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EA Releases Command & Conquer for Free
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As far as speed goes, it IS true that it's pretty much insane how quickly all the infantry units are produced... oh well, this only encourages the player to build up massive armies of them, which really feels great when you're instructing that huge tide of tiny bunches of pixels to flood over the enemy base... bwahahaaa.
I find that setting the speed to one under max gives it a pace pretty close to the "more mainstream" RTSes... minus the quick unit production, of course. Okay, so they do walk pretty slowly across the map, but you're looking at it from so far above that it pretty much just compensates, I'm sure if you could zoom in to Starcraft-altitude they'd move about as fast.
Max speed is just unplayable though... clearly only in there for when you just wanna build up your Tiberium supply and don't really intend to control anything at that speed.
What a great antagonist.
In my old job, I once walked over to the video deparment at like midnight and all the hundreds of TV's were showing was Kane, declaring the will of NOD. It was an ad for C&C3, but at that time of night seeing like seeing kane on every TV was a little scary.
If faith is just a silent tribute, mine is just a desperate act.
So, in frustration, I started screwing around and built sandbags right into the enemy base. Didn't take me long to realize the AI wouldn't attack them, so before long I had boxed in his barracks and troops, and cut the harvester from the refinery. Then I just started building stuff in his base, towers and barracks mostly. I started making engineers and went and took over most of the buildings, which the Nod defenses would then start attacking... I essentially made them kill their own base. After that, winning was a piece of cake.
Am I a bad person?
Yeah, this was a tactic way back in the days of Dune II as well. It was always fun building turrets right up to the enemy base.
Needless to say, AI and gameplay design have improved these days. :mrgreen:
I actually make a point of not destroying enemy bases. I always convert them entirely to my side (if the mission setup doesn't make that too impossible or anything).
Basically you built your carryall's (Dune 2's equivalent of a troop transport, could carry any vehicle, and probably any infantry) and they operated on automatic. When your spice harvester filled up in the field, it wouldn't trundle back to base, it would wait and then get picked up by one of your carryall's and flown back to the refinery in a few seconds. But the BEST bit about them was that when a unit reached 50% or less of its health, a carryall would fly out to it and dump it into your vehicle repair bay (assuming you hbad one at the time).
I wish a feature like that had been present in Supreme Commander. After the cool stuff they did with ferry points and how patrolling aircraft automatically returned to refuel and repair, I was kind of expecting the ability to set my transports to take my units out of battle after a certain % damage, and then fly them back in.
There was a C&C game I HATED playing because the AI would always send an APC in with engineers and take over my entire base in the first 2 minutes of the game.
I don't remember which C&C game it was though.
Make sure you patch it up, then you can cement and quickly wall up your MCV and any other buildings that don't produce units.
Assuming you're referring to Age of Empires, D:.
I grew up on AoE, AoE: RoR, and AoK. Man.
(I don't include Age of Mythology as part of the series, btw. And I haven't played AoE 3, because by that time I'd converted to Rise of Nations.)
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Yes. Age of Empires sucks, it is sterile, it has no personnality and all the sides not only play the same, but LOOK the same, too. It feels like it was designed, drawn and coded by a soulless machine with no concept of "fun", "attractive" or "variety". Seriously, it's like the designers had a checklist of everything that should be in an RTS and just checked every box without breathing any life into it. I hate that.
Burn in a fire. Rise of Rome and The Conquerors is awesome.
That would be Red Alert 2. This can be solved by building walls around your construction yard and building like 2 defense turrents by it. they'll always try for the con yard so they just get massacred by the turrets.
Me and my friend tried playing C&C 1 at the weekend, got it working over LAN with the patch we found here. And oh my god it's the slowest game in the history of man. It takes YEARS to get any units, even on the second highest speed setting!. and whats with having to have all your buildings touching? These things are both fine in single player as it's balanced for it, but in multi if you start by some trees you're screwed cos you can't build anything!
Then we played red alert for a bit and realised just how tight it was in comparison.
Then we played red alert 2 for a bit and laughed at the rubbish AI.
It was a good weekend.
D:
Except the fucking civilians, which count as a failure if 9 of them die, like to walk around in the tiberium and kill themselves.
re: above poster, sometimes on those lone unit missions you really need to turn the speed down. You see, in TibDawn the computer can make a decision for each "tick". On the fastest speed, waiting a couple of seconds to place a building down lets the computer decide to make 3 different units and move a couple of forces to attack. On the slow speeds, waiting a couple of seconds only lets them decide to build a unit.
I hated that hospital mission so much.
If faith is just a silent tribute, mine is just a desperate act.