I thought I'd take stock of what I have available... and fuck me, I didn't realize how jacked I am with VI gear.
-Setzer's Dive Bomb. So at least he won't be dragging things down.
-Shadow's Ichigeki. That should be fun, stack it to 3 bars then unleash hell.
-Celes Indomitable Blade. Pity Ultros doesn't seem to do much magic attacks towards the end. Still, holy boost and she can use Saint Cross now? Fun times.
-Kefka's Magic Infusion and Havoc Wing. A haste if I don't take shout, or damage if I do.
-Cyan's Bushido Flurry. A B- character who gets promoted to A with synergy I guess. Better than nothing.
-Mog's Heroic Harmony. Well I've got no Relm items save for a VI shared medica, so I guess he might as well be the healer.
-Locke's Mirage Dive. 'Sup Thief's Revenge user.
I'm guessing... Mog, Setzer, Celes, Shadow, Cyan/Locke, Shout RW, and hopefully buzzsaw him down into calamari. Being careful not to "waste" a move when he's on the verge of changing phases.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Does anyone know with the five dooms if you get enough class motes to get all characters to rank 3 in their respective skill (Spellblades et al.)?
Not even remotely! It takes a total of 30 motes to get the capstone skill. In JP, the more common classes (Monk, Knight) got 80 motes, the rarer classes (Spellblade, Samurai, Thief, Ninja, Machinist, Dragoon) only got 40 motes.
Just the third level by itself costs 15 motes, which is the same as the first two levels put together (5 + 10). So every capstone bonus you unlock has an opportunity cost of "another copy of the skill" and its corresponding crystals for shattering. It'll be a tough decision for sure.
Does anyone know with the five dooms if you get enough class motes to get all characters to rank 3 in their respective skill (Spellblades et al.)?
Not even remotely! It takes 30 motes to get the capstone skill. In JP, the more common classes (Monk, Knight) got 80 motes, the rarer classes (Spellblade, Samurai, Thief, Ninja, Machinist, Dragoon) only got 40 motes.
Just the third level by itself costs 15 motes, which is the same as the first two levels put together (5 + 10). So every capstone bonus you unlock has an opportunity cost of "another copy of the skill" and its corresponding crystals for shattering. It'll be a tough decision for sure.
Where do you get your info? I dug around muketsu and couldn't find anything.
Does anyone know with the five dooms if you get enough class motes to get all characters to rank 3 in their respective skill (Spellblades et al.)?
Not even remotely! It takes 30 motes to get the capstone skill. In JP, the more common classes (Monk, Knight) got 80 motes, the rarer classes (Spellblade, Samurai, Thief, Ninja, Machinist, Dragoon) only got 40 motes.
Just the third level by itself costs 15 motes, which is the same as the first two levels put together (5 + 10). So every capstone bonus you unlock has an opportunity cost of "another copy of the skill" and its corresponding crystals for shattering. It'll be a tough decision for sure.
Where do you get your info? I dug around muketsu and couldn't find anything.
Cost for 6* job spheres is in Enlir's spreadsheet. For the mote income, I broke my own rule and followed a link to kongbakpao from reddit.
Hrm this Cid Mission I might go ahead and give a try, since I now have hastega/faithga from Kefka, Terra's new enFire SSB, Celes' BSB and Relm's Portrait of Lakshmi. Add in Setzer for support duties and I think that's a competent team.
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
Thrown out 90 stamina going into ++ and not pushing auto coming back to dead party. Hmm.
Hrm this Cid Mission I might go ahead and give a try, since I now have hastega/faithga from Kefka, Terra's new enFire SSB, Celes' BSB and Relm's Portrait of Lakshmi. Add in Setzer for support duties and I think that's a competent team.
I was thinking the same thing. I could even rw wall if I wanted to.
I have pretty good synergy for VI, but most of my SBs are outdated other than Portrait of Lakshmi. I think I'm going to bring Sabin for his boostga, and try rolling with RW Echo SSB for Haste + Shell + more resist. Team will probably also include Celes for her old wind SB and of course Setzer for Full Break. Last spot will probably be Gau for Powerchain + Full Charge, but there are a lot of great options in VI, so we'll see what jumps out at me as I'm building the team.
Or to put it another way, Relm's only white magic usage was one cast of Holy (and I guess technically Shellga/Protectga from the RW), and Lightning got a grand total of four turns Chain Charging before it was dead. R1 of each would've been enough.
Ultros CM was pretty simple too, but I have great FF6 RS. Although for some reason, despite only one person ever being even slightly close to death once, I lost two medals for damage taken. Weird.
Ran dual white mages (Relm - Lakshmi, Mog - Heroic Harmony), Celes (Indom Blade) with two spellblades for phase 2/3, Edgar with Drill and the standard knight loadout (Banishing/Saint Cross), and Setzer to carry Power/Magic Breakdown, with a Shout RW. Some of his attacks can hurt pretty badly, so watch out. The third phase may as well be called "juice your SB meter." 8 hits for ~200 damage. Oh no. Please don't. Mog Heroic Hamonied as soon as phase 4 and 5 began, and he was pretty much neutered. Some of his damage can hurt pretty badly though. He got off a single target Thundaga just before Indom Blade went up and before I could apply Magic Breakdown, and it nailed Setzer for about 3.5k through Shellga. His early AoE physical stuff smacks for around 1.5k through Power Breakdown and Protectga too. In hindsight, I should've put Mako Might/Dr. Mog on Edgar to get the Drill def bonus up sooner, but I just focused on damage.
yeah, Hidon was a joke. Got a lot of mileage out of my dances, and Greg's shiny new Flashing Blade. For style points, I finished Hidon off with a Flashing Blade that also took out all his remaining Erebuses. Gearing up for Ultros now. Gonna try and ace him with one team, and then go in for a CMission later.
Cid Mission team is likely to be Cyan, Mog, Setzer, Kefka, and either Celes (packing Saint Cross and Drain Blade) Gau (Chainchargin') or Relm (if a second WHM is needed)
Yeah, Ultros is kinda rough. But it was... fun rough I guess? But man, I took a Shout RM, and even with crazy damage SB, it's very much a "burn him before he burns you" deal. Mog had Protect, and I actually had a shared Shell that I gave to Setzer (probably not the brightest idea since breaks are really important here, but I wasn't sacrificing my other SB's). I first took Power and Magic Breakdowns, but this was a mistake. Given the whole "dying/resetting stats" thing, Full Break was better, and often the only thing he had on him most times. It wasn't even his def/res ignoring moves that were the big deal. Even with Shell and MB, his Firaga was hitting 2k+. It might have been smoother all around to have just taken a wall instead of going all YOLO with Shout.
edit: Actually dwelling on it a bit, it might have been better to give some of the dps Power/Magic Break, and Setzer with the breakdowns. Would have had the same overall effect. But Celes had Saint Cross and Banishing Blade, which melted p1, Cyan had Flame Blossom and Lifesiphon, which really helped p2, and Shadow had Dismissal and LS, and I was leaning heavily on Dismissal procs.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
edited September 2016
I don't have portrait of lakshmi or Kefka's hastega so had to RW shout
None of my SBs were actually that useful besides Edgar, Setzer and Shadow
Ended up getting full medals with this setup and managing to dodge the 8k thundajas/6k gigavolts
Hidon fight is extremely susceptable to drawtaliate. Thank you minions for helping me kill your boss that much faster. Bring a dancer with multibreak to gain all your medals and make the fight that much faster.
CM U+ mastered with full medals first try...
I had bigger problems with Hidon because I had a very bad team for it.
U+ team was
Celes - Banishing Strike, Fira Strike
Relm - Curaja, Shellga
Terra - Blizzaja, Alexander
Locke - Thief's Revenge, Steal Power
Setzer - Full Break, Magic Breakdown
Unique/Shared SBs used:
Portrait of Lakshmi
Magitek Missile
Power Sash XI (Protectga)
RW:
Shout
Only Celes and Terra were level 80. Everyone else was level 65.
Celes had 461 ATK, Locke had 423. Terra had 510 MAG
Relm and Setzer put their party buffs up first. Celes used Shout, Terra started spamming Alexander and Locke Power stole.
Fired off all 3 charges of Alexander in the first phase, Celes assisted with some banishings but the first phase was a bit of a conservation/observation. Didn't use Magic Breakdown which is a mistake because he used an Aqua Breath that did ~2k damage and I didn't need to take that much damage. Full Break was held off because I knew I had the most damage in this phase with both Alexander breaking the 9999 round cap and Banishing Strike capping out.
Second phase went in with a timed immediate Full Break + Power Steal and a follow up Magic Breakdown and Celes led the way in damage. Terra fired off a Blizzaja to test the waters; ~6-7k damage non weakness hit so she's going to be good for the last two phases.
Third Phase was Terra's turn to shine while Celes was burning off her Fira Strikes as well as the usual timed debuffs from Locke and Setzer. I did a refresh of my buffs during this phase as well as starting to use the Portraits that have been charging up. I also took a turn for Celes to use her default SB, Magic Shield so I had a bit more res against any magic AoEs (which was a good decision IMHO. Gigavolt did nothing)
Fourth and fifth phases were shorter than I expected. Banishings, Magitek Missiles which did 12-13k a pop, TRs and the padding Blizzajas knocked him out quickly.
Thoughts:
Terra did a lot more damage than I dared to hope. I knew Ultros had relatively low defenses in all metrics; HP, Def, Res but in the age where bosses take like no magic damage unless they were weak to the damage type, I was nicely surprised that the ajas were still hitting hard on a U+ wihout exploiting weaknesses. Which come to think of it, should be a given that this is Terra's realm and she does have more than 500 MAG without buffs.
Ultros' tentacle attack hurt Locke a lot even with 253 def. ~500 damage per hit he took but TR made life a lot easier because he was self-sufficient in healing for the most part. I was actually rather fortunate that he didn't hit Celes too much because she had no self-support.
Ultros CM done with mastery, lost one medal for damage. Setzer died in Round 4. HH casts in Rounds 4 and 5 were crucial to keeping the rest alive.
My only VI SBs are Heroic Harmony and Razor Gale... But I've got a generic 5* sword and spear, a 6* crystal helm and a 5* crystal helm, so not hurting for stats. Locke, Edgar, Sabin, Setzer (65), Mog (65), the DPS had about 570 atk buffed. Locke carried magic break, Edgar had Banishing Blade. Brought Thief's Revenge, Saint Cross and Full Charge, one cast of each plus a 4* skill each per round was enough to dispose of an Orthros health bar (skipped Full Break first round, guess I shouldn't have). RW MGVIII.
100 gem got me Setzer's Fixed Dice, so I may actually go back and try to do the CM for this event, if I can level up enough characters. I found a random Partisan that I'd totally forgotten about (Edgar already learned the SB), so my VI team would be:
Plus either Mog or Relm as a healer with no unique SBs. I'd have to RW Shout, or possibly a Curaga-level medica to make up for the Cure/Cura-level shared SBs. I'm honestly not sure it's even worth trying with no native VI medica and low-level characters (Celes/Edgar/Locke are all around level 65, but everyone else is at level 1).
100 gem got me Setzer's Fixed Dice, so I may actually go back and try to do the CM for this event, if I can level up enough characters. I found a random Partisan that I'd totally forgotten about (Edgar already learned the SB), so my VI team would be:
Plus either Mog or Relm as a healer with no unique SBs. I'd have to RW Shout, or possibly a Curaga-level medica to make up for the Cure/Cura-level shared SBs. I'm honestly not sure it's even worth trying with no native VI medica and low-level characters (Celes/Edgar/Locke are all around level 65, but everyone else is at level 1).
I'd want Setzer and Mog/Relm to be at least level 60... But give Celes the Lifesiphon, use MGVIII as your RW, switch Magic Breakdown for Power, give Locke magic break, and cast Celes' boostga ASAP - MM/Dr Mog? - with Curaja and Protectga on your healer, and you should have a real shot at winning. Take a look at my win, a few posts above yours. I had higher levels than you, but MUCH weaker SBs.
100 gem got me Setzer's Fixed Dice, so I may actually go back and try to do the CM for this event, if I can level up enough characters. I found a random Partisan that I'd totally forgotten about (Edgar already learned the SB), so my VI team would be:
Plus either Mog or Relm as a healer with no unique SBs. I'd have to RW Shout, or possibly a Curaga-level medica to make up for the Cure/Cura-level shared SBs. I'm honestly not sure it's even worth trying with no native VI medica and low-level characters (Celes/Edgar/Locke are all around level 65, but everyone else is at level 1).
I'd want Setzer and Mog/Relm to be at least level 60... But give Celes the Lifesiphon, use MGVIII as your RW, switch Magic Breakdown for Power, give Locke magic break, and cast Celes' boostga ASAP - MM/Dr Mog? - with Curaja and Protectga on your healer, and you should have a real shot at winning. Take a look at my win, a few posts above yours. I had higher levels than you, but MUCH weaker SBs.
Celes can't use Lifesiphon.
E: Which is okay, if you use Spellblades and have an Imperil SB effect.
Really struggled with the cm as well, even though I have a ton of ffvi rs.
No hastega/boostga/medic just hurts a lot. If I took shout I ate too much damage and if I took wall it took too long.
In the end I got him with wall, double healer and terra bursting down the last 2 phases with ssb spam.
Way harder for me than bartz was.
100gem pull gave me Sabin's SSB, so now I have 2 phys blink sources. I might actually be able to do the Cid mission. I have Realm/SSB, Sabin/SSB, Terra/BSB, Edgar/Drill and I can fill the last slot with something.
Finally scraped together 50 myth for a pull on Opera 1.
Thief's Bracer (#2), Valiant Knife, and Circlet!
Lightbringer would've been nice, but dang those are some good relics, regardless! Now I can try that Burn Everything strat with Terra. Might even try another shot at Ultros + Cid Mission, now that I have considerably more FFVI firepower.
What's the usual method for Locke with Valiant Knife? Steal (stat) + Thief's Revenge?
Finally scraped together 50 myth for a pull on Opera 1.
Thief's Bracer (#2), Valiant Knife, and Circlet!
Lightbringer would've been nice, but dang those are some good relics, regardless! Now I can try that Burn Everything strat with Terra. Might even try another shot at Ultros + Cid Mission, now that I have considerably more FFVI firepower.
What's the usual method for Locke with Valiant Knife? Steal (stat) + Thief's Revenge?
I use Shout so Steal Power has fallen by the wayside lately.
I do Lifesiphon + Thief's Revenge these days with Valiant Knife.
S/L count: many times
Medals lost: 6 (2 damage taken, 1 party members KO'd, 3 remove Bartz's haste)
This ended up being mostly about getting an attempt where the two scripted abilities hit at good times for me, hoping that things mostly targeted my absurdly tanky Gilgamesh, and not fucking up any of my DPS. Final attempt ended with Faris and Lenna dead, but Bartz and Gilgamesh were able to finish off the fight. Already cleared with a non-CM team, so I don't need to worry about the medals lost here.
Posts
And it's kinda weird that Terra still doesn't have Riot Blade.
-Setzer's Dive Bomb. So at least he won't be dragging things down.
-Shadow's Ichigeki. That should be fun, stack it to 3 bars then unleash hell.
-Celes Indomitable Blade. Pity Ultros doesn't seem to do much magic attacks towards the end. Still, holy boost and she can use Saint Cross now? Fun times.
-Kefka's Magic Infusion and Havoc Wing. A haste if I don't take shout, or damage if I do.
-Cyan's Bushido Flurry. A B- character who gets promoted to A with synergy I guess. Better than nothing.
-Mog's Heroic Harmony. Well I've got no Relm items save for a VI shared medica, so I guess he might as well be the healer.
-Locke's Mirage Dive. 'Sup Thief's Revenge user.
I'm guessing... Mog, Setzer, Celes, Shadow, Cyan/Locke, Shout RW, and hopefully buzzsaw him down into calamari. Being careful not to "waste" a move when he's on the verge of changing phases.
Not even remotely! It takes a total of 30 motes to get the capstone skill. In JP, the more common classes (Monk, Knight) got 80 motes, the rarer classes (Spellblade, Samurai, Thief, Ninja, Machinist, Dragoon) only got 40 motes.
Just the third level by itself costs 15 motes, which is the same as the first two levels put together (5 + 10). So every capstone bonus you unlock has an opportunity cost of "another copy of the skill" and its corresponding crystals for shattering. It'll be a tough decision for sure.
Where do you get your info? I dug around muketsu and couldn't find anything.
Cost for 6* job spheres is in Enlir's spreadsheet. For the mote income, I broke my own rule and followed a link to kongbakpao from reddit.
I was thinking the same thing. I could even rw wall if I wanted to.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Or to put it another way, Relm's only white magic usage was one cast of Holy (and I guess technically Shellga/Protectga from the RW), and Lightning got a grand total of four turns Chain Charging before it was dead. R1 of each would've been enough.
Ultros CM was pretty simple too, but I have great FF6 RS. Although for some reason, despite only one person ever being even slightly close to death once, I lost two medals for damage taken. Weird.
Ran dual white mages (Relm - Lakshmi, Mog - Heroic Harmony), Celes (Indom Blade) with two spellblades for phase 2/3, Edgar with Drill and the standard knight loadout (Banishing/Saint Cross), and Setzer to carry Power/Magic Breakdown, with a Shout RW. Some of his attacks can hurt pretty badly, so watch out. The third phase may as well be called "juice your SB meter." 8 hits for ~200 damage. Oh no. Please don't. Mog Heroic Hamonied as soon as phase 4 and 5 began, and he was pretty much neutered. Some of his damage can hurt pretty badly though. He got off a single target Thundaga just before Indom Blade went up and before I could apply Magic Breakdown, and it nailed Setzer for about 3.5k through Shellga. His early AoE physical stuff smacks for around 1.5k through Power Breakdown and Protectga too. In hindsight, I should've put Mako Might/Dr. Mog on Edgar to get the Drill def bonus up sooner, but I just focused on damage.
Obligatory:
https://www.youtube.com/watch?v=260oetpb9mM
What, really? How? You have most of the FF6 relics, right?
Cid Mission team is likely to be Cyan, Mog, Setzer, Kefka, and either Celes (packing Saint Cross and Drain Blade) Gau (Chainchargin') or Relm (if a second WHM is needed)
Here's my setup. I had a pretty easy time of it. Got it in one, no S/Ling.
SBs: Indom Blade x2, Lakshmi x1, Drill x2, Heroic Harmony x2
edit: Actually dwelling on it a bit, it might have been better to give some of the dps Power/Magic Break, and Setzer with the breakdowns. Would have had the same overall effect. But Celes had Saint Cross and Banishing Blade, which melted p1, Cyan had Flame Blossom and Lifesiphon, which really helped p2, and Shadow had Dismissal and LS, and I was leaning heavily on Dismissal procs.
None of my SBs were actually that useful besides Edgar, Setzer and Shadow
Ended up getting full medals with this setup and managing to dodge the 8k thundajas/6k gigavolts
Edgar @ Excalibur/Crystal Helm++/Maria's Bouquet | Saint Cross R3/Banishing Strike R4 | Mako Might (SB: Drill)
Gau @ Dragon's Claw/Dragon Armlet++/Lucky Coin | Power Chain R3/Full Charge R3 | Fist of Dawn (SB: shared shellga)
Shadow @ Ichigeki+/Thief's Bracer/Aries | Lifesiphon R4/Power Break R4 | Adventurer's Dagger (SB: Shadow Fang)
Setzer @ Rising Sun+/Thief's Bracer/Necrophobe Ward | Magic Breakdown R4/Full Break R3 | Dr Mog's Teachings (SB: Prismatic Flash)
Mog @ Wyrmfang++/Tungsten Bangle/Cat's Bell | Curaja R5/Protectga R3 | Healer's Prayer (SB: shared medica)
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Rest of party is Celes (Runic Blade), Kefka (Forsaken Null), Mog (Heroic Harmony) and Setzer (Dive Bomb).
MWO: Adamski
----
Why is Hidon even a fight in this event? Strago has nothing to do with Celes or the opera sequence.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
I had bigger problems with Hidon because I had a very bad team for it.
U+ team was
Celes - Banishing Strike, Fira Strike
Relm - Curaja, Shellga
Terra - Blizzaja, Alexander
Locke - Thief's Revenge, Steal Power
Setzer - Full Break, Magic Breakdown
Unique/Shared SBs used:
Portrait of Lakshmi
Magitek Missile
Power Sash XI (Protectga)
RW:
Shout
Only Celes and Terra were level 80. Everyone else was level 65.
Celes had 461 ATK, Locke had 423. Terra had 510 MAG
Relm and Setzer put their party buffs up first. Celes used Shout, Terra started spamming Alexander and Locke Power stole.
Fired off all 3 charges of Alexander in the first phase, Celes assisted with some banishings but the first phase was a bit of a conservation/observation. Didn't use Magic Breakdown which is a mistake because he used an Aqua Breath that did ~2k damage and I didn't need to take that much damage. Full Break was held off because I knew I had the most damage in this phase with both Alexander breaking the 9999 round cap and Banishing Strike capping out.
Second phase went in with a timed immediate Full Break + Power Steal and a follow up Magic Breakdown and Celes led the way in damage. Terra fired off a Blizzaja to test the waters; ~6-7k damage non weakness hit so she's going to be good for the last two phases.
Third Phase was Terra's turn to shine while Celes was burning off her Fira Strikes as well as the usual timed debuffs from Locke and Setzer. I did a refresh of my buffs during this phase as well as starting to use the Portraits that have been charging up. I also took a turn for Celes to use her default SB, Magic Shield so I had a bit more res against any magic AoEs (which was a good decision IMHO. Gigavolt did nothing)
Fourth and fifth phases were shorter than I expected. Banishings, Magitek Missiles which did 12-13k a pop, TRs and the padding Blizzajas knocked him out quickly.
Thoughts:
Terra did a lot more damage than I dared to hope. I knew Ultros had relatively low defenses in all metrics; HP, Def, Res but in the age where bosses take like no magic damage unless they were weak to the damage type, I was nicely surprised that the ajas were still hitting hard on a U+ wihout exploiting weaknesses. Which come to think of it, should be a given that this is Terra's realm and she does have more than 500 MAG without buffs.
Ultros' tentacle attack hurt Locke a lot even with 253 def. ~500 damage per hit he took but TR made life a lot easier because he was self-sufficient in healing for the most part. I was actually rather fortunate that he didn't hit Celes too much because she had no self-support.
My only VI SBs are Heroic Harmony and Razor Gale... But I've got a generic 5* sword and spear, a 6* crystal helm and a 5* crystal helm, so not hurting for stats. Locke, Edgar, Sabin, Setzer (65), Mog (65), the DPS had about 570 atk buffed. Locke carried magic break, Edgar had Banishing Blade. Brought Thief's Revenge, Saint Cross and Full Charge, one cast of each plus a 4* skill each per round was enough to dispose of an Orthros health bar (skipped Full Break first round, guess I shouldn't have). RW MGVIII.
The jerk also once countered my banishing strike to remove his buffs with a counter protect.
Celes - Drain Strike/Saint Cross, Maria's Song, Unbreakable Spellblade
Edgar - Banishing Strike/Full Charge, Bioblaster, One-Eyed General
Setzer - Full Break/Magic Breakdown, Fixed Dice, Battleforged
Locke - Lifesiphon/Armor Break, Valiant Strike, Adventurer's Dagger
Plus either Mog or Relm as a healer with no unique SBs. I'd have to RW Shout, or possibly a Curaga-level medica to make up for the Cure/Cura-level shared SBs. I'm honestly not sure it's even worth trying with no native VI medica and low-level characters (Celes/Edgar/Locke are all around level 65, but everyone else is at level 1).
I'd want Setzer and Mog/Relm to be at least level 60... But give Celes the Lifesiphon, use MGVIII as your RW, switch Magic Breakdown for Power, give Locke magic break, and cast Celes' boostga ASAP - MM/Dr Mog? - with Curaja and Protectga on your healer, and you should have a real shot at winning. Take a look at my win, a few posts above yours. I had higher levels than you, but MUCH weaker SBs.
Celes can't use Lifesiphon.
E: Which is okay, if you use Spellblades and have an Imperil SB effect.
No hastega/boostga/medic just hurts a lot. If I took shout I ate too much damage and if I took wall it took too long.
In the end I got him with wall, double healer and terra bursting down the last 2 phases with ssb spam.
Way harder for me than bartz was.
Thief's Bracer (#2), Valiant Knife, and Circlet!
Lightbringer would've been nice, but dang those are some good relics, regardless! Now I can try that Burn Everything strat with Terra. Might even try another shot at Ultros + Cid Mission, now that I have considerably more FFVI firepower.
What's the usual method for Locke with Valiant Knife? Steal (stat) + Thief's Revenge?
I use Shout so Steal Power has fallen by the wayside lately.
I do Lifesiphon + Thief's Revenge these days with Valiant Knife.
Still gonna give him Steal Power for Ultros, though. Gotta have that dual breakdown.
Full Charge R3/Steal Defense R2
-No SB-
Gilgamesh (348 ATK, 383 DEF, back row, Rebel's Might)
Leeching Leap R5/Blood of the Wyvern R3
-No SB-
Faris (373 ATK, 297 DEF, back row, Pride of the Red Wings - whoops, she was using a bow -)
Full Break R2/Power Breakdown R4
-No SB
Exdeath (309 MND, 374 MAG, 347 DEF, back row, Healer's Prayer II)
Drainga R1/Curaga R5
Neo Almagest SB
Lenna (317 MND, 240 DEF, back row, Zeal)
Protectga R2/Curaja R5
Shared Medica h35
RW Shout
S/L count: many times
Medals lost: 6 (2 damage taken, 1 party members KO'd, 3 remove Bartz's haste)
This ended up being mostly about getting an attempt where the two scripted abilities hit at good times for me, hoping that things mostly targeted my absurdly tanky Gilgamesh, and not fucking up any of my DPS. Final attempt ended with Faris and Lenna dead, but Bartz and Gilgamesh were able to finish off the fight. Already cleared with a non-CM team, so I don't need to worry about the medals lost here.