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Unfinished Business - Games You Liked But Never Compl
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You get back in there, solider!
Rather, I stopped playing for a reason I've never heard of anyone else not beating it: I had to put in a lot of effort into the game and the game never really rewarded me for it, or it felt like it didn't because of its uneven pacing.
I mean, most of the game is searching for those three pieces of the tablet to place into the thingy at the beginning of the big bad city. Now, to do this, a bunch of non-nonsensical crap happens and I go places that don't really make sense to progress. That's fine, I can go along for the stupid ride that doesn't really want me to understand what's going on, but the first two pieces come fairly quickly. They're pretty much right there as you trek through the city. That's fine. It makes sense and keeps things moving well enough.
And then I spend the majority of the game running around and killing some more stuff. Ice caves, fire caves, sewers, catacombs, whatever. And what do I get at the end of it? The third piece.
Great. I spent all that time and effort for the last piece. The first two may have been placed in easily accessible locations like in glass cases in a cathedral, but the third, oh no, that one's not easy. The third piece is placed beyond zombies, fiends of numerous descriptions, caves made of ice, caves filled with lava, soldiers, tanks, helicopters, giant electrical worms, and obvious traps.
I didn't really know where the game was going with all this, but I got that third piece of the tablet and opened a portal to the starting town, I just lost all my motivation. I did all that to get next to nowhere. At least at first I felt like I was making progress. Then Team Ninja decided that progress is for suckers and told me to fuck off and jump through hoops to accomplish next to nothing.
Great.
In paper mario: 1000 year door, It was over a year between when I got to chapter 7 and when I actually decided to play again and finish the game. The reason: in order to reach the next area, you had to 'chase' a character around the entire world, revisting every single location form the game.
about a year ago I stopped playing final fantasy x near the end even though I had been really into the plot/enjoying the mechanics. I reached the boss where you had to constantly rotate your characters around to keep them safe from his aoe breath attack. it was a lame gimmick and after my second game over there I walked away.
some games I've left partway that I at least intend to return to eventually:
metal gear solid 3
chrono cross
final fantasy x
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SWTOR: Allanna (Shadowlands) / TSW: Sara-Luna
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XBL-AdeptPenguin
My best friend is the same way...the only game i know of that proved to be too much for him was Dark Cloud 2. He did indeed love that game, though.
Problem for me is that I buy so many games that I always turn my attention to whatever the newest game is. That and I'm pretty busy with work and other things. It gets to the point where I actually have to force myself to play and beat a game.
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Man I wanted to like that game so much. I was totally digging the story they had going and I was excited about crafting and city-building, and then they started hitting me with those stupidly long randomized dungeons and I just couldn't keep going.
That's my entry.
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On a side note but I bought a 2 month gamecard for WOW...started a nightelf druid...got to level 38 and got over it. The idea of grinding to level up so I can wear better armor so I can grind again against some harder guys really wore thin with me. (please don't hate me)
I got to the final boss and in realizing how short that made the game, I stopped right there. I enjoyed FFX a lot and was pissed at how short it was.
I just said to hell with Majoras Mask. I recently played through OoT again and it just feels to much of the same without that epic taste. Maybe hit it up some months from now.
I never finished Yoshi's Island or Mario RPG so I am going through them right now.
Currently on there are Okami and Skies of Arcadia. But they'll have to wait until MP3's done with.
Don't toss out your broken/unusable/worn out Nintendo (especially Gamecube/N64) controllers! Donate them to me!
It was pretty short. You can blow through it in a weekend easy. Not to mention, the linear nature of the game meant you had to go out of your way to do side-quests, which for the most part were retarded.
Lulu + Doublecast + 1 MP + MP Turbo + Ultima and/or Flare = how can anything I face possibly hope to stand against me
Wii: 5024 6786 2934 2806 | Steam/XBL: Arcibi | FFXI: Arcibi / Bahamut
Doom 3
Oblivion
STALKER
virtua fighter 4 and evolution
and man did Chronicles of Riddick: Escape from Butcher Bay blow Doom 3 out of the water. Played it for the first time last week on the PC. holy crap was it good times
games that have 2 gameplay "modes" but one is so terrible it keeps you from the good one.
witness Prince of Persia: SoT and TTT - Incredible puzzle/platforming bogged down by terrible combat (I didn't even bother with warrior within after hearing about it's focus on combat, ignoring other offenses)
In Sands of Time, I reached a room (it was a kitchen/dining hall I think) where waves and waves of dudes come at you. After about 20 deaths I put that one away.
The Two Thrones was vastly improved with it's combo-for-insta-kills system, but that wasn't able to prevent the rape-point: the double boss guys after the 2nd chariot event. My roomate (who was much better at the combat than I) nearly destroyed my xbox controller fighting those guys. He managed to kill them after almost 6 hours of attempts. After seeing him take so long to do it, I gave up after about 5 tries.
SWTOR: Allanna (Shadowlands) / TSW: Sara-Luna
I still stick by the 4 hour rule myself (Or one evening of play). My thinking is that typically the first hour you are just learning how to play, and some games take a little bit to hit their stride.
There will be a sequel out soon!
I never really think too hard about how long a game is unless it's ridiculously short or ridiculously long, I guess.
Don't toss out your broken/unusable/worn out Nintendo (especially Gamecube/N64) controllers! Donate them to me!
If you consider 50+ hours short...
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Magna Carta. Nightmarishly bad localization.
Vanguard Bandits... ridiculously unfair battle.
Vampire The Masquerade: Bloodlines: the Kuei-Jin.
Phantasy Star II: the science lab dungeon.
There's plenty, but they're the key offenders right now.
Welcome to the world on this side.
Or 15...
I don't even know what I'd do for 50 hours in that game.
FFX is a game I didn't not finish either (just didn't enjoy anything about it), but I know it was longer then 15 hours
http://DocumentingLaziness.blogspot.com/
:shock:
What? Do you run from every battle or something?
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No way. It's possible to steamroll through FFX. I was about 80% through the game in two days.
I am willing to bet that a significant chunk of that time is running around putting spheres into slots arbitrarily in the various temples trying to solve the "puzzles"
Wii U and 3DS Codes
I wear it as a mark of shame. When my training period ends I'll use it to burn off some of the unemployment boredom.
Old PA forum lookalike style for the new forums.
-Oddworld: Abe's Exedous. The trials, from Disc One. Sooo hard!
-Silent Hill 2, I love it but it's too damn depressing.
-Pokemon Blue. Way back when I got rid of it with 120 pokemans owned. Still regret getting rid of it.
-And, shame of shames, I have yet to get the "real ending" in Cave Story. It's so damn hard! But I love it so! I'm a masochist or something...
I accidentally spoiler'd myself on the ending of Shadow of the Colossus, and after that I didn't play as often so I only beat two or three more colossi before I just stopped playing. Not on purpose or anything, but other stuff came along and I never got around to it. But I will some day, I swear
I never even got to Baldur's Gate in the first BG. I've beaten BG2 several times and played through it partially countless more, though.
Let's see... I played Battle for Middle Earth 2 for a while and enjoyed it, but I never finished either campaign.
I still haven't finished the main quest in Oblivion. I think I have two characters that are supposed to be going to Sancre Tor, but I just haven't. There's too much fun shit to do to worry about Oblivion gates.
I've never finished any C&C game, but I think I came close in Red Alert 2.
Man, there is a guy I work with who thinks Warrior Within was the best PoP game. I seriously thought he was joking when he said it. Like I laughed. I want to slit his throat with the broken edge of the DVD.
Just off of the top of my head -
KOTOR - I don't know why I haven't finished this game. I've gone from the start to the star forge two different times yet I keep quitting at that point.
X-COM: UFO Defense. One of my favorites, quit at 20% or so
Deus Ex, quit at 90%
Splinter Cell (all of them) - quit at various points anywhere from very early to the final battle (chaos theory)
Gears of War - quit after the first level in single player
Too many others to list. These are all games I like, mind you.
Why do I do it? Mostly because I lack the time to play a game all the way through before the next big release comes along. Deus Ex and KOTOR are my top two games of all time, yet I've never finished them. Bioshock may end up the same way.
Games I like that I have finished have been relatively short - Max Payne, Max Payne 2, GRAW1 and 2, Rainbow Six Vegas.
Besides Bioshock right now I am making a concerted effort to play and finish Halo 1 and 2 before 3 is released.
Game I am most proud of having beaten - Kid Icarus.
ZUH?!
We're probably the only two people that liked it, dude. Wasn't nuts on the story but really liked the battle system.
As for me:
I also have never beaten A Link to the Past. Nor do I really want to. I loved the game at first but after OOT and WW it just didn't feel that fun to me.
Warrior Within (for the Godsmack related reasons posted above. Also, "YOU BITCH!")
Gears of War. This game is the prime example of the novelty wearing off before the game reaches its end.
And chalk me up to the "too bored with FFXII" to finish it column. I tried twice. But fuck, that was some boring shit.
Xbox: UnbreakableVows | PSN/Wii U: UnbreakableVow | 3DS: 1521-3241-9354
Oblivion: the main quest is god awful, and exceptionally boring. I hate being the sidekick to that Boromir-voiced guy, and I hate closing damned oblivion gates. I just quit
Twilight Princess: I did not enjoy this game at all. I kept quitting out of boredom or frustration at silly puzzles, but forcing myself to go back because everyone here is all over it. I finally quit when I was on a bridge that caught on fire and I couldn't figure out how to get off or stop the fire or whatever. I just stopped caring, and sold it the next day.
Resident Evil 4: I stopped playing the GC version when I had Ashley pulling switches while I covered her. It wasn't difficult, just repetitive and boring. I did buy the Wii version, but only got an hour into it before I quit. Maybe I'll go back in early '08.
So I'd say I get aggravated at repetitive tasks, and just can't be assed to continue doing them.
If my roommate hadn't done the ice block puzzle, I would have quit right then and there. I hate that shit.
Xbox: UnbreakableVows | PSN/Wii U: UnbreakableVow | 3DS: 1521-3241-9354