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[FFRK] 3 Daily Login Mythril next five Fri-Sat-Sun; Anniversary Countdown!

RiusRius Globex CEONobody ever says ItalyRegistered User regular
edited February 2017 in Games and Technology
Final Fantasy Record Keeper


[Final Fantasy Record Keeper] Is actually a pretty fun mobile free-to-play game for iOS and Android. It's not perfect by any means, but it's a HUGE improvement over such duds as All The Bravest. It's a walk down memory lane with a simple ATB style combat system with a surprising amount of depth and strategy. There is a new event every week, featuring your favorite characters and stages from Final Fantasy history, so it never gets old, and it IS free to try, so give it a shot if you have some time to spare. Just don't give them any of your money.
How naive I was about this little game.

This is the thread for talking about Square Enix's F2P Mobile game Final Fantasy Record Keeper (FFRK) for iOS and Android. Initially met with skepticism after some of SE's lackluster F2P entries in the past, it has grown in scope and popularity to the point where it gets as much discussion as any other mainline Final Fantasy game.

The game features a pretty basic Active Time Battle system. You can take up to 5 characters, made up of all your favorites from past games (and one original starter character) as you journey through the cliff notes version of all the Final Fantasy games. Each Final Fantasy game is a world, made up of dungeons with several stages. Each stage requires you to spend stamina to attempt them. Stamina recharges at a rate of 1 every 3 minutes. There are also limited time events that occur every week featuring additional stages, characters, and rewards.

There is a surprising depth of strategy to this game, as each character can equip different combinations of equipment and abilities, allowing for many different approaches to tackling some of the at times quite intense challenges. Characters and equipment also get bonuses if you match them to the world you're in (for example, Cloud gets a bonus in FF7 stages, as does anyone equipping his Buster Sword).

The F2P comes in the form of the in-game currency, Mythril, which allows you to pull powerful relics from reward banners. Mythril also allows you to recharge stamina, and to try again if you happen to be defeated in a stage. You can spend real money on Gems which have the same function as Mythril, though refreshingly for a F2P game it's possible to clear all content without spending a dime. This is thanks to several quality of life features implemented by DeNa, chief among them the Friend Summon system. Additionally, rather generous amounts of free Mythril are available between a combination of login bonuses, stage completions, event participation and quest completion.

Tips and information for new players starting out;
1) Quests.
From the home screen, the Missions button in the upper-right features Wayfarer, Normal and Special missions. The Wayfarer missions are meant for new players and will guide you to some of the game's basic features, as well as giving you some nice ability and item rewards. Move on to the Normal missions from there. Special missions typically involve defeating some of the game's highest difficulty level fights with certain team limitations, which are usually "only use characters from this realm."

2) Stamina.
You can see the current / maximum stamina numerically in the upper right corner of your Home screen. Below that is an orange bar that shows the same thing, but below that bar is a set of 5 hexagons representing your current Stamina Shards. When you get 5 Stamina Shards, you refill your stamina to full and your maximum goes up by 1. The filled in hexagons show you how many stamina shards you have towards the next stamina refill and maximum +1. It is to your benefit to collect that fifth shard when you're running out or empty of Stamina. Efficiency is good!

3)Record Info.
When reading about the record in question, several tabs will be available with story, reward and boss info. Here you can read about the story background, rewards, and boss strategies as well as any medal requirements.

Upon completing any given stage in a record, your performance will be ranked. For any stage without a boss, you can earn up to 9 medals. You will lose medals if more than one party member dies, or if the party takes too much damage or uses too many actions to clear the stage. Earn enough medals and you will gain the Expert or Champion rating for the stage, which provides 150% and 200% experience, respectively.

Upon finishing the entire record, there are 3 reward levels; Completion, First Time Completion and Mastery. You can get the Completion bonus every time you complete that record. However, the other two can only be achieved once and typically include excellent rewards. To attain Mastery rewards, you must have earned 83.33% (5/6th) of all medals within the record. Remember those boss medal requirements? Each gives 3 medals if completed or 0 medals if not, so for records with few or only one stage, boss medal requirements can be crucial for obtaining Mastery rewards.

4) Realm Synergy.
Every character and every item comes from a specific realm. When you go into a record for a realm, characters from that realm are treated as if they are 10 levels higher. Items from that realm are significantly boosted in stats, provided the item itself is leveled up. If you're going into an FFVII record, it's a good idea to bring Cloud. It's a great idea to bring someone carrying the Buster Sword. It's a fantastic idea to bring Cloud carrying his own Buster Sword!

The boost from synergized items is stronger than the boost from synergized characters, so it's good to collect and maintain a spread of items from all realms. You will accumulate this over time, so don't worry too much.

5) Events.
Typically, there's 1 or 2 events running at any given time. These events start at a very low difficulty that even first day players can participate in, and end at very high difficulties that even longtime veterans can have trouble with. Rewards for completing event stages can include new or returning characters and their Memory Crystals (used to break level caps), weapons, armor or accessories from the event's realm, orbs, upgrade materials and of course Mythril. Events typically run for about two weeks and overlap, and you should definitely try to complete as much of each event as possible.

6) Hall of Rites.
The Hall of Rites is a place where you can exchange Hero Souls for characters and Blank Memory Crystals for their MCs. MC1s are used to break past level 50 and enable the Record Materia slot. MC2s are used to break past level 65, and MC3s are used to break past level 80.

7) Record Dive.
The Record Dive system allows you to power up certain characters who have reached level 65, adding small amounts of stat points, percentage boosts to certain types of abilities, adding or increasing ability ranks or adding additional equipment options. The available powerups are different for each eligible character. You unlock these power ups by expending Motes, which are a special type of currency obtained from a variety of sources including Event rewards.

8) Daily Dungeons.
Each day has a specific set of 1 or 2 dungeons. You can only get the First Time Completion and Mastery rewards once, same as the records, and those rewards don't refresh from week to week. So if you complete a stage of the Sunday dungeon, next Sunday it will still show them as all completed (though you could still farm the dungeon for normal drops or experience.)

Monday through Saturday, the daily dungeons have rewards for and can be used to farm orbs, upgrade materials or Gil. The Sunday dungeons feature battles with a tremendous amount of experience. To put it into some context, A + difficulty stage of a Monday-Saturday dungeon gives around 10,000 exp to be split to the party, while the experience dungeon gives up to 100,000!

The daily dungeons now reward Gysahl Greens upon completion, and enemies have a small chance to drop additional Greens. These Greens can be exchanged for orbs, eggs, gil or upgrade materials at any time, and once per week the Special Shop will restock a variety of Major Orbs (at half price, relative to buying 10x Greaters), MC lodes and Mythril. Additional purchases may become available from time to time (accessories, items, etc.)

9) Nightmare and Mote Dungeons
The Nightmare area will be open for two weeks every month, and each month adds a new dungeon. All previously added dungeons are accessible at any time that Nightmare is, so don't worry, you can catch up eventually. The Nightmare dungeons feature a series of challenging boss fights, culminating in a special fight where all characters of a certain 5* ability will get full synergy for themselves and all equipped items, regardless of what realm they or the items are from! These final fights are like puzzles that must be solved and typically require planning and tactics instead of super powerful gear.

Completing the final boss of a Nightmare dungeon gives you a Record for a powerful 6* ability, which require 6* crystals to make. These crystals are currently very slow to acquire, so spend them carefully.

Mote dungeons are similar, and show up on a regular, recurring basis. Defeating the bosses within will reward you with large amounts of 4* motes for record diving.

10) Relics.
The Relics page, accessible via shortcut on the bottom right of most screens, is where one can "pull" from a variety of "banners" for items. Banner pulls are always at least 3* rarity, with a lesser chance at 4* rarity and a ~13% chance at 5* rarity. Doing so costs Mythril (in game currency) or Gems (purchased with real $$$).

All banners from this point forward will have "Guaranteed 5*", which means every 11-pull comes with at least one 5* item. The likeliest result is two 5* items per 11 pull.

Banners are typically linked to current Events, and every banner has featured 5* relics. When you pull a 5* item, most of the time it will be one of the featured relics, but there's still a small chance it won't be.

One can do a single pull for 5 Mythril, a triple pull for 15 Mythril or an 11 pull for 50 Mythril. In this modern era of Guaranteed 5*, it is most efficient to do 11 pulls and only 11 pulls. Aside from that, on a per-draw basis your odds of drawing a 5* item are the same no matter how many items you pull at once and no matter which currency you use to pay for them.

Multiplayer!

We have a Discord channel set up to coordinate PA runs of Multiplayer bosses. You can join it with this link; https://discord.gg/mNKVTKf
Bluecyan wrote: »
FFRK Acronyms 101
MC - Memory Crystal [Item to break a characters level 50 limit. MC2 is used to break their level 65 limit.]
RM - Record Materia [New equipment type once MC is used. RM slot unlocked by breaking characters levels. RMs are acquired from level broken characters in a variety of ways]
SG/SSII - Sentinel Grimoire/Stone Skin 2 [Also refereed to as Wall, either is a massive defensive SB]
SB - Soul Break [Think Limit Break from FF7, new ones can be learned by character specific 5* relics]
SSB - Super Soul Break [Like an SB, but stronger, with a variety of bonus effects.]
BSB -Burst Soul Break [Like an SSB, except they also change your Attack and Defense commands to something else for a limited time]
OSB - Overlimit Soul Break [Like a very powerful SB that hits once. Can break the 9999 damage limit.]
M_O/G_O - Major Orbs/Greater Orbs [the middle _ represents which type of orb between Fire, Ice, Lightning, Earth, Non-Elemental, Dark, Holy, White, Black, Power, Summon]
_*++ - Blank is a number 1-5 which represents an items base rank (not combined). Every plus after the * represents how much its been combined. [A 3*++ will show up as a 5* in game but will be only about as powerful as a 4*. Rule of thumb is every item combination adds about half a rarity level of power.]
RS - Realm Synergy [Character or Item matches dungeons realm ie Cloud in FF7 dungeon or Blitzballs in FFX dungeon. This adds about 10 levels of stats to a character or about a rarity level in power to an item]

Mister P's PDF is a compilation of super useful information about FFRK. Ability damage multipliers, character skillsets, super break details, upcoming event information, etc etc.

Enlir's spreadsheet has a ton of useful information. So does Kaonohiokala's.

A while ago, FFRK added a friend summon system. We have a spreadsheet here you can plug your friend code into, and find the friend code of other PAers. If you're looking to fill out your Friends list now that RW lists can be refreshed during selection, I recommend this site, which features a searchable list of Friend Codes that constantly updates and can be sorted by realm stats.

Rius on
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    RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    Current Special Banners:

    Keeper's Choice Volume 1 - This banner can be activated up to 5 times, each for an 11-pull. It does NOT come with Guaranteed 5*. The featured relics are all SSB strength.

    Additionally, after pulling on the banner you can choose one 5* relic from a predetermined list. There are several useful relics on the list, with Ramza's Armor (party 40% max HP heal and Protect) likely at the top, followed by Leila's party Shell + Haste and Red XIII's party Protect + Haste. There are also a pair of good Medicas; Arc's which also raises Resistance and Yuna's which also adds party high regen.

    Keeper's Choice Volume 2 - This banner can be activated up to 5 times, each for an 11-pull. It DOES come with Guaranteed 5*, and the banner items include Sentinel Grimoire (Wall) and Platinum Sword (Shout), both extremely powerful soul breaks good for any account. The other items (3x BSB, 2x SSB) are decent.

    Additionally, after pulling on the banner you can choose one 5* relic from a predetermined list. This list includes items with Shared soul breaks (good for running Cid Missions) and elemental resists/boosts. Of these, the Red Armlet and Oath Veil are probably the most useful, especially if you have Fire- or Wind-element SBs.

    --- --- --- --- ---

    New Player Hone Recommendations:

    Mitigation is king in the game and never stops being useful, so Shellga, Protectga, Power Breakdown, and Magic Breakdown should be at the top of the priority list. The regular breaks are useful too, just because a different set of characters can use them. AoE Mitigation (without damage) is offered by the Dancer line; 3* dances match up with 3* breaks, 4* with 4* breakdowns, etc. Good Dancers include Faris, Lenna, Penelo, Cait Sith, Mog, Rikku and Yuffie. Bards have their own 4* abilities which are identical to Protectga and Shellga.

    Abusing Retaliate's mechanics can cheese you through a LOT of content and it's a 2* ability, so is incredibly cheap to hone up. You can pair it with Draw Fire (also cheap) for extra cheese with cheese on top. Give the rest of your team copies of Double Cut or Tempo Flurry and use them against your Retaliator.

    Self Boosts are useful to increase a character's damage before you pull relics with Party Boosts. Many jobs have access to them; Monks have Punishing Palm which deals damage and increases ATK, Samurai have Mirror of Equity which does the same. Thieves have Steal Power which doesn't do damage but does debuff the target's ATK at the same strength as Power Breakdown. Casters with at least 4* Darkness can use Memento Mori which increases MAG but also Dooms the caster.

    If you want to get into Black Magic, start with the Water line in each tier as opposed to fire/lightning/ice; Water is infrequently resisted and easier to hone than the primary elements are. Plus it casts faster, so it does more damage over time not counting resistance/weakness.

    If you want to get into Summoning, the 3* primary element ones are good. As for 4*, Carbuncle is occasionally useful at R1 but the others take a lot of resources to hone. Once you have a large pile of 4* Summon orbs, Maduin is always useful where AoE is needed and Orthros is good if you're heavily stacking MAG and have synergy. With regard to elemental 4* summons, the good ones are Alexander, Leviathan and Fat Chocobo.

    With regard to White Magic, Curaga will suffice until it doesn't (party level ~55-60+). Renewing Cure is an alternative that heals for less than Curaga but applies Low Regen. Memento of Prayer applies Low Regen to the entire party. The Dia line is really only viable if the target is weak to Holy or if you pick up some MND gear/RMs and +Holy% gear.

    With regard to Status Effects, the Machinist line is a series of 4* abilities that have a high chance to apply a status effect, and deal additional damage if the target already has that effect. White Magic has access to high proc chance Slow and Silence, while Black Magic has access to high proc chance Blind.

    With regard to Spellblades, the 3* abilities are fine. It's not really necessary to push into the 4* ones.

    After that, it all depends on your relic pulls. We're at a point in the game where pretty much every smaller population job is fleshed out with 3*, 4* and 5* abilities, so there's plenty to choose from.

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    AshtonDragonAshtonDragon AKA The Nix Registered User regular
    I'm heading out for a New Years thing in a few minutes, but good luck to everyone who is pulling tonight! I'll post my results later.
    ...here's hoping I don't spend any more than 200 mythril.

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    TakelTakel Registered User regular
    Salt and jelly, salt and jelly

    Get ready for salt and jelly people!

    Steam | PSN: MystLansfeld | 3DS: 4656-6210-1377 | FFXIV: Lavinia Lansfeld
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    BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    Good luck everyone

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    LucascraftLucascraft Registered User regular
    So in the one hour remaining until we are all filled with a mix of deep soulless sadness and unrestrained joy, let's talk about how great Y'shtola is.


    Y'shtola is the best, you guys.

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    chrisnlchrisnl Registered User regular
    Remember, drunk pulling is no way to go through life! Make a plan and stick to it.

    And best of luck to everybody, particularly people who have been having poor luck recently.

    steam_sig.png
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    DehumanizedDehumanized Registered User regular
    Ready to get my 8* thyrus on

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    LucascraftLucascraft Registered User regular
    Is Alphy's 30/30 a decent alternative to OK and Celes's dual buff relics?

    I've got OK with his Vessel of Fate, and he's 99. But if I can run a full XIV team as my A-Team, that would just be splendid. Obviously sometimes I'll need to bring in specialists with unique relic effects, like Runic on Celes, or dudes to take advantage of specific elemental weaknesses. But I'd like to get to where I can run the majority of content up to 140 difficulty with a full squad of XIV characters.

    Before tonight's event, my XIV synergy looks like this:

    Y'shtola -- Thyrus, Omnirod
    Y'da -- Sphairai
    Thancred -- Ninja Chainmail

    Generic -- Evoker's Horn, Ifrit's Kris

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    chrisnlchrisnl Registered User regular
    Alphinaud's 30/30 buff is great if you have another source of haste. The damage reflection effect is unique for now, but others get it attached to soul breaks later on as well.

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    TakelTakel Registered User regular
    30 minutes to go...

    Steam | PSN: MystLansfeld | 3DS: 4656-6210-1377 | FFXIV: Lavinia Lansfeld
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    EnlongEnlong Registered User regular
    edited January 2017
    I'm still angry that it's Deployment Tactics.

    Enlong on
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    silence1186silence1186 Character shields down! As a wingmanRegistered User regular
    Enlong wrote: »
    I'm still angry that it's being called Deployment Tactics.

    Why?

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    FryFry Registered User regular
    Lucascraft wrote: »
    But I'd like to get to where I can run the majority of content up to 140 difficulty with a full squad of XIV characters.

    Before tonight's event, my XIV synergy looks like this:

    Y'shtola -- Thyrus, Omnirod
    Y'da -- Sphairai
    Thancred -- Ninja Chainmail

    Generic -- Evoker's Horn, Ifrit's Kris

    The fact that 160s can be cleared with no native SBs suggests to me that 140s can be cleared with an off-realm team that has native Wall. Really you're just waiting for Minfilia so you can have a fifth character (who happens to be a support, what a deal!). With a few pulls on tonight's banner, you will probably be well positioned to take out 160s and 180s with your XIV-only team.

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    EnlongEnlong Registered User regular
    edited January 2017
    Enlong wrote: »
    I'm still angry that it's being called Deployment Tactics.

    Why?

    Actually, let me first raphase. It bugs me that it is Deployment Tactics (if I remember correctly, that is in fact the animation), since that's not what that spell does. Normally, that wouldn't be much of a thing to harrumph about (even in the extremely minor way I am), but there is a different Summoner spell in XIV that provides the damage-retaliation shield that this soul Break does; Ifrit-egi's Radiant Shield. I think Alphinaud even summons Ifrit for that Soul Break, so I'm confused as to why they chose to use the graphics of Deployment Tactics for this.

    If anyone cares, Deployment Tactics in FFXIV is a Scholar spell that spreads certain buff effects from one target to everyone around that target.

    But really, this is all just pedantry on my part. If I'm being truly honest, Alphinaud shouldn't have either spell, or Aerial Blast. But that wouldn't be as much fun.

    Enlong on
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    TakelTakel Registered User regular
    I'd prefer if Dragoon Jump was called Dragonfire Dive but whatever...

    15 minutes to go!

    Steam | PSN: MystLansfeld | 3DS: 4656-6210-1377 | FFXIV: Lavinia Lansfeld
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    chrisnlchrisnl Registered User regular
    Every now and then I consider playing FFXIV again, since I haven't seen any of the plot since I cleared the first set of turns in Bahamut's Coil. Maybe when they add in Red Mage, because I love that stylish hat.

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    EnlongEnlong Registered User regular
    chrisnl wrote: »
    Every now and then I consider playing FFXIV again, since I haven't seen any of the plot since I cleared the first set of turns in Bahamut's Coil. Maybe when they add in Red Mage, because I love that stylish hat.

    This spring, then?

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    chrisnlchrisnl Registered User regular
    Yes that was the implication.

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    EnlongEnlong Registered User regular
    chrisnl wrote: »
    Yes that was the implication.

    Sorry. Wasn't sure which interpretation to go with.

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    RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited January 2017
    Heh, I said I'd stop if my first draw was 1/11 for Wizard's Gloves. What should I do now, since it was 2/11 for two copies of the gloves? T.T

    Edit: Honestly, I think I might be done? Only Veil and Circlet would be good hits for me... mayyyybe the doublet. But there's technically 4 dupes on the banner for me now, given how similar Beatrix's BSB is to Curtana. Circlet would be badass, but... might save a pull for banner 2, or save forward for the Summoner Banner.

    Rius on
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    Knight_Knight_ Dead Dead Dead Registered User regular
    Well, yet another 3* on the 100 gem. I think I'm going to wait until the person on Reddit gives us the rates.

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    ArdorArdor Registered User regular
    5/23, got alphinaud burst and robe, pal gloves, yshtola robe and mil shield. This is quite lucky and I am not sure I should spend more since I'd only want the other two bursts now.

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    TakelTakel Registered User regular
    edited January 2017
    1/11 first pull.
    Holy Shield. Minfillia is in the squad people!

    3/11 second pull.
    Wizard Gloves. Come here popoto! You're in the Mage Squad!
    Omnirod. Duplicate. I now have a 8* WHM weapon. Noice
    Healer's Circlet. Y'SHTOLA HAS BEEN GENEROUS TO ME!!!!

    1/11 third pull
    Omnirod again. Errr, ok...

    2/11 fourth pull
    Duplicate Healer's Tiara. Yay, more loot for the kitty
    Evoker's Doublet. Alphinauld's 30/30. Hmmmmm, how to fit all this in....

    Takel on
    Steam | PSN: MystLansfeld | 3DS: 4656-6210-1377 | FFXIV: Lavinia Lansfeld
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    DehumanizedDehumanized Registered User regular
    100 gem: nothing
    50 mythril: Y'shtola BSB and Alphinaud BSB.

    Guess I'm done with this banner!

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    Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited January 2017
    Got Healer's Circlet and Omnirod for Yshtola (my favorite white mage in the series). Its not wall but I'm not going to turn my nose up at finally getting two great SBs for her.

    Best month in FFRK ever.

    Dr. Chaos on
    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
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    ElderlycrawfishElderlycrawfish Registered User regular
    3/11, 2 Thyrus (Thyrii?) and a Holy Shield. Just pulled a Thyrus earlier in the week so that kind of wasn't ideal. Oh well.

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    BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    11 pull 1: Minfilia SSB, Thyrus
    11 pull 2: Minfilia BSB, Papalymo SSB
    11 pull 3: Minfilia SSB

    Alright guess I'm using Minfilia

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    ArcTangentArcTangent Registered User regular
    edited January 2017
    3x11 (+100 gem)
    4 shields
    2 omnirods
    2 books
    1 medica robe
    1 wall

    Stupid shields. First fucking 3 rainbows (2 - 4 - 4) were shields. Got the grand prize as far as I'm concerned at least. Already choking on white mage BSBs. Radiant shield would've been nice, but there'll be other sources. Should be able to handle the Summoner Nightmare handily now, and my collection of everything wind continues apace.

    Onward to Raines's BSB.

    ArcTangent on
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    Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Beasteh wrote: »
    11 pull 1: Minfilia SSB, Thyrus
    11 pull 2: Minfilia BSB, Papalymo SSB
    11 pull 3: Minfilia SSB

    Alright guess I'm using Minfilia
    She has a dagger she doesn't even know how to use in XIV but she seems to have somehow made the transition to godtier paladin in RK.

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
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    Joe Camacho MKIIJoe Camacho MKII Registered User regular
    edited January 2017
    11 pull 1: Two Raindows, Alphinaud's BSB and Healer's robe.
    11 pull 2: Three Rainbows, Alphinaud's SSB and TWO healer's robe.

    Wall, you elude me again. Is Alphinaud any good?

    I have 140 mythril left*, I think I will need to continue RW wall* for a while. I want to save a a 11 for XXIII, the summoner nightmare and TG cid.

    Congrats to everyone that got what they wanted and happy new year too!

    Joe Camacho MKII on
    steam_sig.png I edit my posts a lot.
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    dporowskidporowski Registered User regular
    So I got Thyrus and Alph's 30/30 thing... The latter stack with OKs BSB? The ATK/MAG are the same, but the other effects make it unclear for me if they're unique IDs. If it does, that's my mage team buffs sorted, but if now I guess I RW Focus forevers and figure out a haste...

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    ArcTangentArcTangent Registered User regular
    dporowski wrote: »
    So I got Thyrus and Alph's 30/30 thing... The latter stack with OKs BSB? The ATK/MAG are the same, but the other effects make it unclear for me if they're unique IDs. If it does, that's my mage team buffs sorted, but if now I guess I RW Focus forevers and figure out a haste...

    No. The other thing is a status effect.

    ztrEPtD.gif
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    DehumanizedDehumanized Registered User regular
    11 pull 1: Two Raindows, Alphinaud's BSB and Healer's robe.
    11 pull 2: Three Rainbows, Alphinaud's SSB and TWO healer's robe.

    Wall, you elude me again. Is Alphinaud any good?

    I have 140 mythril lefy, I think I will need to continue RW for a while. I want to save a a 11 for XXIII, the summoner nightmare and TG cid.

    Congrats to everyone that got what they wanted and happy new year too!

    Alphinaud is a top tier summoner, and a top tier black mage if you record dive him to BLK5.

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    IlpalaIlpala Just this guy, y'know TexasRegistered User regular
    I went..a little nuts with pulls, and I have ++ Veil (with an extra beside) and Thyrus, + Evoker's Doublet, Shield, and Papalymo's gloves, and Medica robe/Minfilia's Echo sword.

    But no Yshtola burst.

    FF XIV - Qih'to Furishu (on Siren), Battle.Net - Ilpala#1975
    Switch - SW-7373-3669-3011
    Fuck Joe Manchin
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    WyvernWyvern Registered User regular
    I went 4/11 on my first pull. Minfilia BSB, two Wizard's Gloves, and Healer's Robe.

    I'm actually a bit annoyed by the Wizard's Gloves, as good as people claim they are, because I have so many Faithgas. This is seriously like my fifth or sixth. But my stated goal was "either thing for Minfilia and anything but Omnirod for Y'shtola", and I totally got that!

    I'm in kind of an awkward position in that most of the really best stuff is still on the banner, but I now have enough that the odds of dupes are probably too high to pull again. And I'm not really that desperate for Alphinaud's stuff anyway. So I'll probably take the win and walk away. What the heck am I supposed to do with this 250 spare mythril, though?

    Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
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    TakelTakel Registered User regular
    edited January 2017
    Just for the record (haw haw) I'm now after Minfi's BSB.
    Greedy as fuck, yeah I know. But this is quite seriously all I want for like... ever until the Lightning's BSB2 + enlightning banner like 6 months from now

    Takel on
    Steam | PSN: MystLansfeld | 3DS: 4656-6210-1377 | FFXIV: Lavinia Lansfeld
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    ArcTangentArcTangent Registered User regular
    Wyvern wrote: »
    I went 4/11 on my first pull. Minfilia BSB, two Wizard's Gloves, and Healer's Robe.

    I'm actually a bit annoyed by the Wizard's Gloves, as good as people claim they are, because I have so many Faithgas. This is seriously like my fifth or sixth. But my stated goal was "either thing for Minfilia and anything but Omnirod for Y'shtola", and I totally got that!

    I'm in kind of an awkward position in that most of the really best stuff is still on the banner, but I now have enough that the odds of dupes are probably too high to pull again. And I'm not really that desperate for Alphinaud's stuff anyway. So I'll probably take the win and walk away. What the heck am I supposed to do with this 250 spare mythril, though?

    Summoner nightmare? FFXIII's second banner? TGCid?

    ztrEPtD.gif
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    EnlongEnlong Registered User regular
    edited January 2017

    My results.

    Pull #1: Holy Shield and Holy Shield.

    Guess I'm using Minfillia now. The ATK buff is Shout-class, right? I might could use her as a secondary DPS with that active, and bring Sazh back into the fold with his Hastega.

    Pull #2: Evoker's Doublet.

    Somehow, I feel like this is the game mocking me for harrumphing about the SB's graphics choice. Won't grouse about the effect, though! Gonna have to find the best way to use him. The buff is nice, but my Mage team uses VOF as much for the burst commands as for the offensive buff. Might could use him on my Shout team in that same rotating "secondary DPS" slot that Minfillia could go into.

    Enlong on
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    dporowskidporowski Registered User regular
    ArcTangent wrote: »
    dporowski wrote: »
    So I got Thyrus and Alph's 30/30 thing... The latter stack with OKs BSB? The ATK/MAG are the same, but the other effects make it unclear for me if they're unique IDs. If it does, that's my mage team buffs sorted, but if now I guess I RW Focus forevers and figure out a haste...

    No. The other thing is a status effect.

    Blech. Oh well.

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    silence1186silence1186 Character shields down! As a wingmanRegistered User regular
    So I've been watching a few Torment 200 CM videos for the three pigs, and I think 100 gemming Enuo's Scourge on banner 2 might change what strategy I should shoot for, and the corresponding banner I pull on for FFV.

    The prevailing strategy seems to be stack multiple +MAG buffs on Krile, and have her summon Tritoch/Tiamat/Bahamut, with Grand Cross RW to refill charges (alternatively, run summons with Maria BSB RW to supplement hones, IF you have native Grand Cross on Exdeath). Sadly, Japan received a Shared SB item with ATK/MAG +30%, which we'll likely never get, but with Exdeath's +30% MAG/RES, I could shoot for Dorgann and Krile's SSBs on banner 1, instead of Lenna and Greg's BSBs on banner 2. The odds would be higher of getting one (or both), and would also provide me with Hastega and Regen in Kriles' case, which would mitigate the lack of Medica on Lenna. I could possibly run a shared Medica instead, and/or Exdeath as a back up healer. Dorgann can also run Gaia Cross/Retaliate, so he could take care of trash instead of Gilgamesh. The only hole would be no Sea Lord's broadside, which lots of people have for Faris, it seems, but there's no Faris relics this time around.

    This is still dependent on getting mandatory relics. We'll see what tomorrow brings, I guess.

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