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Microsoft Game Studios says: Our Game Assets are Free to Use.
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Debatable. You could probably still make it, because there really isn't much Shadowrun there anymore.
* You can’t add to the game universe or expand on the story told in the game with “lost chapters” or back story or anything like that.
You can't add to the game universe. Alright. To use an example, lets say someone wanted to make a starcraft FPS(I know, thats blizzard, but its the easiest way I can explain this personally). We all know that the zerg infested Mar Sara, and the terrans had to fight them. We fight in some of these battles in the game. It would be ok then to have a level in the FPS where you play as a terran fighting off the zerg on mar sara. This is something that explicitly happened, you're just showing whats going on in first person basically.
You cant expand on the story told in the game with “lost chapters” or back story or anything like that. With this rule, the same thing applies. In the aforementioned starcraft fps, this is neither backstory nor "lost chapters". Just another perspective on what happened in the game.
I also expect that this won't be very important in games like forza, etc, where there is very little story. Or that if you create a multiplayer game, say, in the vein of BF2, but using Halo characters and vehicles, that there will be a problem. There's no story, you aren't changing anything in the story.
Basically, as far as I can tell, you just have to follow Canon in your creations.
I think you're missing the point here a little bit. The reason the sequels and lost chapter clause is in there is because MS doesn't want you making a game that they might make in the future. It's not about following canon, it's about you not releasing a free version of something they could make money on. It doesn't matter if you take Shadown FPS models and make it a Shadowrun RPG. That still treads into their territory. Take the Shadowrun models and make "Bob's Cyberpunk RPG Extravaganza" and you're OK. Or take the Halo models, but don't ever mention anything from the Halo story, call it "Future War Action XXtreme" and you're OK.
People have been making unofficial sequels to Shadowrun for years, they're called gaming sessions.
I wonder if Microsoft is overreaching here. People have been making a fuckton of 'unofficial sequels' for Starcraft and Warcraft using Blizzard's official tools, despite not having (as far as I'm aware) legal permission to do so. And if Blizzard tried to stop them, it would get laughed at.
Since Microsoft clearly wants to still maintain absolute control over its IP, I'd say that this announcement is worthless bullshit. It's just a formal statement of the traditional unspoken agreement to allow fan works as long as the company is too lazy to stop them, spruced up to sound like Microsoft is giving something away.
wii Number 0648 2052 0203 3154
This isn't entirely accurate. Blizzard has shut down mods that it felt infringed their IP, and they didn't get laughed at, they go their way. There was some underwater Starcraft thing that I can't remember the name of. It was almost done when Blizzard shut them down. Never saw a public release. Square-Enix does the same thing for FF mods that get too popular. It's a bit ridiculous to say that MS shouldn't want absolute control over their IP. That's kinda what a company does.
Gaming sessions are entirely different. These people aren't releasing campaign packs without FASA's permission. If you created a website that hosted created campaigns similar to what you can buy from FASA, you would get shut down too.
Also, that traditional unspoken agreement is pretty darn shaky. Fox, Disney, LucasArts and Disney are pretty well known for being extremely litigious when it comes to their IPs (well, cease-and-desist letters anyway; I've never heard of anything ever going any farther than that). If Marvel said that its properties were free for general use to anyone who didn't want to insinuate themselves into continuity, I'd think that would be a pretty big deal.
Seriously, though, they've got some good titles, but I don't know if, Halo notwithstanding, there are any really recognizable characters.
Even if you can't distribute, where do you draw the line between giving away what you make, and simply telling other folks how to make it.
Hell, even in the "worst case scenario" there is nothing stopping folks from distributing the pieces of code that they made themselves, and just telling folks what bits of Microsoft stuff to stick where in it.
I don't see any issue with having the revocation clause in there.
They are a comercial entity, in the business of making money. What they are saying is that you can go ahead and use their stuff, but just so long as you aren't hurting their sales in any possible way, or making money off of it yourself.
I know that, were I a shareholder, I would demand something along the lines of that revocation clause, because if somehow everyone were to start playing fan made games, and stop buying the comercial ones, that's a whole lot of lost sales.
I fail to understand this question. EA holds the James Bond franchise and though MS bought Rare, Goldeneye was published by Nintendo, not MSGS.
Yeah but rare is now an in house for msoft which would make the assets available right? I mean obviously you wouldnt call it goldeneye or james bond or anything but everyone would know what it was.
Goldeneye source exists (and it's not that great)
but Goldeneye's licensing issues are rather convoluted, I am not sure if this would allow that. (iirc Nintendo Published goldeneye and own the game code, EA now has bond license, Rare/MS might own things like level designs and stuff)
If Nintendo owns the code, why isn't it allowed to be released on the Virtual Console? Diddy Kong Racing was released on the DS, albeit with Rare's characters removed. As far as I know, Nintendo has said that they are unable to release some games on the Virtual Console, and Goldeneye was one of them.
Hmm, I wasn't aware that Goldeneye was on that list. I guess we'll find out once someone figures out where the hell we can download these assets.
Holy hell, Halo mods up the ass from here on in.
It might be a case of nintendo owning the code, but Rare owning the Assests. I used to know 100% what the deal was, but can't remember exactly right now, I know the upshot is that it will never get ported or remade.
It would be nice if Sega released their version of Goldeneye on VC though.
Edit: Aparently Activision now have the Bond license, and Treyarch of all devs is working on a 'Next-Gen' bond game.
Yeah that's what I am getting at. It wouldnt be too impossible to get the feeling of the game back through patience with coding and trial and error but having the assets there to use aswell will send the nostalga off the charts. Bring over your buddies and have 4 player "GoldenrodRetina" on the 360.