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White Knight Story (New Trailer!!)

24

Posts

  • ChanceChance Registered User regular
    edited December 2008
    Use VATS to shoot yourself in the head and release militia soldiers.

    Anyway - looks like the player is off taking a piss. Prior to that I saw him run through about 10 battles without bringing out the Big Bad Knight Action. Looks... totally generic, apart from its outward beauty.
    I can't believe I just used that word - generic - but yeah. I need to see some Awesome Knight Action or I'm just gonna' go watch Bender's Game again. Whatever, I'm goin' for a smoke.

    OuFrYk0.jpg
    'Chance, you are the best kind of whore.' -Henroid
  • El FantasticoEl Fantastico Oh myyy Toronto, ONRegistered User regular
    edited December 2008
    I'm still obscenely stoked for this game. Watching the live stream, the player wasn't making an effort to excite his viewers at all. He rarely did flashy combos on the regular enemies (maybe they die too quickly for it?) and he actually seemed to be grinding as he was running back and forth.

    I mean, sure, I expect that in the game but he could've been trying to avoid the combat so he could advance plot or get to some big battles. I'm not at all surprised that the game had striking similarities to FFXII. I hope they did away with random % rare loot from random chests while dungeon crawling...

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  • Ragnar DragonfyreRagnar Dragonfyre Registered User regular
    edited December 2008
    This is the game I would buy a PS3 for. I knew it right since I saw the very first trailer. I'm still holding out hope that it will go multiplatform.

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  • CygnusZCygnusZ Registered User regular
    edited December 2008
    It looks really boring. From what I saw too the story is generic. Chasing Dragons generic :(

  • DashuiDashui Registered User regular
    edited December 2008
    So far all I've seen is him running around town and talking to EVERY SINGLE NPC. He's also changed the controllable member to the women and took off all their clothes. I suppose that is one neat thing, that you can change your outfit completely and that will even show up in cutscenes. The faces, though, are hard to look at. They have that really fake, Japanese doll-like quality to them.

    Xbox Live, PSN & Origin: Vacorsis

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  • SkyGheNeSkyGheNe Registered User regular
    edited December 2008
    I really love the cinematic direction of their scenes. The monster designs look pretty cool as well (at least in that trailer). Also - the little jester guy with the aero-goggles is neat.

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  • kriegskriegs Registered User regular
    edited December 2008
    This guy absolutely sucks at having fun, or something.

  • Unco-ordinatedUnco-ordinated Registered User regular
    edited December 2008
    This is the game I would buy a PS3 for. I knew it right since I saw the very first trailer. I'm still holding out hope that it will go multiplatform.

    It's got about as much chance of going multiplatform as Zelda or Halo, as in, no chance whatsoever. Level 5 don't get along with Microsoft and Sony owns the IP.

    Anyway, I'm excited about the game but there's no way I'm watching streaming video. RPG's tend to be pretty boring to watch, even if they're really fun to play. Hopefully SCEA and SCEE will localise it quickly, instead of the ridiculously long wait we had to endure for Rogue Galaxy (which was over a year for the US and nearly 2 years for Europe).

    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • MikeManMikeMan Registered User regular
    edited December 2008
    Why do people think this game looks good?

    It's like every bad cliche tied into one game. And the main character's face looks exactly like the main girl's face, only they have different hair.

    *shrug* Maybe I just have a low tolerance for JRPG cliches at this point.

    HOW DO YOU FUCK UP BAGELS. YOU BOIL THE WATER. PUT IN THE NOODLES
  • FCDFCD Registered User regular
    edited December 2008
    MikeMan wrote: »
    Why do people think this game looks good?

    It's like every bad cliche tied into one game. And the main character's face looks exactly like the main girl's face, only they have different hair.

    *shrug* Maybe I just have a low tolerance for JRPG cliches at this point.

    Yeah, that thought hit me at that exact part of the trailer as well, Mike. It's a bit off-putting.

    "If anyone tried to steal your WAX LIPS, you would eat their eyeballs and deliver an angry lecture into their empty sockets." Hearts Boxcars, The Midnight Crew
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited December 2008
    This looks a lot like FFXII.

  • YougottawannaYougottawanna Registered User regular
    edited December 2008
    I chuckled at "big scale fantasy."

    As for the main character and the main girl's face looking alike, that may be because someone customized the main character's face to look that way. From what I understand you can make the main character look however you like (or at least however the sliders let you).

  • cloudeaglecloudeagle Zhu-Li, do the thing! Registered User regular
    edited December 2008
    Soooo, this is out in Japan.

    Any gameplay impressions out there? I know Famitsu gave it 7s and 8s, but I'd like an opinion from a non-corrupt source.

    Then again, considering this was supposed to be PS3 Savior Game #47, it's interesting that hype for this fell off a cliff.

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  • scootchscootch Registered User
    edited December 2008
    the multiplayer looks fun. I don't understand why it doesn't have voice chat though.

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  • KhavallKhavall Registered User regular
    edited December 2008
    I remember when I saw the first trailer for this. Then I saw a gameplay cam and the player 3 seconds after the thing happened from the trailer was stuck trying to run up a hill and I lost all interest.

  • Unco-ordinatedUnco-ordinated Registered User regular
    edited December 2008
    cloudeagle wrote: »
    Soooo, this is out in Japan.

    Any gameplay impressions out there? I know Famitsu gave it 7s and 8s, but I'd like an opinion from a non-corrupt source.

    Then again, considering this was supposed to be PS3 Savior Game #47, it's interesting that hype for this fell off a cliff.

    Why would there be hype? There's barely any PA members in Japan and the US/PAL release isn't for at least another 6 months. Hell, if Rogue Galaxy was any indication, we might not get it until sometime around 2010...

    If you're looking for impressions, you'll probably have to go look at places that have a decent amount of people living in Japan (like Neogaf). I'm not sure what you're expecting barely a day after release though, since importers won't have the game yet. We do know that after its first day of sales, it's the third best selling JRPG in Japan this generation (though that's more of an indication of what's happened to console JRPG's lately).

    Btw, the whole 'ps3saviourlol' thing is pretty old. Yeah, we get it, it's not going to save the PS3. How about you save those comments for people that actually make those claims?

    scootch: Japanese developers don't like voice chat, which is why it's not in Monster Hunter either. They've talked about including it though, so hopefully they'll include it during localisation.

    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • YougottawannaYougottawanna Registered User regular
    edited December 2008
    Just how multiplayer is this game? Can it be played singleplayer, or do you need to go online?

  • cloudeaglecloudeagle Zhu-Li, do the thing! Registered User regular
    edited December 2008
    cloudeagle wrote: »
    Soooo, this is out in Japan.

    Any gameplay impressions out there? I know Famitsu gave it 7s and 8s, but I'd like an opinion from a non-corrupt source.

    Then again, considering this was supposed to be PS3 Savior Game #47, it's interesting that hype for this fell off a cliff.

    Why would there be hype? There's barely any PA members in Japan and the US/PAL release isn't for at least another 6 months. Hell, if Rogue Galaxy was any indication, we might not get it until sometime around 2010...

    If you're looking for impressions, you'll probably have to go look at places that have a decent amount of people living in Japan (like Neogaf). I'm not sure what you're expecting barely a day after release though, since importers won't have the game yet. We do know that after its first day of sales, it's the third best selling JRPG in Japan this generation (though that's more of an indication of what's happened to console JRPG's lately).

    Btw, the whole 'ps3saviourlol' thing is pretty old. Yeah, we get it, it's not going to save the PS3. How about you save those comments for people that actually make those claims?

    I wasn't aiming that comment at anyone in particular. White Knight Story WAS widely considered a "savior" game, and that's a fact. With "savior" status comes high expectations, after all, and I'm just curious to see if this game lives up to expectations. That's why I mentioned it.

    And there would be hype somewhere on teh interwebs because... it came out in Japan. Typically, if big-name games come out in Japan first, we get a bunch of impressions from people who play the game, and a bunch of game publications typically get a build early. Though we didn't get that this time. True, it did come out around Christmas and game publications are headed out the door for break, but with something considered THIS big (remember, "savior" game hype) it's odd that we haven't gotten anything this time.

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  • El FantasticoEl Fantastico Oh myyy Toronto, ONRegistered User regular
    edited December 2008
    I don't know about "PS3 Savior" game hype. Certainly it was a game that had JPRG fans clamoring for its release and a lot of "First day purchase" comments, but how many games these days don't get that kind of hype from fans of a genre?

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  • tbloxhamtbloxham Registered User regular
    edited December 2008
    I thought this game had been cancelled, I mean, we won't see FFXIII for months and it's had hype building for ages. Even Infinate Undiscovery or Last Remnant got more press than this.

    Your puny weapons are useless against me
  • RoxtarRoxtar Registered User regular
    edited December 2008
    cloudeagle wrote: »
    Soooo, this is out in Japan.

    Any gameplay impressions out there? I know Famitsu gave it 7s and 8s, but I'd like an opinion from a non-corrupt source.

    Then again, considering this was supposed to be PS3 Savior Game #47, it's interesting that hype for this fell off a cliff.

    Well it got a 29/40 from Famitsu. As for how corrupt that score is i'm not sure who you think they are gunning for (anti-sony or pro-sony) but the score is pretty low for Famitsu from what I understand.

    And as far as it being a PS3 savior... Your the first claim i've heard of that *shrug*

  • cloudeaglecloudeagle Zhu-Li, do the thing! Registered User regular
    edited December 2008
    I've heard it before, but naturally I can't find the source now.

    As far as Famitsu being corrupt, they're not pro-Sony or anti-Sony. Rather, they're pro-money. Essentially they assign high scores to games that they think are going to be really really popular rather than actual game quality, and they tend to bow down to the wishes/spin of all the major publishers completely. (Yes, vastly moreso than American game journalists.)

    3DS: 0344-9335-6762
  • El FantasticoEl Fantastico Oh myyy Toronto, ONRegistered User regular
    edited December 2008
    Personally, I'm still excited to see and hear more about this game, but I doubt we'll hear much on North American shores at least until there's a projected release date and as we get closer to it.

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  • ChanceChance Registered User regular
    edited December 2008
    Just how multiplayer is this game? Can it be played singleplayer, or do you need to go online?

    This raises an interesting point. To answer the question, it can absolutely be played singleplayer only.

    The interesting part is that in Japan, online isn't all-the-rage like it is over here. Over there, RPGs are pretty much expected to be offline-only, while over here we raise a stink if you don't include a co-op mode. It's been argued that this alone is the reason for the lowish Famitsu score.

    Right there on the box in Japan in big letters it proclaims WKC can be played online with friends! It's touted as a major feature. But the online isn't that strong, apparently. One Famitsu reviewer said he wished there was an auto-run, auto-fight option a'la FFXII to make the chatting aspect easier - perhaps it doesn't support voice chat, and requires a keyboard? Sounds like it.

    Either way, a Kotaku editor has taken up the gauntlet and has said he will be playing the JP copy of WKC single-player only, and post his impressions therof.

    Perhaps if you play the game without worrying about the boastful online mode, you do end up with an above-average RPG?

    *

    Either way, I'll wait for reviews from western media. I do like the idea of a swords-and-sorcerers RPG.

    OuFrYk0.jpg
    'Chance, you are the best kind of whore.' -Henroid
  • Unco-ordinatedUnco-ordinated Registered User regular
    edited December 2008
    cloudeagle wrote: »
    I wasn't aiming that comment at anyone in particular. White Knight Story WAS widely considered a "savior" game, and that's a fact. With "savior" status comes high expectations, after all, and I'm just curious to see if this game lives up to expectations. That's why I mentioned it.

    And there would be hype somewhere on teh interwebs because... it came out in Japan. Typically, if big-name games come out in Japan first, we get a bunch of impressions from people who play the game, and a bunch of game publications typically get a build early. Though we didn't get that this time. True, it did come out around Christmas and game publications are headed out the door for break, but with something considered THIS big (remember, "savior" game hype) it's odd that we haven't gotten anything this time.

    The very idea of any one game "saving" a system is ridiculous and if some fanboys want to say that shit, you should probably ignore them.

    Also, publications usually have to import their copies just like everyone else (or that's how it works most of the time at EGM/1UP anyway) and since importers are generally closed on holidays, it's going to take even longer for them to get their copies. One user at Neogaf said that she's not going to get her copy until monday.

    We have however had plenty of videos of the game and from what I can tell, the story looks meh-ish (which should probably be expected coming from Level 5) and the gameplay looks like it takes FFXII's combat and improves upon it (which looks pretty cool).

    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • DremDrem Registered User
    edited December 2008
    These videos show off some of the comboes you can make. I wonder how versatile it is.

    http://www.youtube.com/watch?v=kC-ifhcyjeM

    http://www.youtube.com/watch?v=4Mcl_AECILg

    The online mode can probably be fun in a Diablo/Phantasy Star Online/Monster Hunter kind of way, as long as they patch in voice chat.I've enjoyed Level 5's other games that I've played (Dark Cloud 2, Dragon Quest 8, Jeanne de Arc, Inazuma Eleven), so I hope this one is enjoyable as well.


    Edit: Ugh, forgot about the automatic embedding.

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  • Unco-ordinatedUnco-ordinated Registered User regular
    edited December 2008
    Those impressions cloudeagle was looking for:
    As I sat down to write this preview, I reflected on the influence a major critical entity can have. In the case of White Knight Chronicles, my preconceived notions were strongly colored -- stained, really -- by a damning 29/40 review from Famitsu. The score seemed shockingly low, especially for a game coming from a major advertiser like Sony. Even the generally horrible Infinite Undiscovery did better (32/40), while the unfairly maligned The Last Remnant did much better (38/40). More alarmingly, Level-5's own disappointing Rogue Galaxy was considered the superior game (36/40). In short, I was expecting a disaster.

    White Knight Chronicles is anything but. I don't get the feeling the game is a vibrant masterpiece -- not yet, anyway -- but it is certainly superior to Infinite Undiscovery, and corrects most of the problems with the deeply flawed Rogue Galaxy. Although WKC will turn out to be enjoyable comfort food for JRPG fans in whatever state it arrives on Western shores, a few simple tweaks here and there could improve it dramatically. I hope this preview will serve to highlight some of the niggling interface problems I encountered in WKC -- those little issues that all too often find their way creeping into otherwise highly polished Level-5 games.
    Despite how Sony has promoted WKC since its announcement at Tokyo Game Show 2006, it is an MMORPG at heart. Indeed, online adventuring is ostensibly half the game: The giant robot fantasy you've been seeing images of for two years, or "Story Part," is but a one-player experience built on a foundation clearly erected to serve the "Live Part," a Final Fantasy XI-lite four-player online RPG. (I say "ostensibly," as it has been impossible to play WKC online since its release two days ago; more below.) To serve the Live Part, the game presents you with an incredibly elaborate character creation mode as soon as you complete the five-minute, 2GB install necessary to play the game. Level-5 president/evangelist Akihiro Hino has said he expects gamers to spend two hours crafting their avatar before the game even begins, and in my case that turned out to be accurate: After an evening spent coaxing nine pages of sliders ranging from ear curvature to nasal-labial trough ratio, I ended up with an unnervingly accurate 3D representation of myself -- faithful down to slightly asymmetrical eyes. When all is said and done, WKC may be best remembered for this feature; I'd be fully comfortable calling WKC's avatar editor the most advanced in gaming history. Indeed, it makes the character creation modes of titles like Oblivion and PlayStation Home look laughable in comparison.

    Once you're satisfied with your in-game persona, the one-player Story Part begins (you aren't able to access any online functions until you've advanced a few hours into the campaign, which serves to act as a tutorial for the various game systems). Your avatar turns out to be a mute employee at the hero Leonard's liquor shop, where you are both tasked with retrieving a shipment of wine for the Princess Shizuna's coming of age festival. By nightfall, the low-born Leonard has finagled his way into the royal palace, an event which -- wouldn't you just know it -- happens to coincide with an enemy invasion led by a menacing Black Knight. Soon the Princess is kidnapped, and her father the King of Valandor killed...but not before Leonard makes a pact with a suit of ancient, sentient armor lying beneath the palace, granting him the ability to transform into a 30-foot-tall robo-knight. All this before the opening credits!

    The story may not be remarkable (being penned as it is by Hino, who "wrote" the wildly incoherent Rogue Galaxy), but the experience it sets up is an enjoyable one. I mentioned that WKC was an MMORPG at heart; that might be too kind. WKC is Final Fantasy XI. The near-identical controls, battles, camera angles, on-screen log, emote commands, macro shortcuts, and design -- extending even to legal action-worthy analogues of FFXI's Hume, Elvaan, Tarutaru, Mithra and Galka races -- nearly convinced me I was living a cruel flashback. FFXI held my life in a death grip for half a decade, but to return to its familiar control schemes was strangely enjoyable. For those who never tried Square Enix's soul-stealing online RPG, its game engine was a brilliant one; you've already experienced a great deal of its influence in FFXII, but it is even more profound here.
    That influence is first noticeable in WKC's vast, wide-open areas, which can take a good 15 minutes to traverse the length of. Cities are completely seamless -- opening the door to a shop or home simply lets you inside, with nary a screen transition to be seen. Environments have a true lived-in quality; there is a sense that the world continues beyond the boundaries your characters can move within, and that it would continue to function whether you inhabited it or not. WKC may not be a technical marvel, but its superb world design can make for the occasionally breathtaking moment, as you crest a rise to see glittering lakes far below, or stop to admire the intricate way a bridge loops back over an area you had been through hours before.

    Control is also lifted from FFXI, with movement on the left stick and the targeting of enemies, NPCs, and objects accomplished with the digital d-pad. Targeting your own character brings up a list of commands. In battle, you can freely assign individual attacks, weapon skills, and magic commands to a palette of shortcuts -- a concept identical to FFXI's macros, though with somewhat less freedom. Enemies roam on the field, some aggressive, some not, and will link together on sight just as in...yeah, I don't even have to say it anymore.

    Two areas in which WKC differs significantly from FFXI are its character growth and Combo systems. You have complete freedom to acquire whatever weapon skill, magic, or stat bonus you choose through the use of Skill Points obtained when you level up, and only through the learning of them are subsequent skills unlocked. It's like FFXII's License Board system, though with a less visual implementation. You can also create custom Combos by linking together several attacks via a sub-menu, which are unleashed in battle through a Quick Time Event-like button tapping scheme. Contrary to how they may sound, Combos may be the most enjoyable aspect of WKC's battle system, offering great freedom and accompanied by spectacular camerawork.

    A mechanic which has no FFXI parallel at all is Leonard's ability to transform into the titular White Knight (complete with a hokey tokusatsu cry of "Henshin!") -- but only in wide-open areas, because the thing is freaking ginormous. As in fellow mecha-RPG Xenogears, the robot form is so powerful that it decimates regular enemies, but is virtually required to stand up to bosses. The cost for unleashing the Knight's power is almost negligible -- it will deplete Leonard's Action Chips (normally used for weapon skills) and MP, but both are refilled by simply walking on the field. Thus far, WKC has not been a challenging game, due in no small part to the transformation scheme.

    As much as I'd like to tell you all about the Live Part, I can't. The WKC servers have been mercilessly hammered since launch, brought to their knees by "higher than expected traffic." Perhaps this should come as no surprise: Nearly every MMO from Japan experiences dreadful connection issues during launch week... a "tradition" that goes back to PSO. If I could connect, I'd be experiencing a four-player FFXI-in-miniature, with each person taking control of their personal avatar -- Leonard's co-worker and constant companion from the Story Part. After creating a lobby, you join instanced rooms for randomly generated quests that culminate in a boss battle. You avatar retains the levels, money, and items gained, and bring them back to Leonard's one-player Story Part. According to the manual, there are even social networking-style functions, like a personal home page on which you can link to friends, post in-game photos, and blog about your adventures. It all sounds fascinating, and I look forward to trying it...whenever Sony fixes its servers.

    As I noted in my introduction, a DOA network isn't the only problem WKC suffers from. A few troubling, elementary interface issues that demand mentioning:

    * There is no pause function. You're completely out of luck should you need to put the game down for a few minutes during one of the lengthy cut-scenes.
    * There is no camera recentering function, which can occasionally cause awkward control issues.
    * There is no auto-run. For a game so clearly inspired by FFXI, this is an egregious omission. Auto-run was designed so that targeting could be accomplished simultaneously with movement -- something that is virtually impossible in WKC.
    * There is no quick access to area maps. Although a minimap is always present, the vast areas require frequent calling up of maps buried in the Select button sub-menu.
    * Most unfortunately, there is no voice chat -- a complaint voiced by Famitsu and confirmed by the game's manual. In this day and age, there is simply no excuse. I realize Japanese gamers are frequently nervous about speaking online -- during my FFXI days, half my LinkShell members used voice changing software -- but Westerners have no such qualms. Despite these issues, my two days with White Knight Chronicles illustrated that highly valid, age-old point: Don't believe everything you read. The game is no disaster, and all its issues could conceivably be addressed with a patch, or eliminated entirely from the forthcoming English version. It is immediately the best RPG on PlayStation 3, a platform that is desperate for a good one. Depending on how much the online mode has to offer, it may even have the potential to be great.

    Link

    A demonstration of how fugly you can make your character:
    ugle.jpg

    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • ChanceChance Registered User regular
    edited December 2008
    The only reason I take issue with the concept of "WKC saving the PS3" is because it implies that the PS3 needs saving. It doesn't. It's quickly grown into an awesome console, 2008 has been a remarkable year all-round for gaming and for the PS3's lineup in particular.

    Honestly, '08 gave us
    - Valkyria Chronicles
    - Metal Gear Solid 4
    - Siren: Blood Curse
    - Reistance 2
    - LittleBIGplanet
    - Motorstorm 2
    - WipEout HD
    - Quest for Booty (I'm probably missing some killer title).

    Plus all the multiplatform jazz. Honestly, this year has been so huge I still need to pick up Resistance 2, Bioshock, Dead Space and (when I find it cheap and have the cash) that gorgeous Naruto game.

    The PS3 needs no savior title. The PS3 is fuckawesome, and '09 will be another great year in gaming with or without WKC.

    OuFrYk0.jpg
    'Chance, you are the best kind of whore.' -Henroid
  • AntihippyAntihippy Registered User regular
    edited December 2008
    I think that they meant save as in "please buy more consoles" save.

    The online actually sounds pretty sweet.

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  • ReynoldsReynolds Superwoman Punch! Wrestlemania LXIIIRegistered User regular
    edited December 2008
    This sounds really interesting. And it looks nice, especially those videos. Having a PS3 game I'd like to play online with people would be great.

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  • El FantasticoEl Fantastico Oh myyy Toronto, ONRegistered User regular
    edited January 2009
    Ginormous wall of paragraphed text snipped.

    This pleases me. There is no reason they couldn't have the issues resolved for the NA release. Look at DQVIII - it got voice acting and a complete (-ly, wonderfully welcome) orchestral overhaul of the game's music.

    Then again, this is Level 5, not Square-Enix. They may not be willing to take the time and add the value for the NA release. Bastards if they don't. BASTARDS!

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  • InzignaInzigna Registered User regular
    edited January 2009
    I was really looking forward to this game.

    That is all.

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  • DaxonDaxon Registered User
    edited January 2009
    Inzigna wrote: »
    I was really looking forward to this game.

    That is all.

    And you aren't any more?

  • Simon MoonSimon Moon Registered User regular
    edited January 2009
    Regarding PS3-savior-ness (note that this is a little on the old side, but still):
    Spoiler:

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  • DietarySupplementDietarySupplement Registered User regular
    edited January 2009
    A demonstration of how fugly you can make your character:
    ugle.jpg

    M- mom?! Is that you?

    ...

    I've never been a huge fan of JRPG's, but this actually looks pretty good. And yes, Cloud Eagle is right: I remember when this first showed up that it was to be "the must own title at launch that will cement the PS3's early sales" (or something to that effect). And here we are two years later.

    Skull2185 wrote: »
    Basically, (PlayStation) Home is Second Life Ultra Light? Most of the cool stuff, none of the creepy blimp on blimp fucking.
  • AMERICAN OTAKUAMERICAN OTAKU Registered User
    edited January 2009
    howdy, White Knight Chronicles looks great and I'm thinking of buying it. I want to buy the import version (played games in Japanese all my life), but will I be able to play online in US (currently living in Seattle)? any reply is greatly appreciated.

    btw. haha, character creation is mad funny. hahaha :)

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  • Unco-ordinatedUnco-ordinated Registered User regular
    edited January 2009
    howdy, White Knight Chronicles looks great and I'm thinking of buying it. I want to buy the import version (played games in Japanese all my life), but will I be able to play online in US (currently living in Seattle)? any reply is greatly appreciated.

    btw. haha, character creation is mad funny. hahaha :)

    Yep, there's people over at Neogaf who imported the game and are playing it online. So long as you don't mind playing with people that can't speak english (which it sounds like you can), you'll be fine.

    The only problem I can think of is that when the game is eventually released in the US and Europe, each version may be region locked (so you won't be able to play with people that own the US version). Hopefully that won't happen though...

    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • BehemothBehemoth Registered User regular
    edited January 2009
    *sigh*

    This game has been looking less and less appealing since it was first revealed. The original trailer made it look like a completely different and innovative RPG, sort of like a modern Chrono Trigger. Now it looks like just another JRPG.

    Ah well, I'll still get it and hopefully the battle system is still good, it looks interesting.

    iQbUbQsZXyt8I.png
  • El FantasticoEl Fantastico Oh myyy Toronto, ONRegistered User regular
    edited December 2009
    *casts Revive*

    So, I hear the International Edition is getting North American release on February 2nd. A mere 5 weeks before Final Fantasy XIII, and should be releasing around the time of other highly anticipated games like BioShock 2, Heavy Rain and Star Ocean.

    Not much interest in those other games myself. Between WKC and FFXIII, I'm going to have a fun-filled Spring season.

    PSN: ArcticArctos
    3DSXL: 4527-9072-5305
    Steam: Arcadebear
    Brave Frontier: 55922344
  • cloudeaglecloudeagle Zhu-Li, do the thing! Registered User regular
    edited December 2009
    Man, the hype on this one just vanished completely, eh?

    Are there any good reviews of the Japanese version?

    3DS: 0344-9335-6762
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