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LTTP: Outcast

wikiquote:
In 2007 the U.S. government successfully sends a probe to an alien world in a parallel universe. The probe starts transmitting video images of the world back to Earth. Then, just minutes into the mission, an alien life form discovers the probe and damages it, causing an unforeseen backlash of energy to create a black hole threatening Earth. Cutter Slade, a former U.S. Navy SEAL, is given the job of escorting three scientists (William Kauffmann, Anthony Xue and Marion Wolfe) on a mission to this alien world to recover the probe and close the black hole.

Arriving in this alien world, Cutter is separated from the other scientists and is hailed by the natives as their messiah, the Ulukai.


Welcome, stranger! This thread is devoted to Outcast, an action-adventure computer game by Belgian developer Appeal, released in 1999. Outcast was considered well ahead of it's time, featureing beautiful stunnings graphics (no, really), completely rendered by a voxel engine, with such an amazing level of detail no one has ever experienced before. The game takes place on the parallel world Adelpha, broken up into six region that can only be reached via Stargates, the so-called Daokas. Each of those regions resembles another climatic zone, like the snow-covered polar region of Ranzaar, where your enter the world first, the vulcanic mountain area of Motazaar or the ancient forests of Okaar. Adelpha is populated by the strange looking, human-like beeings known as the Talans. For centurys, they lived in peace and harmony, until one day the Fire Cast took over the power, enslaved their people and forced them to work on the fields and in the mines. Now they are awaiting the arrival of their messiah, the Ulukaï, to come to their world and put an end to the reign of terror. Then, out of nowhere, you arrive on Adelpha, and in the course of these events nothing will be the same as it was before


Okay, so I just saw this picture of Outcast flying around the internet and I decided that it was just about time to give this remarkable game yet another run. The last thing I remember about it is that I never made it into the jungle area. So, I started a new game, and suprisingly enough the graphic still held up pretty well to this day (when I first played it, I was absolutely astounded of how great and organic the game looked like!), at least better then those screens might make you guess. Unfortunately, the game runs really slow on my computer, so I did a quick check on the web and found out that it would probably be the best to install CPU Grabbe or similiar programms to prevent Outcast from using all the processing power. Looks like there are also several patches to fix a few problems that might occur when you're playing this on a modern computer.

Screenies:

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Movies:

Outcast Intro

Alfred J. Kwak on

Posts

  • TehSpectreTehSpectre Wrath Registered User regular
    Cutter Slade has to be the worst name ever.

    The game however, looks/sounds like it could be enjoyable.

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  • Alfred J. KwakAlfred J. Kwak Registered User
    TehSpectre wrote: »
    Cutter Slade has to be the worst name ever.

    The game however, looks/sounds like it could be enjoyable.

    Well, but in the german version he has the voice of Bruce Willis, and you just can't dislike someone who talks (and looks?) like Bruce Willis :)

  • TehSpectreTehSpectre Wrath Registered User regular
    TehSpectre wrote: »
    Cutter Slade has to be the worst name ever.

    The game however, looks/sounds like it could be enjoyable.

    Well, but in the german version he has the voice of Bruce Willis, and you just can't dislike someone who talks (and looks?) like Bruce Willis :)
    I didn't know Bruce Willis spoke German.

    But yeah, if he sounds and looks like Bruce, he can't be all bad. :P

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  • Alfred J. KwakAlfred J. Kwak Registered User
    I updated the OP with the intro movie so you can see what I'm talking about - now just imagine Bruce would be speaking those lines. It's almost like the developers had him in mind when they created the main character.

    And of course I was talking about the german voice over of Bruce Willis - he fits him quite well actually

  • SilpheedSilpheed Registered User
    This was a pretty good game when I played it at the time for it's release. I liked how you could affect the enemies forces by helping the different regions to rebel. If you managed to get the farmers to revolt the enemy soldiers would become weaker due to hunger and if you hit their supplies they would have crappier equipment.

  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    TehSpectre wrote: »
    TehSpectre wrote: »
    Cutter Slade has to be the worst name ever.

    The game however, looks/sounds like it could be enjoyable.

    Well, but in the german version he has the voice of Bruce Willis, and you just can't dislike someone who talks (and looks?) like Bruce Willis :)
    I didn't know Bruce Willis spoke German.

    But yeah, if he sounds and looks like Bruce, he can't be all bad. :P

    He has the german Bruce Willis voice actor. So,the guy who does Bruce Willis voice in all german movies.

    It was awesome

    SC2 EU ID Klyka.110
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  • CherrnCherrn Registered User
    Such a great game. I can't believe no one mentioned the music; it has to be the high point of the game.

    Completely orchestral, booming choirs, it's probably one of the best produced soundtracks of all time. When you start the game you'll swear the red army is standing outside your window.

    All creature will die and all the things will be broken. That's the law of samurai.
  • RohanRohan Registered User regular
    I wanted to play this game so bad, but the controls were unbelievably awkward and clumsy. I never did get past the second "level" because the controls would put me off.

    ...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.

    Nothing's forgotten, nothing is ever forgotten
  • TeevirusTeevirus Registered User
    The music! Cherrn makes a wonderful point.

    I had forgotten about this gem until right now. Anyone know if it still runs? I feel like last time I tried to install it, it crashed constantly. It's also possible that I'm an idiot and making this up, but I'll have to try to find the disc tonight.

    Edit!: Wow! Turns out I am an idiot. I so didn't read the entire first post, I just got excited and couldn't hold my fingers back, apparently. Looks like it will run, with patches etc.

  • 12gauge12gauge Registered User regular
    Teevirus wrote: »
    The music! Cherrn makes a wonderful point.

    I had forgotten about this gem until right now. Anyone know if it still runs? I feel like last time I tried to install it, it crashed constantly. It's also possible that I'm an idiot and making this up, but I'll have to try to find the disc tonight.

    Something I always wanted to know - in the big town you could sometimes hear a flute playing - was that some melody out of star wars?

    The only real problem I had with this game was that it made you learn a whole language - why couldn't a fish be called a fish?

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  • Alfred J. KwakAlfred J. Kwak Registered User
    12gauge wrote: »
    Teevirus wrote: »
    The music! Cherrn makes a wonderful point.

    I had forgotten about this gem until right now. Anyone know if it still runs? I feel like last time I tried to install it, it crashed constantly. It's also possible that I'm an idiot and making this up, but I'll have to try to find the disc tonight.

    Something I always wanted to know - in the big town you could sometimes hear a flute playing - was that some melody out of star wars?

    The only real problem I had with this game was that it made you learn a whole language - why couldn't a fish be called a fish?

    wikiquote:
    -In Okriana, the player can sometimes hear the The Throne Room/End Title track from Star Wars be played by a Talan. When questioned, the latter will answer that he is playing "Kazar's Harmony". This is likely the first hint the player can get about the fact that the legendary prophet Kazar is (...)

  • CherrnCherrn Registered User
    And the best part is, if you own the game, you can just stick it in the CD player and listen to the soundtrack. I mean, even if you don't like the game at all, it's worth picking up as a music CD.

    Dead fucking serious.

    All creature will die and all the things will be broken. That's the law of samurai.
  • DratatooDratatoo Registered User regular
    Outcast was the "Oblivion" of 1999. I just wonder what happened to its announced sequel? 1997 - 1999 were the best PC gaming years I had - Drakan, Unreal, Outcast. At least you had not to spend an arm and a leg to get 3D accelerated goodness (ok, Outcast didn't require 3D HW).

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  • JeakJeak Registered User
    It got canceled unfortunately. It's a pity because Outcast was one of those games that pushed the envelops of theme, depth and coherency - they made a game that would be considered modern today in my opinion. It would hold up in terms of plot and gameplay against anything out today.

    It's a pity that Appeal gambled on the wrong technology with voxels. Even though the game looked beautiful it needed a fairly beefy CPU and hardly used 3d acceleration at all (I believe there was a patch for the character models and some environmental objects that were made up of polygons).

    If we had voxel acceleration hardware or if Appeal had used polygons rather than voxels then perhaps it would've launched a long running, much loved series because the first game was complete quality.

  • GlalGlal Registered User regular
    I'm skeptical their use of voxels was the cause of the series' downfall. For one, the sequel was using polygons, and whilst clunky the original was not unplayable (I had a shit rig at the time and still finished it just fine). It was simply another case of being ahead of its time, much like Terra Nova and others.

  • SilpheedSilpheed Registered User
    Glal wrote: »
    I'm skeptical their use of voxels was the cause of the series' downfall. For one, the sequel was using polygons, and whilst clunky the original was not unplayable (I had a shit rig at the time and still finished it just fine). It was simply another case of being ahead of its time, much like Terra Nova and others.
    I'd kill to see a sequel to Terra Nova. I had a lot of fun with that game and it opened my young mind to the joys of proper tactics and squad based games.

  • MetatradMetatrad Registered User regular
    Amazing, unique game. There were some weird quirks, but the exploration and sense of immersion in the world were incredible. I should finish it sometime, but my game discs have dissapeared.

  • Alfred J. KwakAlfred J. Kwak Registered User
    Teevirus wrote: »
    The music! Cherrn makes a wonderful point.

    I had forgotten about this gem until right now. Anyone know if it still runs? I feel like last time I tried to install it, it crashed constantly. It's also possible that I'm an idiot and making this up, but I'll have to try to find the disc tonight.

    Edit!: Wow! Turns out I am an idiot. I so didn't read the entire first post, I just got excited and couldn't hold my fingers back, apparently. Looks like it will run, with patches etc.

    Yep, I just downloaded CPU Grabber, locked it at 55 and it runs perfectly fine :)

    Ha, I've forgotten how much fun the combat in this game actually is. I'd constantly run out of ammo because I attack every enemy patroll I run across, although I still haven't found any other weapon safe for my lvl 0 Pistol. Well, I guess I should do a short trip to Okriana to buy better equipment.

    And does anyone remember how to unlock closed doors? I've got 3 keys with me, but I haven't found out yet how to use them on the doors.

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