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I've always had a great interest in boardgames and no matter which one I have played I always develope house rules. I need a project for this summer so I have decided to create a board game from scratch.
The game I have decided to create was inspired by a political map detailing all of the neighborhoods of Minneapolis (my home town.) The way the neighborhoods are layed out is almost perfect for a strategic layout, some are small some big but they all touch three to five other neighborhoods.
I am pretty sure any city could be used making the appeal of this game that anyone could play it in their own city.
But what to do with those cities? I bought a Bag o' Zombies down at the local gaming shop and have a bunch of similar human characters with guns. My plan is to create a territorial conquest game in the vein of Axis and Allies or Risk.
I am pretty sure I will make it a Humans versus Zombies 2 player game. But I am also toying with making it a co/op competition for points type of game in which each player controls zombies against the others at the end of their turn a la ZOMBIES!!
In terms of buying units I want to setup a system in which the humans find more humans in neighborhoods they liberate, were as the zombies are cheap but can only be placed in graveyards.
I am looking to balance the game to about four zombies to every human. To give more of a feeling of the hoard of zombies and ones own impending doom.
Also I hate games that require the annihalation of the other side. I can see where this would be the goal for the zombies, but I feel the humans should have a more objective based goal.
What I am getting down too is I would appreciate some input in how you think the game should work. Over-all mechanincs (d6's only please), different units, number of players, basically what is it you would put into a game like this.