All you have to do to shoot after a hook is hold down the fire button during their trip to your loving arms.
part of it is for certain heroes--genji, tracer, and lucio, primarily--you need to take a step back and aim slightly downwards while doing that, because they get pulled into you.
You also need to aim down for Torbjorn because he's so short.
edit: you don't actually need to aim down for genji now that I think of it, but the step back is important
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
It fires it at the earliest opportunity as soon as you regain control. I thought that was common knowledge!
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VivixenneRemember your training, and we'll get through this just fine.Registered Userregular
There's a fair few people who are hard countered by the 'Hog just because they don't have enough damage output to take him down.
1v1 vs Winston, for instance, is basically a done deal every time.
I don't know why you'd expect to be able to take one of the biggest tanks in the game on 1v1 as a healer.
unless there's a ledge nearby
i mean in a fast paced shooter i'd generally expect standing still to heal (while someone is still shooting at you) to be a death sentence regardless of matchup
it's not here, which is a very personal and specific irritant which i never claimed made sense, christ
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Likewise if THEY don't do this, you can survive 99% of road hogs by holding onto your defensive ability during the trip, like Reapers invulnerability.
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
There's a fair few people who are hard countered by the 'Hog just because they don't have enough damage output to take him down.
1v1 vs Winston, for instance, is basically a done deal every time.
I don't know why you'd expect to be able to take one of the biggest tanks in the game on 1v1 as a healer.
unless there's a ledge nearby
if there's a ledge nearby you're running the risk of getting pulled off with him, too! depending on the hog's reaction time
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
It fires it at the earliest opportunity as soon as you regain control. I thought that was common knowledge!
Been doing this, but it doesn't work for me all the time. Depending on who you've hooked, hitboxes seem to matter.
It does, oh it does, you may need to jank the mouse as you fire if you catch a torb. But if you want to hit a normal heigh target, then the hold fire shot should work.
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turtleantGunpla Dadis the best.Registered Userregular
Getting bounced of a ledge as Roadhog and hooking the booper. So good.
Intentionally jumping off a ledge and pulling the Ana boosted Reinhardt out of your team to his death?
VivixenneRemember your training, and we'll get through this just fine.Registered Userregular
I never know if I'm playing Tracer well or not. I can come away with 4 gold medals and feel like I did very little, or come away with a loss and no medals after feeling like I played a decent round!
I main Tracer and would say I play her well more often than not. If I had to specify what it is to play Tracer well, I'd say that you need to be splitting the focus of the other team as much as possible and being as opportunistic as you can.
Being opportunistic includes stuff like: keeping an eye out for enemies trying to retreat and finishing them off, claiming health packs in enemy territory as often as possible (don't always wait till you're at half health, taken a hit for two damage? Grab that enemy health pack on your way to a flanking position), back capping points if the enemy team is totally focussed on holding chokes, picking off isolated members of the enemy team and taking out turrets and teleporters.
Splitting the enemies focus is somewhat harder to give advice on. Most of the time it comes down to getting in their face early and unloading a clip or two into their squishy members. Doesn't actually matter too much if you don't get a kill, just so long as you don't get killed. From then on they're going to be aware of you as a threat, you can then happily zip around and and fire off shots at targets of opportunity and you'll at worst distract one member of the enemy team as soon as they here you shoot.
Other things to do that will improve your Tracer play are:
As soon as you stop shooting, hit reload, don't wait till your clip is empty. That way you always have a full clip available for your next target.
Travel in large arcs as much as possible so that you'll recall to a significantly different position if you have to hit the panic button.
Use your blink ability as sparingly as possible (Obviously this one is really tough to follow as quite often you'll want to use blink to change between locations rapidly to keep your opponents on the back foot). This allows you to have an out that isn't recall meaning you can use recall for more creative moves.
Never hesitate to use your Ultimate. Of the characters I play regularly, Tracers Ult is the one you can afford to spend to get a single kill the most. I regularly use it to quickly delete a healer or tank from a fight.
Always prioritise staying alive over getting a kill. Sure trading is nice, but with your mobility you'll be back in the fight faster than that Mecree who ran past a Torb turret to get a health pack.
Most important thing to know about playing Tracer is that you don't have to be looking in the direction you want to blink.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Theodore Flooseveltproud parent of eight beautiful girls and shalmelodorne (which is currently being ruled by a woman (awesome role model for my daughters)) #dornedadRegistered Userregular
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Do not jump while fighting a tracer. It's so much easier to track a jumping target.
This is true for a lot of people, not just Tracer. I get more direct hits with Pharah when people are jumping than when they are just zigzagging on the ground.
Also Symmetra shotgun. I almost always get a direct hit on someone who jumps in close range against me.
I changed my D.Va controller bindings so that jump is on L1, and the boost moved from there to R1, because I wanted jump off of X so that I could use it while still aiming and firing with R2 when I'm out of the mech. And I thought I'd gotten used to it after a few hours, but then I totally fucked up an ult that might have saved a round by just setting it off without boosting. As I stood there in shame, the other team ran over, and they knew I'd fucked up, they knew. They didn't even put me out of my misery, I just had to stand there while they looked at me until the clock ran out.
also, the effect takes into account multiple actions
like as roadhog, if you hook someone and then hold down fire and *then* hold down melee, as long as you don't release them they should execute in that order as fast as the game allows. that's how genji's crazy combo thing worked too, if I understand it right
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part of it is for certain heroes--genji, tracer, and lucio, primarily--you need to take a step back and aim slightly downwards while doing that, because they get pulled into you.
You also need to aim down for Torbjorn because he's so short.
edit: you don't actually need to aim down for genji now that I think of it, but the step back is important
seriously? wow
1v1 vs Winston, for instance, is basically a done deal every time.
I don't know why you'd expect to be able to take one of the biggest tanks in the game on 1v1 as a healer.
unless there's a ledge nearby
Been doing this, but it doesn't work for me all the time. Depending on who you've hooked, hitboxes seem to matter.
i mean in a fast paced shooter i'd generally expect standing still to heal (while someone is still shooting at you) to be a death sentence regardless of matchup
it's not here, which is a very personal and specific irritant which i never claimed made sense, christ
if there's a ledge nearby you're running the risk of getting pulled off with him, too! depending on the hog's reaction time
It does, oh it does, you may need to jank the mouse as you fire if you catch a torb. But if you want to hit a normal heigh target, then the hold fire shot should work.
Intentionally jumping off a ledge and pulling the Ana boosted Reinhardt out of your team to his death?
https://www.youtube.com/watch?v=5WybiA263bw
When you just know that someone on the other team is screaming WILL SOMEONE TAKE CARE OF THAT FUCKING TRACER GOD SHIT FUCK, you are doing a good job
Being opportunistic includes stuff like: keeping an eye out for enemies trying to retreat and finishing them off, claiming health packs in enemy territory as often as possible (don't always wait till you're at half health, taken a hit for two damage? Grab that enemy health pack on your way to a flanking position), back capping points if the enemy team is totally focussed on holding chokes, picking off isolated members of the enemy team and taking out turrets and teleporters.
Splitting the enemies focus is somewhat harder to give advice on. Most of the time it comes down to getting in their face early and unloading a clip or two into their squishy members. Doesn't actually matter too much if you don't get a kill, just so long as you don't get killed. From then on they're going to be aware of you as a threat, you can then happily zip around and and fire off shots at targets of opportunity and you'll at worst distract one member of the enemy team as soon as they here you shoot.
Other things to do that will improve your Tracer play are:
As soon as you stop shooting, hit reload, don't wait till your clip is empty. That way you always have a full clip available for your next target.
Travel in large arcs as much as possible so that you'll recall to a significantly different position if you have to hit the panic button.
Use your blink ability as sparingly as possible (Obviously this one is really tough to follow as quite often you'll want to use blink to change between locations rapidly to keep your opponents on the back foot). This allows you to have an out that isn't recall meaning you can use recall for more creative moves.
Never hesitate to use your Ultimate. Of the characters I play regularly, Tracers Ult is the one you can afford to spend to get a single kill the most. I regularly use it to quickly delete a healer or tank from a fight.
Always prioritise staying alive over getting a kill. Sure trading is nice, but with your mobility you'll be back in the fight faster than that Mecree who ran past a Torb turret to get a health pack.
I should probably spend some time practicing on headshot Ana bots before doing so, though.
You do have to be running in the direction you want to blink, forward, sidestep, or backward.
oh that explains it. I've just been shouting out the direction I wanted to blink and throwing floo powder
I think that's the point he was making, yes.
I know, I was just clarifying it.
https://youtu.be/dMwhZryRUr4
This is true for a lot of people, not just Tracer. I get more direct hits with Pharah when people are jumping than when they are just zigzagging on the ground.
Also Symmetra shotgun. I almost always get a direct hit on someone who jumps in close range against me.
yeah I wish this was proliferated to every character
I want to be able to hold down the button for a zarya bubble, or tracer rewind
bless
I have to work my buns off to contribute well to the team as Hanzo
Like, I have mad respect for other Hanzo players I find in the wild
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I think you can? I mean in the limited capacity of 'holding down the button while you're doing one action will immediately execute the next action'
like if you're frozen as Tracer and you hold down rewind, it should execute as soon as you're free
as far as I know this isn't limited to Roadhog
I can never go back to Nepal.
like as roadhog, if you hook someone and then hold down fire and *then* hold down melee, as long as you don't release them they should execute in that order as fast as the game allows. that's how genji's crazy combo thing worked too, if I understand it right