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Incursion: d20 Roguelike
Mojo_JojoTough on mime. Tough on the causes of mimeRegistered Userregular
Everybody likes roguelikes, and from the brief time I've spent fiddling with this one (mainly the quite in depth character generation) it looks pretty good. For those not in the know, d20 is the basic set of mechanics that Dungeons and Dragons is based on.
Like all of these things it is still in production, so new features are constantly popping up. It's a bit of an empty OP as I've only just found out about this and it is more fun to learn together as we play.
The official site has a good manual for figuring things out.
Get it now and I'll clean this up once we figure things out and we can decorate things with our hilarious deaths.
I really dug what I played of this last night. I only did one game as a Paladin, but I lasted a good while, only to drown in a river on a botched jump.
Der Waffle MousWALK 3X FASTERNew Yark, New Yark.Registered Userregular
edited August 2007
Dying because I used a scroll of stone-to-flesh on that triggered boulder trap, ate it, and then got food-poisoning is one of the greatest stories of our time.
Mojo_JojoTough on mime. Tough on the causes of mimeRegistered Userregular
edited August 2007
Kobold rogues are really working out form me. Catching enemies flat footed as a rogue is great.
If you go over to the somethingawful thread, the dev has started posting there so you can get an insight into things (and he seems to answer questions). Sadly, he seems to be a fairly slow worker (at least compared to Toady of Dwarf Fortress fame).
I've never really understood peoples desire to make Roguelikes even harder. Nethack has to be one of the hardest damn games of all time.
I've never liked Nethack, it just ever felt right to me. ADOM overtook it as the default roguelike so olong ago that I'm kind of surprised people still play it.
I've so far failed to make it past level 2, but I'm having fun anyway. My last death was a train wreck in slow motion. My dwarf priest entered some rooms that seemed to be community offices or something. In one of the rooms, I encountered a skeletal warrior and a kobold rogue. Shouldn't have been too much trouble.
They began by throwing a tanglefoot bag, and then pelting me with ranged attacks. I attempted to summon a monster with the last of my mana and, of course, failed. I managed to get myself out of the tanglefoot, and took cover in a neighbouring room until they'd gotten themselves good and stuck. Sitting ducks, thinks I.
I turned undead, destroying the skeletal warrior, and then proceeded to engage the kobold rogue. That's when things started to go south. First, a spider swarm caught me flat footed and poisoned me. The very next round, an orc rogue arrived and began pounding me with darts of numbness. I'm not sure what they did exactly, but I can't help but think they were unhelpful. I started gulping antitoxins and healing potions while attempting to disengage (Mistake, I should have been fleeing). Finally, just to make my situation even more helpless, a dark mantle dropped down on top of me. I went down a round or two after that.
I think I'm going to try a true neutral diplobard next. Lessee how many critters I can get on my side...
edit: And I have just realized that most bard abilities are currently unimplemented. Damn.
Mojo_JojoTough on mime. Tough on the causes of mimeRegistered Userregular
edited August 2007
I've made level 3 with a Dwarf Warrior who specialized in getting the most out of his enchanted freebie shield. Made it down about four levels before I stumbled into some kind of uber zombie which regenerated faster than I could hurt it and disarmed me.
Wild Talent: Detonate is the best thing ever. Locked door and failed to lockpick? Detonate. Found a trap and can't disarm? Detonate. Even corpses are valid targets for Detonating. It's also a really good early level way to destroy undead. Even missing with an arrow is good since you can detonate it on the ground, or just detonate anything else near a monster.
I also found out that casting entangle in an ancient tomb room is a very bad idea. Tons of undead tore me apart for defiling the place.
Is anyone else unable to take things out of their bags?
Press space to put the item in your hand.
You have to do a lot of work arounds to get things out of multipule containers.
What I mean is, I have nothing "In the Air" and it says to take stuff out of your bag press one of the numbers, but when I press the numbers nothing happens.
This game has my seal of approval! It's not that hard either you just have to know the rules. The game system is sort of a combination of roguelikes and 3.5 dungeons and dragons which I both like. The inventory system is from omega which means its way too complicated. I made a Mage my first try and had a pretty good time of it until I mysteriously ran out of mana and didn't notice. Depending how much content there is in this game it may replace ADOM as my favorite roguelike (not counting dwarf fortress fortress mode). EDIT: Okay its pretty hard!
So far, all my characters get killed on level 1 when a weak-ass orc or skeleton wielding some kind of magic weapon (last one was a greatsword of weakening) pounds the snot out of them. Ideally there'd be more of a progression to this sort of thing.
You gots to be tricksy. You're not just going to bully your way through this place. At least that's what I've been noticing. That being said, lizardman and boomerangs? win.
1. Check the options menu if you're finding the game too hard. There are two options, one which halves the hp of enemies (or doubles if you're feeling suicidal), and one which prevents out-of-depth monsters being generated. You can also make all your HP rolls maxxed for another decrese in difficulty - all these are great for trying out and getting used to the game.
2. I've generally found that you live and die by your active abilities, unlike other roguelikes where you tend to live and die by your items. Skills, feats, and class abilities are all very important.
3. Rogues are great for checking out the skill system.
Mojo_JojoTough on mime. Tough on the causes of mimeRegistered Userregular
edited August 2007
I'm finding that priests are pretty good for their domain powers. Stat bonuses and immunities ahoy. Might be worth multiclassing outward to warrior actually. I've not tried multiclassing yet.
Wow, that is some really small text. I read that there is a way to make the text bigger using alt + space, but that isn't working for me. Any other ways? My eyes will thank you.
edit: ah, nevermind, found the font size in the options.
You get poisoned or diseased. Are you a bard with the luck to get a potion in the store? If not, you die.
Halflings can cure most ailments with a fountain, thanks to their exceptional luck. Most fighters/barbarians or the tougher races will just walk off poison and disease, and there are some feats that give you massive bonuses to resistance. One in particular means you only need to pass the save for most poisons once.
However, it's very nice playing a drow and using the poison against others ^^.
Drow are really poweful when they hit 2nd/3rd level. Got a mage who has summon monster 6 on innate spell going for alienest.. Lets see how it turns out
Argh, from where I'm sitting I'm unable to access the website. Either it's down or it's getting blocked by a firewall, but I can't get to it.
With this in mind, does anyone know of a mirror site or a colletion site which hosts the game files?
Failing that, could anyone please host or send the files via email?
EDIT - Disregard my request, I've recieved a copy in my mail. If anyone else needs this though, PM me.
Posts
Still, Ill give this a try though.
Nethack is hard in that stupid unpredictable way, and I frankly never enjoyed THAT.
Greatest.
Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
If you go over to the somethingawful thread, the dev has started posting there so you can get an insight into things (and he seems to answer questions). Sadly, he seems to be a fairly slow worker (at least compared to Toady of Dwarf Fortress fame).
I've never liked Nethack, it just ever felt right to me. ADOM overtook it as the default roguelike so olong ago that I'm kind of surprised people still play it.
They began by throwing a tanglefoot bag, and then pelting me with ranged attacks. I attempted to summon a monster with the last of my mana and, of course, failed. I managed to get myself out of the tanglefoot, and took cover in a neighbouring room until they'd gotten themselves good and stuck. Sitting ducks, thinks I.
I turned undead, destroying the skeletal warrior, and then proceeded to engage the kobold rogue. That's when things started to go south. First, a spider swarm caught me flat footed and poisoned me. The very next round, an orc rogue arrived and began pounding me with darts of numbness. I'm not sure what they did exactly, but I can't help but think they were unhelpful. I started gulping antitoxins and healing potions while attempting to disengage (Mistake, I should have been fleeing). Finally, just to make my situation even more helpless, a dark mantle dropped down on top of me. I went down a round or two after that.
I think I'm going to try a true neutral diplobard next. Lessee how many critters I can get on my side...
edit: And I have just realized that most bard abilities are currently unimplemented. Damn.
I also found out that casting entangle in an ancient tomb room is a very bad idea. Tons of undead tore me apart for defiling the place.
You have tweaked my interest. Beginning download... ^^
Press space to put the item in your hand.
You have to do a lot of work arounds to get things out of multipule containers.
What I mean is, I have nothing "In the Air" and it says to take stuff out of your bag press one of the numbers, but when I press the numbers nothing happens.
Yeah, I figured that out 5 minutes after I posted my message.
Otherwise, I quite like it.
Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
Unfortouantly, they take forever to dispell, and the last three games the game killed me as i rested.
The more thieves and robbers there will be.
-Lao-tzu
1. Check the options menu if you're finding the game too hard. There are two options, one which halves the hp of enemies (or doubles if you're feeling suicidal), and one which prevents out-of-depth monsters being generated. You can also make all your HP rolls maxxed for another decrese in difficulty - all these are great for trying out and getting used to the game.
2. I've generally found that you live and die by your active abilities, unlike other roguelikes where you tend to live and die by your items. Skills, feats, and class abilities are all very important.
3. Rogues are great for checking out the skill system.
4. Warriors are great for checking out Feats ^^.
From the shadows, a gnome!
Gnome's Attack: 1d20 (18) +5 +4 surprise +2 conceal = 29 vs Def 16 -1 noDex -1 noDodge = 14 [crit]
Gnome's Damage: 5d10 + (+2PA) x5 = 48 bypassed Cov 10 = 48
Catching you unaware, a gnome fires a crossbow bolt at you, brutalizing you.
You die...
That was such overkill. Full HP to death instantly >_<
Every game I've played with this character has ended due to horrible bad luck. No dragging on, just 1 round Death.
Registered member since '04, Lurking since '99!
Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
Adamantine, POISONED equipment, with a free ranged weapon to boot.
edit: ah, nevermind, found the font size in the options.
You get poisoned or diseased. Are you a bard with the luck to get a potion in the store? If not, you die.
Halflings can cure most ailments with a fountain, thanks to their exceptional luck. Most fighters/barbarians or the tougher races will just walk off poison and disease, and there are some feats that give you massive bonuses to resistance. One in particular means you only need to pass the save for most poisons once.
However, it's very nice playing a drow and using the poison against others ^^.
With this in mind, does anyone know of a mirror site or a colletion site which hosts the game files?
Failing that, could anyone please host or send the files via email?
EDIT - Disregard my request, I've recieved a copy in my mail. If anyone else needs this though, PM me.
Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483