Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Unfinished Business - Games You Liked But Never Compl
So, a lot of people say that they love a game, but never finished it. I know this, I'm guilty of it myself. I love playing Zelda: Twilight Princess and Luigi's Mansion, but both remain woefully incomplete. The former because I usually just game for quick spurts, and I hate the thought of starting back at the start of a dungeon before it's finished, and the latter because I put it down for a bit, and completely lost where I was, but instead of playing it over again, it's become part of my "to-do" list.
But, what my wife is wondering for an article she is writing for 1up.com is, "why don't people finish the games they start?" Do they get too difficult for you?
Does real life interfere, and by the time you're able to return, it's too hard to get back into the swing of things?
Do more games need to "update" the player when they return from a long break (for example, Pokemon Pearl and Diamond do just this)?
Do you get distracted by new releases, leading to that last problem? (my issue with Luigi's Mansion, btw)
Tell your tales of distraction and incompletion here, and if you want to be quoted in the feature, be sure to e-mail my wife with your name (real, please; "Baron von Asskick '97" seems to be considered unprofessional by online publications these days, for some reason), and a vague location (we don't need your street address or anything, just a state is fine). You can e-mail said info to her at nadiaoxford at gmail dot com.