Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
A patch was released today for the actual game, although much like all the video drivers and whatnot it seems to only be helping a handful of people while busting the game even more for others. This update adds a couple video options, like V-Sync and texture cache size, in an effort to improve things. Early word is that it may also over-ride the tweaks that id was telling people to make in creating a cfg file, so all that may be out the window once you patch.
The game is out, and buggy. There is an exceptionally limited menu for video settings; the game auto-scales, and this has been causing some issues ranging from frequent texture pop-in to unplayable slowdown.
ATI/AMD Users have been getting hammered particularly hard, and have suffered through three brand new driver hotfixes and betas to try and improve the problems; the results of which have still left many people with problems, although the 11.10 preview drivers seem to be doing a stronger job than the past hotfixes. Some nVidia users have also been experiencing problems, but not as commonly. If you are getting bad stutter/lag on ATI, disable catalyst AI in the catalyst command center. If you're getting screen tearing, try playing with your v-sync settings both in RAGE and in your drivers. The new catalyst release is supposed to always make RAGE run in v-sync, so don't turn it on in game.
ALSO NOTE: Auto-saves are almost non-existent within the game, so be sure to save frequently.