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Let's Play: Indiana Jones & The Fate Of Atlantis. "On The Highway To Hell!" Finished

13

Posts

  • KelorKelor Registered User regular
    edited September 2007
    I screen cap, pause the game, copy paste and save it, then unpause and continue. Sometimes for the ones that are close together I had to load up the last save to get it.

  • Regicid3Regicid3 Registered User
    edited September 2007
    I wish I didn't miss all these old school adventure games.

  • SimBenSimBen Registered User regular
    edited September 2007
    artifexite wrote: »
    So wait. They make you pick how you're going to solve all the problems before you are actually presented with them?

    The first part of the game is linear, then there are three branches which have different approaches to their puzzles, then it converges back into a single path in the end.

    And how you deal with entering backstage way at the beginning changes which path Sophia suggests to you when the split happens, but you're still free to pick whichever one you prefer (fighting Biff=Fist, sweet-talking Biff=Team, pushing the crates and climbing the fire escape=Wits).

    sig.gif Aneurythmia, Javen and thatdude_frombaywatch really smell pretty good and this pie is for them: pie
  • cooljammer00cooljammer00 Schattenjägers Gon' SchattenjägeRegistered User regular
    edited September 2007
    Kelor wrote: »
    I screen cap, pause the game, copy paste and save it, then unpause and continue. Sometimes for the ones that are close together I had to load up the last save to get it.

    ok, cause I just finished Full Throttle for the first time.

    are you playing these games in full screen or what?

    steam_sig.png

    I pronounce it bee-log. Most recent entry: VIDEO GAMES: GUNPOINT, OR A SCIENTIFIC STUDY ON WHAT HAPPENS WHEN GLASS MEETS TROUSERS.
  • KelorKelor Registered User regular
    edited September 2007
    No, I'm running them in a smaller screen through ScummVM.

    If you download it you can just run the program though it rather than booting it from the cd. You get a smaller sharper image that way.

  • KelorKelor Registered User regular
    edited September 2007
    Indiana Jones & The Fate Of Atlantis: "I Could Really Go For A Squab"

    The story so far: (From the last update)
    Spoiler:
    Spoiler:


    This will be the last update for a while, I'm heading overseas on holidays, so no updates for about a fortnight.

  • devoirdevoir Registered User
    edited September 2007
    Dude, you're a champ. The humour is spot on.

    "Soooo good."

    The picture was perfect.

  • Al BaronAl Baron Registered User regular
    edited September 2007
    The MSPaint circling was also great.

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  • SolidusRaccoonSolidusRaccoon Registered User
    edited September 2007
    I just love this game.

    Yes, sir. I agree completely. It takes a well-balanced individual... such as yourself to rule the world. No, sir. No one knows that you were the third one... Solidus. ...What should I do about the woman? Yes sir. I'll keep her under surveillance. Yes. Thank you. Good-bye...... Mr. President.
  • KrazyIanKrazyIan Registered User
    edited September 2007
    I've lurked on the boards for a while now, but this thread pushed me into full-blown registration.

    Fate of Atlantis is all kinds of awesome. I remember getting this game as a kid along with X-Wing from my Dad after he came back from a business trip to Malaysia. He commented getting a great deal on the games, and I'm not sure if he realized they were bootleg copies. The diskettes were hand-marked (1/6, 2/6 etc...) and while the manual covers looked normal, the inside pages were clearly printed using a shitty photocopier.

    Good times, this is a genius thread idea, I wouldnt be opposed to having this done for all the classic adventure games. I've actually never seen the ending of the game, since we got stuck at the very end (something with the beads and the frog statue), and without gamefaqs we were pretty hosed.

    Side note, the Lucas Arts Archives Vol. 1 is one of the greatest game collections in history. Seriously, Indy FoA, Day of the Tentacle, Sam & Max, plus demos (especially cool back in the day) of Full Throttle, Dark Forces, The Dig, Rebel Assault, and Tie Fighter? Get the fuck out!

    61WFKXPV73L._SS500_.jpg

  • DiscoZombieDiscoZombie Registered User
    edited September 2007
    yay for reliving my childhood vicariously through your posting! I don't have to actually play the game again!

    it also makes me want to play the Dagger of Amon Ra again though...

  • SimBenSimBen Registered User regular
    edited September 2007
    Fun fact: you can also choose to control Sophia for the Sunstone instead of scaring him as a ghost. You actually have to take notes when you're talking to him as Indy so you can answer his questions correctly, then he holds up fingers behind his back and you have a 1/5 chance of getting it right, and there's no way but to guess there. If you manage, he just gives you the Sunstone and you never had to go fetch the mask. :)

    sig.gif Aneurythmia, Javen and thatdude_frombaywatch really smell pretty good and this pie is for them: pie
  • WotanAnubisWotanAnubis Registered User regular
    edited September 2007
    SimBen wrote: »
    You actually have to take notes when you're talking to him as Indy so you can answer his questions correctly, then he holds up fingers behind his back and you have a 1/5 chance of getting it right, and there's no way but to guess there.
    So it is possible.

    Damn, I must have some really bad luck then. I must've tried... what... 20, 30 times before just giving up and going the Indy scaring route.

  • FantasyrogueFantasyrogue Registered User regular
    edited September 2007
    The memories. I've replayed this game several times in the past, it's so awesome. It also made me feel like playing some of my old adventure games again. Which in turn reminded me that most of my old adventure games are back at my parents' house on the other side of the country :( I thought I had atleast brought my favorite game, Gabriel Knight, with me, but I can't seem to find it anywhere.

    I remember seeing one of the Lucasarts Archives things several years ago, I think volume 3. I've never stopped hating myself for not picking it up when I saw it, as I never saw it again. I later got Full Throttle and The Dig in the Lucasarts Entertainment Pack. I still wish I had picked up that Archives one though.

  • SimBenSimBen Registered User regular
    edited September 2007
    SimBen wrote: »
    You actually have to take notes when you're talking to him as Indy so you can answer his questions correctly, then he holds up fingers behind his back and you have a 1/5 chance of getting it right, and there's no way but to guess there.
    So it is possible.

    Damn, I must have some really bad luck then. I must've tried... what... 20, 30 times before just giving up and going the Indy scaring route.

    Hint: savestate at the fingers question, then just reload until you get it. :P

    sig.gif Aneurythmia, Javen and thatdude_frombaywatch really smell pretty good and this pie is for them: pie
  • twmjrtwmjr Registered User regular
    edited September 2007
    Oh, God, the nostalgia. This game was awesome and one of the first I ever played. I wish I still had it.

    XBL/Steam: twmjr
  • devoirdevoir Registered User
    edited September 2007
    ... Gabriel Knight movie. How good?

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  • KelorKelor Registered User regular
    edited September 2007
    I think Greece is the next stop after reaching the dig site, but I might limit the updates to one or two locations at a time from here on out, since I'm ending up with 150+ screen shots for each update before I go through them.


    And that means Crete music. Which is awesome. I've got a OcreMix of it sitting around somewhere I'll upload too for you guys. Its like taking a shot of nostalgia.

  • KelorKelor Registered User regular
    edited October 2007
    Indiana Jones & The Fate Of Atlantis: "99 Luftballoons."
    Spoiler:


    So I've been overseas on holidays for the last few weeks then work once I got back, so excuse the lack of updates. Now we're at the weekend I should be able to squeeze at least another in at some point after this one.


    The story so far: (From the last update)
    Spoiler:
    Spoiler:


    Next update will be longer, Crete and the ruins. This ones probably rough because I'm tired as all hell.

    Also, click the title for awesomeness.

  • elizabexelizabex Registered User
    edited October 2007
    Great thread!! Like everyone else, this makes me super nostalgic for the old adventure games ---- I played through all of LucasArts and Sierra's offerings back in the day (first game ever = King's Quest III).

    Asides:
    Spoiler:

    Keep up the great work!

    elizabex.png
  • ArcSynArcSyn Registered User regular
    edited October 2007
    So glad to see this thread pop to the top of the forums again! I've been wondering what happened to ya! :)

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    Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
  • KelorKelor Registered User regular
    edited October 2007
    ArcSyn wrote: »
    So glad to see this thread pop to the top of the forums again! I've been wondering what happened to ya! :)

    Holidays happened to me. It was horrible.
    Spoiler:

    The Monte Carlo/Algiers part of the game is probably the least interesting part of the game though, so from here it'll only get more interesting. Crete is huge compared to the desert outpost of Atlantis.

  • KelorKelor Registered User regular
    edited November 2007
    Indiana Jones & The Fate Of Atlantis: "The Ship Rib Is Civilization!."

    The story so far: (From the last update)

    This one was a big update, 200+ screens, so its almost as big as two of the other updates together, took me some time to complete.

    But its finally here, so enjoy living vicariously through me!
    Spoiler:

    The Ruins of Crete
    Spoiler:

    The Labyrinth of Knossos:

    Spoiler:

  • SimBenSimBen Registered User regular
    edited November 2007
    See, that's the thing that never made sense to me. How come sometimes you have to line up the stones with the horns and sometimes you have to line them up opposite the horns? It doesn't make any sense! :(

    Back when I was a kid, it took me more than a couple playthroughs to figure out that the answers to the stone puzzles were in the Dialogue... I solved them all by trying every. single. combination. one after another.

    :(

    I was all wtf why does this game's pace slow down so much when I get to those. D:

    sig.gif Aneurythmia, Javen and thatdude_frombaywatch really smell pretty good and this pie is for them: pie
  • FantasyrogueFantasyrogue Registered User regular
    edited November 2007
    I'm not sure if this counts as a spoiler, so just to be safe:
    Spoiler:

    First time I ever played this game, the stones made no sense to me whatsoever either. I think someone gave me a cheat sheet. I didn't realize the lost dialogue told you how to do this till the second time I played the game (and I didn't have said cheat sheet anymore).

  • WotanAnubisWotanAnubis Registered User regular
    edited November 2007
    Kelor wrote: »
    I hope you're happy with yourself Wotan.
    Why yes, I am very happy, thank you. :D

  • SimBenSimBen Registered User regular
    edited November 2007
    I'm not sure if this counts as a spoiler, so just to be safe:
    Spoiler:

    First time I ever played this game, the stones made no sense to me whatsoever either. I think someone gave me a cheat sheet. I didn't realize the lost dialogue told you how to do this till the second time I played the game (and I didn't have said cheat sheet anymore).

    ...what.

    Spoiler:

    I hate you, Indy. I hope you're happy with my ruined childhood. :(

    sig.gif Aneurythmia, Javen and thatdude_frombaywatch really smell pretty good and this pie is for them: pie
  • FoodFood Registered User
    edited November 2007
    Oh my god, I hate this game so much.
    Spoiler:

  • KelorKelor Registered User regular
    edited November 2007
    Food wrote: »
    Oh my god, I hate this game so much.
    Spoiler:

    The sub update will be next, then once I finish that portion we'll be at the gate of Atlantis. Some of the art design in Atlantis is pretty amazing.

  • KelorKelor Registered User regular
    edited December 2007
    Indiana Jones & The Fate of Atlantis: "We All Live In A Yello....Nazi Submarine, A Nazi Submarine!"

    Again, apologies for the long (in this case very long) gap in between updates, life, work, g/f, Mario Galaxy, Radiant Dawn, etc etc.

    On the previous episode of Indiana Jones:
    Spoiler:

    On U-Boats and confusing labels.
    Spoiler:

    And now we're at Atlantis.

    Stay tuned for the next update, where we break through that "contradictory minds" bullshit that stalled us all when we were younger.

    I've also split all the updates into the OP so you can read each entry at a time to save time while the images load.

  • DarkPrimusDarkPrimus Registered User regular
    edited December 2007
    Actually it was the discs outside the ruins on Crete that always got me stuck for the longest time.

    Rock Band DLC | Gamertag: PrimusD | WLD - Thortar
  • NeelixNeelix Registered User
    edited December 2007
    Didn't the stone solutions change each time you played the game?

  • SimBenSimBen Registered User regular
    edited December 2007
    I like how that submarine has to be controlled by 4 separate people in 4 different areas of the boat, simultaneously, with no easy way to communicate with each other. The steering wheel's in the brig, and it's locked, and there's a guy whose job it is to flip the "reverse" lever.

    Yet Indy can somehow operate all 4 at once. He's just THAT GOOD.

    sig.gif Aneurythmia, Javen and thatdude_frombaywatch really smell pretty good and this pie is for them: pie
  • KelorKelor Registered User regular
    edited December 2007
    Neelix wrote: »
    Didn't the stone solutions change each time you played the game?

    They do, there are preset variations and Plato's Dialogue changes each game to fit the new one. So if you played it enough times they would repeat, but theres a hell of a lot of variations you can do with those stones.

    I know this from when my brother and I went trial and error through them all in Crete when we were kids.


    And SimBen, its called a Flugeldufel. Geez.

  • DarkPrimusDarkPrimus Registered User regular
    edited December 2007
    Neelix wrote: »
    Didn't the stone solutions change each time you played the game?

    Yes, and that was the spot I always got stuck on the longest.

    Rock Band DLC | Gamertag: PrimusD | WLD - Thortar
  • squirlysquirly Registered User
    edited December 2007
    Can't find my CD, boo. :(

    Diablo2 [US West; Ladder]: *DorianGraph [New/Main] *outsidewhale [Old]
  • KesterKester Registered User
    edited December 2007
    Neelix wrote: »
    Didn't the stone solutions change each time you played the game?

    There were a few puzzles that changed each time, I recall. There's the stones, obviously, and I know there were 4 or 5 places the Lost Dialogue could be. Can't remember any others right now, but there may have been more.

    I never realised when I was a kid that you could scare the guy in the hotel when he's talking to Sophia. I always assumed there was some way you were supposed to know how many fingers, but I couldn't figure it out. I hated it so much. (Turns out I hated it because I was too stupid to figure out the right way to do it. :lol:) Don't you basically lose the game if you get that question wrong, but it doesn't tell you so? The guy won't talk to you any more, so you can't progress, but I spent ages wandering about trying to find some other way to get the artifact.

    I'm loving this, I had forgotten how good all the Indy/Sophia dialogue was, keep it up!

  • ArcSynArcSyn Registered User regular
    edited December 2007
    Yay for update! Thanks Kelor!

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    Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
  • NeelixNeelix Registered User
    edited December 2007
    Kester wrote: »
    Neelix wrote: »
    Didn't the stone solutions change each time you played the game?

    There were a few puzzles that changed each time, I recall. There's the stones, obviously, and I know there were 4 or 5 places the Lost Dialogue could be. Can't remember any others right now, but there may have been more.

    I never realised when I was a kid that you could scare the guy in the hotel when he's talking to Sophia. I always assumed there was some way you were supposed to know how many fingers, but I couldn't figure it out. I hated it so much. (Turns out I hated it because I was too stupid to figure out the right way to do it. :lol:) Don't you basically lose the game if you get that question wrong, but it doesn't tell you so? The guy won't talk to you any more, so you can't progress, but I spent ages wandering about trying to find some other way to get the artifact.

    I'm loving this, I had forgotten how good all the Indy/Sophia dialogue was, keep it up!

    Ahh yes I do remember the book appearing in different places. For instance, one of the places it could be is inside the bookshelf that you dump on top of yourself in the beginning of the game. You would have to find an arrowhead and use that to unscrew the back panel off of the bookshelf, and pluck the book out that way.

    Even if you piss of the guy in Monte Carlo, you can always go back outside and convince him to come in again. I remember trying the seance several times because I forgot to grab the mask.

    Kelor, are you going to do the good or the bad ending?
    Spoiler:

  • SimBenSimBen Registered User regular
    edited December 2007
    Kester wrote: »
    Neelix wrote: »
    Didn't the stone solutions change each time you played the game?

    There were a few puzzles that changed each time, I recall. There's the stones, obviously, and I know there were 4 or 5 places the Lost Dialogue could be. Can't remember any others right now, but there may have been more.

    I never realised when I was a kid that you could scare the guy in the hotel when he's talking to Sophia. I always assumed there was some way you were supposed to know how many fingers, but I couldn't figure it out. I hated it so much. (Turns out I hated it because I was too stupid to figure out the right way to do it. :lol:) Don't you basically lose the game if you get that question wrong, but it doesn't tell you so? The guy won't talk to you any more, so you can't progress, but I spent ages wandering about trying to find some other way to get the artifact.

    I'm loving this, I had forgotten how good all the Indy/Sophia dialogue was, keep it up!

    You can convince Trottier to come back in again, but it takes a whole lot of ass-kissing.

    sig.gif Aneurythmia, Javen and thatdude_frombaywatch really smell pretty good and this pie is for them: pie
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