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[EVE] Guide to basic Skills, Ship fitting, and general newbiness.
Posts
So.. would it be worth my while to go ratting in <0.8 or am I going to just get myself owned. I'm kind of put off it considering I'm already struggling with some of these missions in 1.0 and 0.9. I figured they'd get harder as the security level decreased, was I wrong?
I have decided to try my hand at EvE’s extended trial on steam.
I have been reading up a bit and I think I have a good outline for my character, if no one objects I would like to run it by you guys.
The experience I want out of this character is: PVE<Corp experience< PVP
Although if I do decide to buy the game I will care exclusively to experience: Corp=PVP
I have read that for PvE, missiles are a very good choice, hence for the trial, I was thinking about the following build:
Bloodline: Achura
Points: +3 PER, +2 INT
Heritage: Inventor
Career: Military
Specialization: Special Forces
For the ships I plan to stick with the storyline agent and get the Condor frigate and then the Kestrel frigate. I hear that both of those give bonuses to missiles. I don’t know how expensive cruisers are but if I amass enough cash in my trial I may pick up a Caracal cruiser if time permits.
On the topic of skills I am at a loss though, I know I need to train ballistic control systems but other than that, I don’t know what to focus on in the early days to stream line my experience. I know about EveMon and I plan to install it and take the suggestions it offers.
Does anyone have any suggestions or tips?
Thank you,
Vathris
Maybe I'll go back to where the Angels spawn and rat there, maybe there'll be less shit nailing me. This is fucking stupid. Every time I get ahead in this game, think I'm doing good (I was ratting a triple BS spawn today, yay) then some fuckhead we're at war with (lolz, 4v1 and WE WON, we're awzome!) shows up and sends me back to square one.
Bleh. I knew I shoulda left at 8 instead of trying for that third BS...
Come to FAT and rat Sansha, they are easier than angels and you can rat in an Amarr ship (no ammo!)
Sorry, left my psychic pants in the wash.
Seriously, here's my UI. Am I missing something?
@smokmnky: Yeah, I'm in that general area, ratting Sansha in drone boats.
Woo, 5 Ogres = PewPew
So frustrating... watching his shields go down and then suddenly my screen rocks, and I'm down a drone, then another, then i pull them back and give up. Damn low DPS. Seriously starting to hate the overpoweredness of the drake.
http://www.dust514stats.com
Use a plated blaster Mega on them - they go down pretty easy when you're raining down 1k+ dps.
XBL: OptimusWang
Hard to sneak around solo in a Mega in low sec though... Tends to attract unwanted pirates.
With the intent of eventually being able to help out the fellow nerd consortium here at PE.
I was all proud of myself until I ran into the smartbombing carrier tanking the gate guns. :welp:
Steam
Only the strong can help the weak.
Stick a damp on him with lock time on it then recall and relaunch your drones every 5 seconds or so. If you can work out his lock range after you've damped him this will work even better. Since you can recall your drones past it then send them back in again timing how long he has had to lock them.
This will lower your DPS, but it might be enough to matter.
I spent most of my early eve days in a kestrel doing lvl 1 missions, so what you'll want to do is train up the follow skills for the below setup. Missile Launcher Operation to something like 3, Shield Operations lvl1, Energy Grid upgrades lvl 1, energy grid upgrades to lvl 2 and weapon upgrades lvl1. Then role with soemthing like the following setup:
3 (or 4) Standard launchers
1 1MN Afterburner I
1 Small Shield Booster I
1 Cap Recharger I
1 Power Diagnostic System
1 Ballistic Control System
Also the goonfleet wiki has some good public articles that should help get you started.
EvE: Vetitum/Venitum
mining 101, safe spotting 101, fleet ops 101, etc. just search em in youtube, they all show up on the right when ya get one in related searches.
Really helpful for getting your bearings (which I am still doing lol)
Steam
Only the strong can help the weak.
any specifics i should know whil i'm downloading the client? starting locations or where to join up with PA?
I realise ships like the arazu aren't quite the solo ecm boats as eagles are, but having the ability to drop someones lock range down to around 10km give or take, isn't exactly godawful. It still leaves a chance, especially for short range ships to fight back, but even the noble celestis, I know I've contributed to the survival of several of our dictors and ceptors when fighting in smaller gangs. I'm usually there with the tacklers, or warping in faster than the dps battleships, and all the tacklers have to do to not get shot after webbing the target, is to get outside of roughly 15km to lose the lock.
Someone like goumindong type up an essay. I was almost going to say summarize something on shitheap, but I'd rather read goum words than go to that place or read something from it.
RSD ships used to be able to solo decently well, because they could drop lock range *and* sensor resolution at the same time, then release drones. No way to target the ship, targeting drones took forever, it could kill even battleships with enough time.
Then CCP introduced scripts, so RSDs can reduce range, reduce resolution, or sorta-maybe reduce both a little bit. Since then, ECM (especially from scorpions and blackbirds) is much more effective.
Also when the script change happened they also did a 20% reduction on RSD strength. So the combined net effect is you can only dampen range or speed at 80% the strength you used too. Combine that with a boost to scorpions and falcons ecm jam strength and ecm becomes a better EWAR.
I actually already did. Its not that long. But its mainly because they changed the way that the various bonuses to damp strength interacted with each other[and then a big old large flat nerf] and this made the ships alone when not at max skills with a rigged bonused ship along side a gang bonus producer suck.
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=756166
rapiers are awesome end of story
Drakes are the same as always, slow, crap dps, with a very stiff tank
My character was created using a caldari miner template and skill training hasn't been too bad so far but I'm finally learning mining barge V to use my latest mining barge but the damn things got a training time of 23 days I guess I need to know if it's worth picking up the advanced learning skillbooks now (like extra perception) or waiting for a more ideal time?
Also any advice what to buy for those 'skill hardwire' implant slots? (6-10?) again I'm looking at mining / manufacturing.
Get Evemon and plug in what skills you want to learn, and it will recommend if any learning skills will speed up the time. Most likely you will see a reduction, by picking up the advanced learning skills. However they are expensive if you are just starting out in empire (4mil or so).