but apparently doesn't work too well. I've changed the res in the INI and it isn't very playable because of the HUD. I haven't tried everything suggested on that page though, it's pretty inconclusive.
Yeah, they've been trying to come up with a viable solution for a long time, it seems. That's always the first place I look when I contemplate buying a new game or re-installing an old one, to save myself from potential headaches.
I used to play with a regular resolution on a widescreen, honestly it didn't look very different. Otherwise just use windowed mode.
Personally, it gives me a splitting headache after like fifteen minutes. But then, my laptop supports letterboxing (or rather, windowboxing, but close enough), so it's all good.
I'll echo the love for Freelancer. Chris Roberts was the man, and so was Digital Anvil. I loved the Wing Commander games, I loved StarLancer also.
In fact, I still have my discs for all of these and play them from time to time. And yes, the lack of true widescreen is irritating.
The all mouse control really helped to differentiate Freelancer from older space games, in my opinion. It could have been just another clone but it was unique thanks to that and other small touches. I agree though that it was slightly lacking in depth, especially compared to the original design concepts I remember reading about. Didn't the game also go through a number of delays? What's Chris Roberts up to these days anyway?
brynstar on
Xbox Live: Xander51
PSN ID : Xander51 Steam ID : Xander51
I'll echo the love for Freelancer. Chris Roberts was the man, and so was Digital Anvil. I loved the Wing Commander games, I loved StarLancer also.
In fact, I still have my discs for all of these and play them from time to time. And yes, the lack of true widescreen is irritating.
The all mouse control really helped to differentiate Freelancer from older space games, in my opinion. It could have been just another clone but it was unique thanks to that and other small touches. I agree though that it was slightly lacking in depth, especially compared to the original design concepts I remember reading about. Didn't the game also go through a number of delays? What's Chris Roberts up to these days anyway?
First of all, Chris Roberts had NOTHING to do with the Freelancer you know now except for creating a massive amount of debt for Digital Anvil by making Wing Commander. It really pisses me off to hear people give Chris Roberts all this glory for Freelancer when he did nothing but sink it into a 6 year dev cycle while siphoning money for the Wing Commander movie. The game that's out there now was rebuilt from the ground up in under two years after Chris has left Digital Anvil. It was made by a completely different team and a completely different design crew.
Secondly, Chris is in LA trying to be a writer/director.
I'll echo the love for Freelancer. Chris Roberts was the man, and so was Digital Anvil. I loved the Wing Commander games, I loved StarLancer also.
In fact, I still have my discs for all of these and play them from time to time. And yes, the lack of true widescreen is irritating.
The all mouse control really helped to differentiate Freelancer from older space games, in my opinion. It could have been just another clone but it was unique thanks to that and other small touches. I agree though that it was slightly lacking in depth, especially compared to the original design concepts I remember reading about. Didn't the game also go through a number of delays? What's Chris Roberts up to these days anyway?
First of all, Chris Roberts had NOTHING to do with the Freelancer you know now except for creating a massive amount of debt for Digital Anvil by making Wing Commander. It really pisses me off to hear people give Chris Roberts all this glory for Freelancer when he did nothing but sink it into a 6 year dev cycle while siphoning money for the Wing Commander movie. The game that's out there now was rebuilt from the ground up in under two years after Chris has left Digital Anvil. It was made by a completely different team and a completely different design crew.
Secondly, Chris is in LA trying to be a writer/director.
To his credit, though, his original vision must have left an impression, because (to me at least) it certainly FELT like a Chris Roberts game. And now my longing for a new WC game increases. :P
I'll echo the love for Freelancer. Chris Roberts was the man, and so was Digital Anvil. I loved the Wing Commander games, I loved StarLancer also.
In fact, I still have my discs for all of these and play them from time to time. And yes, the lack of true widescreen is irritating.
The all mouse control really helped to differentiate Freelancer from older space games, in my opinion. It could have been just another clone but it was unique thanks to that and other small touches. I agree though that it was slightly lacking in depth, especially compared to the original design concepts I remember reading about. Didn't the game also go through a number of delays? What's Chris Roberts up to these days anyway?
First of all, Chris Roberts had NOTHING to do with the Freelancer you know now except for creating a massive amount of debt for Digital Anvil by making Wing Commander. It really pisses me off to hear people give Chris Roberts all this glory for Freelancer when he did nothing but sink it into a 6 year dev cycle while siphoning money for the Wing Commander movie. The game that's out there now was rebuilt from the ground up in under two years after Chris has left Digital Anvil. It was made by a completely different team and a completely different design crew.
Secondly, Chris is in LA trying to be a writer/director.
To his credit, though, his original vision must have left an impression, because (to me at least) it certainly FELT like a Chris Roberts game. And now my longing for a new WC game increases. :P
I agree, it does have the feel of a Chris Roberts game. I'm sorry to hear that he was the direct cause of the massive delay in the development however. I didn't intend to invoke any ire by giving him praise for it, I really didn't know. Thanks for the information!
brynstar on
Xbox Live: Xander51
PSN ID : Xander51 Steam ID : Xander51
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JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
Hey there, we don't run this place, but we have an understanding with those that do.
Someone, I think it was Kieron Gillen, once said that the whole generic assemble-a-conversation system, with all those pregnant pauses where the splices went, ended up making it sound like you were some sort of connossieur of illicit sex.
"Hi there. You're...new here."
"Name's Trent. I hear you're...the man to see."
"If you've got the right...credentials. Are you...interested?"
"I might be...for the right price."
"Good...I thought so."
Freelancer was the shit! Get the mod with all the star wars and star trek ships with all the jump holes and the mod with the enemy pilate body contraband running what a riot.
The mouse support was genius -- it made the game pick up and play within 10 minutes. Unlike some space sims rpg's ---
Horsecalledwar on
BALLS - Is coming home late after a night out with the guys, smelling of beer, lipstick on your collar, slapping your wife on the butt and having the balls to say: You're next, fatty.'
This game frustrated me when, during huge spacefights, every single enemy fighter (and space station gun, capital ship, etc) would all focus fire on me, even if I had large numbers of allies. Drove me nuts.
This game frustrated me when, during huge spacefights, every single enemy fighter (and space station gun, capital ship, etc) would all focus fire on me, even if I had large numbers of allies. Drove me nuts.
Hey there, we don't run this place, but we have an understanding with those that do.
Someone, I think it was Kieron Gillen, once said that the whole generic assemble-a-conversation system, with all those pregnant pauses where the splices went, ended up making it sound like you were some sort of connossieur of illicit sex.
"Hi there. You're...new here."
"Name's Trent. I hear you're...the man to see."
"If you've got the right...credentials. Are you...interested?"
"I might be...for the right price."
"Good...I thought so."
Oh man, I have an awesome trade route. Buy Detroit Arms, NY System - >Sell at Montazuma Base, Cortez System and buy Cardamine, go to Planet Manhatten and sell cardamine for heap big profit.
Posts
Yeah, they've been trying to come up with a viable solution for a long time, it seems. That's always the first place I look when I contemplate buying a new game or re-installing an old one, to save myself from potential headaches.
XBL/PSN-Polaris314/Twitter/DJ P0LARI5
Personally, it gives me a splitting headache after like fifteen minutes. But then, my laptop supports letterboxing (or rather, windowboxing, but close enough), so it's all good.
In fact, I still have my discs for all of these and play them from time to time. And yes, the lack of true widescreen is irritating.
The all mouse control really helped to differentiate Freelancer from older space games, in my opinion. It could have been just another clone but it was unique thanks to that and other small touches. I agree though that it was slightly lacking in depth, especially compared to the original design concepts I remember reading about. Didn't the game also go through a number of delays? What's Chris Roberts up to these days anyway?
PSN ID : Xander51 Steam ID : Xander51
First of all, Chris Roberts had NOTHING to do with the Freelancer you know now except for creating a massive amount of debt for Digital Anvil by making Wing Commander. It really pisses me off to hear people give Chris Roberts all this glory for Freelancer when he did nothing but sink it into a 6 year dev cycle while siphoning money for the Wing Commander movie. The game that's out there now was rebuilt from the ground up in under two years after Chris has left Digital Anvil. It was made by a completely different team and a completely different design crew.
Secondly, Chris is in LA trying to be a writer/director.
To his credit, though, his original vision must have left an impression, because (to me at least) it certainly FELT like a Chris Roberts game. And now my longing for a new WC game increases. :P
XBL/PSN-Polaris314/Twitter/DJ P0LARI5
I agree, it does have the feel of a Chris Roberts game. I'm sorry to hear that he was the direct cause of the massive delay in the development however. I didn't intend to invoke any ire by giving him praise for it, I really didn't know. Thanks for the information!
PSN ID : Xander51 Steam ID : Xander51
Someone, I think it was Kieron Gillen, once said that the whole generic assemble-a-conversation system, with all those pregnant pauses where the splices went, ended up making it sound like you were some sort of connossieur of illicit sex.
"Hi there. You're...new here."
"Name's Trent. I hear you're...the man to see."
"If you've got the right...credentials. Are you...interested?"
"I might be...for the right price."
"Good...I thought so."
The mouse support was genius -- it made the game pick up and play within 10 minutes. Unlike some space sims rpg's ---
Don't get ahead of your wingmen?
That is really, really funny 8-)