Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Picked this up today on a whim. I was in the mood for something a bit different, and FEAR looked like it fit the bill. I've got the 360 version.
My first impression of the game were that the graphics seemed last-gen, which made sense. My second impression was "Oh hey! Look at those shadows!" and I immediately wasted 15 or 20 minutes moving around various light sources and playing with my flashlight.
The gameplay itself seems very well done. My first "horror" scene, while surprising, merely made me curious, and much more cautious. Despite the fact that I haven't gotten very far into the game yet, this seems to be the usual effect they have on me.
The dev team did a wonderful job pulling me into the game though. I hate not knowing what's going on, and of course the only way to learn is to keep pushing forward. To have the music build up toward a climatic/spooky crescendo as I approach and open a door after having glimpsed that weird little girl or Paxton guy, only to have nothing happen and the sound to cut out completely is a new experience, and when something did happen, it was effective. Rather than being able to just go through the motions of killing the enemy in my usual detached way, I'm engrossed in the atmosphere. I'm cautious, curious, and maybe even a little creeped out. I'm definitely more than a little twitchy and jumpy at points. Damn that little girl!
Now for the embarrassing part. Since I'm playing on a 13 inch TV, I'm usually crouched or sitting on the floor, rather close to it. At one point I happened to be crouching (like a baseball catcher) as a hallucination (?) scene began. There came a point in the scene where I was noticeably startled: to the point I jumped and fell back, dropping my control and letting out an audible "AH!" which I noticed was mirrored by my character on screen as he came out of the hallucination.
I can't remember the last time I was so engrossed in a game that it had that effect on me (if ever at all). It's what drove me to immediately save and come post this thread.