + potence - ( rodricks str + potence). If I get one success he is immobalized and can only attempt to break free on his next action. I can't do anything but keep him immobilized, but at least he can't claw me (again), and will keep losing willpower. If he breaks free I can re-grapple. So if I keep up Celerity I can keep him immobalized but I may have to eat some claw. But if he has one or more dots of Celerity this plan is fucked, he can keep clawing me.
PSN: Boozer_777
As I doubted Max's action would affect the outcome, I wrote around it, but I can revise if necessary.
(For new page, though I doubt it's necessary for much longer.)
Bobby - 16
Danny -14
Max - 12
Alex - 10
Colin - 10
Rodrick - 7
Deke - 7
I'll roll my immobilize after Deke goes. As long as he doesn't attack we should be able to keep draining willpower.
I gotta up my performance skill, awe is better than I realized for keeping guys talking.
PSN: Boozer_777
Yeah not sure why there's no throw, not even in the fighting merits.
PSN: Boozer_777
PSN: Boozer_777
We can say that Alex will arrive during turn 2 as well. @AustinP0027
At around the time they resolve this conflict, Lizzy will have a visitor at her office. A stern, brief series of knocks.
Presumably any other staff are gone by that hour.
Need to figure out how Alex is getting back there (backstory-wise) with the Van.
Also. We did it! We didn't kill anyone this time. Go team!
Doesn't mean she can't be persuaded.
Last we knew, we told Lizzy to wait for us there.
I can be convinced, but at the moment we weren't aware that Lizzy was meeting anyone. I'm not sure if she'd be able to make it to the Elysium by the time we would or not, but I do think it's probably a good idea to swing back there no matter what, see what we can kick up (maybe yell at Emmett some and tell him to get his clan in order).
Just trying to avoid too much meta on this one, since we the players know that Lizzy was having a secret meeting, but the characters don't know that yet.
We can leave it up to @Grunt's Ghosts to decide if Liz answers honestly and/or asks for a pickup, tells us to f off, tries to beat us back to Elysium, etc.
I'm not as sure what else we should do while we're at Elysium. I know during the negotiations with the Nosferatu we mentioned not telling Julia, Calebros and Deke. But they seemed to not care about telling Calebros at least, and then of course Rodrick decided to snap. So who knows where that leaves our agreement. Personally my feeling is to not advertise the encounter and leave them both as indebted to Deke, but I'm open to other options.
PSN: Boozer_777
Geth, roll 5d10o10h8 for negotiations.
PSN: Boozer_777
But he agreed to it (after a lot of cajoling) maybe that's enough. If he wanted to bullshit us he could've just agreed and be done with it.
PSN: Boozer_777