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When I was a tyke, I loved to play space sims, like Wing Commander, Tie-Fighter, X-Wing, and Privateer. I would often play at a friend's house, or he at mine, and since we both wanted to play, we'd divvy up responsibilites. One person, usually the one whose house it was, would be in charge of flying, the other would do everything else. Sometimes the flyer didn't even have control of the guns. This was a lot of fun, cause we had to talk about what we were doing, and it made it so one person could focus on keeping us not shot, lining up targets, and making them dead. The other was free to juggle shields and engines, watch radars, and stuff like that.
Did anybody else ever play that way? Are there any games where this kind of gameplay is advantageous or necessary? Gyromite comes to mind. I loved that game, and would love to see more games, especially puzzle/action hybrids where cooperation is essential. I know there is the whole, have to buy extra carts or controllers, or friends thing. But what do you think?