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New Comic: May 2

DienekesDienekes Registered User
edited May 2007 in Social Entropy++
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Dienekes on
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Posts

  • KazhiimKazhiim __BANNED USERS
    edited May 2007
    eye's expression in the third panel is visageless

    lost_sig2.png
  • HighfireHighfire Registered User regular
    edited May 2007
  • BerkBerk Registered User regular
    edited May 2007
  • Firematic.Firematic. Registered User regular
    edited May 2007
    Berk...you may be my first mancrush.

  • TM2 RampageTM2 Rampage Registered User
    edited May 2007
    Did Tycho actually get balder in this one?

  • TossrockTossrock too weird to live too rare to dieRegistered User regular
    edited May 2007
    Oh man the new XKCD is awesome

    online_communities_small.png

    Alt text
    Spoiler:

  • Solid_Snake-aSolid_Snake-a Registered User
    edited May 2007
  • TankHammerTankHammer Extreme Ghostbuster Registered User regular
    edited May 2007
    There are many eye-lids in that comic. Lower eye lids. There's like six of them.I think this is becoming Gabe's new thing.

    Also: LOL Blogipeligo

    4icmw.jpg TankHammer | 2zivq6q.jpg
  • IskanderIskander Registered User regular
    edited May 2007
    4chan is not on that map because it's UNDERGROUND

  • FenriJamesFenriJames Registered User
    edited May 2007
    4chan is on the map, though.

    look to the bottom right of WoW

  • BasicBasic Registered User
    edited May 2007
    Oh man I so raced to post the new xkcd.

    The PA comic is also :^:; and so is Berk's version.

  • SporkAndrewSporkAndrew Registered User, ClubPA regular
    edited May 2007
    FenriJames wrote: »
    4chan is on the map, though.

    look to the bottom right of WoW

    4chan is right next to 2channel..

    The one about the fucking space hairdresser and the cowboy. He's got a tinfoil pal and a pedal bin. His father's a robot and he's fucking fucked his sister. Lego. They're all made of fucking lego.
  • HunterHunter Chemist with a heart of Au Registered User regular
    edited May 2007
    I will not be happy until SE++ is on that map near the anthropomorphic dragons.

  • tsplittertsplitter Registered User regular
    edited May 2007
    Hunter wrote: »
    I will not be happy until SE++ is on that map near the anthropomorphic dragons.

    i think i got an idea for a new meme

    FqmsaJ6.png
  • ihdihd Registered User
    edited May 2007
    2channel is bigger than that. Fuckers.

    [/weeaboo]

  • BriareosBriareos Registered User
    edited May 2007
    Comic, win, awesome, god, etc.

    :^::^::^::^:

    [SIGPIC][/SIGPIC]
  • BoredGamerBoredGamer Registered User regular
    edited May 2007
    Tossrock wrote: »
    Oh man the new XKCD is awesome

    online_communities_small.png

    Alt text
    Spoiler:

    Is it a bad thing that I am kinda disappointed that PA isn't on there?

    Crazy%20Eyes%20Dave.png
  • DefenderDefender Registered User regular
    edited May 2007
    :^: comic.

    I was really wondering what the camera could do for the game, though. I mean it really seems like a gimmick, plus it actually limits gameplay because there's no way for the game to know what the player's deck looks like; games like Magic where it matters what card pops up in your hand each turn can't really use this, because a player could just pull out any card at any time and the system has no way to know.

    So it seems like that ability would have to be part of the game. Maybe, like, you have 1000 "points" of monsters you can pull out during a game, and you can only have 100 "points" of monsters on the table at a time. That would work; the game has the built-in assumption that you are looking through your deck for the best card on every turn.

    Positioning the cards spatially is a pretty cool idea, but once again, players have the physical freedom to move cards as they see fit. Technically, the game COULD be like "no, you can't move that card that far in one turn" but that would probably get annoying. So overall, it basically just looks like a really cool card-recognizing camera system, but not really like something that will help make the game more interesting.

    EDIT: One use for spatial positioning might be that you drop new cards on the field and they have rules like "this card has to touch another existing card" (sort of like Illuminati), and once a card is placed, you can't move it and the game simply will not register a new position (even if you physically move it) unless you tell the game "I am using my turn to move this card."

    hello massa, I jar jar binks
    I've overheard someone say "Don't say something is retarded, its not cool to make fun of retards. Just say its gay."
  • Abdul the TerribleAbdul the Terrible Registered User
    edited May 2007
    Well we can make it there.

    And make it in the shape of a sloppy penis.

    Ashban1.jpg
  • CarnivoreCarnivore Registered User
    edited May 2007
    PA comic was hilarious. I imagined the Sauron type roaring coming from it and it made me lol.

    The map also is brilliant, I wish there was a wallpaper sized version, preferably widescreen, preferably with PA on it.

    hihi.jpg
  • CarnivoreCarnivore Registered User
    edited May 2007
    Defender wrote: »
    :^: comic.

    I was really wondering what the camera could do for the game, though. I mean it really seems like a gimmick, plus it actually limits gameplay because there's no way for the game to know what the player's deck looks like; games like Magic where it matters what card pops up in your hand each turn can't really use this, because a player could just pull out any card at any time and the system has no way to know.

    So it seems like that ability would have to be part of the game. Maybe, like, you have 1000 "points" of monsters you can pull out during a game, and you can only have 100 "points" of monsters on the table at a time. That would work; the game has the built-in assumption that you are looking through your deck for the best card on every turn.

    Positioning the cards spatially is a pretty cool idea, but once again, players have the physical freedom to move cards as they see fit. Technically, the game COULD be like "no, you can't move that card that far in one turn" but that would probably get annoying. So overall, it basically just looks like a really cool card-recognizing camera system, but not really like something that will help make the game more interesting.

    EDIT: One use for spatial positioning might be that you drop new cards on the field and they have rules like "this card has to touch another existing card" (sort of like Illuminati), and once a card is placed, you can't move it and the game simply will not register a new position (even if you physically move it) unless you tell the game "I am using my turn to move this card."


    After the e3 demo last year I was all like 'gimmick lol' but seeing the new videos on gamespot I am pretty intrigued. It, well, looks amazing and really fun. I think down the line when the interface and the camera itself is improved (basically less intrusive and more slimline) I will be totally down for it.

    I must say, it does look pretty fun.

    hihi.jpg
  • OlivawOlivaw good name, isn't it? peach treesRegistered User regular
    edited May 2007
    Shouldn't SomethingAwful be bigger?

    I mean it's at least bigger than YTMND aka SPAAARTA

    7u0YG.gif
    PSN ID : DetectiveOlivaw | TWITTER | SCREENED | STEAM ID | BUY SOME STUFF!
  • DefenderDefender Registered User regular
    edited May 2007
    How is the camera intrusive? You mean it's too big?

    Anyway, I do believe that this device is mostly a gimmick. The advantages I can see it having are basically two:

    1) It's faster to pull a card from a deck than to go through a menu system and pick a card.

    2) It's faster and more user-controllable to drop the card on a table than to position it with dual-analogs.

    It may also be more viscerally satisfying to place the card, but that's a pretty poor reason, because that kind of thing tends to wear off fast. Also, visceral feeling and immersion are primarily created through gameplay or story, not input device, even though input device can help.

    hello massa, I jar jar binks
    I've overheard someone say "Don't say something is retarded, its not cool to make fun of retards. Just say its gay."
  • The CelestialThe Celestial Registered User
    edited May 2007
    Olivaw wrote: »
    Shouldn't SomethingAwful be bigger?

    I mean it's at least bigger than YTMND aka SPAAARTA
    Tha made me wonder too. Also, 4chon should be right in the middle of the Sea of Memes

    celbmb8.png
  • DrZiplockDrZiplock Registered User regular
    edited May 2007
    Would it not be better though if we just believed 4chan to be the mythical Atlantis and hope to god it gets washed out in some kind of world ending catastrophy?

    snap02869.jpg "zip, i dunno what it is about you, but there's something very cat-like about your face. i can't really place it. like, a puma or something. you'd make a good mountain lion."
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited May 2007
    One of the best thing is that SA /. Fark Digg and ytmnd are all on the "Bay of Trolls". That got a good laugh out of me.

    Steam: SanderJK Origin: SanderJK
  • PataPata Registered User regular
    edited May 2007
    Defender the reason it's cool is because when you put the cards down monsters emerge and fight from them.

    Seriously you're putting too much thought into this.

    Spoiler:
  • TankHammerTankHammer Extreme Ghostbuster Registered User regular
    edited May 2007
    Pata wrote: »
    Defender the reason it's cool is because when you put the cards down monsters emerge and fight from them.

    Seriously you're putting too much thought into this.

    Wow, for serious? Like... they animate the monsters climbing out of the cards? That would be sickawesome!

    4icmw.jpg TankHammer | 2zivq6q.jpg
  • GabrielGabriel Registered User, ClubPA, Penny Arcade Staff, PAX Staff staff
    edited May 2007
    Glad you like this one, we recorded the writing as a podcast. I think it should go up sometime later today.

  • DefenderDefender Registered User regular
    edited May 2007
    Pata wrote: »
    Defender the reason it's cool is because when you put the cards down monsters emerge and fight from them.

    Seriously you're putting too much thought into this.

    Wow, for serious? Like... they animate the monsters climbing out of the cards? That would be sickawesome!

    Like, you point the camera at the table. The camera can recognize cards. The game can then use the camera's recognition of your cards as game data, meaning that it can draw a battlefield on the screen (instead of drawing your table), and then it can figure out where on the screen your card is, and draw, like, a big dragon there or something.

    Pata, I'm not putting too much thought into it. You're not putting enough thought in. Just "oh hey this looks cool" is not sufficient thought, because if that's as far as you go, you'll get suckered into every gimmick that gets boring after ten minutes because you are buying the marketing instead of buying the actual product.

    hello massa, I jar jar binks
    I've overheard someone say "Don't say something is retarded, its not cool to make fun of retards. Just say its gay."
  • PataPata Registered User regular
    edited May 2007
    You're still putting too much thought into it.

    I'm not even interested in card games mostly and I still think it looks cool.

    It's just meant to be a clever way of using the Eye-toy.

    Odds are it'll just be a regular turn based card game with a cool visual effect.

    Spoiler:
  • DefenderDefender Registered User regular
    edited May 2007
    Pata wrote: »
    You're still putting too much thought into it.

    I'm not even interested in card games mostly and I still think it looks cool.

    It's just meant to be a clever way of using the Eye-toy.

    It is a clever use of the Eye-Toy. It is a graphically neat thing. But I am not overthinking it.

    EDIT: Seriously, it took like two minutes of thought to come up with this. What the hell? How is that overthinking? It takes more than two minutes for me to earn enough money to buy an Eye Toy, so I'm pretty sure I'm not overthinking here.

    hello massa, I jar jar binks
    I've overheard someone say "Don't say something is retarded, its not cool to make fun of retards. Just say its gay."
  • RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Super Moderator, Moderator mod
    edited May 2007
    Gabriel wrote: »
    Glad you like this one, we recorded the writing as a podcast. I think it should go up sometime later today.

    oh man, awesome. I fucking love those podcasts.

    Thanks for not darkening the lower eyelids any more, it makes a big difference.

  • DJDMDJDM Registered User regular
    edited May 2007
    It's no Bushido Blade but anything with an eye is sweet.

    GameDemoAnimation101806.gif
  • DefenderDefender Registered User regular
    edited May 2007
    DJDM wrote: »
    It's no Bushido Blade but anything with an eye is sweet.

    Now that was a really nice game. I wish they had let you play as "Same Character Vs Same Character" as Street Fighter called it. The inability to have mirror matches was kind of annoying, especially since each character had two costumes.

    hello massa, I jar jar binks
    I've overheard someone say "Don't say something is retarded, its not cool to make fun of retards. Just say its gay."
  • RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Super Moderator, Moderator mod
    edited May 2007
    DJDM wrote: »
    It's no Bushido Blade but anything with an eye is sweet.

    see, now you're just sucking up to Defender here.

    edit: hahaha totally called it.

  • HunterHunter Chemist with a heart of Au Registered User regular
    edited May 2007
    Defender wrote: »
    DJDM wrote: »
    It's no Bushido Blade but anything with an eye is sweet.

    Now that was a really nice game. I wish they had let you play as "Same Character Vs Same Character" as Street Fighter called it. The inability to have mirror matches was kind of annoying, especially since each character had two costumes.

    Did you ever play Bushido Blade 2 where some characters could utilize an offhand weapon if you selected a certain mainhand weapon?

    You could totally fling the offhand at your foe and kill him in one shot. I perfected that move within the first second of the fight just after the "go" call, and actually caused the destruction of 2 controllers when angry friends would toss them after being impaled in the face by a small rapier or katana. It was banned as a cheap move in group tournaments. They called it my rule.

  • RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Super Moderator, Moderator mod
    edited May 2007
    I fucking loved bushido blade.

  • DJDMDJDM Registered User regular
    edited May 2007
    Hunter wrote: »
    Defender wrote: »
    DJDM wrote: »
    It's no Bushido Blade but anything with an eye is sweet.

    Now that was a really nice game. I wish they had let you play as "Same Character Vs Same Character" as Street Fighter called it. The inability to have mirror matches was kind of annoying, especially since each character had two costumes.

    Did you ever play Bushido Blade 2 where some characters could utilize an offhand weapon if you selected a certain mainhand weapon?

    You could totally fling the offhand at your foe and kill him in one shot. I perfected that move within the first second of the fight just after the "go" call, and actually caused the destruction of 2 controllers when angry friends would toss them after being impaled in the face by a small rapier or katana. It was banned as a cheap move in group tournaments. They called it my rule.

    BB2 was too much of a departure from the original for me. I never really got into it.

    GameDemoAnimation101806.gif
  • DefenderDefender Registered User regular
    edited May 2007
    Hunter wrote: »
    Defender wrote: »
    DJDM wrote: »
    It's no Bushido Blade but anything with an eye is sweet.

    Now that was a really nice game. I wish they had let you play as "Same Character Vs Same Character" as Street Fighter called it. The inability to have mirror matches was kind of annoying, especially since each character had two costumes.

    Did you ever play Bushido Blade 2 where some characters could utilize an offhand weapon if you selected a certain mainhand weapon?

    You could totally fling the offhand at your foe and kill him in one shot. I perfected that move within the first second of the fight just after the "go" call, and actually caused the destruction of 2 controllers when angry friends would toss them after being impaled in the face by a small rapier or katana. It was banned as a cheap move in group tournaments. They called it my rule.

    Yeah, I felt that BB2 was a really bad game. The subweapon bug that you mention...I don't know if that was genuinely overpowered or not because I never saw it abused. The issues that I had were different. Let's see...

    OK, long weapons were way too powerful. There was this knockback feature where blocking attacks would cause you to get pushed back. That's normally fine, but in this game you got pushed back really, really far, especially by the longer weapons. This meant that in a short-versus-long fight, the guy with the short weapon would have an incredibly hard time getting close enough to hit. So short weapons were grossly underpowered.

    The stance-switching was dumb. You had three stances in BB2, just as you did in BB1. But in BB1, you had two switch-stance buttons. This meant that from any stance, you could go directly to any other stance. BB2 used the same three-stance system, but took out one of the switch-stance buttons. But the worst part? The other switch-stance button was UNUSED. They simply deactivated the button! Why would you do that? Now if I want to go from middle stance to low stance, I have to go through high stance, and the button I want to use to go straight to low stance is right there, but it doesn't do anything! What the fuck?

    The iai stances looked cool, but it was annoying that you couldn't swing multiple times, and you had to do this big, elaborate twirl move to re-sheath your weapon after every strike. Let me swing as many times as I want, THEN put the weapon away. Or at least let me interrupt the put-away animation to swing again. It made the iai stance basically worthless.

    Guarding was the dumbest fucking thing I've ever seen. The old game had three attacks (vertical/high, horizontal/mid, and low) and one guard button which had to be timed to intercept attacks as they came in. In BB2, they changed the attack scheme to two attacks (left and right) and the guard feature was that you press the attack button that matched your opponent's attack. What? The guard feature is on the attack button? And there are only two attack buttons, so I have a 50/50 shot at blocking as long as I'm pressing attack? That's fucking retarded, and that SCREAMS for button-mashing.

    So now the only way I can block your attacks is to attack into them, and since there are only two attack buttons, I have a 50/50 shot at just getting lucky and blocking. On top of that, if I pick a longer weapon than you, I will obviously get the first chance at hitting, and if you block, you'll be shoved back really far, which means that the next time we start to close the distance, I'll get another free shot. Imagine if marines in Starcraft pushed things back when they shot them. Would a zergling or zealot ever have a reasonable chance? Fuck no, they'd just have to deal with waves of fire until they finally buy the farm.

    hello massa, I jar jar binks
    I've overheard someone say "Don't say something is retarded, its not cool to make fun of retards. Just say its gay."
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