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Let's Play Warhammer 40k DoW: Dark Crusade::: KRONUS TOTAL WAR BABY!
Posts
Just double checked and no, you can't.
They kinda unnerved them.
The word on the street still goes necron are too powerful and IG are the weakest but... i derviated from my usual chaos army for quite a while, learning all races including IG to get the big picture with all those super important balance discussions going on in the relic forums back then. IG is hard, you need to know what you are doing - but if you know... well lets put it that way: a lot of those wannabe imba necron players faced hummiliating defeats at the hand of my IG experiments. I guess they never even noticed the basilisk artellery battered their so called undying army with tremor shots (artellery is the key for IG victory).
Also a lot of people do not quite understand that you do not kill necs by firing at them (skeleton army - do not fire arrows at skeletons - makes them laugh, k?) and never realize they have to melee to nullify those nasty gauss riflles. The only exception are of course flayeds wich mess up melee with their fear aura (except morale imune units like wraithlords, khorne berserkers, dreadnoughts, etc, etc - as well as ASM if you got the commander attached so you can rally troops) wich make excellent targets because of their slow movement. You can switch attack stances in this game, okay?
How to beat necron 101:
http://www.youtube.com/watch?v=lMqDEsNgli0
Orks are kinda different. Population is everything.
The base is pretty rush immune early on because every building is ARMED.
On the other hand you get a very, very strong hero very early on.
This brings us to two conclusions. The first one is that we do have little need to defend and the second one: we have a badass assault army soon. There is only one course of action being left:
http://www.youtube.com/watch?v=lIAr2NdetIs
Also at a certain not so high pop (was it 30? i belive it was 30) this hero can be outfitted with a SHIELD generator, shielding every orc in a huge radius, keeping the alive longer wich is good for teching whilst fighting.
I guess you figure out the rest for your self. Ah... one more thing... the orcs with the modified rifles... are really worth it... and a squiggoth charging a necron monolith will turn it into really fine lametta. Also orcs do not seem to suffer from morale loss from flayeds.
And... oh yes... be sure to have a look at the inquisition daemonhunt mod, it adds the inquisition *g*
http://www.youtube.com/watch?v=lcijo-CE-v8
If faith is just a silent tribute, mine is just a desperate act.
Wait
I didn't ask that question!
You tit. School starts tomorrow (It's midnight. Sue me.)
It'll probably be a bit before I can play.
Curious.
Eh, what are you talking about. I never said you did.
Some German folks were doing so, and it looked like they were doing a hell of a job. Then GW made them stop. http://www.damnatus.com/seite.php?file=film
My time is going to be very cut back from tomorrow on. So I'd like to get the game started ASAP. >.>
Good lord, he sucks at playing eldar, the key is to keep a precise fromation of DR so that the necron player cannot actually see you if there is FoW.
Then rush two banshees, a wraithlord, seer council(withfarseer attached) and fire prism.
Those disphits never win whenyou do that.
Also, what do you guys use to play, nobody is ever on and the game on thread is dead, please tell me it isnt Steam, because the patch that removes gamespy never came out and I am constantly having to listen to retards.
it was like, you could not lose with them. they knocked back all troops and ripped through stuff like there was no tomorrow, doing insane damage.
oh wait, THEY ARE STILL LIKE THAT.
fuckin hell.
[WAH MONOLITHS]
[WAH ORKS]
[STUPID FUCKING POST ABOUT HOW IG ARE WIMPS AFTER POSTER LOST FIFTY GAMES IN A ROW TO IG](SERIOUSLY)
[WAH ELDAR]
[HORRIBLY MISSPELLED RANT ABOUT THE EMPEROR/CHAOS]
[THREAD BY STARCRAFT RETARDS WHO THINK THAT 4OK IS A RIP OFF]
[THREAD BY RETARDS WHO THOUGHT THAT THE MARINES SHOULD BE LIKE IN WARRIOR BROOD]
Adapt your strategies people, geez
:?:
PADC, standard Penny Arcade password.
This seems like it would be a more accurate statement.
Fire Prisms are lambs for the slaughter vs Tau Infiltrators.
where was this established and what was the cause for you thinking this?
Then you got into the argument over the DC advertisement, saying that you didn't need DC to play against other people. First off, the ad is for DC. Why would it say that you do not need DC? Second, every situation they have involved you having DC.
I think I said Necrons were the instant win race. Dont think I have ever said Eldar were, but a link to the post would help my memory.
As for saying Necron and IG being top two, well they were. iirc I was referring to the last time I had played DC which was pre IG nerf when they were still very powerful. So IG and Necrons were in fact the most powerful races.
As for that whole advertisement argument I bailed out cause people werent reading posts, me included, and it was just one big pissing contest. I wasnt right but I wasnt wrong either, we were having two separate arguments without realising it.
dont understand how any of that is relevant or makes me know jack shit about DOW or dumb but Ill take your word for it, im not in the mood for another internet argument.
And then you said that you could play, using vanilla, against necrons. You can't do that. So you're wrong and wrong.
http://www.youtube.com/watch?v=77TpMvRZ_LQ
*g*
Ah, yes - i suspected that question might be raised. Eldar are an exception. Eldar vs Necron is considered a pretty hard matchup. Unfortunately the only vid i still had floating around surgically dismembering the "imba" necron army. Its not for showing how to win quickly - but rather how to counter anything he throws at you.
Eldar Shees - even if minigunwielder recommends it - seem not making the cut for me (maybe he wants to post a vid, maybe i am doing it the wrong way^^).
But you see wraithlords as well as the hero as meatshields (taking care of nasty wraiths wich are the doom of any ranged army).
Well the important thing is there are rules to be followed, but under certain circumstances it is okay - sometimes even important - to break a rule.
http://www.youtube.com/watch?v=5pwwbRt4BNk
so I cannot stop working (damn it) to whip up the LP today. Sorry. Tomorrow will be fine, though, and I SHOULD be able to make two posts tomorrow, or at least one tomorrow and another one friday.
Whatever happened to Paddy O'Kais!?
So, when we last left Kronus, our dear commander Paddy was getting his cherry popped by the mean, mean Necrons.
I wasn't playing very well on this first mission and, as it was pointed out, I should have brought my Vespid guys to cover my Commander. But I didn't
This update will be full of info, I expect to make more jokes on the next one
Anyway, I fell back to the main base and queued a couple of Fire Warrior Squads:
The Fire Warriors (FW) are the bread and butter in the Tau arsenal. Even if you should whip out 2 or 3 stealth squads in the early game to cap some SPs, the Fire Warriors are the first combat-worthy unit you can and should build.
They're comprised of 7 Tau soldiers armed with plasma guns, and can be reinforced by a combination of a sergeant which adds an extra gun and enable the squad to throw anti-personnel grenades, and a shield drone, whose sole use (AFAIK) is shielding the soldiers for a short period of time. You can either build one of each, or two of one kind. The weak points of the Fire Warriors is that A) they cannot fire while moving and 2) they suck at melee, just like their boss.
So here we have the Alfa Team, fending off the Necron assault:
As you can see on the minimap, they have destroyed one of my OPs to the north, where their attack began (it's actually a RELIC - Relics are important because you need to own one in order to build the top super unit). Bravo Team, including one FW squad and the Vespid Elite is capping all those blue dots to the south.
Alfa Team includes Paddy, 2 FW squads and a Kroot Carnivore squad. The Kroots are one of the races that work for the Tau, along with the Vespid. They are the Ham to the FW's Cheese. Kroots are awesome melee fighters and very mediocre shooters. They can leap very far, after you research the appropriate upgrade. You should always mix FWs and Kroot Carnivores. Oh, one of the FW squads has a red ring-thing around their feet, because their morale has broken. When that happens, your guys become a really, really less efficient in combat. But they do get a speed bonus so they can be fucking cowards and run away. That's one of the reasons why the Flailed Ones are so good, they give every enemy around them a big morale hit. Of course, they're a bunch of immortal murderous cyborgs wrapped in pieces of dead flesh and skin. That kinda gets on your nerves, you know.
Anyway, here's my base being even more attacked by the god damned T-800s.
I've managed to kill the troops, but now their Boss is pestering me with one of his special powers. That's the green explosion. They also have capped the northern relic and have killed the OP on the SP. The major assault force has been destroyed.
Now THIS:
was a lot more dangerous, a Tomb Spider and a few troops. But they also fell easily. I had a secret weapon ^_^. The Tomb Spider is annoying for 2 reasons, besides the fact that they're strong melee fighters: they collect dead Necron warriors, and after picking up a certain number of them, they can spawn a new squad. That's a way to override the Squad cap, actually. The other annoyance is that, after being killed, when they're rebuilt, they just rise from where they fell, just like the Commander. So they can just keep popping up and harassing you, without any travel time at all.
Well, the two guys on the top of the screen were my secret weapons:
Those are two XV88 Broadside heavy infantry suits, and they have entrenched in the ground, so that they can use their twin railguns. Those babies made short work of anything the Necron dogs threw at me. They're kinda mobile turret emplacements.
You guys can also see on the minimap that I have capped and OP'ed most of the SPs in the map. The enemy base is located on the NW corner, north of where Bravo Team is massing. I didn't bother with the orange critical points because they take a billion years to cap, they can't be OP'ed and they have no REAL value on the campaign maps.
After that last screen, I had the trouble of mopping up the last stragglers and destroy the enemy base. A I've said on a "regular" post, it's very important that you cap and OP as many SPs as you can when conquering a province, because they'll remain capped and OP'ed later if the enemy tries to take that province away from you. The exception are the SPs in and immediately around the enemy base site.
Ok, after crushing the last Schwarzenegger clone, I got this lovely, lovely screen:
VICTOLY!
So, I earned 3 cool things with this first victory:
- The Province itself, which is SMACK in the middle of the planet and gives me lots of strategic opportunities;
- The Vespid Elder Strain squad, which will go wherever Paddy goes;
- MY first piece of WARGEAR.
Wargear (WG) is an upgrade to the commander unit. You win a new one every time you meet one of the conditions listed on the screen shot above.
Here the wargear list on the wargear selection screen, which followed that last screen:
For now I chose the Missile Pods, because 1) the make Paddy deadlier in general and b) they're good against vehicles and buildings. Also, HP-increasing WG are not THAT critical, because you can just rebuild the Commander. It's more important right now to maek moar BOOM than to live a itty bitty longer.
You guys will get to choose the next WG piece, which I'll win after the next mission!
I'll post overviews of the other pieces on the next update, but you guys can throw a few suggestions already.
BTW, did you notice that Paddy has ZERO melee damage capability? I guess that the Irish aren't so good at punching, eh?
Anyway, here's the MAP after the first of our glorious victories for the Greater Good:
Ah, the orange is spreading...
Finally, I get to buy that Vespid Elder Strain I earned:
They're even stronger than the regular Vespids, and they look really cool. Shooty bugs of deathzor.
So, here's the deal, tomorrow I'll post the rest of the stuff I have already, and I'll transfer the save to MechMantis, or whoever else wanna help, and after two conquests, I'll get it back.
If you can take the Strength 2 province (gives Fury or whatever), NE of the Ork Stronghold, then I would love you forever.
Because the Tau don't get Tank columns.
They get Kroot columns.
I didn't D:
Sure, you said that you already did the next mission, but still.
you can buy the platinum for 30 bucks or just dark crusade for 20....now I'm told by a friend that dark crusade still allows you to play all the races in mulitplayer and skirmishes you just don't get the campaign. is this true or what, as im not a fan on rts campaigns and I could live with out it.
Could someone be so kind as to clear up the differences for me?
Tau vehicles have all the constitution of wet paper. And you have about twice as many Kroot as you do anything else. I think it's like:
2 Hammerheads
2 Skyrays
4 Krootox
14 Kroot Carnivores
2 Kroot Hounds
And they call that an ARMORED COLUMN.
That's Forward Base, actually. You earn Fury by claiming the Eres Badlands - that tiny speck of land walled between the Necron and Imperial Guard strongholds.
Anyways, I'd suggest the Advanced Sensor Array for Paddy's next bit of wargear because, as far as I can tell, the Tau's stealth detection capabilities leave something to be desired.
Oh, and, why do you keep refering to Listening Posts as OPs? Is there some obscure logic here that I am missing?
EDIT: It's the other way around, actually. If you only have Dark Crusade, you can play as every faction in the single player campaign, but you can only play as either Tau or Necron in multi-player.
If you also have Dawn of War, Space Marines, Orks, Eldar and Chaos Space Marines also become available in multi-player.
And if you have the Winter Assault expansion on top of that, you can also play the Imperial Guard in multi-player.
Point is, Tau do not believe in armor. They believe in thousands of useless Kroot.
Wargear: I advise heavy flamer. It allows the Commander to get in the thick of things and break the morale of Ork or Necron.
Detection can be solved with a squad of Pathfinders, which also act as spotters for your Fire Warriors. Keep em out of combat, though.