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Languages of the Computer?

JamesKeenanJamesKeenan Registered User regular
edited September 2007 in Debate and/or Discourse
I'm only now, after nearly 21 years of life, getting interested into computers in a way that goes beyond novel tricks and applications. I mean, I want to start learning to program, to actually be able to work with computers in a way below the 7th tier. Beyond my GUI tricks and mild CLI uses.

That being said, I have no idea where to begin. I have no idea where to begin though. I don't really like the idea of learning basic coding commands, syntax etc. on a language I won't even use after a while, or even enjoy.

As I understand this is a relatively heated issue, but I was hoping that maybe I could get a singular good answer.

I want to begin with a language that's intuitive, easy to use, but simultaneously very rich and capable. By intuitive I mean not so many obscure rules and functions that don't even make sense, and seem like they were fit in after the code was finished.

So... What am I gonna do?

JamesKeenan on
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    RichyRichy Registered User regular
    edited September 2007
    I started by learning C++. Worked out well. It's still a very commonly-used language, and doesn't look like it'll fall out of use in the foreseeable future.

    To put your fears to rest, most programming languages I've learned used the same basic concepts, commands and logic, and only had minor differences on how you write the commands. So once you get the hang of one language, you should be able to easily move to another one. Knowing C++, I had no problem doing Java, Python, Matlab and JavaScripts, to name only a few off the top of my head.

    Richy on
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    Nova_CNova_C I have the need The need for speedRegistered User regular
    edited September 2007
    Yeah, I started with C++ as well and it's still my first love (Although, I've come to prefer Java since it has less beating your head against the desk).

    You could try HTML and Javascripting to start with, since javascript has a lot of the syntax of C++ and Java and is simpler, but if you really wanted to learn programming instead of scripting, start with Java. It forces you to learn the concepts of Object Oriented programming and will get you used to syntax and conventions without getting bitchslapped by C++'s pointers and references.

    EDIT: Best thing to do is buy a book to get started. Something like Sams 'Teach Yourself X in 21 days' (Replace X with language of choice). You don't necessarily have to do the entire book, but the first few chapters will get you through the basics of programming. Then use websites like www.cprogramming.com for C++ and Sun's Java forums for Java once you start working on concepts you come up with yourself.

    Don't be afraid to try stuff - but at the beginning, don't get too ambitious. You NEED a structured base of knowledge to build off of, so some kind of structured lesson is a good idea (Like the books I recommended).

    Nova_C on
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    TheMarshalTheMarshal Registered User regular
    edited September 2007
    I second learning C++. You'll learn a great deal about object-oriented programming and memory management. Java is like C++ with a safety coating to keep you from hurting yourself.

    TheMarshal on
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    Katchem_ashKatchem_ash __BANNED USERS regular
    edited September 2007
    For OOD there is nothing better or easier than VBA or VB6. For a more advanced stuff, there is VB.NET. I currently use all 3. Java, Perl, XHTML are also good to learn.

    Katchem_ash on
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    RandomEngyRandomEngy Registered User regular
    edited September 2007
    I'm a big fan of managed languages. You get more done because you spend more time designing and less time doing menial tasks like memory management and memory leak debugging. The typical argument against it is "you should use a real man's language," but the fact is that even if you're an experienced programmer, you write better code faster if you use a managed language.

    I like C# over Java because of the syntax and the superior performance. C# is also tightly integrated with the very excellent Visual Studio, which makes it drop dead simple to construct nice-looking GUI apps. Though if you need to do cross-platform stuff, Java is the way to go.

    (edit) BUT WHATEVER YOU DO, DO NOT USE VB, EVER.

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    Nova_CNova_C I have the need The need for speedRegistered User regular
    edited September 2007
    RandomEngy wrote: »
    I'm a big fan of managed languages. You get more done because you spend more time designing and less time doing menial tasks like memory management and memory leak debugging. The typical argument against it is "you should use a real man's language," but the fact is that even if you're an experienced programmer, you write better code faster if you use a managed language.

    I like C# over Java because of the syntax and the superior performance. C# is also tightly integrated with the very excellent Visual Studio, which makes it drop dead simple to construct nice-looking GUI apps. Though if you need to do cross-platform stuff, Java is the way to go.

    (edit) BUT WHATEVER YOU DO, DO NOT USE VB, EVER.

    AND you have to PAY for Visual Studio. (I was gonna mention the whole, and you're completely locked into using a Microsoft platform if you do C# or .net in general, but you kinda said that). Java is completely free with a community developed IDE (Eclipse) that is also fantastic.

    If you want to learn programming without spending hundreds of dollars, the any MS solution is not for you. Which is to say, learning how to program shouldn't cost you hundreds of dollars.

    EDIT: Also, superior performance? How so? Java approaches C++ in terms of performance.

    Nova_C on
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    nexuscrawlernexuscrawler Registered User regular
    edited September 2007
    Learn Object Oriented stuff in C++ early on. Some courses like to leave it till later than you discover all the procedural crap you learned was a horrible way of putting a program together. Get the object stuff down from the get go.

    nexuscrawler on
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    AngelHedgieAngelHedgie Registered User regular
    edited September 2007
    Nova_C wrote: »
    RandomEngy wrote: »
    I'm a big fan of managed languages. You get more done because you spend more time designing and less time doing menial tasks like memory management and memory leak debugging. The typical argument against it is "you should use a real man's language," but the fact is that even if you're an experienced programmer, you write better code faster if you use a managed language.

    I like C# over Java because of the syntax and the superior performance. C# is also tightly integrated with the very excellent Visual Studio, which makes it drop dead simple to construct nice-looking GUI apps. Though if you need to do cross-platform stuff, Java is the way to go.

    (edit) BUT WHATEVER YOU DO, DO NOT USE VB, EVER.

    AND you have to PAY for Visual Studio. (I was gonna mention the whole, and you're completely locked into using a Microsoft platform if you do C# or .net in general, but you kinda said that). Java is completely free with a community developed IDE (Eclipse) that is also fantastic.

    If you want to learn programming without spending hundreds of dollars, the any MS solution is not for you. Which is to say, learning how to program shouldn't cost you hundreds of dollars.

    EDIT: Also, superior performance? How so? Java approaches C++ in terms of performance.

    Did you even LOOK at reality before posting a comment that seems more at home on /. than here? There are free versions of VS specifically geared towards hobbyist/new developers. and there's also Mono if you really want to avoid MS.

    Anyways, I would not recommend C++ for a starting programmer, if only because it's too easy to get into bad habits in it.

    AngelHedgie on
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    zeenyzeeny Registered User regular
    edited September 2007

    As I understand this is a relatively heated issue, but I was hoping that maybe I could get a singular good answer.

    I want to begin with a language that's intuitive, easy to use, but simultaneously very rich and capable. By intuitive I mean not so many obscure rules and functions that don't even make sense, and seem like they were fit in after the code was finished.

    So... What am I gonna do?

    It is, and you won't find a singular answer. Almost every single person that has gotten to somewhere in programming, even if that somewhere is writing 11 lines of code maintains that the way (s)he learned is the one to follow.
    The educational language per excellence is C as it teaches pretty much the most basic form of programming - imperative. Many would argue that it's outdated and they'll certainly have a point. I'd still say that the best you can do is get a beginners C book that would start you not only in programming languages but into programming practices, and then jump with another book into a more modern language. People here have said C# & Java(I'm a huge C++ fan but there is really no reason to go with it). I'd say Python is what you want. It's a very clear no nonsense syntax(although that's personal opinion) and it has most of the modern features used in programming nowadays. Add a very nice GUI toolkit and you have a language that is perfect for a casual programmer as it could simply be all he ever needs to learn.

    Edit:
    Linky link: http://en.wikipedia.org/wiki/Python_%28programming_language%29
    Also, I believe that there are several free online resources that serve as an excellent introduction to Python, but they all assume some past programming experience.....

    Edit2: Also, that thread screams of H&A....

    zeeny on
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    JaninJanin Registered User regular
    edited September 2007
    I started in C++, then learned C -> Java -> C# -> Ruby -> Python. Without a doubt, Ruby and Python are significantly more powerful and easier to learn than any of the others. I don't care for Ruby's culture much - it's too similar to Perl's - so I always advise the use of Python for new programmers.
    zeeny wrote: »
    Edit2: Also, that thread screams of H&A....

    This sort of question pops up in H&A rather often, and usually degenerates into a debate.

    Janin on
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    an_altan_alt Registered User regular
    edited September 2007
    Although you may not believe it, the syntax and commands of a language isn't very hard to pick up. The idea of programming is the important bit. If you want to learn programming properly, you have to get the fundamentals down first. When looking for books, I'd recommend staying away from the "in 21 days" type and get something nice and boring. I'd go so far as to say that if a book has programs that involve anything other than the command line for input and output in the first half (or 3/4), then look for another one. There are a ton of introductory books to any language that double as an intro to computer science.

    As far as first languages go, there isn't a right choice, but lots of good ones. VB is a language that is very likely to lead to bad habits. I really prefer Java to C++, but it is only a preference. So long as you learn things like variables, data structures, loops, expressions, methods/functions and parameters, et cetera you'll know how to program. After you pick up your first language, the rest won't be too difficult.

    Also, there are a lot of first year computer science course notes online. You should take a look at those too.

    Oh, if you're a masochist, I'd recommend Perl ;-)

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    DocDoc Registered User, ClubPA regular
    edited September 2007
    For OOD there is nothing better or easier than VBA or VB6.

    Lies. Python is far superior to both of those for OO goodness.

    Doc on
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    DocDoc Registered User, ClubPA regular
    edited September 2007
    To expand on that, Python is a great choice for someone learning how to design programs. It manages memory for you and allows you to focus on good application design over obtuse syntax. Plus it has libraries out there for just about everything.

    Doc on
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    fairweatherfairweather OregonRegistered User regular
    edited September 2007
    I myself started out programming in QBasic during high school. It was nice for getting a basic understanding of programming, but it's not very useful beyond that.

    Personally, I'd recommend either C# or Java for getting started. Both languages are fairly high level with objects, classes, garbage collection, etc.

    I haven't worked in much for the past year or so, but Eclipse is an incredible IDE for working with Java programs. I used it for a university class where we got to write a compiler, and it was great to have the IDE constantly suggesting fixes for my code (surrounding code blocks with try/catch when some of the code throws exceptions, extracting code blocks and turning them into methods, etc.). Also, it comes with unit testing built-in, which comes in handy on larger projects.

    Currently, I'm mostly working with C# using Visual Studio, and it works very well. Sometimes there are a few quirks here and there, but it's a very powerful tool. I have the Express version installed at home for C# development, but I haven't used it much so far. It should give you all the capabilities of the full version that you'll need though.

    With Visual Studio and C#, I'd recommend making a simple Console Application project to start with. This will give you a simple class and a Main method that will generate a program that can be run from the command line. From there you can learn the basics of working with variables, arithmetic, looping, etc.

    I'd recommend staying away from C initially. It's definitely an important language to study if you're going to advance very far in programming, but there are some concepts in there that you won't need quite yet. C works much closer to the hardware itself, which gives you a lot of power, but it's very easy to shoot yourself in the foot. Java and C# take care of a lot of the basics for you until you're ready to move on to more advanced topics.

    Also, Python is a lot of fun, but I'm not sure how well it would work for a starting language. It has a lot of nice elements that make things very easy to quickly develop programs, but I'm not entirely sure how the language's dynamic typing would impact someone just starting out as they move onto to other languages.

    Mainly, you'll want to find a good book or set of tutorials on a language that you're interested in and follow all the examples. I liked the Teach Yourself [Java / C++ / etc.] In 21 Days books myself, but there are plenty of others out there.

    fairweather on
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    MKRMKR Registered User regular
    edited September 2007
    Concepts->Syntax->Library

    Learn the most basic stuff (memory, data types, maybe a bit of history), then find a language and get a hang on its syntax, then start memorizing its libraries (STL for C++, .NET for C#, etc).

    Most of the basics are the same. They all have the same concepts (do .. while loops, for loops, switches, and so on) with few exceptions - they're just interfaces to a library. You're probably going to end up learning more than one in the long run.

    You can grab free editions of VS programs here (and you can use these to develop commercial stuff):
    http://msdn2.microsoft.com/en-us/express/default.aspx

    A lot of people will say to stay away from VB, but most of the differences between C# and VB.NET relate to legacy stuff from VB6.

    MKR on
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    Zetetic ElenchZetetic Elench Registered User regular
    edited September 2007
    Where do I start when trying to learn C#/XNA? Anyone know any good places or books?

    I'm good with the fundamentals of programming in object-oriented languages and stuff, since I've played around with other languages a lot; now I just want to settle down and learn C# inside and out.

    Zetetic Elench on
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    jothkijothki Registered User regular
    edited September 2007
    If you want to actually learn how to program a computer, learn C/C++. Learning Java and C# and the like merely teach you how to program something that is superficially similar. That's part of their power, of course, but they don't teach you how things actually work. If you dig into assembly, everything is pointers and memory management.

    jothki on
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    DocDoc Registered User, ClubPA regular
    edited September 2007
    jothki wrote: »
    If you want to actually learn how to program a computer, learn C/C++. Learning Java and C# and the like merely teach you how to program something that is superficially similar. That's part of their power, of course, but they don't teach you how things actually work. If you dig into assembly, everything is pointers and memory management.

    Eventually you should learn those, yes. But I hardly think that C/C++ are the absolute best to learn out of the gate if you want to learn to develop software. If you're doing more of a general self-education in computer science, that's a different matter; C++ is great for that.

    Doc on
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    zeenyzeeny Registered User regular
    edited September 2007
    but I'm not entirely sure how the language's dynamic typing would impact someone just starting out as they move onto to other languages.

    It would help in readability and facility to program and probably make them realize that they've actually started in the language they want to stay with.
    As I said, I believe that Python should be the 2nd language to stick with, and not the first, but Java and c# are both way way worse as a first language than the snake.
    I'm also a firm believer that knowing about memory management is important for your programming practices but at the same time often people make assumptions about the way a VM manages memory or code by their C or C++ experience which can not only be wrong but harmful.

    zeeny on
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    MKRMKR Registered User regular
    edited September 2007
    jothki wrote: »
    If you want to actually learn how to program a computer, learn C/C++. Learning Java and C# and the like merely teach you how to program something that is superficially similar. That's part of their power, of course, but they don't teach you how things actually work. If you dig into assembly, everything is pointers and memory management.

    Not everyone needs to learn a low level language to grasp those concepts, and not everyone needs to manage memory manually. For the vast majority of programming tasks, there's absolutely no need for lower level resource management.

    MKR on
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    Nova_CNova_C I have the need The need for speedRegistered User regular
    edited September 2007
    jothki wrote: »
    If you want to actually learn how to program a computer, learn C/C++. Learning Java and C# and the like merely teach you how to program something that is superficially similar. That's part of their power, of course, but they don't teach you how things actually work. If you dig into assembly, everything is pointers and memory management.

    Is that even necessary to learn, though? The ONLY time I've used what I learned in C++ in terms of memory management is when I was messing around with game design in C++. In my professional career I've yet to use C++ in any meaningful way.

    Which is not to say that you wouldn't or that it's not important, but it's a bit arrogant for you to say that C/C++ is the only way to REALLY learn. My course at a tech college didn't teach C++ at all, it taught exclusively in Java and it was THE course geared for programming. They didn't switch to Java spontaneously, but because the people who hire their students said they'd much rather graduates know Java than C++.

    As far as the free version of VS goes, that's great. I didn't know that. When I was looking into development on a MS platform, the cheapest way I could find to do it legally was $250.00 for Visual C++. There was no free implementation of .net back then.

    EDIT: Out of curiosity, why is the idea that programming shouldn't be limited by a person's finances something that belongs solely on /.?

    Nova_C on
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    zeenyzeeny Registered User regular
    edited September 2007
    MKR wrote: »
    jothki wrote: »
    If you want to actually learn how to program a computer, learn C/C++. Learning Java and C# and the like merely teach you how to program something that is superficially similar. That's part of their power, of course, but they don't teach you how things actually work. If you dig into assembly, everything is pointers and memory management.

    Not everyone needs to learn a low level language to grasp those concepts, and not everyone needs to manage memory manually. For the vast majority of programming tasks, there's absolutely no need for lower level resource management.

    Which doesn't mean that you shouldn't know how the memory is managed by the machine you're programming for. I have a very special word for Java programmers that have never read the manual of their virtual machine of choice. The impact it can make on the code you write is sometimes bigger than the choice of algorithm.

    zeeny on
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    MKRMKR Registered User regular
    edited September 2007
    zeeny wrote: »
    MKR wrote: »
    jothki wrote: »
    If you want to actually learn how to program a computer, learn C/C++. Learning Java and C# and the like merely teach you how to program something that is superficially similar. That's part of their power, of course, but they don't teach you how things actually work. If you dig into assembly, everything is pointers and memory management.

    Not everyone needs to learn a low level language to grasp those concepts, and not everyone needs to manage memory manually. For the vast majority of programming tasks, there's absolutely no need for lower level resource management.

    Which doesn't mean that you shouldn't know how the memory is managed by the machine you're programming for. I have a very special word for Java programmers that have never read the manual of their virtual machine of choice. The impact it can make on the code you write is sometimes bigger than the choice of algorithm.

    "Not everyone needs to learn a low level language to grasp those concepts" != "You do not need to grasp the concepts".

    MKR on
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    zeenyzeeny Registered User regular
    edited September 2007
    MKR wrote: »
    zeeny wrote: »
    MKR wrote: »
    jothki wrote: »
    If you want to actually learn how to program a computer, learn C/C++. Learning Java and C# and the like merely teach you how to program something that is superficially similar. That's part of their power, of course, but they don't teach you how things actually work. If you dig into assembly, everything is pointers and memory management.

    Not everyone needs to learn a low level language to grasp those concepts, and not everyone needs to manage memory manually. For the vast majority of programming tasks, there's absolutely no need for lower level resource management.

    Which doesn't mean that you shouldn't know how the memory is managed by the machine you're programming for. I have a very special word for Java programmers that have never read the manual of their virtual machine of choice. The impact it can make on the code you write is sometimes bigger than the choice of algorithm.

    "Not everyone needs to learn a low level language to grasp those concepts" != "You do not need to grasp the concepts".

    What is the difference between my bold and what you're saying?

    zeeny on
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    MKRMKR Registered User regular
    edited September 2007
    zeeny wrote: »
    MKR wrote: »
    zeeny wrote: »
    MKR wrote: »
    jothki wrote: »
    If you want to actually learn how to program a computer, learn C/C++. Learning Java and C# and the like merely teach you how to program something that is superficially similar. That's part of their power, of course, but they don't teach you how things actually work. If you dig into assembly, everything is pointers and memory management.

    Not everyone needs to learn a low level language to grasp those concepts, and not everyone needs to manage memory manually. For the vast majority of programming tasks, there's absolutely no need for lower level resource management.

    Which doesn't mean that you shouldn't know how the memory is managed by the machine you're programming for. I have a very special word for Java programmers that have never read the manual of their virtual machine of choice. The impact it can make on the code you write is sometimes bigger than the choice of algorithm.

    "Not everyone needs to learn a low level language to grasp those concepts" != "You do not need to grasp the concepts".

    What is the difference between my bold and what you're saying?

    Definitions I guess. What are you calling low-level memory management?

    When I say it I mean manually freeing and allocating memory, not knowing why it's a bad idea to convert a string from input to an int with every iteration, or why computers process numbers faster than strings.

    MKR on
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    SenjutsuSenjutsu thot enthusiast Registered User regular
    edited September 2007
    For OOD there is nothing better or easier than VBA or VB6.
    This isn't even remotely kind of sort of if you squint at it sideways correct.

    If the OP wants a simple language to start off learning correct programming concepts, I'd say Python is the most obvious place to start.

    Senjutsu on
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    shutzshutz Registered User regular
    edited September 2007
    Before everything devolves into a "my language is better than your language" pissing match, here are some things to keep in mind:

    (note that I have Bachelor's degree in Computer Science. Many of the people here are probably more qualified than I am at suggesting languages for you, but at least I have a valid base from which I can make suggestions to you.)

    1- You never said what you wanted to accomplish. "I want to learn to program a computer" is not a valid goal in itself. Do you want to program games? Websites? Tools for whatever personal projects you may be working on? Something else? Your real goal would help us pointing you towards a good language.

    2- I would avoid C++ as your first language, since you mention that you're 21 and have no real programming experience already. C++ is a good language for "serious" programming, as in, most of the big applications and games you use these days were programmed in C++. For someone like you who seems to want to learn more as a hobby, you're going to find it way too difficult, especially when there are other languages you can learn that will let you do most of what you probably want to do, much easier, and with less pain.
    3- Java is a good idea, but for certain types of things it's still a little hard for someone who's starting out. At least, its tools do more hand-holding than C++, and performance should not be a factor unless you're aiming for something that needs to crunch loads of data extremely fast (or if you're looking to program professional-looking games, which you shouldn't if you're only starting out.)
    4- I'd recommend you stay away from any forms of Basic, including Visual Basic. Basic in all its forms tends to cause programmers to develop major bad habits that are hard to get rid of, later on. VB is only good if you know you're never going to progress to anything better. It was developed as a language and environment so that non-programmers could quickly build applications, but any serious programmers will tell you to stay away.
    5- C#: proprietary Microsoft language. If you're looking to create games for Windows and XBox360 Live Arcade, this could be an interesting path, as the tools are free to download (as long as you're running Windows) and the language is closer to Java than to C++, so it's less of a pain. A good alternative to VB, but at the same time, probably not a good choice for a "my first computer language" type of thing.
    6- PHP (along with HTML, and maybe mySQL): PHP is my favorite language to program in, so I'm kind of biased. It's ridiculously easy to start making things, as all you really need is to install one of the free web server packages that contain Apache, mySQL and PHP in one swoop (I like Uniform Server, look for it on sourceforge.net) and figure out where to drop your .php files. There's no compiling, and you get all your results in your web browser. There are tons of available functions you can use as part PHP, and they're all pretty well documented on www.php.net. Although you're not going to be making games on the level of what's being sold for PC an consoles, you can make certain types of browser-based games if you work at it. Also, the error messages in PHP tend to be really helpful in pointing out precisely where the error is and what it is. Just remember that the point of PHP is to be the basis for websites, so it's kind of specialized.

    Anyway, I hope the discussion you've triggered is not going to turn you off of learning to program.

    shutz on
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    fairweatherfairweather OregonRegistered User regular
    edited September 2007
    zeeny wrote: »
    but I'm not entirely sure how the language's dynamic typing would impact someone just starting out as they move onto to other languages.

    It would help in readability and facility to program and probably make them realize that they've actually started in the language they want to stay with.
    As I said, I believe that Python should be the 2nd language to stick with, and not the first, but Java and c# are both way way worse as a first language than the snake.
    I'm also a firm believer that knowing about memory management is important for your programming practices but at the same time often people make assumptions about the way a VM manages memory or code by their C or C++ experience which can not only be wrong but harmful.

    Mainly my concern is that there might be some trouble with beginning programmers catching type conflicts. Python is still great in this regard since it's still using strong typing and will notify you if any conflicts occur, but it seems like forcing someone to explicitly write out what the type of each of their variables are and having the compiler notify them at compile time might help a bit more.

    Python definitely has cleaner looking code when compared to C# and Java though. While working in C# I reeeeally want the ability to work with lists, regular expressions, and lambdas like I can in Python instead of having all the extra code bloat of C#.

    One thing that I'd love to see though is stuff like functional programming going a bit more mainstream. ML and Haskell type inference is a beautiful way to handle typing for the most part. I love not having to define the type of anything beyond what's necessary, and the compiler / interpreter still catches all type conflicts immediately. Also, the ability to pass functions around / create lambdas is very powerful and fairly easy to understand.

    fairweather on
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    MKRMKR Registered User regular
    edited September 2007
    C# the language is not proprietary; the .NET CLR is. You can grab SharpDevelop and mono, and make apps for other platforms if you want.

    MKR on
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    JamesKeenanJamesKeenan Registered User regular
    edited September 2007
    shutz wrote: »
    Before everything devolves into a "my language is better than your language" pissing match, here are some things to keep in mind:

    (note that I have Bachelor's degree in Computer Science. Many of the people here are probably more qualified than I am at suggesting languages for you, but at least I have a valid base from which I can make suggestions to you.)

    1- You never said what you wanted to accomplish. "I want to learn to program a computer" is not a valid goal in itself. Do you want to program games? Websites? Tools for whatever personal projects you may be working on? Something else? Your real goal would help us pointing you towards a good language.

    ...

    Anyway, I hope the discussion you've triggered is not going to turn you off of learning to program.

    As for what I ever intended to accomplish, the truth is, very little. Only after reading "program a computer" did I realize how vague and idiotic that sentence sounded. I want to learn computing languages as, in part, an ongoing quest to learn everything in the world. I want to get a better idea for all the technology and software that I'm surrounded by constantly. I miss so much being as ignorant as I am towards any sort of code, and it's frustrating. I have a previous post where I was asking a more basic question, "how do computers even work?" and, having now a better idea of how computers turn basic electrons into video games, I'm more interested in learning more complicated things.

    Realistically, any application or work I need to get done can be accomplished by downloading someone else's application. But I'd still like to know, and be able to make my own, have the general know-how even if I need to go online all the time to find a certain tip.

    I suppose for actual creativity, I'd be better off getting into real-world engineering, messing with minor electric motors at first, and finally building my own car. That's more realistic, and more helpful. I can't just download a car when I'm looking for one.


    That being said, I would *love* to make a game for Xbox Live. The only two dreams I have right now are to either become an accomplished and developed writer/novelist, or a renowned game designer. I can write all day long to myself if I want, but the joy of having thousands or hundreds of thousands or millions of people reading and loving my own work is unimaginable. I get thrills when just one person likes what I write.

    And games, what can I say? I read online constantly, and if I didn't have the internet I would surely own more than just one gaming magazine subscription. I love playing different games, and at least rent everything I can, but I wouldn't want to stop there. I always have so many ideas, and not just like "It'd be cool to have a game in space, with zombies!" I have those sorts of ideas too, but I daydream constantly about other, equally important interesting factors. Control schemes, for instance. Methods of control for games is so important, and yet I think too underrated often enough. Right now a game's control scheme can be measured by how it fits the status quo. Anyhow, the point is that I would kill (not really) for a job in game design, but I'm morbidly afraid I'll never achieve that sort of position without major computer experience.

    JamesKeenan on
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    fairweatherfairweather OregonRegistered User regular
    edited September 2007
    MKR wrote: »
    C# the language is not proprietary; the .NET CLR is. You can grab SharpDevelop and mono, and make apps for other platforms if you want.

    Plus, it's not going to kill anyone to learn even a proprietary language as long as it holds to the same concepts they'll encounter elsewhere.

    C# is just one of an entire family of languages that all use very similar concepts. Translating from C# to Java is fairly simple. C# to C++ requires a bit more knowledge, but objects and other basic concepts are still there.

    Most of the time it's just a matter of learning a new keyword or way of structuring the same kind of information between each language. The concepts are the important part.

    The real shock comes in going to something like assembly or jumping to another paradigm like functional or logic programming. Assembly isn't terribly hard though if you're coming from C though since C maps onto assembly without much trouble.

    The compiler project I did my senior year of college was a great way to cap off my CS classes. It filled in one of the last holes in understanding the different levels of computing. It's really cool to see how a higher level language is easily translated into assembly.

    Edit:

    Just thought I'd add a bit of a basic idea of the different levels of programming (Low to High Level):

    Hardware - even this involves some "programming" in that chip designers have to layout the basic logic in circuitry to handle everything that a computer needs to do

    Binary - basic patterns of bits that a computer can understand as a series of instructions and related data

    Assembly - human readable code that works with ideas like the CPU's registers, memory, the stack. This code is translated directly into binary code for single type of processor architecture / instruction set

    Higher level general purpose languages - This is a broader category. Languages like C are very close to assembly language while languages like Java and C# are higher in the spectrum because of the more abstract concepts they have (objects, classes, etc.)

    Domain specific languages - These are languages that are very far from the hardware that runs them. One of the best examples here is probably SQL. SQL code is meant for performing database operations / searches and not much else. These languages can do what they're meant for very well, but they don't have a very broad range of use.


    I'd recommend starting out with the high level general purpose languages since you'll be able to do the most with these from the start. From there you can move on to learning stuff like SQL if you're interested in working with specific technologies that have such languages. Assembly is great for getting to know how software works on a very low level.

    fairweather on
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    TheFishTheFish Registered User regular
    edited September 2007
    an_alt wrote: »
    Although you may not believe it, the syntax and commands of a language isn't very hard to pick up. The idea of programming is the important bit. If you want to learn programming properly, you have to get the fundamentals down first.

    This!

    Programming isn't like learning to speak foreign languages - you don't learn one then start over from scratch when you learn another. The important thing is to learn the concepts behind programming, and imo the choice of language is pretty arbitrary (as long as it's not Basic). Once you've wrapped your head around the concepts then the langauge itself is arguably just syntax and you can pick up new languages in a short time.

    While you might not need to deal with things like manual memory management or pointers in many newer languages (especially OO ones) I do think it's important to understand the low-level concepts, and for that reason I recommend starting with C, even if it's just for the initial learning phase.

    Once you've got the basics down you can progress to C++ (object-orientation is the way to go for any non-trivial project), and you'll understand what the compiler is doing for you behind the scenes with regards to memory management etc...

    TheFish on
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    AngelHedgieAngelHedgie Registered User regular
    edited September 2007
    Nova_C wrote: »
    EDIT: Out of curiosity, why is the idea that programming shouldn't be limited by a person's finances something that belongs solely on /.?

    It wasn't that, it was (what I perceived as) a kneejerk reaction against MS that I was commenting on.

    AngelHedgie on
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    AngelHedgieAngelHedgie Registered User regular
    edited September 2007
    Python definitely has cleaner looking code when compared to C# and Java though. While working in C# I reeeeally want the ability to work with lists, regular expressions, and lambdas like I can in Python instead of having all the extra code bloat of C#.

    Huh? C# has a regex library built in (it's System.Text.RegularExpressions), and Orcas has lambdas.

    AngelHedgie on
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    NerissaNerissa Registered User regular
    edited September 2007
    Senjutsu wrote: »
    For OOD there is nothing better or easier than VBA or VB6.
    This isn't even remotely kind of sort of if you squint at it sideways correct.

    If the OP wants a simple language to start off learning correct programming concepts, I'd say Python is the most obvious place to start.

    For starters... VBA is not a language in itself. VB6 is about to be unsupported, and it's not true OOD. I can't speak for VB.net, I understand it's much better in the OOD department.

    That being said... It's relatively easy to pick up, and you can do as much with it as the casual hobbiest normally needs. On the other hand, if you're wanting to actually write anything serious, you probably want Java some flavor of C++ / C#.

    And I'll second (or third, or whatever) whoever said that when you first learn to program, it's structures and habits that are most important, not the specific language. I've got a MS in Computer Science, and the first language I learned in college was Pascal, which was designed specifically for teaching people to program and was nearly never actually used in the real world. Don't worry about learning specifics that you're never going to use again... once you've got your first language, it's tons easier to learn the next one.

    You do need to be careful, though, to make sure you separate scripting languages (Perl, JavaScript, etc.) from programming languages (C++, Java, etc.). I've seen both suggested here, make sure you pick the type that you are actually interested in.

    Nerissa on
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    mastmanmastman Registered User regular
    edited September 2007
    12 year old script kiddies have proven they have the ability to read and modify code. It's easy. The hard part is programming well and being able to formulate solutions to problems efficiently. That takes instruction or lots of screwing around and reading up on standards and best practices.

    The topic is superbly broad. But if you want to use a normal programming language, I'd suggest C++ or Java. New age languages like python are decent as well.

    mastman on
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    iTunesIsEviliTunesIsEvil Cornfield? Cornfield.Registered User regular
    edited September 2007
    Python definitely has cleaner looking code when compared to C# and Java though. While working in C# I reeeeally want the ability to work with lists, regular expressions, and lambdas like I can in Python instead of having all the extra code bloat of C#.

    Huh? C# has a regex library built in (it's System.Text.RegularExpressions), and Orcas has lambdas.
    I was about to say the same thing...

    Out of pure curiosity what is it that you're wanting to do with lists, regex, and lambdas that C# won't do? Or at least what is it about the first two, as C# 3.0 isn't really out yet to handle the lambdas... :)

    [edit] Also, this:
    Nerissa wrote: »
    You do need to be careful, though, to make sure you separate scripting languages (Perl, JavaScript, etc.) from programming languages (C++, Java, etc.).

    iTunesIsEvil on
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    Nova_CNova_C I have the need The need for speedRegistered User regular
    edited September 2007
    Nova_C wrote: »
    EDIT: Out of curiosity, why is the idea that programming shouldn't be limited by a person's finances something that belongs solely on /.?

    It wasn't that, it was (what I perceived as) a kneejerk reaction against MS that I was commenting on.

    I have nothing against MS for the most part - I just thought you were recommending they shell out 2 - 3 hundred dollars for something they want to check out. Seemed excessive, but the free version of VS made that inaccurate.

    Nova_C on
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    NightslyrNightslyr Registered User regular
    edited September 2007
    mastman wrote: »
    12 year old script kiddies have proven they have the ability to read and modify code. It's easy. The hard part is programming well and being able to formulate solutions to problems efficiently. That takes instruction or lots of screwing around and reading up on standards and best practices.

    Isn't this the truth. Syntax is relatively easy. Semantics is where I still get tripped up. I'd give my left nut to take a class that really got down and dirty with OOP. Right now, it's all still black magic to me.

    Nightslyr on
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    AngelHedgieAngelHedgie Registered User regular
    edited September 2007
    Nightslyr wrote: »
    mastman wrote: »
    12 year old script kiddies have proven they have the ability to read and modify code. It's easy. The hard part is programming well and being able to formulate solutions to problems efficiently. That takes instruction or lots of screwing around and reading up on standards and best practices.

    Isn't this the truth. Syntax is relatively easy. Semantics is where I still get tripped up. I'd give my left nut to take a class that really got down and dirty with OOP. Right now, it's all still black magic to me.

    And suddenly, I hear in my head "You down with OOP? Yeah, you know me!"

    God, I'm old.

    AngelHedgie on
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