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[OOC] Vampire: The Masquerade - The Restless City

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    cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited March 2017
    If he gets close, Deke's getting hurt, so I'd say he would go for it immediately. Those claws deal agg.

    We can say he was close enough for Bobby to intercept.

    cj iwakura on
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    MaclayMaclay Insquequo Totus Es Unus Here and ThereRegistered User regular
    If their are no objections I'll try for the stealthy gun to the back of the head thing I mentioned earlier on Shotgun Guy. Might give us one more chance at salvaging this.

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    AustinP0027AustinP0027 Registered User regular
    Geth, roll 1d10+5 for Initiative

    Initiative:
    1d10+5 10 [1d10=5]

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    FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited March 2017
    Can I add my presence to intimidate them as well?

    Fencingsax on
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    cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    You can, but he isn't aware of your presence, so it isn't likely to have much effect towards deescalation.

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    BoozerBoozer Registered User regular
    edited March 2017
    I'm assuming Rodrick will either try to break free or claw me on his action. But he could try any of those grapple maneuvers against me.

    If he tries to break free ( or any other manuever ) it will be rodricks str + brawl + potence - (my str + potence = 7 ). He needs three successes to break free because I had two successes to grapple. Other maneuvers take one success.

    If he tries to claw me he adds an extra die to the roll, but subtracts two for my armor (leather plus kevlar), successes are points of agg damage.

    So my plan is to immoballize Rodrick on my next action. If he doesn't break free I can roll my str + brawl + potence - ( rodricks str + potence). If I get one success he is immobalized and can only attempt to break free on his next action. I can't do anything but keep him immobilized, but at least he can't claw me (again), and will keep losing willpower. If he breaks free I can re-grapple. So if I keep up Celerity I can keep him immobalized but I may have to eat some claw. But if he has one or more dots of Celerity this plan is fucked, he can keep clawing me.

    Boozer on
    Bobby 'Bulldog' Lenko - [PBP] [Vampire] The Restless City
    PSN: Boozer_777
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    cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    He does not break away.
    As I doubted Max's action would affect the outcome, I wrote around it, but I can revise if necessary.

    (For new page, though I doubt it's necessary for much longer.)
    Bobby - 16
    Danny -14
    Max - 12
    Alex - 10
    Colin - 10
    Rodrick - 7
    Deke - 7

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    BoozerBoozer Registered User regular
    Not that it matters in this case, but it doesn't look like throwing is one of the allowed manuevers when in a grapple. Which makes sense, it would negate the need to break out of the grapple first. To throw you would need to break out of the grapple first. But I'm having trouble finding rhe roll for a throwing an active combatant, so who knows.

    I'll roll my immobilize after Deke goes. As long as he doesn't attack we should be able to keep draining willpower.

    I gotta up my performance skill, awe is better than I realized for keeping guys talking.

    Bobby 'Bulldog' Lenko - [PBP] [Vampire] The Restless City
    PSN: Boozer_777
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    cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    I don't see any specific rules for it in NWoD, so I assume it's just a general Strength+Brawl challenge. It was meant more to throw off the grapple than literally throw him, anyway.

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    BoozerBoozer Registered User regular
    edited March 2017
    In that case thats the break out of the grapple move, which makes sense, and you had the right dice pool.

    Yeah not sure why there's no throw, not even in the fighting merits.

    Boozer on
    Bobby 'Bulldog' Lenko - [PBP] [Vampire] The Restless City
    PSN: Boozer_777
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    PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    The fighting worked out perfectly to back up the bluster that these two are completely outclassed by you guys. Really cool scene.

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    BoozerBoozer Registered User regular
    What's Rodrick's str + potence? Need to know that for my next action.

    Bobby 'Bulldog' Lenko - [PBP] [Vampire] The Restless City
    PSN: Boozer_777
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    cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Six, four Strength and two Potence.

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    cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    It remains Deacon's move, unless he's not taking an action since he's not in any immediate danger. @Ardent

    We can say that Alex will arrive during turn 2 as well. @AustinP0027

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    ArdentArdent Down UpsideRegistered User regular
    Yeah, sorry, Deacon's maintaining Awe for Colin's purposes.

    Steam ID | Origin ID: ArdentX | Uplay ID: theardent | Battle.net: Ardent#11476
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    cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Then we're at turn 2, and for all intents and purposes, Rodrick is at Bobby's disposal.

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    cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited March 2017
    @Grunt's Ghosts
    At around the time they resolve this conflict, Lizzy will have a visitor at her office. A stern, brief series of knocks.

    Presumably any other staff are gone by that hour.

    cj iwakura on
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    AustinP0027AustinP0027 Registered User regular
    edited March 2017
    Is combat officially done?

    Need to figure out how Alex is getting back there (backstory-wise) with the Van.

    Also. We did it! We didn't kill anyone this time. Go team!

    AustinP0027 on
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    cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited March 2017
    Yes, combat is over. Also, the Nos are leaving unless anyone intervenes.

    cj iwakura on
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    Grunt's GhostsGrunt's Ghosts Registered User regular
    Sybil isn't the rebel I thought she'd be... that bummed me out.

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    cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited March 2017
    She's a Ventrue. Gotta play the long game.

    Doesn't mean she can't be persuaded.

    cj iwakura on
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    cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    If it's a shared task, the group can pool their dice for the roll, I believe.

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    MaclayMaclay Insquequo Totus Es Unus Here and ThereRegistered User regular
    I can do it in a few hours, but if someone else would like to take point, just bear in mind that a full wipe down might lead to more suspicion than doing nothing at all.

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    AustinP0027AustinP0027 Registered User regular
    We'd be heading to Elysium right?

    Last we knew, we told Lizzy to wait for us there.

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    cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    That was my assumption, but it also sounded like the crew wanted to pick her up first.

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    AustinP0027AustinP0027 Registered User regular
    Let's talk this out here then.

    I can be convinced, but at the moment we weren't aware that Lizzy was meeting anyone. I'm not sure if she'd be able to make it to the Elysium by the time we would or not, but I do think it's probably a good idea to swing back there no matter what, see what we can kick up (maybe yell at Emmett some and tell him to get his clan in order).

    Just trying to avoid too much meta on this one, since we the players know that Lizzy was having a secret meeting, but the characters don't know that yet.

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    ArdentArdent Down UpsideRegistered User regular
    Are we still under the impression Lizzy might be shooting her mouth off earning us all a final death? If so, I'd say Elysium is the obvious destination.

    Steam ID | Origin ID: ArdentX | Uplay ID: theardent | Battle.net: Ardent#11476
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    BoozerBoozer Registered User regular
    In the interest of getting things moving and getting us all together, I would say that while we are driving towards Elysium now, it wouldn't be too meta or hard to believe that Bulldog or someone else asked Danny to confirm with Liz that she's at Elysium when we head over there, or that Danny confirmed of his own initiative. Enough time has passed, murphy's law, etc.

    We can leave it up to @Grunt's Ghosts to decide if Liz answers honestly and/or asks for a pickup, tells us to f off, tries to beat us back to Elysium, etc.

    I'm not as sure what else we should do while we're at Elysium. I know during the negotiations with the Nosferatu we mentioned not telling Julia, Calebros and Deke. But they seemed to not care about telling Calebros at least, and then of course Rodrick decided to snap. So who knows where that leaves our agreement. Personally my feeling is to not advertise the encounter and leave them both as indebted to Deke, but I'm open to other options.

    Bobby 'Bulldog' Lenko - [PBP] [Vampire] The Restless City
    PSN: Boozer_777
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    MaclayMaclay Insquequo Totus Es Unus Here and ThereRegistered User regular
    Yeah I'll go along with whatever Grunt's wants to do.

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    Grunt's GhostsGrunt's Ghosts Registered User regular
    Lizzy will say she's at her office, but only after Sybil has left and not be seen.

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    cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    The group should be able to reach her before reaching Elysium in that case, but she'll be alone by that point. It sounds like the plan is to meet at her office, then?

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    Grunt's GhostsGrunt's Ghosts Registered User regular
    He thinks my office is bad? Bitch, you live in a sewer!

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    ArdentArdent Down UpsideRegistered User regular
    Deke isn't using Awe, and I'm not sure what the best ability fit here. So I'm just going to roll Charisma + 1 + Presence.

    Geth, roll 5d10o10h8 for negotiations.

    negotiations:
    5d10o10h8 2 [5d10o10h8=5, 4, 7, 8, [10, 4]]

    Steam ID | Origin ID: ArdentX | Uplay ID: theardent | Battle.net: Ardent#11476
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    cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Etiquette would probably be most viable, but it's a success anyway.

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    Grunt's GhostsGrunt's Ghosts Registered User regular
    Lizzy is adding Emmett to the "Punch in the face" list, next to Bulldog. Seriously, compared to Miser, she's not that hard to follow.

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    cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Of course, maybe he's just being a jerk.

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    cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Is anyone escorting Emmett to the van or will he just help himself? (I don't think anyone wants that.)

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    BoozerBoozer Registered User regular
    Bulldog will at least, but I assumed most or all of us are going. I also think we should give him half the Nos share now, half when the produce info on Kenneth.

    Bobby 'Bulldog' Lenko - [PBP] [Vampire] The Restless City
    PSN: Boozer_777
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    MaclayMaclay Insquequo Totus Es Unus Here and ThereRegistered User regular
    I think we're pinning a lot on the nos having or being able to obtain that info. Might be we just have to settle for getting in their good graces, if that ends up being the direction we're leaning.

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    BoozerBoozer Registered User regular
    Yeah, I wasn't thinking we leave all the investigating up to them, more giving them an incentive to investigate at all.

    But he agreed to it (after a lot of cajoling) maybe that's enough. If he wanted to bullshit us he could've just agreed and be done with it.

    Bobby 'Bulldog' Lenko - [PBP] [Vampire] The Restless City
    PSN: Boozer_777
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