I had a similar post to this around a year ago, but it got lost, so I am recreating it for the MMO subforum. My goal here is to give a basic overview for those unfamiliar with game, who have either just started or are interested in playing, and want to know what all these terms mean and how they affect the game. This is a big series of posts so bear with me.
THE BASICS:
First things first. I am assuming you've played the tutorial, learned how to fly a ship, done the missions, etc... I'm also assuming you are roughly aware of what EVE is. So what now? You've got a ship, a little bit of cash, and no direction. Now you get to decide what you want to do!
There a couple categories of things to do in EVE. Let's review them a bit.
Combat:
Blow stuff up! There's a LOT of fighting going on in EVE at all times. You can just wander around asteroid belts in lower-sec systems killing rats, or run combat missions, clear a deadspace complex, or fight other players in a war or as a pirate. Of course, they can attack you too. Bounties, loot, and salvage can make this very profitable indeed.
Industry:
Manufacture goods for fun and profit. Buy a blueprint, get some ore, and rent out a manufacturing bay somewhere. Then sell your goods on the market. Almost anything that players use in the game can be made by players.
Trade:
Buy low, sell high. Get a bigass transport ship, haul goods from station to station. Can be very profitable if you know the market. Risky too, as an unguarded hauler in low-sec space is a tempting target.
Mine:
Point mining laser at rock. Wait. Drop ore at station. Repeat. Process and sell, or use for manufacture. That's about it. Boring but you can make a lot of money, especially in 0.0
Explore:
The newest thing to do. Grab a small ship and head out into the black, searching for lost and hidden treasure. It involves dropping scan probes at various points in a system, looking for interesting signals. As you close in, you'll need more accurate probes. Results can vary from hidden asteroid fields, complexes, or just floating ruins that you can unlock and find tasty loot in.
So now that you've read that, think about what sounds fun to you. Set yourself a goal. Maybe you want to fly a giant battleship and fight in a war. Maybe you like slowly accumulating massive wealth via the market. Maybe find hidden spots in the inky cold of space. Whatever your goal is, once you know it, you can start training the skills to get you there.
Defintions/info to know:
Attributes - Perception, Willpower, Intelligence, Charisma, Memory. This is not WOW. These stats will not affect how fast your ship goes, how much damage your weapons do, or how much money you make when trading. Skills do all that.
Attributes determine how fast you learn those skills.
CPU/Grid - Two limited resources that vary based on what ship you are flying. Most equipment takes some combination of CPU and Power Grid. The more you have of each, the more and/or higher quality equipment you can install into your ship.
Capacitor - Cap is life. REMEMBER THAT. Without cap energy your ship won't do much. Your weapons can't fire, your tank won't hold, and you can't warp. (With some exceptions, projectiles don't take cap to fire)
Capacitor Regen - I mention this seperately for a reason. Capacitor energy regenerates at a fixed rate. Your capacitor will recharge, from zero to full, in a set amount of time that does not change. This means the more cap you have, total, the more energy will recharge every tick, which in effect increases your regen. Some equipment can also reduce the time this takes/regen per tick.
Shields - An energy shield that protects your ship from damage. Shields regenerate the same way cap does.
Armor - Plating that takes damage after shields are gone.
Structure - The final line of defense. When structure is gone, your ship explodes and you are ejected into your pod. Doesn't last terribly long either. If you are taking structure damage, you should be getting the hell out of there.
Tanking - The ability to survive or mitigate damage. In EVE that generally means boosting shields with more energy or using an armor repairer so as to not run out of shields/armor. In larger ships, resistances come into play.
Tackling - Hitting someone with warp scramblers and stasis webs to keep them from flying and warping away while you or someone else shoots them. Often done in small, cheap frigates that orbit the target at high speed (harder to hit).
Damage Types - There are four types of damage in EVE. EM, Thermal, Kinetic, and Explosive. EM will do the most damage to shields, whereas Explosive is most effective on armor. Thermal and Kinetic are a bit more balanced, but each leans one way or the other.
Posts
For caldari ships you generally want Ballistic Control Systems for missile damage, Power Diagnostic systems to make your capacitor recharge faster, or fitting mods (Power Diagnostics if you just need a bit of power grid, Reactor Control Units if you need a lot of power grid, or CoProcessors if you need CPU).
That's really about it except for interceptors fitting modules that increase speed, and the few gunnery ships using Magnetic Field Stablizers instead of Ballistic Control Units.
Skills you don't already have can be purchased off the market.
For selling stuff, you can right click the item and hit sell; if there's a buy order up for 'em in range, you'll be able to sell it without adding it to the market. One note on this however; generally speaking, buy orders are for a fair bit less than the module/whatever is worth.
If you want to see how much you can get for something, right click it and hit View Market Details; it'll show you the buy and sell orders for whatever region of space you're in.
when browsing the eve forums, everyone talks in abriev and i got no clue.
something like ship builds.
10mn MWD II
Warp Disruptor II
Fleeting Web
Sensor Booster II
Med Elec Cap Injector
2x MAR II
2x EANM IIs
1x DCU II
1x MFS II
1x PG rig
1x Hybrid Burst Aerator (ROF).
^^ i have no clue what most of those mean.
New question. I bought some stuff for my ship, a new Mining Laser and a Shield Enhancer or something. I'm under power though and they won't let me undock, is there something I can buy to boost my power?
MWD - Micro Warpdrive. Afterburner on crack; huge speed boost, but requires alot of capacitor to run, and lowers the total amount of cap available when fitted.
MAR - Medium Armor Repairer. Cruiser sized armor repair module
EANM - Energized Adaptive Nano Membrane. Increases armor resists for all damage types.
DCU - Damage control unit. Gives your ships structure resists, and boosts armor resists when active.
MFS - Probably Magnetic Field Stabilizer. Weapon upgrade for hybrid turrets. Increases tracking and....damage multiplier I believe.
hehe, thats why it would be nice if someone can compile a list of what all these abbreviations mean.
Starting out with the PvE Gallente build from goonfleet wiki. I was wondering what is a good skillset to work towards for maxing out cash / hour from ratting.
From reading the other thread, it seems to me that having fun in PvP is much more about being able to absorb losses than having a maxed out char / the best ship possible. So of course I would like to fly with the MERCHI / Goons in PvP but to supply that activity I am currently looking at ratting / exploration for earning the iskies.
As for ratting, if you train for a decently skilled Dominix or Myrmidon, you can take NPC battleships no problem.
Steam
Only the strong can help the weak.
By newbie ships you must mean frigates. Both the Tristan and Incursus are good at what they do. Incursus is more of a paper tiger, better damage but almost no tank. The Tristan is a more well-rounded platform, but you need both light blaster and light missile skills to use right. It also has room for one light drone.
If you want to mine, get in a Vexor (cruiser) as quickly as possible.
Steam
Only the strong can help the weak.
Oh, No, that refers to pre-requisites.
The higher the Rank, the more pre-requisites the skill needs. (Example, Battleships require Spaceship Command, Cruiser, and Frigate skills) Higher Ranked skills also take longer to train.
*I stand corrected*
It looks like mining is the only option so far, any advice on what ore in particular to look for, or how to find it? Is it worth hopping around to different regions to find the best price?
Steam
Only the strong can help the weak.
Unless you have a massive transport ship, (and I doubt you do, early on), it's not really worth it to leave the region to sell ore. You should be able to find a good price in most empire regions.
As for wealth acquisition, the new mission system seems to be pretty profitable, especially if you learn to salvage. Find a good quality security agent somewhere and go blow you up some rats.
Is there any specifc ore that is worth hunting for?
Regarding this "New Mission System"
How do you find an agent? Just station hopping?
Is there a way to tell if I am being offered a mission that is beyond my current capabilities? i.e. Go take down this Titan.
Steam
Only the strong can help the weak.
You can go into your Overview Settings (upper right corner), and set it to display asteroids of certain types of ore. Then you just fly to a belt and look at your overview. A Survey Scanner will let you scan the roids and find out just how much ore is left on them.
High-security systems very rarely have anything less common than Plagioclase. Starting at 0.4 systems and lower, you will find Kernite/Omber and more rare minerals. The rarest and most valuable ores are only found in 0.0 space.
When picking an ore to mine, you want to do several things.
1. Sell it raw. Unless you have very good refining skills, you will lose money by refining as opposed to just selling the raw ore for people to refine themselves.
2. Consider the value of the ore compared to the size of the ore. For example, Pyroxeres is worth more than Scordite, but takes up twice as much space, so you'll be forced to carry less units.
Ore Calculator
On that calculator, fill in the box that asks for how much cargo space your ship has, and hit calculate. It will tell you, based on current market prices, how much money you will make per full load of ore. I can tell you right now, until you get access to lower-security space, it's going to be Scordite.
If you join up with a corp, you'll be mining all sorts of stuff. Some days will be rarer ores for the less common minerals they contain, other days the corp may just need a ton of Tritanium and have you mining Veldspar. A good corp will provide security escorts as well, to protect against belt rats and any players that attempt to interfere.
Anyway, long story short, if it's just you in high sec? Scordite. Mine Scordite. Try to mine it as close as possible to the best selling price.
Even calculate POS profits(none)
My ship is supposed to have a targeting range of 57.5km, but I can't target a rat further than 9.5km to save my life. I have to flick on my AB and burn after them, getting closer than 9.5km, and then it take around 30 seconds to lock, if it doesnt fail on me.
Would training targeting help with this? It seemed to only allow me to target more enemies, not improve targeting one. I assume signature analysis would help with the time factor.
360 : ThePmoney
Battle.net: Pmoney.thereal
I bought a new frigate, and I've been grinding through some of the low level missions, but with a decent ship setup and some money in my pocket, I'm not sure how to advance my career as a productive little corporate drone.
dappled sunlight / strikes your butt
girl you got a / real sweet butt
That's up to you now. Like I said in the guide, set yourself a goal. What aspect of EVE interests you the most?
Yet for some reason, they fail to mention the 50% cut in targeting range... so when you have three of them equipped, instead of being able to targe people at allmost 60km , you have to try to fly faster than a frigate in a cruiser....
tl;dr If you can't target anything, TAKE OFF THE WARP CORE STABILIZERS
360 : ThePmoney
Battle.net: Pmoney.thereal
Ghalan - Tauren Druid
There's a Mining Laser Upgrade that increases the laser's yield, but I suspect that that is a low slot mod (so it might be something good to replace one of your Expanded Cargo Hold mods with).
I usually just fit a big, fat tank when I'm mining to be honest. It helps out if NPC rats enter your belt and if you can fit a good tank, it can really frustrate a player pirate and maybe cause them to hang around long enough for the cavalry to arrive and gank him (works twice as well if you can fit a Warp Scarmbler as well - "Oh, Mr. Pirate, you've warp scrambled me, a poor, defenseless miner. Well, allow me to scramble you back while my friends come and push your face in").
If you have a spare high slot, a tractor beam can sometimes be useful for moving your jetcan around. Means you can just use the one can, even if you are moving from asteroid to asteroid, rather than having lots scattered all over the belt.
The cardinal rule, for me at least, is don't put anything too expensive on your miner. They are prime targets for pirates passing through Hosh.
WCSs make targeting a lot slower as well. Really, they should only be fitted to ships used for traveling or mining (and I get told off for that, but screw those guys). They've been seriously nerfed so they are a terrible fit for combat ships, especially as combat is usually about being the first to fire, so quick targeting is usually pretty important (which is why you see some ship builds with multiple Sensor Boosters and also Ewar ships with multiple sensor dampers).
To protect yourself while ratting, keep an eye on local. If a hostile or anybody suspicious looking pops up, warp to a safe spot and if you can, cloak.
Don't know what a safe spot is? Open up the People and Places button. Warp towards a planet in the solar system. Once you are in flight and can't see whatever it was you were warping away from, click the Create Bookmark button in the People and Places window. Name this bookmark Safe Spot or SS. Now when you arrive at the planet, you can right click in space and the bookmark will show up as a warpable destination. It's a good idea to set one or two of these up in any system you rat in regularly because they are difficult, if not impossible, for pirates to find.