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Final Fantasy Tactics PSP: It's Out!
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Aside from the crazy bullshit battles, (of which I only count 2, although some people count more) I like FFT better than Disgaea. I really enjoy Disgaea's wacky sensibilities, but I prefer FFT's focus on jobs to Disgaea's Ultimate Grindfest Xtreme!
I like both, since I'm a SRPG whore, but I know which one I would choose if I could only have one.
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This exactly.
I have to finish this game. I must do it.
Sixty -40- on Origin for some ME3 goodness.
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Whoo! Accord and recognition!
Honestly, I think all RPG-fans should try to get through it at least once. It's one of the few games that doesn't hand-hold you through the whole plot. Sure, it's a re-telling of Tactics Ogre, but I enjoyed it more the second time.
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Monks were the backbone of my forces. Next to my Broadsword wielding ninjas, they pretty much ended most of the bosses for me.
I've been playing through the original FFTA and found a pretty neat way to win some of the harder, near end game battles. If you find yourself in a battle where one of the enemies can use the Zombify ability, and you have in your possession a Sniper, you're in luck. Just take these three easy steps:
1. Make sure your Sniper knows Conceal, or has the Windslash Bow equipped (which teaches conceal). Have their backup abilities be items so they can revive teammates. Mine also had Auto-Regen so that if if it was hurt, she could go invis and just heal gradually.
2. Hope one of your other guys gets zombified. Zombies revive after 3 rounds when KOed.
3. Never lose.
You see, Conceal turns you invisible until you act. So, if your sniper never acts it stays alive and hidden. And your zombied guy can attack everyone else. If he goes down, just wait a bit and he'll be back. I came across this by accident as almost all of my other units got annihilated, except the zombie one (a black mage). Then, for some reason the sniper popped back up (I'm still not sure how that happened as it never got zombied). So I quickly used Conceal. Then, it was the only one left. But the black mage popped up. I then realized Zombify is the greatest gift ever. And proceeded to Thundara the last totema and 3 of her vampire buddies once or twice every 4 turns and win the battle.
You can try learning the -ga Black Magic spells a la Blue Mage, that's some JP saved, but that's about it.
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Man, I've put 70 hours into a savefile without beating the game. I had too muchfun dicking around to finish the game.
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I am going to have read this thread all the way through to pretend I know what is going on.
Welcome to the world on this side.
I'm back into it now, because I adore the style and the story, and I want to finish. I don't want to dick around too much with party-tweaking and class-leveling, though. So far, I've just fought a few random battles to get reacquainted with my party and everything. What's a powerful party combination that should see me through to the end?
Right now, Ramza and all my main physical fighters (three or four that I cycle in and out) are all Samurais with Martial Arts secondary, including all the good stuff (aurablast, shockwave, chakra, heal-on-move, revive, etc). My two main magic users are Time Mages, one with Black secondary, the other with White. I also have dedicated White and Black mages both with Martial Arts secondaries (just chakra and heal-on-move, I think).
And I have, of course, Agrias, Luso, and Mustadio. Haven't done much with them aside from keep them leveled in random battles.
Edit: oh, yeah. Everyone is in the 25-26 region, right now.
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I'm a big fan of monks, but remember that Chakra only works on perfectly level ground. If the next square over is even .5 height difference, chakra won't work on that tile. Its healing benefits aren't good enough to have every person just chakra-ing individually, so you'll need a steady stream of white magic.
Also, unless you put a good amount of effort into acquiring the high end katana selection, your samurai won't be very great at the end game. Also 2, unless you cheat, you only get one each of the high end swords, so breaking them with the samurai skill means you never get to use that skill again.
If you want game-breakingly good support skills, go for the ninja's dual wield. Plus, the end game unique characters are so good, my advice probably doesn't matter anyway.
Plus, the general FF thread is where this should likely go.
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Yeah, HP/MP switch is great, because the "overflow" damage doesn't go to HP, it just falls off the end of the damage equation. I can't really recommend HP walk, though.
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Man, If I wasn't into disgaea right now I'd be tempted to dig out my disc again.
I know XoB likes to forbid it, but he's not in charge anymore.
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I never actually forbid FFT, I forbade Dissidia, and that was by request of a forumer. What I did forbid was any game without FF in the title, and then I rambled off a list from memory of all FF games, more or less in release order and more or less with the appropriate title.