Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Well, Im in college for game design(or coming up with animated shows. whatever.) and have idea currently in my head upon which Id want to establish a (hopefully) successful franchise. Now I think more about it everyday and have made a lot of progress since the beginning of its conceptualization. Im by now mean a bad in fact thats what Ive excelled in in all my years of schooling. Its just that the scale of what Im trying to get into motion is rather grandiose(albeit a bit escapist), anyway, to the question. I was wondering how all you seasoned vets of writing go about developing your stories, Id like to have a rather complex plot and Id like to know how you brainstorm, where you get ideas, how many of them you keep, and even preferances on genre and content. Thanks for whatever comments I receive.