Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Unreal Tournament 3: PC demo out now!
Posts
Not sure I like this one yet. UT2k4 was much better imo.
Specs:
1.8ghz core 2 duo
X1950pro 256mb
2gb ram
XP
Yeah, the textures are only half as good as they get.
About the graphics. Gamespot has put up a handy comparison between the various graphical levels. It turns out the level 4 visuals are more than acceptable for me. So I can downgrade from level 5 and get an fps boost. Awesome.
EDIT: So I let it sit there for an hour. I then came into the room with Chinese takeout in my hands and the installer immediately jumped into action, dutifully pumping out files. Interesting.
(currently MIA)
Also, even when I exit the demo correctly it doesn't save my video settings so I need to manually change it from 640x480 every time I start it. Anyone else run into this?
(currently MIA)
Maybe my graphics card drivers are out of date or something?
Hopefully they're fixing it.
I think when this thing gets released I'm going to borrow it from somebody before I buy it, just to make sure they fixed some of this shit.
I'm really surprised how nice it looks, even with fairly low settings and how smooth it plays.
My only real question so far is that the flak cannon seems inconsistent with it's damage. I've shot someone from less than 30 feet away several times with the primary fire and it's not done very much damage at all, while at other times it ends up as an instant kill. Another thing I don't like is that there seems to be a delay on weapon switching, before the animation starts which would seem to discourage that in the middle of a fight, but that could just be an issue on my end.
That's good to hear. It seems like it will be a cool game, but it won't sell if it only runs on the tippy top end hardware.
Though it did pause every once in awhile. Not sure why.
The main fire on the Flak Cannon is designed to be used at close range. You can be lucky and score a head-shot from a distance with one of the pieces of shrapnel.
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
You're not the only one. I actually think the weapons feel weaker now as well.
My Backloggery PSN: Bigisy24
Weaker? Are you serious? You can kill pretty much anyone in a couple hits with most weapons. I remember being able to take a bit more damage in 2k4. They even said they made them more powerful and made jumping less floaty to give game a more up close and personal feel.
My Backloggery PSN: Bigisy24
Pound for pound, I think TF2 is the better multiplayer FPS, despite how cool the vehicles of UT3 are.
Theres no beef to them, they all look like really fast moving little midgets to me. And from a distance everyone just looks like a block of red/blue shaped like a dude.
The demo only has one player model in it. It's definitely not the one I'll be using in the full game. And what's wrong with an updated UT with better graphics and more maps and modes? There are over 40 maps shipping with the full game, and a lot more game modes than what's in the demo.
For example, Onslaught makes a return, only in a new form and called Warfare. From Wikipedia:
Unreal Warfare (formerly known as Conquest): New to the UT series, maps will be potentially as big as three Onslaught maps, and will have objectives similar to Assault maps. A limited form of resource management will exist in the form of tarydium mines or fields that must be captured; the more a team captures, the faster it can build vehicles and turrets, and the more bunkers it has the more tarydium it will need. Bunkers will possibly serve a similar purpose to power nodes in Onslaught. This type of game play mode was also in the game Command & Conquer: Renegade. A significant amount of details regarding Unreal Warfare have changed since "Conquest" was first announced, so it is possible that this form of resource management no longer exists.
That mode sounds fucking awesome. A next-gen version of Renegade? Yes, please.
The problem with Unreal 2k4 is that the (already small) community is split across dozens of gametypes. I think promoting Warfare as the main game in UT3 is going to alleviate some of the problems with finding decent competition.
I don't know about that, especially considering that there were only two gametypes in the demo (and very traditional ones, at that). Warfare mode is whether or not UT3 earns its price tag, as far as I'm concerned.
Although I'll agree that TF2 really raised the bar in FPS multiplayer. God that game is so good.
The Deathmatch gameplay is very solid in UT3, and I loved Onslaught so much I know I'll be buying this just for Warfare mode alone.
Don't forget that they are actually putting in a single player campaign with an actual story and everything. It's a standard get revenge story, but it should be fun to play through. It's also going to be co-op which can only make it even more fun.
Do the enemies have consistent health and armor? I have killed 3 people once before with the flak cannon and thought it was almost overpowering but then noticed that my own life was at 16, so yeah, it probably isn't.
also check the most recent posts in the vent thread for the new server info were in there playing
But as far as I can tell those 20 seconds that it took me to get to the tank were fun. I like that they kept those weapon racks. And I did see the scorpion? i think its called with the side blades. Is the primary weapon still the green net stuff?
Oh my yes. That mod is fun as hell. Horribly imbalanced though
Has anyone found out the cause or a fix, since no one on the Demo forum has an answer yet?