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Probably could be considered the precursor of what Oblivion provides in terms of gameplay/roleplaying in today's gaming world. Your standard Sierra-type offbeat humour, beautiful graphics (for the time, obviously) and some awesome music.
One of my first computer game memories is sitting on my uncle's lap, hitting the up arrrow on the keyboard to fight a goblin in the original Hero's Quest.
I played Shadows at a friends when I was much younger, and I was heartbroken when I got up to a certain point and couldn't get further because he lost his instruction manual. I needed some recipe for spells or potions or something from it.
Due to the 3D transition and some of the direction they went in, the gameplay itself was drastically different. The 'feel' of the game was true, I felt, to the previous games in terms of humour, setting and story.
I loved the options and different paths it gave you, things like the marriage sidequests, etc.
I found an awesome bug in the original QFG 1 where if you "pick up rock" about a billion times until you were like 500% past your carry limit, you would become strangely UNencumbered once more and you'd be practically indestructible...due no doubt to your newfound rock armor, I suppose.
It was the first real non-Commodore 64 game, and it created my current addiction to PC gaming.
QFG 5's graphics do not hold up well at all, largely due to the weird Quicktime VR-style panorama thing they used. I did like how it tied up many of the countless loose ends, however.
AC:CL Wii -- 3824-2125-9336 City: Felinito Me: Nick
So I never really heard, how was this 5th game in the series?
I remember playing the demo, and disliking the combat.
It was a departure from the previous games in the series. More emphasis on combat or running the hell away from it. But it gets big points for tying up a lot of loose ends and bringing back a lot of characters from the series.
I only ever played 4 and loved it SO HARD. I'm trying to get it running right now in DOSBox on my Mac but there's no audio, and the narrator was my favorite bit. WHY IS LIFE SO CRUEL!?
I remember getting half way through the 4th, and for some reason not being able to finish it, even with a faq...possibly due to some bugs...I keep meaning to bust them out again and play through them all with one character...
Seriously though, I think Trial By Fire was the first game of any real length that I ever played. (I didn't play the first game until the QFG Anthology came out.)
Anyway, the 4th game, while good, was riddled with bugs, many of them gamebreaking. There are fan patches that fix the worst of these; I didn't finally beat the game til 2005.
I only ever played 4 and loved it SO HARD. I'm trying to get it running right now in DOSBox on my Mac but there's no audio, and the narrator was my favorite bit. WHY IS LIFE SO CRUEL!?
There are guides available for getting QFG4 to work in Dosbox. Your sound issues should be one of those topics addressed. You'll have to google for it, I don't have a link handy.
Seriously though, I think Trial By Fire was the first game of any real length that I ever played. (I didn't play the first game until the QFG Anthology came out.)
Anyway, the 4th game, while good, was riddled with bugs, many of them gamebreaking. Theree are fan patches that fix the worst of these; I didn't finally beat the game til 2005.
Quest For Glory 5 I just remember being bad.
Trial By Fire is probably my favourite game of all time. I'm slightly amused, so many years later, to see some of the abstract similarities between it and Fallout in terms of desert terrain, some of the humour.
Seriously though, I think Trial By Fire was the first game of any real length that I ever played. (I didn't play the first game until the QFG Anthology came out.)
Anyway, the 4th game, while good, was riddled with bugs, many of them gamebreaking. Theree are fan patches that fix the worst of these; I didn't finally beat the game til 2005.
Quest For Glory 5 I just remember being bad.
Trial By Fire is probably my favourite game of all time. I'm slightly amused, so many years later, to see some of the abstract similarities between it and Fallout in terms of desert terrain, some of the humour.
You jab the lock pick into your brain killing yourself.
Next time, become more skilled before attempting such a difficult lock.
Yeah, I LOVED this series. I really wanted to make a (web) comic based off my cousins and myself playing each class and having each one have thier turn at "Hero". And 5 was fan-service because the series was suppose to end at 4. But they did a great way to end the series and have all the major players come back.
The hippy and Julannar, the Liontaur, Elsa, Erasmus and Fenris, Eranna, Katrina, Random Harem Girl #6.
Is that going to be a point n' click system, or one of those text based, "Look at tree. Grab leaf. Get leaf from tree. Take leaf from tree. FUCK YOU! ASDFJSALFJSLDFK", type systems?
And 5 was fan-service because the series was suppose to end at 4.
Not quite.
The game was supposed to only a quartet, but that quartet was going to be Spielburg (winter), Shapeir (summer), Mordavia (fall), and Silmaria (spring).
In fact, when you beat Trial By Fire, there's a sequence after the credits where the moon turns into a blood-red face with fangs, and it says something like, "Coming Soon, Quest For Glory III: Shadows of Darkness!"
What happened (or at least what's been claimed) is that the Coles decided that the Hero didn't yet have enough experience after Shapeir to deal with what awaited him in Mordavia. So they created an "interlude" game in Tarna -- Wages of War.
I think the reason Dragon Fire took so long is because Shadows of Darkness did poorly (probably in part due to all the bugs), and so Sierra decided it wasn't worth it. Eventually, there was enough pressure from the fanbase to convince Sierra it'd be worth it to make the final game.
And 5 was fan-service because the series was suppose to end at 4.
Not quite.
The game was supposed to only a quartet, but that quartet was going to be Spielburg (winter), Shapeir (summer), Mordavia (fall), and Silmaria (spring).
In fact, when you beat Trial By Fire, there's a sequence after the credits where the moon turns into a blood-red face with fangs, and it says something like, "Coming Soon, Quest For Glory III: Shadows of Darkness!"
What happened (or at least what's been claimed) is that the Coles decided that the Hero didn't yet have enough experience after Shapeir to deal with what awaited him in Mordavia. So they created an "interlude" game in Tarna -- Wages of War.
I think the reason Dragon Fire took so long is because Shadows of Darkness did poorly (probably in part due to all the bugs), and so Sierra decided it wasn't worth it. Eventually, there was enough pressure from the fanbase to convince Sierra it'd be worth it to make the final game.
Shame that QFG 5 didn't even match up to a fraction of the awesomeness of 4. Damn, what a brilliant game that was.
AC:CL Wii -- 3824-2125-9336 City: Felinito Me: Nick
Make a mage, obviously. When in 5 you must do Famous Adventurer's quests and one of the rewards, if you're a TRUE mage and have NO STEALTH SKILL WHATSOEVER is TNB. Yes it'll kill that dragon at the end of the game. It'll also nuke Silmaria as well. (Resulting in a bitching endgame sequence).
I only ever played 4 and loved it SO HARD. I'm trying to get it running right now in DOSBox on my Mac but there's no audio, and the narrator was my favorite bit. WHY IS LIFE SO CRUEL!?
There are guides available for getting QFG4 to work in Dosbox. Your sound issues should be one of those topics addressed. You'll have to google for it, I don't have a link handy.
Also I've found that running older Sierra games without the disc helps a great deal. Plus you don't have to muck around trying to get your drive mounted properly. http://vogons.zetafleet.com/viewtopic.php?t=9788
Though I loved the series, the one I played through the most was the original Hero's Quest. The text parser just made the game for me. I got stuck in the brigand base right at the end of the game and never got past it.
The thing I loved about the first game is that it seemed like you could complete it with full stats and basically an affiliation with every class. I don't remember which class you have to pick to do it, and I'm sure it's documented somewhere, but basically you would spend your beginning game stats on your "zeros" and then you'd have the groundwork to being able to access all the game's class specific portions.
The thing I loved about the first game is that it seemed like you could complete it with full stats and basically an affiliation with every class. I don't remember which class you have to pick to do it, and I'm sure it's documented somewhere, but basically you would spend your beginning game stats on your "zeros" and then you'd have the groundwork to being able to access all the game's class specific portions.
The thing I loved about the first game is that it seemed like you could complete it with full stats and basically an affiliation with every class. I don't remember which class you have to pick to do it, and I'm sure it's documented somewhere, but basically you would spend your beginning game stats on your "zeros" and then you'd have the groundwork to being able to access all the game's class specific portions.
You... you can do that in all the games.
Are you positive? Stat-wise I know you're probably right, but I think trying to indulge in thief based operations will be detrimental to your status as a paladin. Seems like as the games get more complicated it becomes impossible to cover everything a single class has to offer without actually adhering to it.
Not to mention that your ending in 5 is based on your class.
You can raise your skills to max in all the games. Whether or not you can achieve all the subquests/spells/abilities pertinent to every class is another matter. For example no one except for a Wizard can get Zap, although you might be able to buy it in the fifth game... not 100% sure.
I always played as a Paladin with magic on initial playthroughs. Most overpowered thing, but y'know.
You can raise your skills to max in all the games. Whether or not you can achieve all the subquests/spells/abilities pertinent to every class is another matter. For example no one except for a Wizard can get Zap, although you might be able to buy it in the fifth game... not 100% sure.
If that was the case, then I believe you had to choose the Wizard in number one and then you'd be able to do absolutely everything as a "hybrid" in the first game.
After that I'm pretty sure it became impossible. Not too sure about 2, but 3 and onward it seems unlikely.
Ahhh, Quest for Glory..
Meeting interesting people, then robbing them at midnight.
Finishing the game, re-rolling as a wizard and juggle balls of lightning all day.
Memories.
I always loved dieing in these games, trying to push people too far and getting stabbed/magicked.
Posts
Damn that sucked.
I remember playing the demo, and disliking the combat.
I loved the options and different paths it gave you, things like the marriage sidequests, etc.
It was the first real non-Commodore 64 game, and it created my current addiction to PC gaming.
QFG 5's graphics do not hold up well at all, largely due to the weird Quicktime VR-style panorama thing they used. I did like how it tied up many of the countless loose ends, however.
I've never quite found a game that captures even the majority of QFG was for me. I guess that style of game grew up a bit and became Oblivion.
It was a departure from the previous games in the series. More emphasis on combat or running the hell away from it. But it gets big points for tying up a lot of loose ends and bringing back a lot of characters from the series.
Steam Profile
I remember getting half way through the 4th, and for some reason not being able to finish it, even with a faq...possibly due to some bugs...I keep meaning to bust them out again and play through them all with one character...
ALSO, I think Quest for Glory 4 and a 1/2 needs a mention - it made me laugh heartily...
And just to link it up some more, some group of guys are making QFG2 all VGA pretty....
...or something.
Seriously though, I think Trial By Fire was the first game of any real length that I ever played. (I didn't play the first game until the QFG Anthology came out.)
Anyway, the 4th game, while good, was riddled with bugs, many of them gamebreaking. There are fan patches that fix the worst of these; I didn't finally beat the game til 2005.
Quest For Glory 5 I just remember being bad.
Success! Your nose is now open.
There are guides available for getting QFG4 to work in Dosbox. Your sound issues should be one of those topics addressed. You'll have to google for it, I don't have a link handy.
Trial By Fire is probably my favourite game of all time. I'm slightly amused, so many years later, to see some of the abstract similarities between it and Fallout in terms of desert terrain, some of the humour.
Better hope your lockpicking skill was about 35...
Brain damage!
I loved the Persian Golfer.
Next time, become more skilled before attempting such a difficult lock.
Yeah, I LOVED this series. I really wanted to make a (web) comic based off my cousins and myself playing each class and having each one have thier turn at "Hero". And 5 was fan-service because the series was suppose to end at 4. But they did a great way to end the series and have all the major players come back.
The hippy and Julannar, the Liontaur, Elsa, Erasmus and Fenris, Eranna, Katrina, Random Harem Girl #6.
Is that going to be a point n' click system, or one of those text based, "Look at tree. Grab leaf. Get leaf from tree. Take leaf from tree. FUCK YOU! ASDFJSALFJSLDFK", type systems?
The game was supposed to only a quartet, but that quartet was going to be Spielburg (winter), Shapeir (summer), Mordavia (fall), and Silmaria (spring).
In fact, when you beat Trial By Fire, there's a sequence after the credits where the moon turns into a blood-red face with fangs, and it says something like, "Coming Soon, Quest For Glory III: Shadows of Darkness!"
What happened (or at least what's been claimed) is that the Coles decided that the Hero didn't yet have enough experience after Shapeir to deal with what awaited him in Mordavia. So they created an "interlude" game in Tarna -- Wages of War.
I think the reason Dragon Fire took so long is because Shadows of Darkness did poorly (probably in part due to all the bugs), and so Sierra decided it wasn't worth it. Eventually, there was enough pressure from the fanbase to convince Sierra it'd be worth it to make the final game.
Shame that QFG 5 didn't even match up to a fraction of the awesomeness of 4. Damn, what a brilliant game that was.
You know, I've forgotten that...
But then, I never got to the Dragon.
Also I've found that running older Sierra games without the disc helps a great deal. Plus you don't have to muck around trying to get your drive mounted properly.
http://vogons.zetafleet.com/viewtopic.php?t=9788
That and the cave in Trial By Fire. So awesome.
You... you can do that in all the games.
i beat 3 or 4 if that is right. great, fun stuff.
Not to mention that your ending in 5 is based on your class.
I always played as a Paladin with magic on initial playthroughs. Most overpowered thing, but y'know.
After that I'm pretty sure it became impossible. Not too sure about 2, but 3 and onward it seems unlikely.
Meeting interesting people, then robbing them at midnight.
Finishing the game, re-rolling as a wizard and juggle balls of lightning all day.
Memories.
I always loved dieing in these games, trying to push people too far and getting stabbed/magicked.