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[Warframe]Event over, go back to praising RNGesus

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Posts

  • furlionfurlion Riskbreaker Lea MondeRegistered User regular
    Apparently the pacifism detect is dropping on consoles this week. Any tips?

    sig.gif Gamertag: KL Retribution
    PSN:Furlion
    NipscB557
  • DarmakDarmak Pree Ashma Registered User regular
    furlion wrote: »
    Apparently the pacifism detect is dropping on consoles this week. Any tips?

    If possible, bring a couple of Trinities to heal the civvies and try to work with your teammates to split up and escort both groups from B&C to A, then from A to the ship.

    oZknp2B.jpg
    kralizecc
  • kralizecckralizecc Registered User regular
    Nips wrote: »
    Yeah, that Sortie with Kela Assassinate (Bow Only)? That led in with Defense on Kuva Fortress? Wooooof. Me and two buddies (with a pug) managed it, but that's gotta be the height of Bullshit Horrible Sorties.

    We got Naramon Lenses for our trouble x_x. On the plus side, I was able to get my frustration out in mission two (Exterminate), with my Mirage+Simulor steamroller. 216 kills required, I scored over 200, and it was done in like three minutes tops. Nuking everything into the ground with prejudice is the most cathartic thing.

    I got an affinity booster, I was really bitter about it. A month or so since my last riven =(. Not only that, but the pubbies I grouped with were the opposite of helpful. The limbo used his ult, which prevented the pressure plates from activating to do the shooting puzzle thing, all along saying he knows what he's doing. The mag then used bullet attractor or whatever it's called now, which prevented us from shooting the puzzles once the limbo was shouted down. THEN some up and coming old pro decided to use all the pets he had, which of course sat directly in front of the pressure plates, preventing us from shooting randomly.
    Aside from that, it was good times.

  • kralizecckralizecc Registered User regular
    Darmak wrote: »
    furlion wrote: »
    Apparently the pacifism detect is dropping on consoles this week. Any tips?

    If possible, bring a couple of Trinities to heal the civvies and try to work with your teammates to split up and escort both groups from B&C to A, then from A to the ship.

    Best groups (easiest runs anyway) were two trinities, and two embers. Having even one trinity was a joy, having a second was fantastic. Two embers just ensured that things never went sideways.

    Commander Zoom
  • Crippl3Crippl3 stealing all of my content from redditRegistered User regular
    You motherFUCKERS
    dont' you dare start this clan event with Mass Effect out
    goddammit

    76561197980088172.png
  • NipsNips In constant existential crisis.Registered User regular
    edited March 20
    kralizecc wrote: »
    Darmak wrote: »
    furlion wrote: »
    Apparently the pacifism detect is dropping on consoles this week. Any tips?

    If possible, bring a couple of Trinities to heal the civvies and try to work with your teammates to split up and escort both groups from B&C to A, then from A to the ship.

    Best groups (easiest runs anyway) were two trinities, and two embers. Having even one trinity was a joy, having a second was fantastic. Two embers just ensured that things never went sideways.

    Teams that went very deep seemed to be running 2x Trinity, and then some mix of hard CC (Max-Area Bastille Vauban being a popular choice) or AoE DPS/Clear (Mirage+Simulor, or something with that capacity for mass murder).

    Embers are really, really nice for an easy go at it until about the 100th rescue or so. After that, it starts to ramp past what WoF can keep up with.

    Nips on
    Commander Zoom
  • DreadBertDreadBert Registered User regular
    I feel sorta disappointed. No one mentioned Hampstead Dance as a MIDI track. Come on, oldish, folks we got an entire generation or two we can traumatized again!

    Entaru
  • Commander ZoomCommander Zoom Registered User regular
    edited March 20
    As someone who ran Ember, this was almost exactly my experience - "100 and out".

    EDIT for DreadBert: But without the vocal line, it's just not the saaaame. :(

    Commander Zoom on
    steam_sig.png
    Steam, Warframe: Megajoule
  • kralizecckralizecc Registered User regular
    Nips wrote: »
    kralizecc wrote: »
    Darmak wrote: »
    furlion wrote: »
    Apparently the pacifism detect is dropping on consoles this week. Any tips?

    If possible, bring a couple of Trinities to heal the civvies and try to work with your teammates to split up and escort both groups from B&C to A, then from A to the ship.

    Best groups (easiest runs anyway) were two trinities, and two embers. Having even one trinity was a joy, having a second was fantastic. Two embers just ensured that things never went sideways.

    Teams that went very deep seemed to be running 2x Trinity, and then some mix of hard CC (Max-Area Bastille Vauban being a popular choice) or AoE DPS/Clear (Mirage+Simulor, or something with that capacity for mass murder).

    Embers are really, really nice for an easy go at it until about the 100th rescue or so. After that, it starts to ramp past what WoF can keep up with.

    I never used it for kills, just the fire quake augment for cc, which never fell off.

  • dporowskidporowski Registered User regular
    edited March 21
    DreadBert wrote: »
    I feel sorta disappointed. No one mentioned Hampstead Dance as a MIDI track. Come on, oldish, folks we got an entire generation or two we can traumatized again!

    Ah, memories... Fuzzy, fuzzy memories.

    I owned a CD with the techno track that came from at one point. My musical taste has always been a little doubtful...

    Edit: And for the historians among us, this is the original source.

    dporowski on
    EntaruKashaar
  • KashaarKashaar Low OrbitRegistered User regular
    dporowski wrote: »
    DreadBert wrote: »
    I feel sorta disappointed. No one mentioned Hampstead Dance as a MIDI track. Come on, oldish, folks we got an entire generation or two we can traumatized again!

    Ah, memories... Fuzzy, fuzzy memories.

    I owned a CD with the techno track that came from at one point. My musical taste has always been a little doubtful...

    Edit: And for the historians among us, this is the original source.


    Traumatize? More like delight! I've watched that film a hundred times when I was a child. Happy memories :)

    kashaar.pngDev Blog | Twitter | Tumblr | Steam
    Unreal Engine 4 Developers Community.

    I'm working on a cute little video game! Here's a link for you.
    dporowskiCommander Zoom
  • dporowskidporowski Registered User regular
    Yeah, me too. Loved it. I have the feeling it will have both aged well, and really NOT aged well...

  • KashaarKashaar Low OrbitRegistered User regular
    dporowski wrote: »
    Yeah, me too. Loved it. I have the feeling it will have both aged well, and really NOT aged well...

    One way to find out!

    kashaar.pngDev Blog | Twitter | Tumblr | Steam
    Unreal Engine 4 Developers Community.

    I'm working on a cute little video game! Here's a link for you.
  • tastydonutstastydonuts Registered User regular
    Very interesting time crunch with events this week. Gotta do four runs of the Breach every night, and maybe fit this in. Perhaps the next generation can bring home the wraith reward? :P

    Also that song whistle stop song makes me want to kill things. Manchurian Donuts.

    “I don't know the key to success, but the key to failure is trying to please everyone.”
    ― Bill Cosby
  • EntaruEntaru Registered User regular
    hmmm. . .

    Zelda. . .Zelda!

    But ok.. . I'll log in some and try to help out.

    Mostly just huntin' monsters.
    XBL:Phenyhelm - 3DS:Phenyhelm
  • dporowskidporowski Registered User regular
    So is the gun not listed as a reward, or... All I see is various Harkonar bits at the tiers, and to hell with those.

  • furlionfurlion Riskbreaker Lea MondeRegistered User regular
    edited March 21
    Can DE please share their patch note Kung Fu with literally every Triple A developer. Damn they are just so clear and concise.

    Edit : And how should I build my Trinity to do this particular event? I honestly only used her to level for affinity so I don't really have a clue in what is hot.

    furlion on
    sig.gif Gamertag: KL Retribution
    PSN:Furlion
  • kralizecckralizecc Registered User regular
    dporowski wrote: »
    So is the gun not listed as a reward, or... All I see is various Harkonar bits at the tiers, and to hell with those.

    the karkonar bits are for the personal tiers of rewards, the weapon is for your clan performance teirs of rewards
    furlion wrote: »
    Can DE please share their patch note Kung Fu with literally every Triple A developer. Damn they are just so clear and concise.

    Edit : And how should I build my Trinity to do this particular event? I honestly only used her to level for affinity so I don't really have a clue in what is hot.

    I found minimum duration blessing build to be ideal. Using her ult fills the health bars of the pacifists, so you can ignore the health stations and the upkeep thereof. You cannot fill the health bars of the civies while blessings effect is still active though, which can be annoying if you're trying to top them off before you move off to deal with the second group, or do something else. Minimum duration can reduce the cost with fleeting expertise, and increase power strength for energy vampire with transient fortitude.

  • FiendishrabbitFiendishrabbit Registered User regular
    Trinity should aim at a relatively short duration, seriously boosted health/Shields (toxic damage is going to be an issue. Minimum health frames are a liability), boosted strength and increased Range.
    The vampire augment that gives you overshields is also nice.

  • kralizecckralizecc Registered User regular
    Trinity should aim at a relatively short duration, seriously boosted health/Shields (toxic damage is going to be an issue. Minimum health frames are a liability), boosted strength and increased Range.
    The vampire augment that gives you overshields is also nice.

    If you've got the naramon school, and a nice maiming strike meele weapon like atterax, you won't need any health or shields.
    Also, blessing isn't effected by power range, it works based on the same range that you can get affinity from team mates from, which can be augmented by one of the schools passives, don't recall which at the moment though

  • DivideByZeroDivideByZero Social Justice Blackguard Registered User regular
    Galatine Prime is in the oven.

    Tomorrow, we harvest.

    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKERS
    Commander ZoomNipsSquigieKashaar
  • FiendishrabbitFiendishrabbit Registered User regular
    kralizecc wrote: »
    Trinity should aim at a relatively short duration, seriously boosted health/Shields (toxic damage is going to be an issue. Minimum health frames are a liability), boosted strength and increased Range.
    The vampire augment that gives you overshields is also nice.

    If you've got the naramon school, and a nice maiming strike meele weapon like atterax, you won't need any health or shields.
    Also, blessing isn't effected by power range, it works based on the same range that you can get affinity from team mates from, which can be augmented by one of the schools passives, don't recall which at the moment though

    The range is for Vampire leech. And you definitely need extra health or you will end up dying by accident in a gas cloud, because those gas clouds will be powerful as hell once you get 75-100 hostages into the mission.

    P.S: And the Blessing range boost is Vazarin (Disciplined Approach), the healing school....obviously.

  • TetraRayTetraRay Registered User regular
    It really is not that hard to do ~120 rescues even with a badly modded Trinity. You just need a Aoe weapon and a single target weapon to back it up. I used a Sonicor and a Soma with no deaths and soloing the escorts.

    Steam ID: TetraRay
  • DivideByZeroDivideByZero Social Justice Blackguard Registered User regular
    In the past two days I've farmed the last of the parts needed to build:

    -Akstiletto Prime
    -Saryn Prime
    -Spira Prime
    -Vauban Prime

    also Holy fuck Vauban those materials

    Nine days and 20 nitain later, Vauban stirs...

    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKERS
    NipsBasilcB557
  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    Wait. There is a NEW clan event coming?

    PSN ID - Mostlyjoe Steam ID -mostlyjoe
  • FiendishrabbitFiendishrabbit Registered User regular
    Wait. There is a NEW clan event coming?

    PS4/Xbawks.

  • NipsNips In constant existential crisis.Registered User regular
    So DE is doing a weapon balance pass. Nice to see two of my favorite weapons getting pissed on! :mad:

    https://forums.warframe.com/topic/775814-coming-soon-weapon-balance-pass/

    I can make my peace with the Tonkor; depending on how much self damage we're talking (like the Zarr?), this may or may not remove it from usability almost entirely. The crit chance nerf stings a bit as well. But while it carried me from MR 5 until I got to about MR 12 as my "Shit Needs To Die" weapon (Six Forma, baby!), I've largely moved on to the Tigris Prime as my SNTD weapon of choice.

    That said, the Simulor changes: Fuuuuuu...... The Synoid Simulor is my go-to when I want to mindlessly destroy everything on the map up to, and including, Sortie Exterminate missions. Reducing the range and one-fifth'ing the damage of the orb stacks I think basically turns that into a marshmallow shooter against any higher-level targets. Moving the damage and AoE into the "stack detonation" part might make up for it, but I think it's going to make it a much more fiddly weapon. *Thumbs Down*

    The buffs to everything else is....whatever. Nothing's going to be top-tier that wasn't before, probably. Neat that the Glaxion is in the buff list, as I have that in my Foundry right now.
    Weapon Balance Pass.

    As we near the staggering number of 300 weapons (including variants), the task of balancing grows increasingly daunting. At its core, Warframe is a co-operative game; having powerful tools is a boon to a team rather than a disadvantage. However, there are a few weapons that have such a dominating effect in missions that co-operative missions essentially become solo. Aside from the handful of dominating weapons, there are even more that have been overlooked.

    We have taken a look at our Arsenal and adjusted many weapons - mostly Primaries at this time. Everything below is subject to change. This is our current plan and gives you a general idea of what is coming in the next big Update!

    We have buffed 10 underpowered weapons which have unique mechanics that have been overlooked due to their poor stats.


    Miter
    The Miter is one of the oldest examples of killer concept with lackluster results. The next Update will bring the following:

    Increased chance of dismemberment on kills.
    Increased speed of Projectiles.
    Charge time has been halved.
    Critical Chance of 5% for a quick shot.
    Critical Chance of 10% for a charged shot.
    Mastery Rank increased to 6.


    Harpak
    The Harpak's stats aren't the worst in the scheme of Primaries, but it has received some love since it is often overlooked.

    Recoil has been reduced on the Primary Fire.
    The Alt-Fire Charge time has been removed - it is now an instant harpoon.
    The Critical Chance has been increased to 20%.
    Increased the range of the Alt-Fire from 15 meters to 40 meters.
    Increased the flight speed of the Alt-Fire and updated the FX.


    Hind
    The Hind has more nicknames than most Primaries (Baguette, etc), but not as much use.

    We've added a single-shot Semi-Auto Alt Fire to the Hind that has increased Damage, Critical, and Status Chance.


    Panthera
    Like the Miter, the Panthera is a killer idea with lackluster execution. We've made the following changes:

    Primary Fire has been switched to Automatic, and the fire rate has been increased.
    The Status Chance of Primary Fire has been increased to 20%
    Critical Hit Chance of Primary Fire is now 10%
    The Critical Multiplier is now 2x.
    Ammo Requirement is reduced to 2.
    Secondary Fire Status chance is now 35%
    Critical hit Chance of Secondary is now 25%
    Mastery Rank is now 7.


    Paracyst
    The Paracyst is one of the more spine-tingling weapons in the Arsenal that really runs with the Infested theme.

    The damage of the Primary Fire has been increased by 5.
    Updated the FX of the projectiles of the Primary Fire.
    Increased the range of the Alt-Fire tether to 50 m.
    The Status Chance of the Primary and Secondary Fire has been increased to 30%
    The Critical Chance of Primary Fire has been increased to 10%
    Mastery Rank is now 5.


    Mutalist Quanta
    One of the more abstract Weapons that uses the Alt-Fire mechanic, the Mutalist Quanta has confused people since launch.

    The Mutalist Quanta is getting more of a mechanic change rather than just stats.
    It will have its Alt-Fire stack similar to the Simulor to make a large Infested Orb that you can shoot through for additional advantages.


    Buzlok
    The Buzlok and its homing mechanism has been used for many creative moments - but ultimately this weapon has been overlooked.

    The Ammo Requirement for the Secondary Homing has been reduced to 2.
    Physical Damage distribution has been adjusted to 50% Impact, 40% Puncture, and 10% Slash.
    Damage has been increased to 60 from 45.
    Critical Chance increased to 15%
    Critical Damage increased to 2.5x
    The flight speed of the Homing Beacon has been increased.
    The Homing Beacon will now only stick to NPC & Characters.
    Critical Chance increased by 50% on targets with Homing Beacon attached to them.
    Clip size reduced to 50.
    Mastery Rank increased to 9.


    Glaxion
    The Ice Beam weapon: the Glaxion. Probably one of the most exciting weapons to imagine in combat, yet it has received a cold reception.

    Cold Damage has increased to 333 from 250.
    The rate at which ammo is consumed has been decreased.
    Increased the Accuracy of the Glaxion.
    Reduced the range from 30 meters to 24 meters.


    Ogris
    The Ogris has gone through a visual Upgrade, and now it's time for a stat upgrade. To many, this was their first entry into Launcher weapons - are you willing to give it another look?

    The Flight Speed of the projectile has been increased.
    The Status Chance has been increased to 35%.
    The charge time to fire the Ogris has been reduced.
    The direct Impact damage of the projectile has been decreased to 100.
    AoE damage has increased to 600.
    AoE range has increased to 6 meters.
    Mastery Rank requirement has increased to 8.


    Attica
    The Attica was the debut entry into Automatic Primary Crossbows! We've revisited it to perhaps bring it back into the spotlight of your Arsenal.

    The Weapon Recoil has been reduced.
    The Fire Rate has been increased.
    The Flight Speed of the bolts has increased.
    The Critical Chance has increased to 25%.
    The Critical Multiplier has increased to 2x.
    The Ammo Capacity has increased to 20.


    We have nerfed 3 weapons (plus 1 variant) that we feel disrupts the co-op setting and pace of gameplay for most groups:

    Tonkor
    The Tonkor's rocket jumping mechanic has long been obsolete since the introduction of bullet jumping. This weapon is a launcher by nature, and we've made adjustments to that end.

    The Tonkor now deals self-damage like all other launchers.
    The Tonkor Grenade trajectory line now appears on holding the fire button (Default Left Mouse), and grenade fires on release.
    The Maximum lifespan of grenade has dropped from 5 to 3 seconds - grenades are quicker to explode
    Genades bounce lower and explode sooner, making them more likely to explode where they are shot.
    The Critical Chance has been reduced to 25%.


    Simulor:
    The Simulor's entry into Arsenals marked one of the more unique moments in Weapon history. It's always been a little weird - stacking orbs together leads to both passive and active death. The stacking itself causes damage and the fully stacked orb can be activated with your 'Alt Fire' button for an additional explosion.

    The Status Chance has been increased to 30%.
    A Critical Chance of 2% has been added. This was an erroneous addition that had no effect since the unique nature of this weapon made it unclear which Stat field was being assigned to the orb output after the changes. The existing Critical Stats have not changed, and this added stat can be disregarded.
    The AoE Explosion range (based on stack when expires or manual detonation) increased from 0.5-2.8 meters to 1-6 meters.
    The Explosion Damage has increased from 50 to 200 when detonated.
    On an orb stacking event (when orbs combine), damage range decreased to 1-3 from 3-8
    On an orb stacking event, damage decreased from from 150-250 to 20-40
    The amount of Orbs required to make a full stack has decreased - it used to take 5, now it takes 3.


    Synoid Simulor:
    Considering the Simulor was the only Primary Cephalon weapon, it was easy to see a Synoid version entering Arsenals. Like its vanilla counterpart, it's always been a little weird - stacking orbs together leads to both passive and active death. The stacking itself causes damage and the fully stacked orb can be activated with your 'Alt Fire' button for an additional explosion.

    The Status Chance increased to 35%
    A Critical Chance of 5% has been added. See Above.
    The AoE Explosion range (based on stack when expires or manual detonation) increased from 0.5-2.8 meters to 1-8 meters.
    The Explosion Damage has increased from 50 to 250 when detonated.
    On an orb stacking event (when orbs combine), damage range decreased to 1-3 from 3-8
    On an orb stacking event, damage decreased from from 150-250 to 20-50
    The amount of Orbs required to make a full stack has decreased - it used to take 5, now it takes 3.


    Telos Boltace:
    The only melee entry on the list is the Telos Boltace.

    This weapon is receiving a bit more of a mechanic change rather than a purely numerical change.
    The Slide attack will create a vortex that staggers and draws enemies toward you.
    The following Slide attack (after a vortex) will radial blast and ragdoll enemies away from you.
    This 'back and forth' will be on a cooldown.
    If you have invested into a nerfed weapon, when the Update releases there will be an Inbox message generated on Login to give you a single 3 day Affinity Booster and a Forma per owned weapon to reconfigure your weapons as you see fit!

    Regarding any Rivens you may have or are looking to pick up for any of the listed weapons: you can expect small changes to stats. Stay tuned for more information in the Update notes!

    Thank you Tenno - see you soon.

    DarmakcB557
  • DarmakDarmak Pree Ashma Registered User regular
    I like those changes. Those OP weapons needed a nerf, and I like that the more interesting weapons like the Miter are getting a buff.

    oZknp2B.jpg
    cB557kralizecc
  • dporowskidporowski Registered User regular
    Yeah, but none of those changes look to be remotely enough to take the buffed weapons from "dear god why am I using this" to "useful" except maybe the Glaxion.

    NipsDivideByZero
  • FoefallerFoefaller Registered User regular
    Teaser Page for next update is up

    It also gives us a list of Octavia's abilities, I think for the first time?
    MALLET
    Rhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality.

    RESONATOR
    Launches a rollerball that charms foes to follow it. Combines with the Mallet to create a roving ball of sonic destruction.

    METRONOME
    Grants buffs to those who consistently perform actions in time to Octavia’s music. Timed jumps offer a speed buff. Crouching on the beat grants cloaking. Firing rhythmically bestows multi-shot. Timed melee swings buff damage.

    AMP
    Draws power from the decibel level of sound in the area and uses it to amplify a damage buff for Octavia and her allies. It also doubles the damage and range of nearby Mallets.

    Mallet + Resonator sounds like silly fun, and I wonder if Amp means loud weapons, or actual sound?

    Metronome sounds a little iffy, the buffs are nice, but how might host lag and the actual song affect it? Are we going to have people complaining about how the beat is too fast to reliably hit, or too slow to max damage, or is every song technically in the same time and tempo?

    steam_sig.png
    cB557Nips
  • DarmakDarmak Pree Ashma Registered User regular
    Foefaller wrote: »
    Teaser Page for next update is up

    It also gives us a list of Octavia's abilities, I think for the first time?
    MALLET
    Rhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality.

    RESONATOR
    Launches a rollerball that charms foes to follow it. Combines with the Mallet to create a roving ball of sonic destruction.

    METRONOME
    Grants buffs to those who consistently perform actions in time to Octavia’s music. Timed jumps offer a speed buff. Crouching on the beat grants cloaking. Firing rhythmically bestows multi-shot. Timed melee swings buff damage.

    AMP
    Draws power from the decibel level of sound in the area and uses it to amplify a damage buff for Octavia and her allies. It also doubles the damage and range of nearby Mallets.

    Mallet + Resonator sounds like silly fun, and I wonder if Amp means loud weapons, or actual sound?

    Metronome sounds a little iffy, the buffs are nice, but how might host lag and the actual song affect it? Are we going to have people complaining about how the beat is too fast to reliably hit, or too slow to max damage, or is every song technically in the same time and tempo?

    Every song is the same tempo so that all Octavia's songs will be able to link up (at least in time if not in tune)

    oZknp2B.jpg
  • kralizecckralizecc Registered User regular
    Yep, they're still going to suck, performance wise, but it will make them less painful and slow to use for those of us who find them interesting or enjoyable

    Darmak
  • DacDac Registered User regular
    Telos Boltace change is ... I'm not a fan.

    Like, that shit needed to get changed, yes.

    But a cooldown on your slide attack's effect is awkward and dumb and guarantees it'll just go in the closet.

    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
  • DarmakDarmak Pree Ashma Registered User regular
    Dac wrote: »
    Telos Boltace change is ... I'm not a fan.

    Like, that shit needed to get changed, yes.

    But a cooldown on your slide attack's effect is awkward and dumb and guarantees it'll just go in the closet.

    Most of the melee weapons I use don't even have an effect on their slide attack except the slide attack itself. The Telos Boltace still has something many other melee weapons don't, an extra effect, and it being made slightly less powerful and dumb in the name of balance is a good thing.

    oZknp2B.jpg
    cB557
  • cB557cB557 voOOP Registered User regular
    Yeah, an ability having a cooldown doesn't strike me as particularly strange.

    SRoJQ08.gif
    Tits! Tits! Tits! Tits! Tits! Tits!
    Darmak
  • Apothe0sisApothe0sis Doesn't look like anything to me Registered User regular
    He said, destinyly

    Tide goes in. Tide goes out.
    Es-annon NEVA 4GET
    cB557Crippl3
  • DivideByZeroDivideByZero Social Justice Blackguard Registered User regular
    edited 11:27AM
    The lack of self damage was the main reason I even used the Tonkor. Literally never touched the Penta since its release. Is it so game breaking to have a fun launcher that isn't also a suicide pact?

    Now I gotta go slam my dick in a door farm Index for Tether Grenades, until DE figures out how to add self damage back on that too.

    DivideByZero at
    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKERS
    Nips
  • cB557cB557 voOOP Registered User regular
    Tether grenades did not take long for me to get.

    SRoJQ08.gif
    Tits! Tits! Tits! Tits! Tits! Tits!
  • tastydonutstastydonuts Registered User regular
    Didn't make sense that it was the only one that didn't self-damage? Idk.

    “I don't know the key to success, but the key to failure is trying to please everyone.”
    ― Bill Cosby
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