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[Phalla] Ad Astra Per Phalla: Finale - Humanity Enslaved

tuxkamentuxkamen Registered User regular
edited July 2007 in Archives
Prologue: Home

In Sector 75B4, located roughly in the space traditionally occupied by the constellation Virgo, there is an unremarkable system of three planets orbiting a blue-green star. Apart from being tangentially involved in the Second Intersystem War, human history has hardly noted this solar system's existence save to catalog it (RRZ 49) and its planets (RRZ 49-I, 49-II, and 49-III).

All three planets were poor candidates for terraforming--the first two were simply out of the proper temperature range, and RRZ 49-III had an actively poisonous atmosphere wrapped around what could only charitably be described as a planet-sized swamp. The vagaries of war and the projected colonization ranking of the planet put it safely out of the interest of human eyes.

It would be strange, then, for an explorer to view the planet from orbit today. Were they to scan the atmosphere of RRZ 49-III, they would find the volatile chemicals mostly absent (or at least bearable), and the swamps...well, the swamps would still be there--more biologically active and lush than even the most optimistic terraforming projections.

On this world, life has begun anew, in many ways...and ancient traditions have been restored.

--

The sun was making its way to sleep now; it shone a deep blue as it filtered through the thick, heady atmosphere of Home. The torches had been lit some minutes before, though, for the night came quickly, and the 'moons' (Young Sister and Sun-Hunter) were both hiding tonight. A good night to tell the story of the People, thought Elder Ka'lesh'pa as he took up his cane. Many will come, especially now that they have heard...

He sighed.

Ka'lesh'pa lifted the hanging that covered the door of his traditional hut and gazed at the plaza below him. Many indeed, he thought; at least several hundred of the Leshi had found places around the Tale--the central space where the history and traditional stories of the People were shared. Usually, there would be many storytellers and dancers in the Tale, singing stories to the young and curious. Tonight, for the most important story of the Leshi, there was only one--and all would watch him raptly as Ka'lesh'pa spun the Tale.

Time to begin, he thought--only a little regretful that his dancing years had passed him by.

Ka'lesh'pa passed through the hangings and gave an ululating cry of victory. Like many things of the Leshi, this shout of joy was rare, and hearing it brought the raucous crowd to instant, respectful silence; their rounded, wrinkled heads came to bear as one on the young hunter standing at the center of the plaza.

Tall and lithe (for the Leshi, who stooped naturally), this youth wore little but the traditional hunting breeches of his people and a wickedly-barbed spear, clutched tightly in both hands. Ka'lesh'pa nodded, and the hunter brandished his spear before him while the elder sang in the traditional speech:

'Hear me, O People! Hear the Tale of our Home!'

'In ages long past, we lived on our Home;
We were born, and lived, and loved on our Home.
We hunted, and watched our young;
We sung Tales and ever-watched the Sun and stars.'

As Ka'lesh'pa sang, the torches flared more brightly, and thick smoke began to rise from the ground. The hunter made his way around the plaza, spinning and leaping through the air, and as the smoke curled into vaguely bestial shapes before him, his spear would lash out, felling the insubstantial enemies left and right. Behind him, the dying clouds reformed into the shapes of Leshi, gathering in number as the hunter protected his People.

'In ages long past, we sought to seek the Sun and stars;
We set our hunting-boats to the starry waters
and sailed the skies.
Thus in our folly did we seek to tame the heavens.'

The young hunter was in the center of the Plaza once more, kneeling in a low-lying cloud of fog. His spear was astride his hips now, and he used it as an oar, paddling slowly through the thinner smoke to either side of him. The torches dimmed again as he 'sailed' towards the stars, where Ka'lesh'pa stood.

'Thus were we tamed,' sang Ka'lesh'pa, and here the people let out a sigh of distress;
'Thus was the proud Hunter tamed,
Thus were the People tamed,
Thus did the People lose their Home.'

In the Tale, the hunter was suddenly confronted by an amorphous, noxious-looking cloud of green fog. He leapt from his boat, stabbing again and again at the fog-shape, but this time it would not recede. With a ephemeral roar, it leaped forward, swallowing the Leshi whole before moving to engulf the ghost-Leshi behind him. In a matter of moments, the entire Tale was a mass of fog, and silence ruled the Plaza.

Ka'lesh'pa took up his cane and brandished it, setting the smoke to spin away into the sky; on the plaza kneeled the hunter, his spear broken, his body bound. This had been the fate of the Leshi countless centuries ago--taken and enslaved by a race that sought their strength.

'We sailed the stars without joy,
'Dying and striving and giving our children
To our pitiless masters, until the day
That we were delivered...'

Ka'lesh'pa and the people watching the Tale looked up to the sky, where the smoke had coalesced into a tableau of a hundred clashing monsters. At the peak, a six-winged hunting bird struck deep furrows into the back of a slug-like monstrosity, shrieking hatefully as it threw the creature to earth. The mortally wounded apparation fell through the center of the field, crashing over the motionless hunter in a torrent of bilious green while the other fog-monsters scattered to nothingness overhead.

The Plaza fell silent, watching intently. Ka'lesh'pa stepped forward to the edge of the Tale, shaking his cane before him as if to ward away the fog. It complied slowly...reluctantly revealing the hunter, free of his bonds, spear in hand, striking wildly at the sky.

'Delivered!' cried Ka'lesh'pa in his joy.
'Delivered from our torment!
Delivered by our saviors!
Free to sail the skies once more!'

'Delivered!' cried the crowd. 'Delivered! Delivered!'

The hunter kneeled down again, making as if to row once more, but this time the boat of fog was the bird of prey, slashing its wings joyously through the Tale; seeing this, the hunter let out a warcry and hefted his spear, pointing up towards the stars. The crowd roared in response, pumping their fists in the air and raising their voices in a repeated chorus: 'Delivered! Delivered!'

'NOW...'

Ka'lesh'pa's voice held command over the crowd; they quieted themselves almost instantly.

'Now our saviors must be delivered.
Now we must free them from their torment;
We must sail the stars to save them--
For they who saved us must not perish!'

Ka'lesh'pa gestured with wide arms, and the lights of the Plaza came up, and up, and up...beyond the torchlight, beyond the elder's hut, beyond even the Plaza itself; buildings and towers, roads and solar collectors, and beyond it all the gleaming outlines of floodlights on a ready-to-launch spacecraft.

'We must save them!'

And the Leshi cried in one voice:

'Save them!'

'Save the humans!'




Chapter I: Perspective

13 cycles ago (approx. 3900 Solar years), a party of peaceful Ymich explorers encountered an unknown object moving through their space. This metallic being shone like no asteroid or comet that they had ever seen before; more excitingly, it rode the Black Ocean on an actinic plume of fire. This, mind-spoke the Ymich, seemed to be the fabled proof that they had been looking for—life! Intelligent life! They simply had to make contact with it!

As the creature approached them, they spread their tentacles in a gesture of peace. They rejoiced as they saw how the metal life-form heeded their greeting, drifting slowly amongst them and suffering their clumsy, tentative touches of greeting. They tried to mind-speak, but the ship was silent save for tiny pinpricks of confusion and fear; the Ymich could not understand this. Surely such an advanced creature could communicate to them? Perhaps the connection needed to be stronger!

This well-intentioned thought led the scientists to wrap their tentacles around the ship, seeking a better mental bond. That was also the point where the human research team aboard the Argosy decided that the jellyfish-like creatures’ painful mental probes had crossed the line from ‘interesting’ to ‘life-threatening’. Defensive lasers on the vessel quickly deployed, incinerating the forward Ymich team before they had time to be surprised at the sudden activity.

Shocked by this sudden violence, the remaining Ymich fled back to their homeworld, with the Argosy following at a respectful distance. They warned the people of the horrible creature, and they responded gloriously—soaring in a unified wave from the low gravity of their gaseous planet. How they puffed their tentacles at the metal monster! The interloper, obviously cowed by their strength, spun on its axis and fled like a gas-skitterling as the Ymich cheered and wondered at its flight.

Six weeks later, an Intersystem Fleet battleship jumped into the system, scanned the Ymich homeworld, and ordered a precautionary terraclast deployment.



It would take hundreds of years before the remnants of the Ymich culture recovered enough to flee the shattered gas clouds that used to be their world. They contacted ancient friends among the Denebrai and Shan’ga; from them, they learned the ways of metal and technology. They borrowed and stole (when it suited them); they planned and adapted. Most importantly, they learned the name of those who had ruined them—human. Argosy. This was the name they would assume three thousand years later, as their Man O’ Wars and Sunrays used stolen terraclast technology to systematically purge the colonies of the human infestation. The battles raged from world to world and system to system as the Intersystem Fleets, heretofore unbeaten, found themselves giving ground to suddenly-superior and better-equipped fleets.

Losing an entire colony was rare, but it had happened before—most notably as the precursor to the Thompsonite Conflict in 6300CE (see related article). However, this was no freak accident or stumbling invasion; it was well-orchestrated and researched genocide. And it moved, inexorably, towards the home systems. Colonies hired mercenaries, petitioned for Intersystem Fleet support; all measures proved futile. The number of human worlds continued to shrink from an all-time high of 950 (in 7822CE) to just over fifty in the span of nine hundred years.

It was at this time that the Inter-Colony Government, in combination with the Intersystem Guilds, made the decision that an extinction scenario was not only likely but imminent. The systems left to humanity were more densely guarded, but the Argosy fleets continued to increase; decisive battles would surely be fought, but they would ultimately not end up in humanity’s favor. Instead, a massive pooling of resources and manpower was allocated to the ancient production fields at Barnard’s Star. There, the colonies drew up plans for an Exodus of sorts—they would send a large pool of human colonists into hibernation, assemble them onto a giant colony Ark, and send them (along with a protective fleet of ISF ships) far out along the galactic arm, hopefully well away from the attentions of the Argosy. During the trip and subsequent settlement, they would try to develop countermeasures to defeat their foe.

Construction of the Ark and assembly of the settler population began immediately upon approval of the plan (Month 3, 7823CE). Approximately forty-eight million colonists answered the call to Exodus; as they began the long process of hibernation processing, production arrays began to assemble the kilometers-long fortress that would house their cryo-units and send them to safety. Guild ships of all stripes began plying the trade lanes closer to Earth, too, feeding the growing Ark, supplying its workers, and attempting to keep a watchful eye on the distant skies.



It took almost three hundred years to manufacture, field-test, and load the Ark, all of this done in the highest possible confidence—notwithstanding the fact that every human being knew of the Argosy threat, and that worlds continued to fall as the years ticked by. By 8102CE, the remains of the Inter-Colony Government convened once again to give their final reports--the Ark was prepared to specifications; the settlers were loaded and cleared. It would be as safe as ‘humanly possible’…certainly safer than living on the human worlds, where only three systems now remained free of the Argosy. If the ISF did not launch the Ark soon, there would not be any chance to leave undetected. It was time for humanity to flee the field.

tuxkamen on

Games: Ad Astra Per Phalla | Choose Your Own Phalla
Spoiler:
3DS: 2406-5451-5770
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Posts

  • tuxkamentuxkamen Registered User regular
    edited June 2007
    Roles:

    There are fifty players in this game. Each of you is a captain of a ship moving in convoy with the Ark, a gargantuan colony ship carrying millions of hibernating humans. Unfortunately, after a few thousand years of good times, rapid colonization, and military curb-stomping, the human race has come under catastrophic attack by alien forces and you, along with the Ark, have been forced to flee the colonization fleet's staging area at Barnard's Star.

    While in FTL travel, the fleet is protected from detection and communication from the outside, and the many ships fly in formation with the Ark providing continuous course corrections. However, events (will) reveal to the fleet that the aliens are working from within, attempting to sabotage the Ark and its cargo.

    Every day, the captains must vote on a ship to be ejected from the convoy (destroyed, for your purposes). You must eliminate any alien infiltrators before the convoy reaches its final destination in Phalla Serpentis, or they will contact their brethren. If the aliens gain a majority amongst the remaining fleet, they will take control of the Ark and its inhabitants.

    In this game, there may or may not be the following roles:

    Guilds

    Though at one point there were hundreds of human-settled worlds with diverse populations, the needs of society remained fairly constant through the centuries—colonization, science, trade, labor, pleasure, and war. All the players in the game, including the infiltrators, are loosely arranged into the guilds which evolved between the stars to meet these needs.

    The guilds have varying memberships, but each guild with more than four living players has the ability to cast an extra vote per night. Any member of your guild can cast the guild vote, so it is desirable for you to discuss plans and ideas amongst your guildmates.

    As of Day 4, every guild with voting power has gained a one-time ability that can be exercised on any day that they retain their vote. The power varies by guild, and is listed in the narrations. Clarification of the powers is in the thread.

    Aliens

    Over the last few decades, vengeful aliens have been systematically seeking out and destroying the various human colony worlds, forcing the survivors into more and more desperate measures (leading to the creation of the Ark). One or more groups of aliens have infiltrated this final colony fleet with the intention of ending humanity’s influence in the galactic arm. Others have come in order to save us.

    Each night, evil aliens will remove a certain number of players from the fleet, with the ultimate goal of outnumbering the remaining human ships. At that point, they can vote the Ark into doing their bidding. Other aliens, if they exist, have their own abilities.

    Aliens do not have special communication traffic.
    Aliens appear as such on deep medical scans.


    The game ends in the evil aliens’ favor if they match or outnumber the remaining humans and helpful aliens at any time.

    Also, if there are multiple groups of evil aliens, they will be competing against each other; the stronger faction gains more kills per night. When one faction of evil aliens is destroyed, other evil factions gain a kill permanently.

    The aliens known to the human race who may appear in this game are:

    Argosy – Seek to wipe humans from space completely, as was nearly done to them long ago
    Denebrai – Incorrigible traders who provide technology to all sides
    Leshi – Former Thompsonite slaves who rediscovered their advanced society after human intervention
    Shan’ga – Believe in their superiority over all other humans and aliens
    Thompsonites – Slavemasters and mind-warpers that see the Ark as a potential bonanza

    Thralls

    In the attack which decimated the remaining human defenses and forced the flight of the colony fleet, alien infiltrators managed to take over several ships. Others, however, were not completely successful; these infiltrators appear human, but communicate freely with their alien superiors and also seek the end of human civilization.

    Thralls have special communication traffic.
    Thralls appear normal on deep medical scans.


    Thralls have no unique powers; if their masters die, they gain no kills.
    For the purposes of win conditions, thralls count as humans (to either side).

    Guardians

    Though the Inter-System Fleet which protects the various worlds and the routes between them has suffered heavy losses due to alien encroachment, certain covert-ops vessels have managed to escape detection and make their way amongst the colony fleet. Amongst these are FleetSec vessels specialized to protect against electronic warfare.

    Guardians have special communication traffic.
    Guardians appear normal on deep medical scans.


    Guardians can collectively protect one ship a night from one non-vote attack only.
    (In other words, multiple alien groups can break a protection by attacking the same target.)

    Guardians are not able to guard each other or themselves.
    If guardians pick different targets, none will be protected.

    If guardians successfully defend from an attack, the guardians and attackers will be notified that an attack was blocked.

    Seers

    FleetInt vessels are also amongst the colony fleet. Their mission is to root out both the aliens and any resources that can help them protect the Ark.

    Seers have special communication traffic.
    Seers appear normal on deep medical scans.


    Each seer can perform one of the following scans on any day that they are free to do so:

    - Commscan: Checks whether a person is using encrypted comm channels. This will find specials (thralls are ‘special’ too), but not aliens. This action takes one day.

    Important: The seer only discovers the presence of encrypted comms, not the content. You will not learn the role of your target. You will also not receive any alien/human indications.

    - Medscan: Does covert medical scanning via the passive lifesign monitors that are standard equipment on all ships. This will separate an alien from a human, but will not reveal special roles. This action takes two days.

    Important: The seer only discovers the presence of alien comms; you will not know their content or what side the alien is on. If the target is a non-alien special, a medscan will reveal nothing about the target's special status.

    Seers cannot ‘promote’ scans midscan—you cannot turn a one-day scan into a two-day scan.

    (However, you can have multiple seers do multiple types of scan on the same player.)

    Vigilantes

    Sometimes the ISF simply requires problems in space to ‘go away’. For this, they use specially fitted FleetCov gunships that utilize both hard weaponry and electronic subterfuge to destroy targets.

    Vigilantes have special communication traffic.
    Vigilantes appear normal on deep medical scans.


    Vigilantes do not know each other.

    Each vigilante may choose one target to subterfuge each night.
    Each living vigilante’s daily choice has a 1/N chance of dying.

    If a living vigilante does not make a selection, they create a 1/N chance that no kill happens.

    All chances are additive. Example: If two vigilantes pick tuxkamen, one vigilante chooses Ardor, and one does nothing, tuxkamen has a 50% chance of dying, Ardor 25%, and neither 25%.

    Geminids

    Selective cloning of the embryos of superior individuals was extremely popular for a period of time in humanity’s expansionary period. Cloned settlers, specialists, and even armies found life (of a fashion) out in space. As man gained more intimate understanding of the brain, later research combined with the famous Ch’ii-Long/LaPlace studies on mental communication among the Argosy produced twinned humans who had not only uncanny mental prowess but also a bond that allowed them to communicate instantly over long distances. The extended result of these projects were the Pleaides—linked septuplets who act as mental computers and provide jump calculations to the largest FTL-capable vessels (like the Ark).

    With the advent of the Pleaides, cloning of talented humans was officially limited to twinned sets for ‘ethical’ reasons. Such pairs exist in small numbers throughout the galaxy, often working as highly-respected explorers and ship captains (though they often publicly hide their status to avoid awkwardness around normal humans).

    Geminids do not have special communication traffic.
    Geminids appear normal on deep medical scans.


    Geminids have no special powers other than that they are certain of each other’s humanity.
    Geminid pairs do not die when one member of the pair dies.

    Humans

    All players of all roles can be assumed to have received a ‘human’ role PM (your guild membership PM).

    It should go without saying, but humans show up normal on all scans.

    The humans win when all evil aliens have been eliminated. Thralls do not count towards this goal.

    Action Order

    Daily discussion, then: All Protections > Vote Kill > Other Kills


    Games: Ad Astra Per Phalla | Choose Your Own Phalla
    Spoiler:
    3DS: 2406-5451-5770
  • P10P10 Registered User regular
    edited June 2007
    So, what's the hairbrained scheme to create an instant network this game?

  • CouscousCouscous Registered User regular
    edited June 2007
    What are the powers of the guilds other than the extra votes?

  • GnastyGnasty Registered User
    edited June 2007
    What does each guild have control over?

    i just wanna 'be myself'
  • P10P10 Registered User regular
    edited June 2007
    The ? ? An awesome shipname if I do say so myself.

  • AngelHedgieAngelHedgie Registered User regular
    edited June 2007
    Fucking tentacled bastards. And I know someone tipped them off.

    (sitting slowly in my captain's chair, I review the retreval of the support squads that safely made the jump...)

    XBL: Nox Aeternum / PSN: NoxAeternum / NN:NoxAeternum
    Spoiler:
  • GnastyGnasty Registered User
    edited June 2007
    I grudge !vote B:L

    i just wanna 'be myself'
  • P10P10 Registered User regular
    edited June 2007
    Gnasty wrote: »
    I grudge !vote B:L
    This is no time to be holding petty grudges, Gnasty! Those Argosy bastards are enough of a threat, without senseless infighting.

  • FrosteeyFrosteey 1521-2945-8940Registered User regular
    edited June 2007
    I knew I should have named my ship Halberd Trauma.

    I'd like for it to be known that I control four hundred and twelve of the spears. The rest of you may divide them up as you please.

    frosteey.gif
  • BalefuegoBalefuego Registered User regular
    edited June 2007
    Lets get this shit started.

    (and with that I'm off to bed)

    [SIGPIC][/SIGPIC]
  • B:LB:L Registered User regular
    edited June 2007
    Seriously. We need to vote smart.

    !Vote Raneados. The tradesmen should welcome the loss of competition.

    10mvrci.png click for Anime chat
  • AngelHedgieAngelHedgie Registered User regular
    edited June 2007
    Anyone who would let their grudges take precedence in such dire straits cannot be trusted. Therefore, !Gnasty needs to be shown to an airlock sans normal suit.

    I don't think the Precisonk Consortium would mind seeing Gnasty, head of a competing guild, put to hard vacuum much either.

    XBL: Nox Aeternum / PSN: NoxAeternum / NN:NoxAeternum
    Spoiler:
  • Charles KinboteCharles Kinbote Registered User regular
    edited June 2007
    My fingers are crossed so hard it hurts when I pee.

    www.twitter.com/amazingwarlock
  • GnastyGnasty Registered User
    edited June 2007
    Gnasty wrote: »
    I grudge !vote B:L
    This is no time to be holding petty grudges, Gnasty! Those Argosy bastards are enough of a threat, without senseless infighting.
    There is no evidence that B:L isn't Argosy. Also, he is trying to kill my guild members, which I don't appreciate.

    i just wanna 'be myself'
  • FrosteeyFrosteey 1521-2945-8940Registered User regular
    edited June 2007
    Anyone who would let their grudges take precedence in such dire straits cannot be trusted.

    And what's this grand alternative you have to baseless hatred?

    frosteey.gif
  • GnastyGnasty Registered User
    edited June 2007
    The Brotherhood of Tradesmen wishes to execute AngelHedgie, because he doesn't seem to understand that the first day of any Phalla is the day of grudge votes.

    i just wanna 'be myself'
  • P10P10 Registered User regular
    edited June 2007
    Gnasty wrote: »
    DËTHKÖK wrote: »
    Gnasty wrote: »
    I grudge !vote B:L
    This is no time to be holding petty grudges, Gnasty! Those Argosy bastards are enough of a threat, without senseless infighting.
    There is no evidence that B:L isn't Argosy. Also, he is trying to kill my guild members, which I don't appreciate.
    There's no evidence that B:L is Argosy. Let us not forget our Inter-Colony Government justices, comrades. Innocent until proven guilty. There is no need for such haste to violence. Why don't we all just calm down, and let me massage your worries away in the Sensorium?

  • tuxkamentuxkamen Registered User regular
    edited June 2007
    Rules are up (the ones you get, anyway).

    To clarify: Each guild gets an extra vote. That's it. It counts for 1, like any standard player's vote.

    You may, or may not, agree on what to do with that vote, but should a close voting situation occur, your guild votes may swing things in another direction, should you collaborate for some higher purpose.


    Games: Ad Astra Per Phalla | Choose Your Own Phalla
    Spoiler:
    3DS: 2406-5451-5770
  • GnastyGnasty Registered User
    edited June 2007
    DËTHKÖK wrote: »
    Gnasty wrote: »
    DËTHKÖK wrote: »
    Gnasty wrote: »
    I grudge !vote B:L
    This is no time to be holding petty grudges, Gnasty! Those Argosy bastards are enough of a threat, without senseless infighting.
    There is no evidence that B:L isn't Argosy. Also, he is trying to kill my guild members, which I don't appreciate.
    There's no evidence that B:L is Argosy. Let us not forget our Inter-Colony Government justices, comrades. There is no need for such haste to violence. Why don't we all just calm down, and let me massage your worries away in the Sensorium?
    Well, I am pretty stressed. I would like to make an appointment with your finest masseuse, followed by your most beautiful concubine.

    i just wanna 'be myself'
  • FunkyWaltDoggFunkyWaltDogg Registered User regular
    edited June 2007
    Wow, that was quite an intro!

    Burnage wrote:
    FWD is very good at this game.
  • B:LB:L Registered User regular
    edited June 2007
    DËTHKÖK wrote: »
    Gnasty wrote: »
    DËTHKÖK wrote: »
    Gnasty wrote: »
    I grudge !vote B:L
    This is no time to be holding petty grudges, Gnasty! Those Argosy bastards are enough of a threat, without senseless infighting.
    There is no evidence that B:L isn't Argosy. Also, he is trying to kill my guild members, which I don't appreciate.
    There's no evidence that B:L is Argosy. Let us not forget our Inter-Colony Government justices, comrades. Innocent until proven guilty. There is no need for such haste to violence. Why don't we all just calm down, and let me massage your worries away in the Sensorium?
    Save your breath, friend. I've known Gnasty for a long time, and he cannot be haggled with due to his hard-headed nature.

    We can only hope he doesn't try to kill anyone important...again.

    ((That intro is THE FUCKING BEST))

    10mvrci.png click for Anime chat
  • GnastyGnasty Registered User
    edited June 2007
    Wow, that was quite an intro!
    Yeah, very impressive Tuxkamen.

    i just wanna 'be myself'
  • P10P10 Registered User regular
    edited June 2007
    Unfortunately, in the disorder caused by these recent, harrowing events, the Sensorium is not currently operating at full capacity. Many of our employees are resting and recuperating, and trying to cope. However, I'm available for your pleasure, Gnasty. :winky:

  • GnastyGnasty Registered User
    edited June 2007
    Unfortunately, in the disorder caused by these recent, harrowing events, the Sensorium is not currently operating at full capacity. Many of our employees are resting and recuperating, and trying to cope. However, I'm available for your pleasure, Gnasty. :winky:
    Ah, well, something is better than nothing, right?

    @B:L - I still don't know what you're talking about. Seriously, what are you talking about?

    i just wanna 'be myself'
  • Minor SecondMinor Second Registered User regular
    edited June 2007
    Oh you'd like for us to let our guard down wouldn't you!

  • ShamusShamus Registered User regular
    edited June 2007
    Ah, it seems we're in some dire straits.

    As always comrades, The Giovanni is at your service. As a member of the illustrious Thousand Spears, it's an honor to be on this voyage.

  • Bad KittyBad Kitty Registered User regular
    edited June 2007
    This makes me want to watch Battlestar Galactica again!
    Great intro, Tux.

  • tuxkamentuxkamen Registered User regular
    edited June 2007
    ...so can I do asteroids fall everyone dies yet? Please?

    Okay, have fun, I'll check in tomorrow.


    Games: Ad Astra Per Phalla | Choose Your Own Phalla
    Spoiler:
    3DS: 2406-5451-5770
  • DogDog Registered User, Administrator, Vanilla Staff admin
    edited June 2007
    I !vote Gnasty for Chairman

  • GnastyGnasty Registered User
    edited June 2007
    robothero wrote: »
    I !vote Gnasty for Chairman
    This is an amazing idea. If there was a Chairman role I could be elected to I would totally vote for myself.

    i just wanna 'be myself'
  • Kin33Kin33 Registered User
    edited June 2007
    Awesome intro tuxkamen.

    As captain of the Balthasar I would like to send out a comm greeting to all my fellow ships protecting the ark. Godspeed to you all.

  • RaneadosRaneados Registered User regular
    edited June 2007
    I just finished the intro and now I feel like I need a goddamn cigarette


    let it be known that smoking is allowed on my boat

    also are we doing any sort of roleplay with this or not? what's standard D&D fare?

    Dubh wrote: »
    Rane is the future of ancient greek tradition
  • RaneadosRaneados Registered User regular
    edited June 2007
    also it seems some already want me gone

    it's because I came from the SocialEntropic islands isn't it

    racist

    Dubh wrote: »
    Rane is the future of ancient greek tradition
  • AngelHedgieAngelHedgie Registered User regular
    edited June 2007
    Raneados wrote: »
    also it seems some already want me gone

    it's because I came from the SocialEntropic islands isn't it

    racist
    It's just business, buddy.

    XBL: Nox Aeternum / PSN: NoxAeternum / NN:NoxAeternum
    Spoiler:
  • GreenGreen Stick around. I'm full of bad ideas.Registered User regular
    edited June 2007
    Raneados wrote: »
    also it seems some already want me gone

    it's because I came from the SocialEntropic islands isn't it

    racist

    Outsider!

    IsaacSig.png
    3DS: 3007 8087 2767 | Nintendo ID: AngryFrog
  • RaneadosRaneados Registered User regular
    edited June 2007
    oh, just to let the rest of the convoy know

    I dropped my sensual escort business



    there was an accident with a video wall and now half my ship smells like burning hair

    Now I'm the man to see for all your communications and and hyperdrive needs!


    no refunds

    Dubh wrote: »
    Rane is the future of ancient greek tradition
  • DogDog Registered User, Administrator, Vanilla Staff admin
    edited June 2007
    As you white collar people might not know, the working stiffs in The Brotherhood of Tradesman work as an equal opportunity guild.

    Look, we even have a Entropite. Look at him clap his hands and sing his silly songs! Horray!

  • Buzz BuzzBuzz Buzz Registered User
    edited June 2007
    robothero wrote: »
    Look, we even have a Entropite. Look at him clap his hands and sing his silly songs! Horray!

    Are these songs in support of our glorious leader, precisionk? I certainly hope that they are. You tradesmen would not want to anger the Precisionk Consortium, would you? We are, after all, your protectors. Without us, you'll have no one to protect you from those blasted space pirates.

  • GreenGreen Stick around. I'm full of bad ideas.Registered User regular
    edited June 2007
    robothero wrote: »
    As you white collar people might not know, us working stiffs in The Brotherhood of Tradesman are an equal opportunity organization.

    Look, we even have a Entropite. Look at him clap his hands and sing his silly songs! Horray!

    Hey, this Entropite designed that life support system you seem to be enjoying so much

    Let's hope it doesn't mysteriously fail when a certain slo-trans capacitor is mysteriously removed

    IsaacSig.png
    3DS: 3007 8087 2767 | Nintendo ID: AngryFrog
  • GnastyGnasty Registered User
    edited June 2007
    Buzz Buzz wrote: »
    robothero wrote: »
    Look, we even have a Entropite. Look at him clap his hands and sing his silly songs! Horray!

    Are these songs in support of our glorious leader, precisionk? I certainly hope that they are. You tradesmen would not want to anger the Precisionk Consortium, would you? We are, after all, your protectors. Without us, you'll have no one to protect you from those blasted space pirates.
    You guys are protectors?

    Can someone explain what the different guilds do, just for flavor purposes?

    The songs of The Brotherhood of Tradesmen are songs that express our love of money. If precisionk is a wealthy individual, he can consider himself included in our songs.

    i just wanna 'be myself'
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